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Player Features and Ideas Discussion

 
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Ballistic Enhancer

First post
Author
Nevyn Auscent
Broke Sauce
#141 - 2013-12-25 06:34:47 UTC
NEONOVUS wrote:
Edora Madullier wrote:
As long as there is a "Ballistic Disruptor", why not ?

Its called a defender missile.
And can completely stop the attack.

Also smartbombs

Except a Defender missile can't, most ships can't fit them anyway, and smart bombs are highly situational as to if they can even be used without screwing yourself over. And certainly can't be used in nearly every case to protect someone else.

To those saying the current state of missiles would need these to be basically viable, I agree, but lets fix the base state of missiles so they are viable without these against same size targets without prop mods, and still do some damage against same size targets with prop mods.

Then you can have these as well, and a missile disruptor to balance. (At which point just applying TE/TC/TD's to missiles becomes simpler than three entirely new modules and brings missiles more in line with EWar vulnerability).

But trying to use these to crutch missiles back to a usable state is not the right way to go.
Meditril
Hoplite Brigade
Ushra'Khan
#142 - 2013-12-25 08:03:00 UTC
NEONOVUS wrote:
Edora Madullier wrote:
As long as there is a "Ballistic Disruptor", why not ?

Its called a defender missile.
And can completely stop the attack.

Also smartbombs


So, when have you used Defender Missiles successfully last time during PVP? Defender Missiles are not usable, because you have to spam continuosly the button... and even then it will be too late to spam if the fight is at close range. You can only activate the module when a missiles is incomming. However, at < 5 km range the missile flight time is less then one second which is below EVE magical 1 second reacation time which means you can't activate the module in time.

TO MAKE IT SHORT: DEFENDER MISSILES ARE BROKEN.

Smartbombs... first they do not work near stations or gates and second you easily get sentry or concord aggression if using them in low-sec or high-sec and accidentially hitting someone else who is not in your corp. Not to mention, that you have be very lucky activating them exactly at the right moment.

TO MAKE IT SHORT: SMARTBOMBS WORK AGAINST MISSILES ONLY IN THEORY.
Kasife Vynneve
Aliastra
Gallente Federation
#143 - 2013-12-25 12:26:10 UTC
Defender missiles should be replaced with a Chaff module that performs and improves on the functionality and is useable by every ship type. Fueled possibly by a PI produced consumable that is very low in volume but has a lengthy reload.
Daichi Yamato
Jabbersnarks and Wonderglass
#144 - 2013-12-25 12:56:24 UTC
I am disposable wrote:


EFT completely refutes what you are saying, assuming the Rupture pilot doesn't suck and has a decent fit. But hey you have a youtube video, so you must be right...


are u for real?

this is like slapping ur ear and screaming Rainman style.

EFT says a lot of things that don't accurately reflect the game.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

I am disposable
Republic University
Minmatar Republic
#145 - 2013-12-25 21:10:42 UTC
Daichi Yamato wrote:
I am disposable wrote:


EFT completely refutes what you are saying, assuming the Rupture pilot doesn't suck and has a decent fit. But hey you have a youtube video, so you must be right...


are u for real?

this is like slapping ur ear and screaming Rainman style.

EFT says a lot of things that don't accurately reflect the game.


And you think a youtube video conclusively proves an AC Rupture can't hit an Exequror while using a web...
Daichi Yamato
Jabbersnarks and Wonderglass
#146 - 2013-12-25 22:38:39 UTC  |  Edited by: Daichi Yamato
tested in game. rupture double webbed and scrammed, using faction ammo moving away from single webbed AB exeq set to orbit at 500m. Hits on Exeq.

160 shots and about seven minutes later.
Misses: 34 (21.25 %)
Grazes: 116 (72.5%)
Glances:1 (0.63%)
Hits: 6 (3.75%)
Penetrates: 3 (1.88%)
Smashes: 0
Wrecks: 0

and with EFT as well, it has the rupture doing almost none of its turret dps until 1km. if the rupture wasnt using a web, it would have negligible dps until 2km. the DPS u saw landing on ur graph was probably its drones if u forgot to take them out/turn them off and when we are discussing how turrets dnt track as well as u think, drone dps is not important.

i hope this satisfies thats webs do not magically give u critical or even good hits against targets of ur own size (though the exeq has tiny sig). i also hope it displays that sig plays a bigger part during orbits than some ppl realise. if u are not satisfied, test it in game for urself. u will obviously be surprised.

math done, minds blown. should we get back to the discussion on hand? which is Ballistic Enhancers, not the turret tracking formula vs missile application formula (unless thats what u'd prefer, a change in formula)

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Zan Shiro
Doomheim
#147 - 2013-12-25 22:38:59 UTC  |  Edited by: Zan Shiro
Meditril wrote:
Zan Shiro wrote:

basically.

