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CSM Ripard Teg's "Gateway drug" blog

Author
baltec1
Bat Country
Pandemic Horde
#21 - 2013-12-21 16:43:14 UTC
Prince Kobol wrote:
baltec1 wrote:
I should point out that EVE is still growing.


I would say it depends on how you define growing.

When I look at this years average PCU count it doesn't exactly fill me with confidence.

The last time the average weekly PCU hit over 40k was back in Feb this year.

However the only real way to see if this is good or bad is being able to compare it with previous years weekly PCU count.

I would love Chribba to make these available on his site.


I look at subscriptions.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#22 - 2013-12-21 16:48:12 UTC
Alavaria Fera wrote:
Scatim Helicon wrote:
What is the reward for this player-generated NPC content, and where does it come from?

High Sec Income vs Null Sec Income - the reality
https://forums.eveonline.com/default.aspx?g=posts&t=287044&find=unread

Clearly it's having a constellation to yourself and winning the npc drop lottery repeatedly while using 10 alts

7 of those alts are pure pvp SB's. 1 is a scout and 1 is a smartbombing relic camper. That leaves 1 for repeatedly winning the lottery :)

The Goon Dream is Dead, but the Goon propaganda machine is well and truly alive.


As to the original OP. There is no player driven content in EVE. EvE is purely developer created content. Since I started playing in 2003 people have sat at gates and kill other people with overwhelming force.

The only actual content that has been added is PVE content (ghost sites, relic and data sites, WH space which is primarily PVE content, anoms, plexes). CCP continues to add ships for the ADD crowd but the PvP content 10 years later is still sitting at gates and killing players with overwhelming force.

As to sov warefare the mechanics are created by CCP so that there is purely one way to win and that's to reinforce and then bring back as many people as possible to overwhelm any resistance. There is no player created option to use stealthy, skill, intelligence or ruse, its purely turn up at X time and bring as many people as you can. There can be no argument that the players create any content in sov warfare, they run the content that has been created.

If CCP wants to hook in more players, they need to do the following:

Add content that players can run, Sov included that doesn't involve one single themepark ride (blobbing & grinding).

Find a better system than spawning players at a zoneline and within 15k (optimal) of the waiting enemy. In most MMO's zone line camping is bannable, because its really a crappy way to PvP. You have no options in regards to choosing range, tactics or ability to evade other than trying to run away while you're being overwhelmed by an enemy group.

Fix the Catalyst ganking nonsense. EvE has a very steep learning curve. As a new player venturing out of a newbie system you have to contend with alts of established players instakilling you and popping your pod for no other reason than they want to make you quit. The developers have seemingly lost control of their ability to balance risk vs rewards, the ability to balance ship classes (frigate hulls such as the catalyst putting out the dps of a HAC).

If you want to experience an enjoyable game, with emergent player driven content, then as a newbie, EVE is certainly not for you.



CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

baltec1
Bat Country
Pandemic Horde
#23 - 2013-12-21 16:51:27 UTC
Infinity Ziona wrote:

There is no player created option to use stealthy, skill, intelligence or ruse, its purely turn up at X time and bring as many people as you can.



Tell that to BoB.
Prince Kobol
#24 - 2013-12-21 17:19:35 UTC
baltec1 wrote:
Prince Kobol wrote:
baltec1 wrote:
I should point out that EVE is still growing.


I would say it depends on how you define growing.

When I look at this years average PCU count it doesn't exactly fill me with confidence.

The last time the average weekly PCU hit over 40k was back in Feb this year.

However the only real way to see if this is good or bad is being able to compare it with previous years weekly PCU count.

I would love Chribba to make these available on his site.


I look at subscriptions.


As far as I am aware DUST 514 subs are included in CCP's numbers which makes it very difficult to determine Eve's subs.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#25 - 2013-12-21 17:21:13 UTC
baltec1 wrote:
Infinity Ziona wrote:

There is no player created option to use stealthy, skill, intelligence or ruse, its purely turn up at X time and bring as many people as you can.



Tell that to BoB.

I don't think paying real life money to a guy who quit EVE a year and half earlier to use his account to press one button which magically undoes the work of thousands of player years worth of game play is something that EVE could be positively marketed on lol.

One of the worst mechanics that is as usual still not fixed afaik.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Demica Diaz
SE-1
#26 - 2013-12-21 17:22:09 UTC  |  Edited by: Demica Diaz
EVE is old. It is far from dying but it is very old compared to modern times. EVE audience is old aswell. EVE is from era when games were hard and it was norm. Problem lies that other old games changed rapidly or died out to keep up with modern times. EVE has been lagging behind. For vets or people who has been playing since PC gaming was in its baby shoes, EVE has become much easier. But it still has plenty of old elements that lable game as "old". Missions are one of those old gaming features where you grind your red dots over and over and over again with same repeditive missions.

