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Other ways of getting into incursions

Author
Paul Otichoda
Perkone
Caldari State
#1 - 2013-12-23 17:18:03 UTC  |  Edited by: Paul Otichoda
Recently I trained for logistics under advice from multiple people that they were the best way of getting into incursions and the vast amount of ISK contained there in.

But that's I've got the ship to level 3 and sitting in my hanger I've found that its pretty much a dead-end for getting into incursions. Everyone only accepts lv5 logistics pilots and those that do accept lv4 I suspect will go for a lv5 all the time over a lv4.

As I'm rather annoying by this considering I bankrupted myself buying the ship I'm looking for other ways of getting into incursions. Should I stop training for logistics 4 and start to train for large hybrid guns and try to get into incursions via a meta4 Rokh? Though I'll probably also be snubbed in favour for the faction fitted pirate BS next to me.

So beyond this is there any ways to get into that sweet incursion pie? Or is it another dream long sucked dry and sealed up behind an (self imposed) SP wall?
Jenn aSide
Worthless Carebears
The Initiative.
#2 - 2013-12-23 17:30:28 UTC
Why not just train the skills to 5 and be done with it. If you want in to incursions (group pve) you need to have something to offer the group. Anything that's worth anything takes time to do.
Paul Otichoda
Perkone
Caldari State
#3 - 2013-12-23 17:43:19 UTC
Jenn aSide wrote:
Why not just train the skills to 5 and be done with it. If you want in to incursions (group pve) you need to have something to offer the group. Anything that's worth anything takes time to do.


I'm not going to be training the thing to 5, that takes 25 days. I want to use that time to train other things. I need tech 2 reppers on the logistics. I need to improve my dps on my Navy Raven (which no-one accepts in incursions because everyone hates the caldari). I need to improve my subsystem and heavy missile skills on my Tengu. I don't want to waste nearly a month on a craft that I'll probably won't use for less than a week then be told the major groups are phasing out because they don't feel its pull its weight.
Batelle
Federal Navy Academy
#4 - 2013-12-23 17:56:03 UTC
well, you can sell your basi and give up, or you can train level 4 and try to get into fleets. Training your CNR and Tengu skills will be good for your personally, but they won't help if your goal is incursions, which is at least what this thread seems to be about.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Paul Otichoda
Perkone
Caldari State
#5 - 2013-12-23 17:59:02 UTC  |  Edited by: Paul Otichoda
Batelle wrote:
well, you can sell your basi and give up, or you can train level 4 and try to get into fleets. Training your CNR and Tengu skills will be good for your personally, but they won't help if your goal is incursions, which is at least what this thread seems to be about.


my goal is to make cash

Beyond that I have no goal apart from perhaps unlock new ships. (on that subject I'm wondering if I should inject the electronic attack ship skill)
Kithran
#6 - 2013-12-23 18:18:07 UTC
Paul Otichoda wrote:
Jenn aSide wrote:
Why not just train the skills to 5 and be done with it. If you want in to incursions (group pve) you need to have something to offer the group. Anything that's worth anything takes time to do.


I'm not going to be training the thing to 5, that takes 25 days. I want to use that time to train other things. I need tech 2 reppers on the logistics. I need to improve my dps on my Navy Raven (which no-one accepts in incursions because everyone hates the caldari). I need to improve my subsystem and heavy missile skills on my Tengu. I don't want to waste nearly a month on a craft that I'll probably won't use for less than a week then be told the major groups are phasing out because they don't feel its pull its weight.


And with an attitude like that you wonder why you don't get an invite.

Right with that out of the way lets have a look at your actual skills:

http://eveboard.com/pilot/Paul_Otichoda

Basic stuff first:

Hull upgrades IV - this means you can fit a t2 damage control, always useful, long term you want to get this to V as it will help every ship you ever fly, plus its needed if you ever want to fly a t2 armour tank.
Mechanics V - again always useful
CPU Management V, Power Grid management V, virtually always useful

Now onto logistics in incursions.

