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Further Changes to High-Sec Criminal Activity Gameplay Mechanics Requested

First post
Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#1 - 2011-11-07 01:42:39 UTC  |  Edited by: Destiny Corrupted
Dear CCP,

We, the industrial base and core players of EVE Online, are extremely elated at the removal of insurance payouts to losses caused by CONCORD, as seen here. We have demonstrated, in no uncertain terms, that realism in EVE Online is our foremost priority. This change is definitely a move in the right direction; a move surely to be appreciated by everyone who supports a balanced and morally-stimulating approach toward simulating real-life interaction within the confines of a videogame. However, to fully achieve this vision, further changes need to be made. They are as follows:

The Re-balancing of CONCORD's Physical Capabilities

It is fairly obvious that New Eden's official police force needs to be reworked, if it is to be a proper parallel of its real-life equivalent. We have conducted extensive research, and have determined that no police force in the world has a near-instant response time. Furthermore, we have determined that no police force has the absolute capability to catch every criminal, and to punish every crime. Finally, we have determined that the police is rarely concerned with seeing all criminal cases through to the end, and that many cases are quickly set aside and forgotten.

To that end, we ask that CONCORD ships have their combat capabilities brought in line with their factional navy counterparts; being attacked by CONCORD should no longer be the equivalent of a death trigger. CONCORD's response time should still be proportional to the prestige level of the victim, however this response time should be made longer across the board. We also ask that the evasion of CONCORD become a sanctioned game mechanic, as real-life police are never guaranteed to catch criminal perpetrators.

CONCORD should not be able to follow perps to safespots. A new gameplay mechanic should instead be added, whereby a pilot who spots someone who has recently committed a crime, would have the option to inform CONCORD of his location. We feel that we should, much like in real life, be responsible for our own safety, whether it is in the form of properly securing ourselves and our assets until the police can arrive, or in the form of helping the police catch criminals post-aggression.

The Re-balancing of CONCORD's Bureaucratic Integrity

CONCORD should not exist as an infallible bastion of morality, much like real-life police forces do not. When a person gets busted for possessing an Altoids tin full of a Class II substance, a bottle of fine liquor and a carton or two of cigarettes go a long way toward securing leniency. Similarly, CONCORD should be enticed to look the other way via the strategic placement of a few bundles of Interstellar Kredits.

Pod pilot criminals, being a lesser threat to the empires than pirate factions like the Guristas, should also be able to secure CONCORD favors by bringing them the tags dropped by pirate NPCs. After all, real-life cops are hesitant to bust their informants, even if those informants sometimes hold up bodegas or snatch purses; the big fish are more important.

Finally, we must not forget the very important aspect of having friends in high places. Be an important enough asset to your company, and your boss might just be willing to bring in his lawyers to bail you out of trouble when you, in a drunken stupor, plow your souped-up Civic through a bunch of geriatrics playing checkers on a sidewalk bench. Likewise, having good standings with an NPC agent/corporation that has a presence in the area where one commits a crime should mitigate CONCORD's fury. The threat of a good lawyer is not to be underestimated.



While we are sure that the above changes are not the final step in our quest to bring this game in line with reality, we feel that they are sufficient enough for the time being. They would definitely supplement the changes to insurance that were so desperately needed to make Pend Insurance properly mimic the operating protocols of real-life insurance firms. Please, CCP, continue on your current path, and finally realize your decade-long dream of creating a replica of genuine economic and social interaction.

Sincerely,
Your Core Customers: The Vast Majority, The Public Voice, and The Moral Pillar of EVE Online

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

David Grogan
University of Caille
Gallente Federation
#2 - 2011-11-07 01:44:11 UTC
ONLY and i reiterate ONLY if ALL industrials get a tank buff would your idea be feasable.

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Jack All'Trade
Doomheim
#3 - 2011-11-07 01:48:41 UTC
Destiny Corrupted wrote:
QQ cant lolgank as easily no moar :(


griefer tears are most delicious
Obsidian Hawk
RONA Midgard Academy
#4 - 2011-11-07 01:51:52 UTC
Doesnt the lore for concord say that their ships were a combination of the best technology of the 4 empires plus a ton of jove tech?