I believe that EVE vision, of how game should be is holding EVE in standstill. You will never see rapid growth in player base because how EVE is today, nor will it die because game has very loyal player base that enjoy hard, old style of game. But it does not give much leverage for devs either.

This is where PLEX comes in aswell. I bet only few of you would pay 10... 20.. 30(?) accounts for real money to play EVE. But thanks to PLEX and how you can obtain it via ingame currency will allow you to keep many alts without ending up living under bridge in real life. Problem with it lies that eventually it will become game of alts. When I see 40.000 players online, I know that it is not real number. New player might think that this game is so populated but eventually find out that many people you see in space are just alt of an alt or an alt or a spy who is alt of .. and so on. Alts do bring quality of life for players, like cheap scouts, haulers, spies and what not but it also hurts gameplay. Why would you need help from that guy to run mission when you can just make alt? Why get corp mate to scout for you when you can just make alt? Why ask guy to transmport your stuff when you can have alt? It hurts EVE. People asking full API when applying to corp because fear of spy alts. If you are person who wish to keep his mail and other personal stuff to yourself, good luck convincing that you are not a spy or alt. These are just small examples why PLEX shuts doors of opportunity for new people and some of older players who do not play game all the time.
baltec1
Bat Country
Pandemic Horde
#27 - 2013-12-21 17:25:00 UTC
Infinity Ziona wrote:
baltec1 wrote:
Infinity Ziona wrote:

There is no player created option to use stealthy, skill, intelligence or ruse, its purely turn up at X time and bring as many people as you can.



Tell that to BoB.

I don't think paying real life money to a guy who quit EVE a year and half earlier to use his account to press one button which magically undoes the work of thousands of player years worth of game play is something that EVE could be positively marketed on lol.

One of the worst mechanics that is as usual still not fixed afaik.


Thats a new one. So where did you pick up that little historical rewrite?

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#28 - 2013-12-21 17:36:32 UTC
Demica Diaz wrote:
EVE is old. It is far from dying but it is very old compared to modern times. EVE audience is old aswell. EVE is from era when games were hard and it was norm. Problem lies that other old games changed rapidly or died out to keep up with modern times. EVE has been lagging behind. For vets or people who has been playing since PC gaming was in its baby shoes, EVE has become much easier. But it still has plenty of old elements that lable game as "old". Missions are one of those old gaming features where you grind your red dots over and over and over again with same repeditive missions.

I believe that EVE vision, of how game should be is holding EVE in standstill. You will never see rapid growth in player base because how EVE is today, nor will it die because game has very loyal player base that enjoy hard, old style of game. But it does not give much leverage for devs either.

This is where PLEX comes in aswell. I bet only few of you would pay 10... 20.. 30(?) accounts for real money to play EVE. But thanks to PLEX and how you can obtain it via ingame currency will allow you to keep many alts without ending up living under bridge in real life. Problem with it lies that eventually it will become game of alts. When I see 40.000 players online, I know that it is not real number. New player might think that this game is so populated but eventually find out that many people you see in space are just alt of an alt or an alt or a spy who is alt of .. and so on. Alts do bring quality of life for players, like cheap scouts, haulers, spies and what not but it also hurts gameplay. Why would you need help from that guy to run mission when you can just make alt? Why get corp mate to scout for you when you can just make alt? Why ask guy to transmport your stuff when you can have alt? It hurts EVE. People asking full API when applying to corp because fear of spy alts. If you are person who wish to keep his mail and other personal stuff to yourself, good luck convincing that you are not a spy or alt. These are just small examples why PLEX shuts doors of opportunity for new people and some of older players who do not play game all the time.

This is very true.

Its also important to realize that many, I would even say, the majority of MMO players like to play solo. The reason MMO's have instances and group content that is not solo-able is because if they didn't the majority would solo the content rather than group for it and it would crash the economy.

EVE is a very un-solo friendly game, thus the requirement to have alts for virtually everything not directly related to your mains skillset.

I think once SC comes out, if it offers interesting PVE and is more solo friendly, not requiring stupid number of accounts like EVE does, a very large proportion of the EVE PVE and solo community will move to that instead.

Developers ignoring solo and PVE the way there are and allowing 10% of the playerbase exclusive access to a majority of content in EVE is going to backfire on them pretty horribly. Which is possibly the reason they have released things like depots, SOE ships, MTU's and player owned POCO's.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Ishtanchuk Fazmarai
#29 - 2013-12-21 17:59:16 UTC  |  Edited by: Ishtanchuk Fazmarai
Infinity Ziona wrote:
(...)
This is very true.

Its also important to realize that many, I would even say, the majority of MMO players like to play solo. The reason MMO's have instances and group content that is not solo-able is because if they didn't the majority would solo the content rather than group for it and it would crash the economy.

