These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

If you Nerf Concord, Tank up the HULK

Author
Lexmana
#41 - 2011-11-07 15:21:15 UTC
Kitty McKitty wrote:
There is already a hulk buff on TQ, it's called mining in a battleship.

#1, You don't lose that much income per hour.
#2. Less ganks will come your way since it takes more ships and expense for a less desirable killboard blip or isk return.



This ^^

If you fly and fit for max yield you take a risk that can be mitigated. It is all about risk and reward and you do have a choice.
Tippia
Sunshine and Lollipops
#42 - 2011-11-07 15:29:32 UTC  |  Edited by: Tippia
sYnc Vir wrote:
All the hulk needs is another buff in PG and CPU for the pilot to choose between either a LSE, Mining upgrade and DCII or, Two Mining upgrades.

It will still get ganked, just by ships that actually cost the same as it, not 2 million isk in the form or Arty Thrashers.
Being able to fit an LSE would not even double its tanking ability, so it would not require ships of a similar cost to gank it… You simply raised the price from 2M ISK to 4M ISK (and made it more likely that you drop something valuable to make up for that difference).
sinsivire wrote:
If the insurance would be more realistic, there would not be so many useless (for the fun of it) high sec kills.
A couple of things. Insurance isn't meant to be realistic — it's the notion of game mechanics having to be realistic that has spawned this idea that CONCORD should be nerfed, so that's a particularly dangerous train of thought to follow. In fact, insurance in EVE has pretty much the exact opposite purpose of real-life insurance. More importantly, though: why should there be fewer for-fun kills?
sYnc Vir
Wolfsbrigade
Ghost Legion.
#43 - 2011-11-07 15:46:06 UTC
Tippia wrote:
sYnc Vir wrote:
All the hulk needs is another buff in PG and CPU for the pilot to choose between either a LSE, Mining upgrade and DCII or, Two Mining upgrades.

It will still get ganked, just by ships that actually cost the same as it, not 2 million isk in the form or Arty Thrashers.
Being able to fit an LSE would not even double its tanking ability, so it would not require ships of a similar cost to gank it… You simply raised the price from 2M ISK to 4M ISK (and made it more likely that you drop something valuable to make up for that difference).
sinsivire wrote:
If the insurance would be more realistic, there would not be so many useless (for the fun of it) high sec kills.
A couple of things. Insurance isn't meant to be realistic — it's the notion of game mechanics having to be realistic that has spawned this idea that CONCORD should be nerfed, so that's a particularly dangerous train of thought to follow. In fact, insurance in EVE has pretty much the exact opposite purpose of real-life insurance. More importantly, though: why should there be fewer for-fun kills?


Adding 2500 shield hit points with 80% resist will do alot. Im not trying to make them ungankable. Anyway As I've said given the choice I would actually change them to armor tanking ships and force miners to either tank them, get a great yield or alot of space. I would also remove local repping mods of hulks. Not needed by anyone other then botters, at lease in highsec, Never mined in null so should they need to be active repped I will withhold that idea.

Don't ask about Italics, just tilt your head.

Henry Haphorn
Killer Yankee
#44 - 2011-11-07 15:51:21 UTC
There use to be a time in Eve in which Hulks were actually battle fitted to combat can flippers. Here's an example.

Of course, this was during a time in which a single NOS behaved like a NEUT with NOS benefits (to paraphrase the daring carebear who is in the video). Of course, no amount of NOS or NEUT could ever hope to counter projectile guns or missile launchers that don't require capacitor.

To be honest, I would prefer to see a buff in the PG/CPU of the Hulk. That would allow for more variety in the fits.

