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Player Features and Ideas Discussion

 
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PoS Pelts aka PoS Batterys

Author
Zeronic
Federal Navy Academy
Gallente Federation
#1 - 2011-11-06 17:41:27 UTC
First and for most, All BPO will be seed in normal NPC Station, one for each ice type. They can be build either in a NPC Station or in an Ammunition Assembly Array.

Each battery will include all normal PoS Fuels, will have a volume of 5,000m3, and will last 168 Hours (7 Days).

The Battery itself will like an Ammo Crystal, Each Hour the battery will get damaged until at the end of the 168 hours it pops.

The upside to this design is that all item on the PoS can be onlined and not waste fuel.
Velicitia
XS Tech
#2 - 2011-11-06 18:27:42 UTC
you do realise that the only changing fuel requirements are ozone and water, yes?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Mortaliton
Industrialist and Manufacturers Directorate
#3 - 2011-11-06 18:56:02 UTC  |  Edited by: Mortaliton
if loaded like ammo. When i do use a POS its a pain to load all the guns with ammo. I usually do 6 lines of defense. Sometimes more. And as muuch as i love my POS's when it comes to caring for the guns. It takes a while. More than i want to spend compared to a fuel run.

Also lets consider the war dec, Instead of waiting for the strontium to run out. plans be devised to find out when batteries expire. Stealth ship scouts perhaps.

A battery for a gun probably wont be the size of a triple

A battery so how many can we fit an in industrial.

can we keep more than one in the gun?

does it share space with ammo capacity.

imho it seems a little tedious since i feel the current is a little more effective. like mentioned fuel is just rerouted though another means.

Mort.

edit: our economy is most realistic in all games so players can control the market raising prices and actually increasing upkeep costs.
Eojek
Starlight Moly
#4 - 2011-11-06 19:22:56 UTC
Bricks, or Fuel Cores, or better yet, Batteries. Fuel Core sounds pretty spiffy, personally.

Quote:
Edited by: CCP Greyscale on 03/04/2008 17:52:44
Ok, so we’ve been knocking around a bunch of ideas relating to starbases and so on this week, and one thing that came up as an unnecessary complication of the system is the multiple fuel types needed for each tower.

The Liquid Ozone and Heavy water both serve a distinct purpose, and we need at least one other general fuel type to make the cost/benefit equations work according to the design. There’s no explicit design need though for towers themselves to burn six different fuel types (Racial Isotopes, Enriched Uranium, Mechanical Parts, Coolant, Oxygen and Robotics) at a constant rate.

That said, we don’t want to disrupt the current mechanics too much, or make any radical changes to the principles behind starbase fuelling until we have the opportunity to revisit the broader set of mechanics. We have therefore come up with a proposal to reduce the logistical complexity of actually fuelling towers (starting with opening your fuel storage receptacle and ending with placing the fuel in the fuel bay).

The key point is that we create four racial “fuel pellets”, which replace the isotopes and NPC commodities in the starbase fuel bay. They are manufactured, using blueprints, from the relevant isotope type and NPC commodities (quantities below). You then just pop in Heavy Water, Liquid Ozone and fuel pellets, and the starbase runs as normal.

A requirement of this going in sooner rather than later is that it doesn’t require any changes to the underlying code. One upshot of this is that all starbases have to be migrated across to using fuel pellets rather than commods – if we go ahead with this, you will not be able to fuel towers directly with isotopes and commodities.


Now for the numbers!

One run of the blueprint will need the following materials, and will output 80 fuel pellets:

Isotopes: 452
Enriched Uranium: 4
Oxygen: 28
Mech Parts: 8
Coolant: 4
Robotics: 4

Towers will consume pellets according to the following scheme:

Large: 80/hour
Medium: 40/hour
Small: 20/hour
Large Faction 1: 70/hour
Medium Faction 1: 35/hour
Small Faction 1: 17/hour
Large Faction 2: 60/hour
Medium Faction 2: 30/hour
Small Faction 2: 15/hour

(Faction 1 is Blood et al, Faction 2 is Dark Blood et al)

You’ll notice if you run the math that this results in some towers consuming slightly more fuel per cycle than they do currently; if we’re going to have a single pellet for each isotope we need to either round up or round down due to imperfect scaling between tower types, and rounding down isn’t really something we want to do here. The 80/40/20 progression lets us keep the 4:2:1 ratio while still rounding cleanly with both sov bonuses.

This is something we’re considering purely as a usability boost to make actually fuelling towers less painful, so we’re asking you all whether you think the benefits outweigh the drawbacks. It’s not designed to decrease the logistical load at all or to change the major mechanisms of fuelling. Is this something you’d like to see ingame or should we shelve the idea?


As a bonus question, Fuel Pellets or Fuel Bricks?
Velicitia
XS Tech
#5 - 2011-11-06 19:40:04 UTC
Eojek wrote:
Bricks, or Fuel Cores, or better yet, Batteries. Fuel Core sounds pretty spiffy, personally.

Quote:
Edited by: CCP Greyscale on 03/04/2008 17:52:44
... NPC commodities ...



*sigh* I miss the days of cheap NPC goods...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Zeronic
Federal Navy Academy
Gallente Federation
#6 - 2011-11-07 04:29:42 UTC
Velicitia wrote:
you do realise that the only changing fuel requirements are ozone and water, yes?


Yes, but these batteries would include the ozone and water, just it be a fixed rate use instead of a variable use when things are online or offline.

I do like CCP Grayscale idea but there is a down side, IE the transition for normal means to this new one. It need to be rather smooth. Which CCP had a very hard doing lately. Even thou it takes a bit more time I think they should allow tower to use both type of fueling for a two week time span. This to allow player to get the BPOs and build up a supply needed for the towers. Seeing that if they change it and it shuts down every PoS in even until someone comes online to change it out, it going be BAD idea. I'm going to reference the Sov changes on this one.