I could add if sig is small enough and speed fast enough many missiles generate the same if not less damage than a grazing shot hit. But they'd skip over that too.


You are soo wrong. If you fly an cheap AB frigate, without any tank you can easily hold an turret based battleship (BS) for ages at close orbit without being hit at all by the turrent (assuming the BS has not a web and no web bonus make the web 90% strong).

Against a missile ship it might take some time until cruise missiles will tear your untanked frigate down, but they will relieably do it in one or two minutes.

And no, these are not hypothetical cases... you will find some kills on killboards where turret-based BS have been killed by a lone frigate pilot.




Why would we be assuming no tank? Assuming no tank and given enough time a lone frigate can kill anything. I take a dread hull no tank and while painful and slow...it will kill it.


One day friend knowing I was doing a minny x-train showed me my fun future. Me in cruise raven, him in one of his loved jaguar fits.


I was doing good...till he popped my warrior II's. then it was an experiment of lets see how long till he gets to hull as I stopped firing at some point as I knew I was jsut wasting ammo and since a friendly fight he would stop at hull. I had already sacrificed several warrior II's...why waste even more isk.

The jaguar fit as it reletated to this: 1 SSB II, 1 Kinetic rig (ergo I knew not to shoot this or its naturally high em resist....so I was down to 2 ammo selections), 1 CDFE rig, 1mn AB, 1 nos, 1 web 1 scram. Scrammed me, webbed the warrior II's (pop pop pop as he killed them first ). As he, rightly so, had nothing to fear from CM damage. Speed and sig tank was doing its job to reduce damage. And yes I was painting him. Whatever damage taken was tanked with ease.

Jaguar has a low sig profile to start. TP works on boosts based on base sig. If sig radius is small, boost is small. Jaguar's profile so small even with 2 shield rigs, his sig profile did not light up like a x-mas tree. I did not ask if he bothered to train rig skill to 5 so I would assume he was at 4 to cut down on drawbacks. Even I trained all rigs to 4 if I have no intention to run t2 rigs ever.

MAx skills ssb II reps about 35 in 2 second cycles. CL II with CN ammo is about 688 with 3 BCU's (what I was running) at all 5's. I was at 4 mostly so since I cba to adjsut all this in eft will drop this 600. 600 dropped to 35-45 applicable damage is still a massive cut.

Due to many factors was cut down to damage levels easily repped by t2 gear (not even shiny gear). I know from actually flying missiles "always" hit is not always the greatness some make it out to be. Here we get a very academic argument really.

Would i be missing him with guns? yes. I was hitting him with missiles for damage easily repped. 10/20/etc salvos that had an SSB II tank cover it basically equals 0 damage. I go off realworld performance here. 10,20,30 volleys later....how red are the targets tank levels? In this case his jags shield tank was maybe a short hair of red between cycles. The definition of effective....this ain't it to me.

This is why missile users discount the greatness of always hit. If you always hit but the damage is so small its repped readily we may as well miss. See with gun misses you at least go this makes sense. I missed, no damage. Me in this raven (after warriors popped) was going I keep on htting but I am not getting anywhere.

LR missiles if jumped sr will die just as readily the tl;dr. I remember days of prenerf dramiels when they blotted out the sun and shooting them with HML drake. The above happens as well if they ran dual prop and used mwd to dictate range but then engaged with AB the rest of the time. Which many did.
I am disposable
Republic University
Minmatar Republic
#148 - 2013-12-25 22:46:54 UTC
Daichi Yamato wrote:
tested in game. rupture double webbed and scrammed, using faction ammo moving away from single webbed AB exeq set to orbit at 500m. Hits on Exeq.

160 shots and about seven minutes later.
Misses: 34 (21.25 %)
Grazes: 116 (72.5%)
Glances:1 (0.63%)
Hits: 6 (3.75%)
Penetrates: 3 (1.88%)
Smashes: 0
Wrecks: 0

and with EFT as well, it has the rupture doing almost none of its turret dps until 1km. if the rupture wasnt using a web, it would have negligible dps until 2km. the DPS u saw landing on ur graph was probably its drones if u forgot to take them out/turn them off and when we are discussing how turrets dnt track as well as u think, turret dps is not important.

i hope this satisfies thats webs do not magically give u critical or even good hits against targets of ur own size (though the exeq has tiny sig). i also hope it displays that sig plays a bigger part during orbits than some ppl realise. if u are not satisfied, test it in game for urself. u will obviously be surprised.

