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Pod Ejection Change

Author
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#1 - 2013-12-17 17:09:11 UTC  |  Edited by: Da'iel Zehn
Good Morning,

I think pods should warp to a random location in the system when auto ejecting from an exploding ship. Players should not lose pods because of lag, which occurs when changing from the ship to a pod. The attacking players aren't lagged at the same time and gives them an exploitable advantage using hardware failure rather than in game mechanics.

Before everyone ridicules the idea... if there is a anti-warp bubble (area of effect from mobile or interdiction bubble etc) in place the pod will not warp. Therefore there will still be plenty of pod kills in addition to the smart bomb gate lurker, pod scanned down by combat probe etc etc.

Edit: And it would be more realistic to have a pod programmed to auto-warp in a combat situation. For a pod to simply pop out of a ship when it explodes and sit there and do nothing is stupid from any military tactical/strategic consideration.
Arthur Aihaken
CODE.d
#2 - 2013-12-17 17:26:58 UTC
This should be good...

I am currently away, traveling through time and will be returning last week.

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2013-12-17 17:32:41 UTC
Post your lossmail.
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#4 - 2013-12-17 17:39:24 UTC  |  Edited by: Da'iel Zehn
Danika Princip wrote:
Post your lossmail.

I've played EvE for 8 years now. I've lost pods due to lag. Everyone has. You are welcome to look me up on Battle Clinic. I have my API verified.

Lose a pod, don't lose a pod... I don't mind if I lose one legitimately due to anti-warp bubble or smart bombs etc.

The fact remains lag is not an in game mechanic. I don't like losing pods to lag. Do you?
ShahFluffers
Ice Fire Warriors
#5 - 2013-12-17 17:59:25 UTC
Lrn2wrpPOD!

Just spam the warp button right before you die and you practically autowarp.
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#6 - 2013-12-17 18:02:56 UTC
ShahFluffers wrote:
Lrn2wrpPOD! Just spam the warp button right before you die and you practically autowarp.


Yes. I know. But I shouldn't have click warp a 100 times because of out-of-game hardware failure/processing time/internet traffic or whatever that causes lag.

Pod destruction should be based on in game mechanics not on out-of-game issues.
Little Dragon Khamez
Guardians of the Underworld
#7 - 2013-12-17 19:12:17 UTC
aside from that, your pod would also need to be immune to bubbles like interceptors, plus a random warp to an unknown location might be worse for you than actually dying there and then.

So no, also null sec players pod you as a mark of respect, it's actually a favour as it removes you from the combat zone and saves you having to slowboat your way through hell to get home. Just don't take any unnecessary implants into battle though.

Dumbing down of Eve Online will result in it's destruction...

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#8 - 2013-12-17 19:16:32 UTC
ShahFluffers wrote:
Lrn2wrpPOD!

Just spam the warp button right before you die and you practically autowarp.



^ this. programming in a auto warp action is probably not giving anyone a chance to pod a player whose ship they blasted unless they have you in a bubble.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#9 - 2013-12-17 20:04:08 UTC
Little Dragon Khamez wrote:
aside from that, your pod would also need to be immune to bubbles like interceptors...


No... there would be no immunity from any in game mechanic to inhibit a pod's auto warp. The only impact would be the pod could escape without lag hindering the player's ability to have the same functioning client as the attackers.

Little Dragon Khamez wrote:
So no, also null sec players pod you as a mark of respect, it's actually a favour as it removes you from the combat zone and saves you having to slowboat your way through hell to get home...


Completely irrelevant to the conversation.
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#10 - 2013-12-17 20:06:55 UTC  |  Edited by: Da'iel Zehn
Barbara Nichole wrote:
programming in a auto warp action is probably not giving anyone a chance to pod a player whose ship they blasted unless they have you in a bubble.


If the pod pilot's client wasn't lagged and malfunctioning due to out-of-game variables then I would agree with your point.
Batelle
Federal Navy Academy
#11 - 2013-12-17 20:09:30 UTC
this would allow AFK people or people not paying attention to their client to avoid podding for free.

