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Out of Pod Experience

 
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Elite: Dangerous v EVE

First post
Author
Mr Duffo
SQUIDS.
#221 - 2015-03-14 11:31:46 UTC
https://youtu.be/LKHjofa6Bt4

After 1.2 game got a lot more interesting in multiplayer aspect. Go to 8:25 and will see pvp and then wings feature couple minutes later with random people and it was so much fun.

what goes for eve vs elite I love both games equally but elite wins on pve combat for sure. pvp in elite aint so harsh as insurance covers 96% (beta bracker) of the ship and you get ship will be replaced so money goes for eve on pvp.

Skeggǫld, Skálmǫld, Skildir ro Klofnir!

Never forget! #OICXmassacre2014

raven666wings
Cyber Chaos Crew
#222 - 2015-03-16 09:16:22 UTC  |  Edited by: raven666wings
Mr Duffo wrote:
pvp in elite aint so harsh as insurance covers 96% (beta bracker) of the ship and you get ship will be replaced so money goes for eve on pvp.

Yeah I noticed the same thing, with the ability to make from 2 to 4 million an hour with trading, even if you lose say like a full class A module fitted Anaconda (rebuy cost like what, around 10 mil cr?) you will easily replace it without too much grind. In EVE the insurance covers less than 50% but also if you're good you can grind enough isk in a couple hours to buy 20 faction battleships. EVE pvp hurts, but the pain is also inversely proportional to your ability to acquire isk.

EVE's ship loss and death mechanic (emergency escape pod and consciousness transfer to new clones) imo is also superior to the current ones in Elite and Star Citizen. Being an immortal and augmented character has its appeal and it's a shame to see character gameplay underdeveloped in such a rich setting.
Mikael Menethil
Royal Amarr Institute
Amarr Empire
#223 - 2015-04-28 15:26:56 UTC  |  Edited by: Mikael Menethil
I find myself playing ED more often than EVE atm.

The scientifically accurate gravitational forces and a HOTAS joystick is all I need. It's a pleasure to just travel the systems.

The combat is stunning, you can target an individual module (like the power plant) and destroy the ship without the need to bring the hull armor to 0%.

The insurance system works in such a way that players are less afraid to lose a ship. Dogfights are everywhere and, if you have the proper ship / thrusters, you can easily escape / retreat.

There is no warp scrambler or a webifier and a big ship will, almost always, melt a small ship in seconds.

However, bounty and mission rewards are tied to the ship, so if it gets destroyed before you claim those rewards, they are lost.
Also if you don't have the money to pay for the insurance when the ship is destroyed, you lose it and you're back in a starter ship.

Ill give an example, if your ship is worth 20 mil. CR / ISK, when it gets destroyed you will have to pay 1 mil. CR / ISK to take it back with the same loadout. If you don't have that 1 mil, you lose it and every bounty or mission unclaimed with it.
Basically you just have to make sure that your wallet can always cover the insurance cost, especially after you upgrade a module.
Amber Harrington
Corp Yo
#224 - 2015-05-03 09:54:11 UTC
Mikael Menethil wrote:


There is no warp scrambler or a webifier and a big ship will, almost always, melt a small ship in seconds.


So a newbro is irrelevant until he gets an equivalent of a battleship. And small ships are therefore useless.

And this is better because...?
Ishtanchuk Fazmarai
#225 - 2015-05-03 11:09:37 UTC
Amber Harrington wrote:
Mikael Menethil wrote:


There is no warp scrambler or a webifier and a big ship will, almost always, melt a small ship in seconds.


So a newbro is irrelevant until he gets an equivalent of a battleship. And small ships are therefore useless.

And this is better because...?


Can a newbro solo a Level 4? No, he can't. If that's not wrong with EVE, why should be wrong with Elite Dangerous? Blink

Roses are red / Violets are blue / I am an Alpha / And so it's you

Commissar Kate
Kesukka
#226 - 2015-05-16 02:55:37 UTC