math done, minds blown. should we get back to the discussion on hand? which is Ballistic Enhancers, not the turret tracking formula vs missile application formula (unless thats what u'd prefer, a change in formula)


Good job, you are ******* up your own guns by orbiting too close. You have the tackle, you can dictate range. Good lord...
Daichi Yamato
Jabbersnarks and Wonderglass
#149 - 2013-12-25 22:50:48 UTC
Zan Shiro wrote:


This is why missile users discount the greatness of always hit. If you always hit but the damage is so small its repped readily we may as well miss. See with gun misses you at least go this makes sense. I missed, no damage. Me in this raven (after warriors popped) was going I keep on htting but I am not getting anywhere.


i think the reason it keeps popping up is: because missiles gradually lose damage as a target gets smaller and faster, and because turrets almost completely drop off after a certain point, there might be a point where turrets have dropped off, but missiles are still making reduced, but still decent hits.

the perfect example for turret users would probably be a frig vs cruisers. the turrets (like AC's) will probably drop off to almost no dps before HAM damage is reduced to a negligibly small amount.

some missiles users might call it a negligible difference, but when some ppl are arguing that freak wrecking/missing shots (which convey absolutely no advantage or disadvantage) hits are a pro for turrets, then of course it will be countered by saying that the small advantage missiles get by always hitting is a pro.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#150 - 2013-12-25 22:56:13 UTC
I am disposable wrote:


Good job, you are ******* up your own guns by orbiting too close. You have the tackle, you can dictate range. Good lord...


good lord? its the exeq that is orbiting the rupture u genius (as in the vid). the exeq has about 20% more speed before webs. can u read?

so ur argument is that ships trying to mitigate dps arent allowed to orbit too closely lest you realise turrets dnt track as well as u think?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

I am disposable
Republic University
Minmatar Republic
#151 - 2013-12-26 00:17:07 UTC
Daichi Yamato wrote:
I am disposable wrote:


Good job, you are ******* up your own guns by orbiting too close. You have the tackle, you can dictate range. Good lord...


good lord? its the exeq that is orbiting the rupture u genius (as in the vid). the exeq has about 20% more speed before webs. can u read?

so ur argument is that ships trying to mitigate dps arent allowed to orbit too closely lest you realise turrets dnt track as well as u think?


I never said that medium turrets hit orbiting targets at point blank range well. But seriously, the Rupture pilot is bad if they continue to orbit at that kind of range rather than attempting to create space for their guns. Simply pulling away from the Exequror will allow the Rupture to deliver more of its damage and create a battle of armor tanks rather a battle of speed tanks, as the Exequror will be forced to pursue. An Exequror is not so much faster than a Rupture that it can maintain a clean orbit around it unless the Rupture obliges, and if it tries to follow the Rupture it is going to get into a DPS race it can not win. Also what ammo type are you using?
Daichi Yamato
Jabbersnarks and Wonderglass
#152 - 2013-12-26 02:39:31 UTC  |  Edited by: Daichi Yamato
not u, but someone was saying that all its takes is a web and TP with turrets to do max damage and even critical hits. so i've linked a vid where a webbed exeq can dance around a 220mm rupture and take next to no damage to emphasize that webs and TP's dnt mean automatic good hits against targets of even ur own size. I'm also trying to dismiss some beliefs that u get the odd decent hit against frigs that are tightly orbiting u because 'thats just how guns work, u can always get a good hit'. Not really appreciating how rare it is.

twas faction EMP deliberately to extend the exeq's life and get as many hits as possible, because thats what was testing, hit chance. im aware the rupture will win in a dps war provided it can land blows. Bear in mind, the rupture is scrammed and double webbed (recreating scene in vid). it isn't going to be doing much moving.

i'll do it all again with the exeq with only one web and give the rupture an AB for ppls satisfaction and we'll see how it goes.

Misses: 10 (6.25%)
Grazes: 36 (22.5%)
Glances: 18 (11.25%)
Hits: 53 (33.13%)
Penetrates: 39 (24.38%)
Smashes: 4 (2.5%)
Wrecks: 0

with the pilots i was using, these ships had 23m/s between each other after webs. From what ive been reading, i expect many ppl here would have been expecting only penetrating and smashing hits as one cruiser literally crawls past the other.

and a typical atron orbiting the same rupture at 5km suffers 140/140 misses despite also being webbed. no magical hit that destroys it in one shot. And considering a hyp with 425 rails a TC II and TE II cant hit an ab caracal at 50km, fat chance getting some medium arty rupture to hit an atron that doesnt fly straight at it.

Now im not saying that missiles are better at hitting targets at range than turrets usually are. but that ppl should appreciate, turrets dnt track so flawlessly as ppl are making out.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs