These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

Next Move: PVE Golem or Tengu?

Author
Tango Baby
The Scope
Gallente Federation
#1 - 2011-11-06 18:29:42 UTC
Hey Guys,

Im sure this question has been asked many many times before, but I've been off and on eve for months now and I'm curious as to what is the better option currently.

As of now I'm flying a CNR for lv4 missions, is it worth it to move to a Golem or Tengu or should I rather stick with my raven?


And if either the Golem or Tengu is the better option, what is a basic fitting I should look into?


Thanks
Officer Nyota Uhura
#2 - 2011-11-06 19:03:46 UTC
CNR, Golem, and Tengu are all good for missions. What you should do, however, is join a PvP corp and start having fun.
Zhilia Mann
Tide Way Out Productions
#3 - 2011-11-06 19:34:50 UTC
Tango Baby wrote:
As of now I'm flying a CNR for lv4 missions, is it worth it to move to a Golem or Tengu or should I rather stick with my raven?

And if either the Golem or Tengu is the better option, what is a basic fitting I should look into?


There's no cut and dry answer to this one. The Golem will significantly outperform a CNR in missions where the majority of opposing ships are BSs and/or all start within 60km -- ideally both. Oh, and it relies on target painting skills and T2 torps (you need javelins) to work. A Golem will also notably not do much else as a general rule. However, you do get the ability to loot and salvage on the fly, and that can improve your mission income somewhat. If you're getting lots of your income from loot/bounty already, a Golem is an absolute no-brainer. Training isn't too bad if you have the prereqs as stopping at Marauders 4 isn't a bad idea.

A Tengu is fairly competitive with a CNR in most missions, doing better when there are more smaller ships or lots of long travel times and doing worse against kinetic-hardened rats. It's a great ship for blitzing, so if you're getting significant income from LP conversion, it's a great option. It's also an easy train (ship skill really doesn't have to go over 1 and the only subs you really need to take to 5 at first are offensive and propulsion. A Tengu also beats the Golem hands down on versatility, so if you ever decide mission running sucks and want to go exploring or some such, a Tengu will be your ship of choice.

I'm afraid this is the one computer I use that doesn't have EFT on it or I'd throw in some fits. The forum search function actually works now though, so give that a shot. I know there are recent Tengu fits out there (basics are: six launchers, 4 CN BCUs, decent AB, some tank) but I haven't actually seen much discussion on Golems lately (basics are: torps -- NOT CRUISES, keep your CNR for that -- and at least 2 target painters and 4 BCUs; rigs usually go for torp range).
Potato IQ
Doomheim
#4 - 2011-11-07 15:13:48 UTC
Officer Nyota Uhura wrote:
CNR, Golem, and Tengu are all good for missions. What you should do, however, is join a PvP corp and start having fun.


And if you’re considering this, which you should, then don’t waste skill time on Golem as you would benefit far more going with Tengu skills
stoicfaux
#5 - 2011-11-07 15:29:40 UTC
The Golem isn't really worth the time, IMHO. It's too skill intensive, too range limited, requires constant ammo switching/reloading, requires TP juggling, and loses DPS to heavy overkill. The few missions where it really shines are, well, few.

* skills - ex: Missile Bombardment and Missile Projection to V, TP skills
* range - javelins are limited to 60km at best, and javelins have about the same DPS as CNR's cruise missiles
* TP juggling - 10 second cycles (plus lag) makes a non-trivial impact on your DPS.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Obsidiana
Atrament Inc.
#6 - 2011-11-26 19:44:34 UTC
I've seen the number of Golem pilots drop steadily over the past year or so. Tengu pilots are all over these days. I think there is your answer. That said, I love the range of my CNR.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#7 - 2011-11-27 11:04:15 UTC
Advice from a player that went the Raven-CNR-Golem route and now training for a T3 Cruiser.

Go for the Tengu, it has much more uses in pve and pvp. Skills are shared with many other ships and weaponsystem is same as BCs. Those skillpoints will actually see use now and in the future. Golems torpedo V and Caldari BS V are rather meh in terms of value.

Tengu can allso get into Incursion fleets when you eventually get tired of doing missions and want something else. Golem is quite terrible incursion ship and you dont see them around for a reason.

Tengu will offer you the most bang for the buck and sp by far.
Kikusama
Ministry of War
Amarr Empire
#8 - 2011-11-27 12:18:19 UTC
When I used to run missions I went Raven -> CNR -> Golem and was always satisfied by the upgrade. 5000-7000 volleys are not to be messed with, battleships are down almost immediately (then you can go make coffee and wait for the drones to chew on cruisers and frigates); also TP juggling and salvo counting (not to waste torps) and not to mention XLSB pulsing was making missions somewhat more interactive.

Missions where NPCs spawn more than 60km away are nasty indeed, but warp-ins can be juggled with and generally the gated missions pop you in the midst of the NPCs, so the main concern is your tank breaking rather than slowboating.