Drones - able to use hobgoblin IIs but only have Repair Drone operation I - I'll consider this allowable for a newer character as a basilisk only has space for a single flight of drones.
Engineering - Capacitor Emission Systems II - for a basilisk to be cap stable requires the use of remote capacitor transmitters, this skill is also needed at it reduces the amount of capacitor needed to use them - you need it at level IV to be effective
Navigation - most of the time you will be flying with an afterburner fitted, you would need to train fuel conservation up from II
Shields - Shield emission systems II is again just not good enough, it would need to be IV, shield management should be V sooner rather than later though this benefits every ship you fly
Targeting - A basilisk can lock 10 targets _if you have the skills trained_ Remember you will have 2 targets permanently locked in a fleet of logi IV ships. You only have target management trained to IV so you only have 4 spare targets, this is simply not enough.

And the big one - Logistics itself - YOU HAVE TO HAVE THIS TO LEVEL IV AT LEAST TO BE EFFECTIVE!

Oh you may be able to spend an absolute fortune and come up with a fit that may just cut it at Logi III but not with the rest of your skills and the reason is clear when you look at the ship bonus for a Basilisk:

Logistics Skill Bonus: 15% reduction in Shield Transport and Energy Transfer Array capacitor use per level

Yes the minimum I'm talking about has a 20% + a 60% reduction to the cap use of the main modules you will need and you are complaining you aren't getting invites when you only have 10% + 45% - I think that is probably a good thing for other people as the thing you fail to realise is that its not you that loses a ship if you fail as a logi pilot - its other people!

You seem to have made the classic mistake and tried to do everything immediately - you have less than 10 million sp. Pick one thing and concentrate on it - if instead of trying to improve your skills with both the raven and the tengu pick one - decent skills in one will have a better effect than mediocre skills in both.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#7 - 2013-12-23 18:21:26 UTC
making cash is done by being good at something.. so if you want to make it doing incursions.. you need to train properly, how would you like to be in a fleet with your 2 bil ship and have to rely on a lvl 3 logi pilot who will not be able to run more than 1 repper and be cap stable ?
Derath Ellecon
University of Caille
Gallente Federation
#8 - 2013-12-23 19:06:12 UTC
First mistake. Bought the ship before you could even fly it (why do people always do this)

Second mistake. Failed to research. Even a minor about of research would have shown you that Logistics requires at minimum Logi4 and preferrably Logi 5.

Third mistake. Being impatient. Yes Logi 5 is 25 days. But honestly it is probably still your fastest way into incursions. Every fleet needs logi. I love flying logi.

Not looking at your skills I would venture to guess that your best and fastest way into incursions is still to finish up your logi training.

Carserea
Incursions Missions and Mining
#9 - 2013-12-23 19:10:12 UTC
Listen to Kithran, trust me he knows that of which he speaks.

With 10mil SP's trying to Logi in an Incursion fleet is never going to really work, either spend the time to train up all the necessary logi skills or try a different route. This is really important in Incursions, everybody relies on the Logi's to keep them alive, you are the most important person in fleet; you will (potentially) be keeping Billions of ISK worth of Pirate BS's and DeadSpace fittings alive.

This is why being a Logi gets you into an Incursion fleet, any idiot can press F1 and can click 'Need Shields'; not everyone likes actually having to think and be on the ball and make sure their comrades stay alive.

I run Incursions and I now Logi quite a bit, and it can be a tough job. I'm not 100% there yet on my Logi Training, some skills for Remote Tracking links still to get to V, but everything else is at V, and TBH for Incursions EVERY relevant skill for your Logi and its fit/modules needs to be at IV minimum, V preferably.


If you don't like this advice well then there are other ways to get into Incursions, just fit your Navy Raven as per this site http://incursions.nexsoft.de/?mode=news and try The Valhalla Project or Warp To Me (in game channels), they will accept you.

Also Incursion communities Strongly Prefer that their pilots use their ISK to upgrade their ships/fittings, so ditch the Navy Raven/Rokh for something better, a Vindicator would be eminently acceptable to the vast majority of FC's.....
Zhilia Mann
Tide Way Out Productions
#10 - 2013-12-23 19:32:04 UTC
Paul Otichoda wrote:
Batelle wrote:
well, you can sell your basi and give up, or you can train level 4 and try to get into fleets. Training your CNR and Tengu skills will be good for your personally, but they won't help if your goal is incursions, which is at least what this thread seems to be about.


my goal is to make cash

Beyond that I have no goal apart from perhaps unlock new ships. (on that subject I'm wondering if I should inject the electronic attack ship skill)


Then pick a single money-making venture and train towards it directly. For something like three months. No diversions, no excuses. Suddenly you'll be making the money you think you want.