No.

Plus, what if I WANT to get podded?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#12 - 2013-12-17 20:15:25 UTC
Batelle wrote:
this would allow AFK people or people not paying attention to their client to avoid podding for free.

No.

Plus, what if I WANT to get podded?


AFK people... that is a good point. One draw back that is minor compared to the positive impact.

If they want to get podded they eject manually or undock and let someone shoot them.
Alvatore DiMarco
Capricious Endeavours Ltd
#13 - 2013-12-17 20:21:57 UTC
OP only thinks he wants this ridiculously bad idea, which is based on a lack of understanding the mechanics of what's going on behind-the-scenes.

What OP really wants is Brain in a Box.
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#14 - 2013-12-17 20:23:32 UTC
Alvatore DiMarco wrote:
OP only thinks he wants this ridiculously bad idea, which is based on a lack of understanding the mechanics of what's going on behind-the-scenes.

What OP really wants is Brain in a Box.

Fail... ad hominem.
SurrenderMonkey
State Protectorate
Caldari State
#15 - 2013-12-17 20:24:27 UTC
Da'iel Zehn wrote:
Barbara Nichole wrote:
programming in a auto warp action is probably not giving anyone a chance to pod a player whose ship they blasted unless they have you in a bubble.


If the pod pilot's client wasn't lagged and malfunctioning due to out-of-game variables then I would agree with your point.


Play on better hardware?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Batelle
Federal Navy Academy
#16 - 2013-12-17 20:27:30 UTC
Da'iel Zehn wrote:
Batelle wrote:
this would allow AFK people or people not paying attention to their client to avoid podding for free.

No.

Plus, what if I WANT to get podded?


AFK people... that is a good point. One draw back that is minor compared to the positive impact.



You could easily say its major consequence of "fixing" a minor issue.

Da'iel Zehn wrote:
Barbara Nichole wrote:
programming in a auto warp action is probably not giving anyone a chance to pod a player whose ship they blasted unless they have you in a bubble.


If the pod pilot's client wasn't lagged and malfunctioning due to out-of-game variables then I would agree with your point.


Out-of-game variable have never been a consideration for this sort of thing.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Kahega Amielden
Rifterlings
#17 - 2013-12-17 21:57:08 UTC
So, if I don't fly in nullsec, it is now even less likely that I will ever lose my pod...which creates very little disincentive to fly anything other than expensive pods.


Not that I think that the current lag-based mechanic is a good one, but it's certainly better than everyone in lowsec running around with snakes.
Hesod Adee
Perkone
Caldari State
#18 - 2013-12-17 22:20:39 UTC
Batelle wrote:
this would allow AFK people or people not paying attention to their client to avoid podding for free.

No.

Plus, what if I WANT to get podded?


What if pods got a few seconds of invulnerability after being ejected just like you have when undocking ?
3 seconds should be more than sufficient.

AFK players still die.
Autopilot players die quicker, as the autopilot will end the invulnerability almost instantly.
If you want to die, you just move in a direction and end the invulnerability.
If you warp to the wrong place, like somewhere covered by a bubble, you get caught.
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#19 - 2013-12-17 22:25:55 UTC
Hesod Adee wrote:

What if pods got a few seconds of invulnerability after being ejected just like you have when undocking ?
3 seconds should be more than sufficient.

AFK players still die.
Autopilot players die quicker, as the autopilot will end the invulnerability almost instantly.
If you want to die, you just move in a direction and end the invulnerability.
If you warp to the wrong place, like somewhere covered by a bubble, you get caught.

Yes, I would be satisfied with a 3 second invulnerability.
FightingMoose
Chroma Corp
#20 - 2013-12-17 23:56:36 UTC
No. I've lost plenty of pods, but I can't think of a single time that it was because I wasn't spamming warp. I've never been in the situation OP describes, which leads me to believe that this isn't an issue which needs to be solved via making a significant change to game mechanics.

Lag happens. HTFU.

Proud owner of an Ibis.

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