EVE is a very un-solo friendly game, thus the requirement to have alts for virtually everything not directly related to your mains skillset.

I think once SC comes out, if it offers interesting PVE and is more solo friendly, not requiring stupid number of accounts like EVE does, a very large proportion of the EVE PVE and solo community will move to that instead.

Developers ignoring solo and PVE the way there are and allowing 10% of the playerbase exclusive access to a majority of content in EVE is going to backfire on them pretty horribly. Which is possibly the reason they have released things like depots, SOE ships, MTU's and player owned POCO's.


I +1 this whole post.

EVE is a godawful place to be a solo PvE player with limited time, that is, EVE is godawful to 80% of the MMO demographics. And the Hallelujah Plan intends to change that by focusing new content on a tiny minority, not for a expansion or two, but for THREE YEARS.

Even worst, that content is the absolutely less likely to atract new players and also is the absolutely most unlikely to be found from the NPE.

And meanwhle the NPE consists of seeing a trailer with avatars, sign in, create a gorgeous avatar, meet it locked alone in a single room with nothing to do and then, oh, go fly a ship and learn how PvE works in a game were PvE sucks.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Chribba
Otherworld Enterprises
Otherworld Empire
#30 - 2013-12-21 18:13:52 UTC
Prince Kobol wrote:
baltec1 wrote:
I should point out that EVE is still growing.


I would say it depends on how you define growing.

When I look at this years average PCU count it doesn't exactly fill me with confidence.

The last time the average weekly PCU hit over 40k was back in Feb this year.

However the only real way to see if this is good or bad is being able to compare it with previous years weekly PCU count.

I would love Chribba to make these available on his site.

I'll take that into account and see if I can render some good way of displaying that data without having to walk through millions and millions of rows each time (so yeah - perhaps I need to start some sort of aggregation project for this).

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

James Amril-Kesh
Viziam
Amarr Empire
#31 - 2013-12-21 18:19:23 UTC
Ishtanchuk Fazmarai wrote:
EVE is a godawful place to be a solo PvE player with limited time, that is, EVE is godawful to 80% of the MMO demographics

Boo ******* hoo.

Solo PVE players add nothing of life to the game at all. Enticing these people to buy subs may inflate pcu and subscription numbers, but it won't make for a healthy game.

Enjoying the rain today? ;)

Dinsdale Pirannha
Pirannha Corp
#32 - 2013-12-21 18:25:08 UTC
Chribba wrote:
Prince Kobol wrote:
baltec1 wrote:
I should point out that EVE is still growing.


I would say it depends on how you define growing.

When I look at this years average PCU count it doesn't exactly fill me with confidence.

The last time the average weekly PCU hit over 40k was back in Feb this year.

However the only real way to see if this is good or bad is being able to compare it with previous years weekly PCU count.

I would love Chribba to make these available on his site.

I'll take that into account and see if I can render some good way of displaying that data without having to walk through millions and millions of rows each time (so yeah - perhaps I need to start some sort of aggregation project for this).

/c


All hail Chribba.
Without him, CCP would have to spend who knows how much cash to understand their own game.

It is pretty sad when the most valuable employee CCP has is not even paid by them.
baltec1
Bat Country
Pandemic Horde
#33 - 2013-12-21 18:25:48 UTC
Ishtanchuk Fazmarai wrote:
Infinity Ziona wrote:
(...)
This is very true.

Its also important to realize that many, I would even say, the majority of MMO players like to play solo. The reason MMO's have instances and group content that is not solo-able is because if they didn't the majority would solo the content rather than group for it and it would crash the economy.

EVE is a very un-solo friendly game, thus the requirement to have alts for virtually everything not directly related to your mains skillset.

I think once SC comes out, if it offers interesting PVE and is more solo friendly, not requiring stupid number of accounts like EVE does, a very large proportion of the EVE PVE and solo community will move to that instead.

Developers ignoring solo and PVE the way there are and allowing 10% of the playerbase exclusive access to a majority of content in EVE is going to backfire on them pretty horribly. Which is possibly the reason they have released things like depots, SOE ships, MTU's and player owned POCO's.


I +1 this whole post.

EVE is a godawful place to be a solo PvE player with limited time, that is, EVE is godawful to 80% of the MMO demographics. And the Hallelujah Plan intends to change that by focusing new content on a tiny minority, not for a expansion or two, but for THREE YEARS.

Even worst, that content is the absolutely less likely to atract new players and also is the absolutely most unlikely to be found from the NPE.

And meanwhle the NPE consists of seeing a trailer with avatars, sign in, create a gorgeous avatar, meet it locked alone in a single room with nothing to do and then, oh, go fly a ship and learn how PvE works in a game were PvE sucks.