What won't work is training towards a half dozen goals and wondering why you're terrible at all of them -- and why, whenever you come to the forums, everyone immediately tells you to skill up.
Batelle
Federal Navy Academy
#11 - 2013-12-23 19:42:07 UTC
OP, if you want to run level 4's, then stick with the CNR and get skills for it and your general foundation skills. If you want to run level 4's, do exploration, WHs, or spend decent amounts of time in lowsec or nullsec, then I would train for tengu, while also working on general skills. If you want one ship to specialize in that lends itself to several applications, its this ship. get t2 hams or heavies, get your missile supports to 4, your subsystem skill, and your shield skills all at 4/5. Its also a fantastic ship for farming ghost sites.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Paul Otichoda
Perkone
Caldari State
#12 - 2013-12-23 20:50:13 UTC
Carserea wrote:

If you don't like this advice well then there are other ways to get into Incursions, just fit your Navy Raven as per this site http://incursions.nexsoft.de/?mode=news and try The Valhalla Project or Warp To Me (in game channels), they will accept you.

Also Incursion communities Strongly Prefer that their pilots use their ISK to upgrade their ships/fittings, so ditch the Navy Raven/Rokh for something better, a Vindicator would be eminently acceptable to the vast majority of FC's.....


Well I know Warp to Me has official declared that RNI are no longer being accepted in fleets (I've been on the mailing list for a while) and while TVP does appear to be partly accepting them, with only 60m ISK in the bank I can't even afford to refit the ship for incursion operations. Let alone replace it if I loose it.

If I ever get a pirate ship I'd probably get the nightmare since its uses caldari BS skills. Though its still rather academic considering the highest gunnery skill I have is small hybrid guns 4 (yes that how bad I am in the guns department).

Really my avatar is more and more taking on my real life expression.
Derath Ellecon
University of Caille
Gallente Federation
#13 - 2013-12-23 20:54:55 UTC  |  Edited by: Derath Ellecon
Paul Otichoda wrote:
Carserea wrote:

If you don't like this advice well then there are other ways to get into Incursions, just fit your Navy Raven as per this site http://incursions.nexsoft.de/?mode=news and try The Valhalla Project or Warp To Me (in game channels), they will accept you.

Also Incursion communities Strongly Prefer that their pilots use their ISK to upgrade their ships/fittings, so ditch the Navy Raven/Rokh for something better, a Vindicator would be eminently acceptable to the vast majority of FC's.....


Well I know Warp to Me has official declared that RNI are no longer being accepted in fleets (I've been on the mailing list for a while) and while TVP does appear to be partly accepting them, with only 60m ISK in the bank I can't even afford to refit the ship for incursion operations. Let alone replace it if I loose it.

If I ever get a pirate ship I'd probably get the nightmare since its uses caldari BS skills. Though its still rather academic considering the highest gunnery skill I have is small hybrid guns 4 (yes that how bad I am in the guns department).

Really my avatar is more and more taking on my real life expression.



It still begs the question why the F you bought a logi ship before you were ready to properly fly it.
[edit]

or why you didnt bother to research better. EVERY incursion community would have told you that any decent logi is going to basically require the skill at 5.
Paul Otichoda
Perkone
Caldari State
#14 - 2013-12-23 20:59:39 UTC  |  Edited by: Paul Otichoda
Derath Ellecon wrote:
Paul Otichoda wrote:
Carserea wrote:

If you don't like this advice well then there are other ways to get into Incursions, just fit your Navy Raven as per this site http://incursions.nexsoft.de/?mode=news and try The Valhalla Project or Warp To Me (in game channels), they will accept you.

Also Incursion communities Strongly Prefer that their pilots use their ISK to upgrade their ships/fittings, so ditch the Navy Raven/Rokh for something better, a Vindicator would be eminently acceptable to the vast majority of FC's.....


Well I know Warp to Me has official declared that RNI are no longer being accepted in fleets (I've been on the mailing list for a while) and while TVP does appear to be partly accepting them, with only 60m ISK in the bank I can't even afford to refit the ship for incursion operations. Let alone replace it if I loose it.

