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Titan interstellar role expansion

Author
Danika Princip
GoonWaffe
Goonswarm Federation
#21 - 2013-12-22 18:20:36 UTC
Tryaz wrote:
Danika Princip wrote:
Oh, so you want deep safes back. And buffed to a laughable degree.

And honestly, when has anyone who wasn't an idiot actually run out of ammo in a fleet? No way the titan would be able to build enough ammo to actually resupply a lfeet mind you, not if it's going to be worse than an outpost.

And why build ships there? The thing wouldn't be able to build enough modules in enough time to outfit enough ships to actually be worth bothering with over just stuffing the SMB. And, you can ALREADY stage a fleet without getting spotted. Considering that spies exist and you're bringing in a way to probe the thing down, you'd actually be better off living out of a POS or an NPC station too.


You're right I see the danger of crazy deep safes again in my suggestion. So what if you have to make a jump to interstellar space before you can start warping to faraway targets and creating crazy deep safes?

As to why: if a Titan can persist in interstellar space within one bridge of your home and, not resupply an entire fleet but maybe, build enough ships and mods to sustain a 10-20 man gang indefinitely as well as allowing them to clone jump out to the titan then that's surely going to put pressure on the defenders to either stay docked up or form up their own interstellar force to respond?
In my suggestion the interstellar titan and other capitals become like sov-holding alliance level AFK cloakers.



Well. The second you get a prober on it, the titan is gone.

And, there is no way that a structure with less manufacturing capability than an outpost is going to be able to sustain ANYTHING. It won't have the slots to build ships and mods for a gang. You'd be better off stuffing the SMAs of a couple of carriers and just jumping them out when you don't need them. Or basing out of a POS or an NPC station, like blackops types do anyway. Why throw away a hundred bil, since using a titan like this means it is dead already, when you could just throw away ~2mil in cyno frigates for much the same effect?
Tryaz
University of Caille
Gallente Federation
#22 - 2013-12-23 09:37:19 UTC
Danika Princip wrote:
Well. The second you get a prober on it, the titan is gone.


I disagree. Using my suggestions (in my head anyway) by the time a prober is in range of a Titan and has friends waiting to respond to his warp-in or cyno, the Titan and friends will have had plenty of opportunities for advance warning through their own deep space probe network and intel channels.

Danika Princip wrote:
And, there is no way that a structure with less manufacturing capability than an outpost is going to be able to sustain ANYTHING. It won't have the slots to build ships and mods for a gang. You'd be better off stuffing the SMAs of a couple of carriers and just jumping them out when you don't need them. Or basing out of a POS or an NPC station, like blackops types do anyway. Why throw away a hundred bil, since using a titan like this means it is dead already, when you could just throw away ~2mil in cyno frigates for much the same effect?


I'll defer to your experience on the usefulness of a Titan's proposed manufacturing capability if it's less than an outpost's, that may well be a bum suggestion of mine. I don't feel you've presented your case strongly enough to say that "using a titan like this means it is dead already" could you expand upon the vulnerabilities that you see here?
You make a good case against interstellar Titans when you point out carriers with full SMAs but I think you overlook my point about thepower of the persistent threat of an interstellar Titan: which I would argue some hastily filled carriers does not present.

Look forward to your reply and thanks the dialogue you're creating here

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Danika Princip
GoonWaffe
Goonswarm Federation
#23 - 2013-12-23 20:00:31 UTC
You're putting a titan in space 23.5/7. Unless you have and can maintain total subcap supremacy for that entire time, and your group does not contain one single spy, you're going to get probed down, tackled, dropped and killed. That, or, you're going to get spooked by probes being spammed everywhere and run off early.

Hastily filled carriers making runs into an NPC station, or to a POS, would be able to haul more than enough ships for a 20 man gang, with none of the drawbacks of manufacturing locally, and none of the risk to a hundred billion ISK asset.

As an example, let's say you wanted mess with goonswarm's ratters in deklein. You could use one of your interstellar titans, or, you could stage out of the NPC stations in venal.

Now, condidering the numbers of people in and around dek with too much time on thier hands and decent probe skills, which of the two do you think would end in the most hilarious lossmail?
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