EVE has always focused on the people that do not want yet another pve focused hold my had MMO. EVE is also the only MMO of its age to still be seeing year on year growth. Focusing on pve is one of the things that brought us the summer of discontent and CCPs focus on the pvp side brought us not only back into growth but into record breaking growth.

The NPE is now far far greater than when I started but it will never be a cure for people doing stupid things, that will only be cured by experience and learning from mistakes. EVE is unique in just providing you the tools and telling you to make your own story.
Dinsdale Pirannha
Pirannha Corp
#34 - 2013-12-21 18:26:32 UTC
James Amril-Kesh wrote:
Ishtanchuk Fazmarai wrote:
EVE is a godawful place to be a solo PvE player with limited time, that is, EVE is godawful to 80% of the MMO demographics

Boo ******* hoo.

Solo PVE players add nothing of life to the game at all. Enticing these people to buy subs may inflate pcu and subscription numbers, but it won't make for a healthy game.


Add nothing to the life of the game.....sorry son, without them, there IS no game.
EI Digin
irc.zulusquad.org
#35 - 2013-12-21 18:27:06 UTC
The most difficult, challenging and fulfilling enemy to defeat will always be another player.

It takes less development resources to give players reasons to fight eachother than to create a completely new system (game?) that will provide a more gameable, less fulfilling, and much more static experience.

New players can be (and are) trained by old players, again requiring zero development effort, and are generally more effective in a PVP environment. You can't find people who want to help you go through a grinding treadmill, because everyone else is too busy playing a grinding treadmill game. This is the reason why highsec is so cold and unforgiving to new players.

It is much more difficult to compete in a soon to be saturated market full of PVE space games, with much more interesting mechanics and generally more fun PVE than CCP could ever hope to develop in this engine within a short amount of time.

Effective PVP combat on a gigantic scale is the niche that this game will always fill and will always be the draw to get people to play this game. To use development effort on things that simply don't matter is simply a waste of resources.
Ishtanchuk Fazmarai
#36 - 2013-12-21 18:29:21 UTC
James Amril-Kesh wrote:
Ishtanchuk Fazmarai wrote:
EVE is a godawful place to be a solo PvE player with limited time, that is, EVE is godawful to 80% of the MMO demographics

Boo ******* hoo.

Solo PVE players add nothing of life to the game at all. Enticing these people to buy subs may inflate pcu and subscription numbers, but it won't make for a healthy game.


Playing Space Engineers on your second screen while you mine in EVE with Orca support from an alt surely is the definition of healthy gaming... Lol

Seriously though, the nice thing with EVE is that even solo PvE are a part of the economy. Also, in order to become a part of the "right" content, first you must get people to play EVE.

Roses are red / Violets are blue / I am an Alpha / And so it's you

EI Digin
irc.zulusquad.org
#37 - 2013-12-21 18:29:55 UTC
Dinsdale Pirannha wrote:
Add nothing to the life of the game.....sorry son, without them, there IS no game.


If you replaced every highsec player with an NPC, nothing would change. Except perhaps CCP wouldn't have as much money to waste on pie-in-the-sky projects.

How meaningful can you say your interactions are if you could literally be replaced with a bot?
Bel Tika
Sebiestor Tribe
Minmatar Republic
#38 - 2013-12-21 18:30:07 UTC
shrink hi - sec, make it less profitable but 100% safe from bored vets
Ishtanchuk Fazmarai
#39 - 2013-12-21 18:34:37 UTC
EI Digin wrote:
The most difficult, challenging and fulfilling enemy to defeat will always be another player.

It takes less development resources to give players reasons to fight eachother than to create a completely new system (game?) that will provide a more gameable, less fulfilling, and much more static experience.

New players can be (and are) trained by old players, again requiring zero development effort, and are generally more effective in a PVP environment. You can't find people who want to help you go through a grinding treadmill, because everyone else is too busy playing a grinding treadmill game. This is the reason why highsec is so cold and unforgiving to new players.

It is much more difficult to compete in a soon to be saturated market full of PVE space games, with much more interesting mechanics and generally more fun PVE than CCP could ever hope to develop in this engine within a short amount of time.

Effective PVP combat on a gigantic scale is the niche that this game will always fill and will always be the draw to get people to play this game. To use development effort on things that simply don't matter is simply a waste of resources.


So everything is fine with EVE, minus the skyrocketing marketing expense, the stagnating PCU and the proliferation of alts and ISboxers.

Roses are red / Violets are blue / I am an Alpha / And so it's you

EI Digin
irc.zulusquad.org
#40 - 2013-12-21 18:38:01 UTC
Ishtanchuk Fazmarai wrote:
So everything is fine with EVE, minus the skyrocketing marketing expense, the stagnating PCU and the proliferation of alts and ISboxers.


No.

Too much focus is being put on things that are not EVE's niche.

And things that make the niche less effective are untouchable because people believe that it would destroy the game.