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Buffing Dreads / Nerfing siege mode

Author
TheMercenaryKing
Collapsed Out
Pandemic Legion
#1 - 2013-12-23 19:39:14 UTC
So, everyone know dreads need a buff of some kind. personally i think part of the problem is that they do battleship DPS out of siege, meaning they are useless when they are not in siege mode.

(all level 5, T1 ammo, no mods)
Naglifar: 588 DPS [T2 Siege: 5529 DPS]
Maelstrom: 462 DPS

Megathron: 551 DPS
Moros: 714 DPS [T2 Siege: 6710 DPS]

Why not double the base DPS on capital weapons to make them more attractive out of siege?
Obviously, nerf Siege mode damage modifier and Titan skill bonus (or keep it the same?) to keep them at equal levels.



There is also the possibility (ie "eventually, backlogged, or just no") of re-classing the current dreadnought and add a new one.
Attack : higher attack, and (more) fragile
Combat: Lower attack, much better tank

IE, Attack is when you are dropping on some fools and combat is for getting dropped on by fools.
Qweasdy
Federal Navy Academy
Gallente Federation
#2 - 2013-12-23 19:46:05 UTC
Why should they be useful out of siege? Because what we really need is dreadnoughts to be as versatile as carriers...

This is a terrible thread. As such, it's locked. - CCP Falcon

Drake Doe
88Th Tax Haven
#3 - 2013-12-23 19:50:13 UTC
Qweasdy wrote:
Why should they be useful out of siege? Because what we really need is dreadnoughts to be as versatile as carriers...

And this is the sort of ignorant comment that happens when people assume extreme cases. Although I can't say that I have an actual opinion on this change, I don't see a problem with it besides make the siege module not mandatory in every dreadnought fit.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

ShahFluffers
Ice Fire Warriors
#4 - 2013-12-23 19:52:32 UTC
Only one dread needs to be buffed and/or radically altered and that's the Pheonix.

As for siege mode in general... I'd argue that supercapitals should be forced to commit in a similar fashion when using their primary weapon systems.
TheMercenaryKing
Collapsed Out
Pandemic Legion
#5 - 2013-12-23 19:52:59 UTC
Qweasdy wrote:
Why should they be useful out of siege? Because what we really need is dreadnoughts to be as versatile as carriers...


Personally I would like to see big nerfs to carriers FYI.

As far as versatility, how does not requiring siege mode make dreads even close to carriers? You want them to have some kind of EWAR buff?
TheMercenaryKing
Collapsed Out
Pandemic Legion
#6 - 2013-12-23 19:53:47 UTC
ShahFluffers wrote:
Only one dread needs to be buffed and/or radically altered and that's the Pheonix.

As for siege mode in general... I'd argue that supercapitals should be forced to commit in a similar fashion when using their primary weapon systems.


Don't start on supers, please, don't even go there.
Batelle
Federal Navy Academy
#7 - 2013-12-23 19:57:37 UTC
agreed, but not the bit about attack vs combat dreads.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

TheMercenaryKing
Collapsed Out
Pandemic Legion
#8 - 2013-12-23 20:00:38 UTC
Batelle wrote:
agreed, but not the bit about attack vs combat dreads.


that was an alternate idea, not the main. It would be cool though, one with 25% more dps and another with a resist bonus or something.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#9 - 2013-12-23 20:34:19 UTC
Requiring supers to enter a siege mode to be able to deploy fighter bombers is an interesting idea. Maybe prohibit jump bridges from being created from inside a POS bubble? Eh, I am not a cap pilot so those are probably terrible ideas.
ShahFluffers
Ice Fire Warriors
#10 - 2013-12-23 20:39:51 UTC
Drake Doe wrote:
Qweasdy wrote:
Why should they be useful out of siege? Because what we really need is dreadnoughts to be as versatile as carriers...

And this is the sort of ignorant comment that happens when people assume extreme cases.

I'm sorry, welcome to a game where extreme player behavior, min/maxing, risk aversion, and outright refusal to commit to any task without certain guarentees are the RULES rather than the exceptions.

Always balance by extremes... because players will usually be even more extreme (extremely extreme extremes!! EXTREEEEEEEEEME!!!!!)
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#11 - 2013-12-23 20:43:49 UTC
ShahFluffers wrote:

I'm sorry, welcome to a game where extreme player behavior, min/maxing, risk aversion, and outright refusal to commit to any task without certain guarentees are the RULES rather than the exceptions.

Always balance by extremes... because players will usually be even more extreme (extremely extreme extremes!! EXTREEEEEEEEEME!!!!!)

This man appears to actually play EVE.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#12 - 2013-12-23 20:47:51 UTC  |  Edited by: Kirimeena D'Zbrkesbris
TheMercenaryKing wrote:
As far as versatility, how does not requiring siege mode make dreads even close to carriers? You want them to have some kind of EWAR buff?