Call it a hunch but concord is in line with the lore.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Myxx
The Scope
#5 - 2011-11-07 01:53:33 UTC
I like this thread. I wrote some words elsewhere about this, and while some of my ideas are different, we're on the same page enough in that I think we both think that highsec could use some strings cut from its saftey net.
MatrixSkye Mk2
Republic University
Minmatar Republic
#6 - 2011-11-07 01:56:21 UTC
Destiny Corrupted wrote:
Dear CCP,

We, the industrial base and core players of EVE Online, are extremely elated at the removal of insurance payouts to losses caused by CONCORD, as seen here. We have demonstrated, in no uncertain terms, that realism in EVE Online is our foremost priority. This change is definitely a move in the right direction; a move surely to be appreciated by everyone who supports a balanced and morally-stimulating approach toward simulating real-life interaction within the confines of a videogame. However, to fully achieve this vision, further changes need to be made. They are as follows:

The Re-balancing of CONCORD's Physical Capabilities

It is fairly obvious that New Eden's official police force needs to be reworked, if it is to be a proper parallel of its real-life equivalent. We have conducted extensive research, and have determined that no police force in the world has a near-instant response time. Furthermore, we have determined that no police force has the absolute capability to catch every criminal, and to punish every crime. Finally, we have determined that the police is rarely concerned with seeing all criminal cases through to the end, and that many cases are quickly set aside and forgotten.

To that end, we ask that CONCORD ships have their combat capabilities brought in line with their factional navy counterparts; being attacked by CONCORD should no longer be the equivalent of a death trigger. CONCORD's response time should still be proportional to the prestige level of the victim, however this response time should be made longer across the board. We also ask that the evasion of CONCORD become a sanctioned game mechanic, as real-life police are never guaranteed to catch criminal perpetrators.

CONCORD should not be able to follow perps to safespots. A new gameplay mechanic should instead be added, whereby a pilot who spots someone who has recently committed a crime, would have the option to inform CONCORD of his location. We feel that we should, much like in real life, be responsible for our own safety, whether it is in the form of properly securing ourselves and our assets until the police can arrive, or in the form of helping the police catch criminals post-aggression.

The Re-balancing of CONCORD's Bureaucratic Integrity

CONCORD should not exist as an infallible bastion of morality, much like real-life police forces do not. When a person gets busted for possessing an Altoids tin full of a Class II substance, a bottle of fine liquor and a carton or two of cigarettes go a long way toward securing leniency. Similarly, CONCORD should be enticed to look the other way via the strategic placement of a few bundles of Interstellar Kredits.

Pod pilot criminals, being a lesser threat to the empires than pirate factions like the Guristas, should also be able to secure CONCORD favors by bringing them the tags dropped by pirate NPCs. After all, real-life cops are hesitant to bust their informants, even if those informants sometimes hold up bodegas or snatch purses; the big fish are more important.

Finally, we must not forget the very important aspect of having friends in high places. Be an important enough asset to your company, and your boss might just be willing to bring in his lawyers to bail you out of trouble when you, in a drunken stupor, plow your souped-up Civic through a bunch of geriatrics playing checkers on a sidewalk bench. Likewise, having good standings with an NPC agent/corporation that has a presence in the area where one commits a crime should mitigate CONCORD's fury. The threat of a good lawyer is not to be underestimated.



While we are sure that the above changes are not the final step in our quest to bring this game in line with reality, we feel that they are sufficient enough for the time being. They would definitely supplement the changes to insurance that were so desperately needed to make Pend Insurance properly mimic the operating protocols of real-life insurance firms. Please, CCP, continue on your current path, and finally realize your decade-long dream of creating a replica of genuine economic and social interaction.

Sincerely,
Your Core Customers: The Vast Majority, The Public Voice, and The Moral Pillar of EVE Online

Geez, you can still suicide gank. No need for this tear-soaked soap opera.

Successfully doinitwrong™ since 2006.

Myxx
The Scope
#7 - 2011-11-07 01:57:16 UTC  |  Edited by: Myxx
Obsidian Hawk wrote:
Doesnt the lore for concord say that their ships were a combination of the best technology of the 4 empires plus a ton of jove tech?

Call it a hunch but concord is in line with the lore.

No it does not. Its currently as powerful as it is because of the Zombies in Yulai incident.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#8 - 2011-11-07 01:57:45 UTC
Obsidian Hawk wrote:
Doesnt the lore for concord say that their ships were a combination of the best technology of the 4 empires plus a ton of jove tech?

Call it a hunch but concord is in line with the lore.