Also one can always swap the SBA for an 100mn AB - worked several times with no big inconvenience. You can also drop the shield booster completely for a third TP and use an alt in an Osprey to keep the shields up.



With all the Tengu stuff going around I tried also a Tengu (my first T3 was the Legion). I can say it's hands down best for blitzing, but it depends on whether you like that or not. Also it's very sensitive to webbing and precision missiles are still having a speed penalty associated (bound to go away in a couple of days). Neuting and webbing is also nasty if you try and do sleepers in a PvP 100mn AB Tengu Lol Do it on the test server if you want to try it.

Wrecks placement:
;". = battlefield after Golem runs.
.. ' ; " . . . . .. = battlefield after Tengu runs.


Basically I never ran any spreadsheets on this, but I can say that loot + salvage + bounties + mission rewards is slightly higher in immediate ISK gain than LP conversion; but for this you need an alt with great refining skills and also salvaging to V to get the most out of the stuff.


The conclusion I came to was this:
- blitzing + LP conversion = Tengu ftw. Looting/salvaging are a big no here.
- fully running the missions (with salvaging + looting included) = hard to beat a Golem.

Guns make the news. Science doesn't.

Mashie Saldana
V0LTA
WE FORM V0LTA
#9 - 2011-11-27 13:58:11 UTC
The Tengu is the most fun to fly.
Xolve
State War Academy
Caldari State
#10 - 2011-12-02 18:31:41 UTC  |  Edited by: Xolve
Kikusama wrote:
Basically I never ran any spreadsheets on this, but I can say that loot + salvage + bounties + mission rewards is slightly higher in immediate ISK gain than LP conversion; but for this you need an alt with great refining skills and also salvaging to V to get the most out of the stuff.


Tengu's are hands down the obvious choice for anyone in PvE that wants to branch into literally anything else.
Wanna do exploration? Tengu.
Wanna go fly around 0.0 safely? Tengu.
Wanna Cloaky Rat in NPC Null? Tengu.
Wanna Solo Sanctums? Tengu.
Wanna Kill People? 100mn AB Tengu.

Even if it makes you a larger target, it is possible to use deadspace booster/amp, resists, and an officer power diagnostics for cap stable Large Repper (with maxed engineering)

Correct me if I am wrong, but I thought Salvaging V was only necessary for a T2 Salvager, and didn't increase the salvage drop, just your success chance.
Renownedwolf
Deep Core Mining Inc.
Caldari State
#11 - 2011-12-04 12:42:15 UTC  |  Edited by: Renownedwolf
http://eve.battleclinic.com/loadout/21813-Golem-that-actually-has-TP-039-s.html
i switched out the shield amp for a cap mod

been using this for a year+ havent regretted it yet
sure its expensive, but i like it

with 3 TP's the juggling kinda stops, because you nearly always have 1 ready for useage
and if needed you can take 1 off to fit an AB
Sunviking
Doomheim
#12 - 2011-12-04 17:08:04 UTC
In my opinion the Raven Navy Issue is becoming obsolete. Maybe if CCP boost Cruise Missiles it might become viable again. It just requires too much ISK spent on faction modules to be a competitive ship in PvE, due to its inferior CPU.

Golem: It's a Tech2 ship, so it requires near maxed-out skills to make the most of it. You want: Marauders 5, 'Target Painter Operator - Elite' certificate, Torpedo Specialisation 4, 'Core Competency - Elite' certificate... But when you get thoseskills/certs, the Golem and its other Marauder counterpart ships are the best all-round mission runners in the game. PvE is what they are meant for.

Tengu: Easier to get into, but just as expensive for a good fit. Its great for blitzing missions due to its speed, but applied DPS does not match Golem with good skills.

I actually fly both ships for Level 4 missions - HAM Tengu and Torp Golem. Neither is pimped to any great degree. But the Golem can loot all those nice Drone alloys and pick up hot loot. The Tengu has to fly around to do that. Tengu also fails, relatively speaking, when it comes up against kinetic strong ratslike Sansha, Bloods and Drones. Which make up a large portion of the missions you fly.

So... if you want to blitz for LP, get a Tengu, but it doesn't perform as well on long missions. If you want the best all-round mission runner in the game with lots of hot loot, and superior applied DPS, get a Golem.

I am currently training Marauders 5, contrary to what posters on this forum have said. I will also be getting that elite Target Painter certificate in April when I remap to Intelligence/Memory. Oh, and the Golem is cooler and more effective to fly now, with its remodelled hull and Tech 2 Tractor Beams (I don't bother salvaging) .
Kikusama
Ministry of War
Amarr Empire
#13 - 2011-12-06 13:15:32 UTC
Xolve wrote:
Kikusama wrote:
Basically I never ran any spreadsheets on this, but I can say that loot + salvage + bounties + mission rewards is slightly higher in immediate ISK gain than LP conversion; but for this you need an alt with great refining skills and also salvaging to V to get the most out of the stuff.