If I ever get a pirate ship I'd probably get the nightmare since its uses caldari BS skills. Though its still rather academic considering the highest gunnery skill I have is small hybrid guns 4 (yes that how bad I am in the guns department).

Really my avatar is more and more taking on my real life expression.



It still begs the question why the F you bought a logi ship before you were ready to properly fly it.


because I'd waited 8 days to unlock the ship and I wanted to play with my new toy in the hanger. And I did wait until I had logistics at 1 before I bought it.

And I hoped that I could get away with training it to 4.
Derath Ellecon
University of Caille
Gallente Federation
#15 - 2013-12-23 21:04:54 UTC
Paul Otichoda wrote:
Derath Ellecon wrote:
Paul Otichoda wrote:
Carserea wrote:

If you don't like this advice well then there are other ways to get into Incursions, just fit your Navy Raven as per this site http://incursions.nexsoft.de/?mode=news and try The Valhalla Project or Warp To Me (in game channels), they will accept you.

Also Incursion communities Strongly Prefer that their pilots use their ISK to upgrade their ships/fittings, so ditch the Navy Raven/Rokh for something better, a Vindicator would be eminently acceptable to the vast majority of FC's.....


Well I know Warp to Me has official declared that RNI are no longer being accepted in fleets (I've been on the mailing list for a while) and while TVP does appear to be partly accepting them, with only 60m ISK in the bank I can't even afford to refit the ship for incursion operations. Let alone replace it if I loose it.

If I ever get a pirate ship I'd probably get the nightmare since its uses caldari BS skills. Though its still rather academic considering the highest gunnery skill I have is small hybrid guns 4 (yes that how bad I am in the guns department).

Really my avatar is more and more taking on my real life expression.



It still begs the question why the F you bought a logi ship before you were ready to properly fly it.


because I'd waited 8 days to unlock the ship and I wanted to play with my new toy in the hanger. And I did wait until I had logistics at 1 before I bought it.

And I hoped that I could get away with training it to 4.


Next time load up the test server. All ships are only 100 isk there. Play until your hearts content.
Batelle
Federal Navy Academy
#16 - 2013-12-23 21:08:18 UTC
basilisk works with level 4 actually, its just that incursion runners have gotten pickier. The nature of the bonus makes the leap from 4 to 5 very significant. The problem with logi is that they're useless unless you have a specific purpose for them. Might as well sell yours.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Tasha Saisima
Doomheim
#17 - 2013-12-23 21:23:58 UTC
Best way to get into incursions is via a battlehip
Paul Otichoda
Perkone
Caldari State
#18 - 2013-12-23 21:24:22 UTC  |  Edited by: Paul Otichoda
Batelle wrote:
basilisk works with level 4 actually, its just that incursion runners have gotten pickier. The nature of the bonus makes the leap from 4 to 5 very significant. The problem with logi is that they're useless unless you have a specific purpose for them. Might as well sell yours.


Though as I understand anyway the basilisk is being side-lined by the Scimitar due to the its lack of need for cap chain and bonuses to remote tracking boasters. Give it 6 months or so and they'll be junking the Basilisk as well. Just in time for me to turn up ready to have a go at incursions properly.

Life is hard.


Tasha Saisima wrote:
Best way to get into incursions is via a battlehip


I trained for missiles and use the RNI so that's not really an option.
Goldiiee
Bureau of Astronomical Anomalies
#19 - 2013-12-23 22:06:43 UTC
Basi will always be needed, Cap request need to be handled by someone.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#20 - 2013-12-23 23:27:46 UTC  |  Edited by: Antillie Sa'Kan
Paul Otichoda wrote:
Though as I understand anyway the basilisk is being side-lined by the Scimitar due to the its lack of need for cap chain and bonuses to remote tracking boasters. Give it 6 months or so and they'll be junking the Basilisk as well. Just in time for me to turn up ready to have a go at incursions properly.

Life is hard.

Yes it is. On the plus side if you train logi V you can pick up Minmtar cruiser V at some point the in future and jump into a Scimitar. Once you can fly one logi well it isn't hard to fly the others well since you already have the big train (logi V) out of the way.


Paul Otichoda wrote:
I trained for missiles and use the RNI so that's not really an option.

Sure it is. Just train lasers and go for a Nightmare.
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