According to lore, aren't say, Sansha ships also made from partial Jove tech? What about Sleeper technology, the basis of Tech 3? Why should CONCORD ships be stronger than say, a Nightmare or a Proteus? And a better question still: why are capsuleers, capable of holding sovereignty over space tracts that exceed those of the major empires, not be able to acquire CONCORD technology with their wealth?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

mkint
#9 - 2011-11-07 01:59:32 UTC
tl;dr

griefer tears is best tears

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Myxx
The Scope
#10 - 2011-11-07 02:03:12 UTC
mkint wrote:
tl;dr

griefer tears is best tears


You would call me a griefer for my own thread, except that thats not that accurate. I've probably spent more time mining ore and messing with the market than I have trying to 'grief' people. To call me a griefer is inaccurate, and basing your argument against these ideas on that alone is... silly at best.
Obsidian Hawk
RONA Midgard Academy
#11 - 2011-11-07 02:07:34 UTC  |  Edited by: Obsidian Hawk
ooop my mistake.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#12 - 2011-11-07 02:08:04 UTC
Destiny Corrupted wrote:

Pod pilot criminals, being a lesser threat to the empires than pirate factions like the Guristas


No, I'm pretty sure immortal and unbound psychopaths that have the power to annihilate entire fleets of ships on their own are more of a threat to the Empires.

Keep your friends close, and your enemies closer. They pay us and help us because they fear us.

Quote:

Sincerely,
Destiny Corrupted


Fixed. You are not the public voice, the vast majority, or the moral pillar of EVE-O.


Katrina Oniseki

Mortis vonShadow
Balanaz Mining and Development Inc.
#13 - 2011-11-07 02:08:08 UTC
I am a hisec miner and industrialist. You do not speak for me and other industrialist that I know. You are obviously a weak little field mouse.

-1 to you.

Some days you're the bug, and some days your the windscreen.                   And some days, you're just a man with a gun.

Poetic Stanziel
The Scope
Gallente Federation
#14 - 2011-11-07 02:10:26 UTC
Destiny Corrupted wrote:
We, the industrial base and core players of EVE Online
What?!?

Quote:
It is fairly obvious that New Eden's official police force needs to be reworked, if it is to be a proper parallel of its real-life equivalent.
We have real-life space police? When did this happen? NASA? Euro Space Agency? Those Chinese? No one can hear sirens in space!

Quote:
The rest of the post.

It would be fun to see CONCORD de-buffed. But keep dreaming.
Poetic Stanziel
The Scope
Gallente Federation
#15 - 2011-11-07 02:12:07 UTC
Obsidian Hawk wrote:
Doesnt the lore for concord say that their ships were a combination of the best technology of the 4 empires plus a ton of jove tech?

Call it a hunch but concord is in line with the lore.
Lore is whatever someone wants it to be on a Tuesday.
K Suri
Doomheim
#16 - 2011-11-07 03:59:51 UTC
I'm confused. Do we need more lore or less lore to protect the outlore from being overlored by the lore?

And does this therefore make the lore faulty if we do? I mean really, does the lore actually have a lore or is this just a lore lore we made up?
Paragon Renegade
Sebiestor Tribe
#17 - 2011-11-07 04:18:49 UTC
K Suri wrote:
I'm confused. Do we need more lore or less lore to protect the outlore from being overlored by the lore?

And does this therefore make the lore faulty if we do? I mean really, does the lore actually have a lore or is this just a lore lore we made up?


* Crystalline Entity appears*

The pie is a tautology

Ann133566
Doomheim
#18 - 2011-11-07 04:30:15 UTC
Is suicide ganking indy ships PvP?
Miss CEO
Universal Excavation Services
#19 - 2011-11-07 04:30:39 UTC
I sure would like to see this real-life space police that OP keeps comparing CONCORD to.

Police in my neighborhood drives around with these things called cars, you know four wheels and an engine that burns fossil fuel. I'm sure they would move a lot faster to the scene of a crime with a space ship that has warp capabilities and enhanced sensors, but I haven't seen them use those yet. Maybe in few millenia or something...
Shivus Tao
Brutor Tribe
Minmatar Republic
#20 - 2011-11-07 04:36:37 UTC  |  Edited by: Shivus Tao
If concord is to become more like its real life equivalent then I need to be able to bribe them with space donuts to look the other way, as well as call up my space lawyer to sue concord to pay for my ship destroyed by unlawful use of force. On that note, they should only then be allowed to disable and impound ships rather than destroy them. Also concord would have to be restricted to using only the old model of gallente navy comets.
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