Adapt or Die

Tippia
Sunshine and Lollipops
#45 - 2011-11-07 16:08:46 UTC  |  Edited by: Tippia
sYnc Vir wrote:
Adding 2500 shield hit points with 80% resist will do alot. Im not trying to make them ungankable.
I know. I ran the numbers. I'm just pointing out that your claim that they'll only be gankable by “ships that actually cost the same as it, not 2 million isk in the form or Arty Thrashers” doesn't really hold up. It's a fairly simple numbers game: double the EHP, and you at most double the cost of the gank. In order to have a situation (with the costs you quoted — whether they're real or not is somewhat besides the point) where the gank costs the same as the Hulk, you'd have to increase the tank by two orders of magnitude…
Quote:
Anyway As I've said given the choice I would actually change them to armor tanking ships and force miners to either tank them, get a great yield or alot of space.
I don't know… they already do that to some extent. MLUs compete over slots for space and over CPU with the tank. A full tank already takes up pretty much every last slot except the highslots, and adding space seriously weakens the ship.
Aqriue
Center for Advanced Studies
Gallente Federation
#46 - 2011-11-07 16:13:37 UTC
Tippia wrote:
More importantly, though: why should there be fewer for-fun kills?

Question for Tippia : Why should there not be fewer for-fun kills? Once you fully have it down to a science how to gank a hulk, its no longer a challenge and just riskless combat to make your epeen get a little more girth and length. Heck, its as challenging as running level 4. You just cannot loose against a Hulk or Retty, just as much as a mission runner popping Serps or Angels.

Going to date myself, but Tippia is like Elmira from Tiny Tunes. Only response is to counter a question with a question. Once an answer has been supplied, she further responds "Why?" with your response "Because!" and she responds "Why?" over and over again. Yeah, just had a child hood flash back of one of the better cartoons I remember watching after getting home from school.
Ingvar Angst
Nasty Pope Holding Corp
#47 - 2011-11-07 16:15:47 UTC
Nerfing Concord would be stupid, period. Yes, yes, Eve's not meant to be safe. Yes, some people need to HTFU and other memes. But let's interdict a little reality.

There are people that play that, by their very nature, like as much safety as they can get. Nerfing Concord completely craps on the playstyle of these people and actually risks a subscription drop, which Eve doesn't need. Everyone that wants Concord nerfed for their own hopes of easier ganks in high sec... too bad. You don't count. You don't matter. You're a vast minority in the greater scheme of the Eve universe... HTFU and accept that fact. Many people simply NEED a degree of safety simply to maintain their interest in Eve. They like internet spaceships, and they like keeping them. You like blowing them up. Well, you're doing well enough at it under the current model, have at it. You're not worth crapping on the game for a vastly larger number of paying customers.

Six months in the hole... it changes a man.

Tippia
Sunshine and Lollipops
#48 - 2011-11-07 16:23:05 UTC  |  Edited by: Tippia
Aqriue wrote:
Question for Tippia : Why should there not be fewer for-fun kills?
Ah, the classic onus probandi fallacy.
Answer: because you haven't explained why there should be fewer for-fun kills.
Quote:
Once you fully have it down to a science how to gank a hulk, its no longer a challenge and just riskless combat to make your epeen get a little more girth and length. Heck, its as challenging as running level 4. You just cannot loose against a Hulk or Retty, just as much as a mission runner popping Serps or Angels.
Yes? So why is that a problem? It doesn't quite follow that just because something is easy, it should be more rare.
Quote:
Once an answer has been supplied, she further responds "Why?" with your response "Because!" and she responds "Why?" over and over again.
…and, as has been explained so many times now, it's because the “because” provided is almost always built on even deeper layers of assumption and assertion, and their existence means the question still remain:

“I want A to happen!”
“Why should A happen?”
“Because then B will happen!”
“Ok… so why should B happen?”
“Because then C will happen!”
“Oook… so why should C happen?”
“…dunno…” (alternatively “omgz, troll!!”).

See? There might be some particularly brilliant reason for having more of C, but we'll never know, because people can't be bothered to explain it.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#49 - 2011-11-07 16:28:03 UTC
to answer the question why is that a problem ?

