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Jita Park Speakers Corner

 
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[PODCAST] CSM8: December Interview

Author
Xander Phoena
Brutor Tribe
Minmatar Republic
#1 - 2013-12-21 22:13:24 UTC
Once again, it's that special time of the month where I sit down with CSM8 to discuss the topics of the day. Whether it's the busy holiday season or the drama surrounding CSM8 at the moment (I'll let you guess), we only managed to grab one member of the Council this month but never fear capsuleer - it's a good 'un. None other than role-player and blogger extraordinaire, Mike Azariah.

http://c-z.me/csm8december

You'll be shocked to hear that there is one main topic of conversation dominating proceedings this episode. I ask some very pointed questions to Mike and he does a great job answering them. I think you will all enjoy this one...

You can drop me an email at xander at crossingzebras.com or on twitter if you have any questions you want to ask before the next interview.

Fly safe,
Xander

www.crossingzebras.com

Schmata Bastanold
In Boobiez We Trust
#2 - 2013-12-30 08:41:58 UTC
Yeah, those minutes thing is real bummer but I have other threads to complain about it so I won't put it in here.

What I wonder about is that vision of the future by CCP Seagull and how we will get there. Does CSM have any info about "what, when and who" or at this point everything is rather oriented to discuss short term features and projects and great design will somehow emerge on its own down the road?

The reason I'm asking about it is that at multiple times when changes or features are proposed or asked about devs play "legacy code" card and that basically stops any discussion. Of course we see some work is done with great example being warp speed change in Rubicon but I bet that taking us to level of freedom and awesomeness that CCP Seagull described at multiple occasions a lot more resources needs to be allocated and work will need to get done at a lot quicker pace than what we can see up to now.

At quite a few occasions awesome changes got done just because some dev just got tired of clicking somewhere for nth time in a row and voila we have a "solve my problem" button there now. Soundwave seemed to excel at this kind of surprises. Or somebody got bored with their main work so he just looked into backburner list and picked up something easy enough to do within his lunch break.

But we are talking about changing relationship between capsuleers and empires, we are talking about players building gates and planting their flags on terra incognita among unknown stars so at some point devs will have to stop playing around and do really groundbreaking changes in code and basically get rid of all "legacy" left by previous generations of devs. So is there already a plan at least how to go about this huge project? Is that plan known to CSM? If yes does CSM like that plan and if no does CSM asking about it?

You know, CCP Seagull's vision of the future repeated consistently since Fanfest 2013 is nice but it got little old and in my opinion Rubicon delivered only one thing that is an indication of ground work being done (warp speed changes I mentioned above). Ghost sites and first ever player made implants are just variations of already existing content mechanics (exploration sites and production) so I honestly don't see anything earth shattering in them. Of course I may and probably am wrong but this is how I see this situation.

Anybody from CSM care to comment on my mumble rumble?

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