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What is the main purpose of a carrier?

Author
Valid Point
School of Applied Knowledge
Caldari State
#1 - 2013-12-21 17:12:39 UTC
I know they are used as big logistics ships, but is that all? Surely they have other purposes. Why would anyone pay 1.5 bil for something other ships can do much better?
Pipa Porto
#2 - 2013-12-21 17:14:04 UTC  |  Edited by: Pipa Porto
Because they can do things better than other ships.


Like, for instance, Logistics.

EvE: Everyone vs Everyone

-RubyPorto

Destination SkillQueue
Doomheim
#3 - 2013-12-21 17:16:11 UTC
They also might not have the drawbacks of more specialized ships, so the entire package as a whole is more appealing then having a separate ship for each individual task.
agora tarde
Federal Navy Academy
Gallente Federation
#4 - 2013-12-21 17:19:18 UTC
ratting in null and wh
Tippia
Sunshine and Lollipops
#5 - 2013-12-21 17:21:36 UTC
They're a terrific ISK sink. P
Katran Luftschreck
Royal Ammatar Engineering Corps
#6 - 2013-12-21 17:22:58 UTC
E-peen bragging rights.

http://youtu.be/t0q2F8NsYQ0

Valid Point
School of Applied Knowledge
Caldari State
#7 - 2013-12-21 17:23:37 UTC
Pipa Porto wrote:
Because they can do things better than other ships.


Like, for instance, Logistics.


Yes, but a scythe can repair about 800 EHP per 5 seconds. A remote capital shield booster repairs about 1600 EHP per
5 seconds. If a chimera has 3 remote shield boosters, wouldn't it be better to just use 6 scythes?
Seleia O'Sinnor
Drop of Honey
#8 - 2013-12-21 17:25:14 UTC
The wording "carrier" is quite misleading. Cap logi and drone boat, something like that.

I'd love to see real carriers: Transport ships with pilots in while jumping.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Tippia
Sunshine and Lollipops
#9 - 2013-12-21 17:26:55 UTC
Valid Point wrote:
Yes, but a scythe can repair about 800 EHP per 5 seconds. A remote capital shield booster repairs about 1600 EHP per 5 seconds. If a chimera has 3 remote shield boosters, wouldn't it be better to just use 6 scythes?

Wouldn't it be even better to use 6 chimeras? Or 1 chimera and 5 damage dealers? Or maybe 1 chimera, 4 damage dealers, and a bubble?
agora tarde
Federal Navy Academy
Gallente Federation
#10 - 2013-12-21 17:27:09 UTC
Tippia wrote:
They're a terrific ISK sink. P


i want more blog posts, Tippia!
Vicky Somers
Rusty Anchor
#11 - 2013-12-21 17:28:15 UTC
They're good for moving stuff around.
I Love Boobies
All Hail Boobies
#12 - 2013-12-21 17:29:49 UTC
There used to be a time when they were really carriers. And I doubt a group of Scythes can go and deal out the damage a carrier can with fighters, all the while providing logistics.
Alduin666 Shikkoken
Doomheim
#13 - 2013-12-21 17:30:18 UTC
Don't listen to these people. 95% of the people that I know who own carriers use them primarily as a 'suitcase' to move stuff around during deployments. Things like logistics (remote reps) and using drones for dps on things like structure shoots come secondary.

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Skill Training Online
Doomheim
#14 - 2013-12-21 17:32:07 UTC
Carriers are for ratting, they serve almost no other purpose.

Thank You Obama!

James Amril-Kesh
Viziam
Amarr Empire
#15 - 2013-12-21 17:49:49 UTC
They can do a while lot of stuff very well.

Enjoying the rain today? ;)

tgl3
The Scope
Gallente Federation
#16 - 2013-12-21 18:03:22 UTC
Valid Point wrote:
Pipa Porto wrote:
Because they can do things better than other ships.


Like, for instance, Logistics.


Yes, but a scythe can repair about 800 EHP per 5 seconds. A remote capital shield booster repairs about 1600 EHP per
5 seconds. If a chimera has 3 remote shield boosters, wouldn't it be better to just use 6 scythes?

See this is where it gets into the "pros and cons" territory. Yes, you can probably get 10 scythes that rep the same as a raw un-triage carrier. In favour of the carrier however, a carrier is much harder to jam and a lot harder to kill. If you're low on pilots, a carrier is also 1 person as opposed to half a dozen. It can also Triage (which gives a large boost to RR cycle and amount). It can also do fairly good DPS with drones (sentries, for example) whilst still providing logistics. Obviously it has it's disadvantages - They're expensive. They're hardly mobile when on field. Needs a cyno to come into system and so on.
Similar tools for similar jobs.

With regards to Carriers as a whole, they're fantastic for repair logistics and as a force multiplier. They provide large amount of Remote Repair with a pretty hefty tank as well as Triage, which amplifies both of these further. They also provide ok DPS when untraiged, particularly with Sentry Drones.
Outside of combat, Carriers are also pretty good for transport of fitted ships. A large SMA and jump drive makes transporting a personal armada pretty easy. This tends to be the main use, actually.
Like any other capital, they tend to be very situational. No good for small roaming gangs, for example.
Leigh Akiga
Kuhri Innovations
#17 - 2013-12-21 18:11:40 UTC
Valid Point wrote:
I know they are used as big logistics ships, but is that all? Surely they have other purposes. Why would anyone pay 1.5 bil for something other ships can do much better?


Because taking gates is for peasants
Bel Tika
Sebiestor Tribe
Minmatar Republic
#18 - 2013-12-21 18:16:41 UTC
Another reason i joined this game, the thought of flying some big ships(carrier still holds a place in my heart for something i want to fly), well then realism hit home an i realized i just wouldnt be getting the chance
Qweasdy
Federal Navy Academy
Gallente Federation
#19 - 2013-12-21 18:20:05 UTC
Valid Point wrote:
I know they are used as big logistics ships, but is that all? Surely they have other purposes. Why would anyone pay 1.5 bil for something other ships can do much better?


Well I use my carrier for ratting, moving stuff and will be using it in slowcat fleets soon, pretty good investment if you ask me.

This is a terrible thread. As such, it's locked. - CCP Falcon

mama guru
Yazatas.
#20 - 2013-12-21 18:26:11 UTC  |  Edited by: mama guru
Personal Logistics.

They have the greatest jumprange, can haul plenty of smaller combat ready ships around etc. They do help alot in this regard even though jump freighters are much more profitable for industrial purposes.



They can do other stuff obviously but are not cost effective in those regards, and risky as hell.

*Ratting - VERY risky with the interceptor changes unless you are well prepared and watch your intel channels. That said they have probably the best single character pace when farming anoms of any ship in the game. The Vindy and some of the marauders can rival a carrier in a few select scenarios.

*Sov related repair work

*Sentry fleet PVP

etc...

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

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