Its not... Its just boring and predictable. If people have fun counting 1+1 again and again and again.. well fine .. but they could play the windows calculator .. and dont have to bother with EVE
Dinsdale Pirannha
Pirannha Corp
#50 - 2011-11-07 16:28:44 UTC
Attention, Miners and Haulers and all other people who keep the supply side of the Eve economy going.

Give up trying to talk sense to the asshats that get their jollies blowing up ships in high sec.
The bulk of them can't cut it in null sec PvP, or low sec, and blowing up haulers and barges is the best they will ever do in-game.

The kind of person who enjoys blowing up a mining vessel is the same kind of person who enjoys inflicting pain and suffering on humans and creatures outside of the game: basically losers in real life = suicide gankers in game.

Granted, there are some that do for economic reasons. Goons seem to do it to corner the market on a product.
Hulkageddon is usually supported by the Hulk manufacturers. These ones I have no problem with.

But discussing suicide ganking with the majority of these idiots is pointless.
They will give you the tired crap about how "Eve is a dangerous place", or "no one should be able to afk anything in game", or "fly what you only afford to lose", etc, etc. (BTW, not that I spelled it LOSE, not loose, people. Dictionaries, get one.)

So high sec industrialists, who are the engine of the Eve economy, ignore these "elite players" and talk to CCP about your concerns with suicide ganking. Don't waste time and keyboard strokes replying to the trolls in threads like this.
Nalia White
Tencus
#51 - 2011-11-07 17:16:54 UTC
what really should happen is blacklists for miners and industrials where they can enter some players and if they set up buy order said players can't buy from them. you know, actions should have consequences Pirate

how happy they would be when they/their corp had to mine themself because no one would sell them their gankerships hehe

Syndicate - K5-JRD

Home to few, graveyard for many

My biggest achievement

Mina Sebiestar
Minmatar Inner Space Conglomerate
#52 - 2011-11-07 17:23:27 UTC  |  Edited by: Mina Sebiestar
Wouldn't buff to miner barges( or w/e things used for mine) only buff bott's its not like they own us already.Roll

You choke behind a smile a fake behind the fear

Because >>I is too hard

sYnc Vir
Wolfsbrigade
Ghost Legion.
#53 - 2011-11-07 18:17:34 UTC
Mina Sebiestar wrote:
Wouldn't buff to miner barges( or w/e things used for mine) only buff bott's its not like they own us already.Roll



No, the buff would not stop a gank if the gankers had enough, and it would not increase yield either.

Don't ask about Italics, just tilt your head.

Jenshae Chiroptera
#54 - 2011-11-07 18:20:15 UTC
Bots are actually pretty easy to search for via code. Humans are messy and don't follow such exact patterns.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Takashi X2
State War Academy
Caldari State
#55 - 2011-11-07 18:29:58 UTC
Spenser for Hire wrote:
I have been seeing a lot of comments on the forums requesting that CCP nerf Concord. One person asks that Space be made "less Safe."

As a high-sec Carebear, I don't mind a "Concord Nerf", that is, if the HULK is given a buff to its tank at the same time.

The new Battlecruisers with their BS sized weapons (is that a pun?), plus a nerf to Concord, would lead to a complete inabiltiy to mine in high-sec, or anywhere.

In another thread, someone suggests T3 industrial ships. (I could not find a link to that thread)
I think T3 industial ships would be a good idea. a Single industrial ship with different modules to optimize it for whatever job its being used for.
One such module could buff the tank of the T3 mining ship, so that it would take several battleships to destroy it before it got into warp.