Tengu's are hands down the obvious choice for anyone in PvE that wants to branch into literally anything else.
Wanna do exploration? Tengu.
Wanna go fly around 0.0 safely? Tengu.
Wanna Cloaky Rat in NPC Null? Tengu.
Wanna Solo Sanctums? Tengu.
Wanna Kill People? 100mn AB Tengu.

Even if it makes you a larger target, it is possible to use deadspace booster/amp, resists, and an officer power diagnostics for cap stable Large Repper (with maxed engineering)

Correct me if I am wrong, but I thought Salvaging V was only necessary for a T2 Salvager, and didn't increase the salvage drop, just your success chance.



I partially agree with you. If you want to fly only one ship throrough the game, then the Tengu is worth getting, with all the skills related to it at V. On the other hand, for a more refined approach to the game, the marauders prerequisites make you able to fly any other ship efficiently. They do overlap with the Tengu's for a while, though.

Exploration/safe nullsec flying can be achieved by any other T3, or even a lot cheaper with a force recon (my 0.02 ISK), as for killing people there are lots of ways of achieving that.

Only problem is the weapons systems (missiles) keep you glued to some particular ships - i.e. missile boats. For a complete Eve experience gunnery is a must and it's way more tedious to skillup for that.

TL;DR: keep the options open and play the sandbox in any way you like.

Guns make the news. Science doesn't.

Xolve
State War Academy
Caldari State
#14 - 2011-12-06 15:01:43 UTC  |  Edited by: Xolve
Sunviking wrote:
Tengu: Easier to get into, but just as expensive for a good fit. Its great for blitzing missions due to its speed, but applied DPS does not match Golem with good skills.


Actually Golems are **** for versatility, Reasons:

Take one into a Gurista's Sanctum, and talk to me about sensor strength.

Take one into lowsec, and talk to me about maneuverability.

Take one into a PvP encounter, and talk to me about survivability.

Fit one out and put an expanded probe launcher on it, and talking to me about fitting issues.



The only thing you have to gain by flying a max skilled Golem, is being able to fly a max skilled stealth bomber.. which you could have done long before Battleshit V. My HAM Tengu far outdps's a Golem in almost all regards and is mildly pimped, but costed less then 2b ISK; usually by the time your average mission bear graduates from the CNR to a Golem, they have faction Ballistic Controls, Tank, and Target painters anyway.

I'm not saying the Tengu does exploration better then any other T3, just that it can, thus adding to its 'versatility'.


SunViking wrote:
Tengu also fails, relatively speaking, when it comes up against kinetic strong ratslike Sansha, Bloods and Drones. Which make up a large portion of the missions you fly.

So... if you want to blitz for LP, get a Tengu, but it doesn't perform as well on long missions. If you want the best all-round mission runner in the game with lots of hot loot, and superior applied DPS, get a Golem.


Uhm... No? T3's in general **** all over Marauders.

My PvE tengu for anomalies has 93%+ resists across the board, is cap stable with a deadspace L repper, has a point and a 100mn afterburner, and still will outdps/finish faster then a Golem. Torps are slow, Golem is slow, Mission Loot sucks. Havn't yet seen a mission that can even scratch its tank or make me boost more then 2-3 cycles. (Pretty sure deadspace Sanctums are harder then L4's)
Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2011-12-06 18:22:40 UTC  |  Edited by: Tau Cabalander
When in doubt, Tengu. It can do just about anything.

I'm a Golem and Tengu pilot, and I prefer the Tengu.

The Golem does well in Damsel in Distress, and other Angel missions, but that's about it. It is almost useless against Guristas.

With the Tengu, I just shoot everything and move on. No need to worry about triggers or damage types.
Kalixian
The Mirrored
#16 - 2011-12-06 20:37:39 UTC
Generally good advice here.

I've been flying a Golem for a while and really like it. It's unbeatable for missions with good loot/salvage such as Damsel and Gone Berserk where you're killing, looting and salvaging everything. For missions with poor loot/salvage, such as Sansha or especially Gurista, blitzing with a Tengu is going to be better. And as others have said, Tengu can do everything; if you ever want to get into exploration or nullsec or PVP, Tengu is great for all of those.

Tips for Golem:
*Marauders 5 is unnecessary. Way too much training for too little gain.
*Torps 5 on the other hand is MANDATORY because you need javelins. I carry both rage and javelin torps and switch between them, although being lazy and just using javelins is fine.
*Fit either an AB or MWD. There's a few missions where you warp in and never move (Damsel comes to mind), but for missions with gate travel an AB/MWD is a must because otherwise you'll kill everything long before you reach the gate.

Basic fit:
4x Torp Launcher II
2x Tractor Beam II
1x Salvager II

1x Shield booster
2x Target Painter
3x Hardener
1x AB/MWD

4x CN BCS

1x Missile range rig
1x Missile velocity rig

And for a lot of missions you can easily get by with 2 hardeners and use an extra TP.