You can repair and remote assist them when they are out of siege. That change things alot.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Drake Doe
88Th Tax Haven
#13 - 2013-12-23 20:48:43 UTC
ShahFluffers wrote:
Drake Doe wrote:
Qweasdy wrote:
Why should they be useful out of siege? Because what we really need is dreadnoughts to be as versatile as carriers...

And this is the sort of ignorant comment that happens when people assume extreme cases.

I'm sorry, welcome to a game where extreme player behavior, min/maxing, risk aversion, and outright refusal to commit to any task without certain guarentees are the RULES rather than the exceptions.

Always balance by extremes... because players will usually be even more extreme (extremely extreme extremes!! EXTREEEEEEEEEME!!!!!)

I could see that paranoia being justified if the op asked for something ridiculous like buffing their tracking to the point a frig needs links to survive, but a change like this doesn't even begin to make dreads as versatile as carriers.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Santorium Mabata
Masterderizando
#14 - 2013-12-23 20:57:23 UTC
So, with your Idea Full fitted dreads will do +2K DPS out of Siege....

[Thinking] Some Tracking Comp... and Buffer Tank...., range of +150Km with Long Range guns.... 30 Dreads + 40 Carriers....[Thinking]

I FULLY SUPPORT THIS IDEA!!!!

And imagine the rest, if you play EvE, of course.



ShahFluffers
Ice Fire Warriors
#15 - 2013-12-23 21:18:01 UTC
^^ This guy gets it.
Seranova Farreach
Biomass Negative
#16 - 2013-12-23 21:29:25 UTC
TheMercenaryKing wrote:
So, everyone know dreads need a buff of some kind. personally i think part of the problem is that they do battleship DPS out of siege, meaning they are useless when they are not in siege mode.

(all level 5, T1 ammo, no mods)
Naglifar: 588 DPS [T2 Siege: 5529 DPS]
Maelstrom: 462 DPS

Megathron: 551 DPS
Moros: 714 DPS [T2 Siege: 6710 DPS]

Why not double the base DPS on capital weapons to make them more attractive out of siege?
Obviously, nerf Siege mode damage modifier and Titan skill bonus (or keep it the same?) to keep them at equal levels.



There is also the possibility (ie "eventually, backlogged, or just no") of re-classing the current dreadnought and add a new one.
Attack : higher attack, and (more) fragile
Combat: Lower attack, much better tank

IE, Attack is when you are dropping on some fools and combat is for getting dropped on by fools.



only dreads that need buffing/fixing is rev, needs a little more max cap/recharge. as for phoenix.. CRASH IT INTO A DAMN PLANET!! cause its broke as hell

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Drake Doe
88Th Tax Haven
#17 - 2013-12-23 21:32:10 UTC
Seranova Farreach wrote:
TheMercenaryKing wrote:
So, everyone know dreads need a buff of some kind. personally i think part of the problem is that they do battleship DPS out of siege, meaning they are useless when they are not in siege mode.

(all level 5, T1 ammo, no mods)
Naglifar: 588 DPS [T2 Siege: 5529 DPS]
Maelstrom: 462 DPS

Megathron: 551 DPS
Moros: 714 DPS [T2 Siege: 6710 DPS]

Why not double the base DPS on capital weapons to make them more attractive out of siege?
Obviously, nerf Siege mode damage modifier and Titan skill bonus (or keep it the same?) to keep them at equal levels.



There is also the possibility (ie "eventually, backlogged, or just no") of re-classing the current dreadnought and add a new one.
Attack : higher attack, and (more) fragile
Combat: Lower attack, much better tank

IE, Attack is when you are dropping on some fools and combat is for getting dropped on by fools.



only dreads that need buffing/fixing is rev, needs a little more max cap/recharge. as for phoenix.. CRASH IT INTO A DAMN PLANET!! cause its broke as hell



You misspelled Phoenix

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Dark Drifter
Sons of Seyllin
Pirate Lords of War
#18 - 2013-12-24 01:44:35 UTC
TheMercenaryKing wrote:


Megathron: 551 DPS




know i know you are trolling, even a standard pvp mega fit has over 1000 DPS
TheMercenaryKing
Collapsed Out
Pandemic Legion
#19 - 2013-12-24 02:07:21 UTC
Dark Drifter wrote:
TheMercenaryKing wrote:


Megathron: 551 DPS




know i know you are trolling, even a standard pvp mega fit has over 1000 DPS


TheMercenaryKing wrote:

(all level 5, T1 ammo, no mods)
Naglifar: 588 DPS [T2 Siege: 5529 DPS]
Maelstrom: 462 DPS

Megathron: 551 DPS
Moros: 714 DPS [T2 Siege: 6710 DPS]
Drake Doe
88Th Tax Haven
#20 - 2013-12-24 02:08:10 UTC
Dark Drifter wrote:
TheMercenaryKing wrote:


Megathron: 551 DPS




know i know you are trolling, even a standard pvp mega fit has over 1000 DPS

I'm pretty sure that the op is about rails/artillery.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

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