Did you notice on the test server you no longer get insurance payouts for being concordokened?
Scrapyard Bob
EVE University
Ivy League
#56 - 2011-11-07 18:55:25 UTC
Tippia wrote:
sYnc Vir wrote:
Adding 2500 shield hit points with 80% resist will do alot. Im not trying to make them ungankable.
I know. I ran the numbers. I'm just pointing out that your claim that they'll only be gankable by “ships that actually cost the same as it, not 2 million isk in the form or Arty Thrashers” doesn't really hold up. It's a fairly simple numbers game: double the EHP, and you at most double the cost of the gank. In order to have a situation (with the costs you quoted — whether they're real or not is somewhat besides the point) where the gank costs the same as the Hulk, you'd have to increase the tank by two orders of magnitude…
Quote:
Anyway As I've said given the choice I would actually change them to armor tanking ships and force miners to either tank them, get a great yield or alot of space.
I don't know… they already do that to some extent. MLUs compete over slots for space and over CPU with the tank. A full tank already takes up pretty much every last slot except the highslots, and adding space seriously weakens the ship.


The ideal number would be to enable you to boost the EHP enough that it takes (5-8) destroyers to gank a hulk. When you get into the 5-8 pilot range, you're talking enough coordination that I begin to appreciate the kill. Boosting all of the mining barges / exhumers would go a long way towards making it a multi-pilot affair rather then a solo kill (or a solo+alt) kill.

It's why I don't care much about freighter ganks, there you need 12-16 pilots (maybe 20 to be safe) in order to pull off the gank. That's a good amount of coordination and they're definitely putting effort in for getting the gank.
Tippia
Sunshine and Lollipops
#57 - 2011-11-07 19:42:28 UTC
Scrapyard Bob wrote:
The ideal number would be to enable you to boost the EHP enough that it takes (5-8) destroyers to gank a hulk. When you get into the 5-8 pilot range, you're talking enough coordination that I begin to appreciate the kill. Boosting all of the mining barges / exhumers would go a long way towards making it a multi-pilot affair rather then a solo kill (or a solo+alt) kill.
But that's already the case, if people just tanked their hulks. You can get a Hulk above 30k EHP, which already makes it a non-solo affair, but a 3+ man job.
Ladie Harlot
Viziam
Amarr Empire
#58 - 2011-11-07 19:45:30 UTC
Scrapyard Bob wrote:
It's why I don't care much about freighter ganks, there you need 12-16 pilots (maybe 20 to be safe) in order to pull off the gank. That's a good amount of coordination and they're definitely putting effort in for getting the gank.

So you'd be okay with Hulks costing the same as a freighter?

The artist formerly known as Ladie Scarlet.

Mr Epeen
It's All About Me
#59 - 2011-11-07 20:01:50 UTC  |  Edited by: Mr Epeen
Scrapyard Bob wrote:

Hulk - 9027 EHP base, 22192 EHP max-tank
- Only has 43.75 PG, has to use small shield extenders
- Often has fitting issues due to lack of CPU and PG



Pretty much the only time I pull my miner out of mothballs is for ganker tears during hulkagedden.

I can have three strips running and a much better EHP than you have listed as max.

You need to realize that while Hulks aren't great for tank, most gankers are idiots and easily die to concord while you are not even in structure if you set it up properly . But only if you think smart and stop whining that cargo extenders don't add HP.

Many times I've still been shooting rocks with three dead Typhoons floating beside me. And if you are lucky you'll have a KM for at least one of them. Post that in local and laugh all the way to the refinery.

Mr Epeen Cool
Jita Alt666
#60 - 2011-11-07 20:25:29 UTC
sYnc Vir wrote:
Anyway As I've said given the choice I would actually change them to armor tanking ships and force miners to either tank them, get a great yield or alot of space. I would also remove local repping mods of hulks. Not needed by anyone other then botters, at lease in highsec, Never mined in null so should they need to be active repped I will withhold that idea. [/i]


I think this Armour tank mining vessels is an interesting idea:
Fit Plates = Low Yield Low Space High Survivability: good for potentially dangerous mining.
Fit Cargo Expanders = Low Yield High Space Low survivability: good for semi/afking.
Fit Upgrades = High Yield Low Space Low survivability: good for group ops.

I'm going to have a play in EFT