These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
Previous page12
 

Best bang for the buck starting out?

Author
Bravo Buccaneer Naskingar
Republic Military School
Minmatar Republic
#21 - 2013-12-24 20:15:08 UTC
Xurr: I would have thought T1 ships, and plenty of modules to go with them are profitable... but I was wrong. I don't have the numbers in front of me, I'm not on that computer at the moment, but I remember that many of the T1 ships (especially Battleships) are not profitable. I think an Abaddon would have cost you 10-20M per copy. Now that's at a 0/0 ME/PE level, but I'm not sure even a well researched copy would bring those numbers into the black, and even if it did, would not generate as much potential profit as other endeavors.

Sir G: His EVE name is Exodis, but his YouTube account is AndrewTheRed1. If you search for something like EVE Industry Tutorial you're sure to find him. His methods are fairly sound, but I can't pretend that everyone could start out building at his level! He buys an awful lot directly at market price or close to it, and puts the minerals right into production. I surmise that many other new players wouldn't have $50-100M+ sitting around ready to go, and would need to either mine for minerals or mission for ISK in order to get to that point.

FYI: this account sub runs out in 5 days, so I'll no longer post in this thread past then. I'm going over to my main. Thanks again all for the advice and contributions, it's helped me think about industry in a whole new way!
Xurr
Wasted Potential.
#22 - 2013-12-24 20:34:46 UTC  |  Edited by: Xurr
I can make ~200-300k/hr off of abaddons. You need a ME100 or so BPO for those.

Battleships take a ton of materials and research. They are profitable, they arn't a good place to start however.

So for modules for example T2 small/med/large armor reps are varying degrees of profitability. T2 tachyon, mega pulse, cap rechargers, large microwarp drives, heat sinks, EANMs and damage controls are profitable. As well as Gleam/Scorch ammo.

That is at least half of an abaddon fit heh.

Of those mega pulse, gleam, scorch and warp drives are pretty good.
Bravo Buccaneer Naskingar
Republic Military School
Minmatar Republic
#23 - 2013-12-25 02:23:15 UTC
Xurr wrote:
I can make ~200-300k/hr off of abaddons. You need a ME100 or so BPO for those.

Battleships take a ton of materials and research. They are profitable, they arn't a good place to start however.

So for modules for example T2 small/med/large armor reps are varying degrees of profitability. T2 tachyon, mega pulse, cap rechargers, large microwarp drives, heat sinks, EANMs and damage controls are profitable. As well as Gleam/Scorch ammo.

That is at least half of an abaddon fit heh.

Of those mega pulse, gleam, scorch and warp drives are pretty good.


Good stuff. I figured you needed a high ME level to make it work. I'm going to start slightly smaller, but hope to work my way up to some larger products. I'd love to be able to build my own carriers someday. The first time around in EVE I never could quite get my resources aligned to even get the skill books for 'em. I was also stuck in a total dead-end corp. I have a new attitude now, and am going to try my hand at industry before venturing out into 0.0 for some good ol' PvP action ;-) And this time I'll be sure to look for a good crew, rather than just settling like I did last time.
Robby Altair
#24 - 2013-12-26 20:30:09 UTC
Bravo Buccaneer Naskingar wrote:
....
I like the idea of exploration, just haven't really pieced together what the best approach to getting said "best ships and skills are."


Some exploration information.

Guide for Odyssey New Hacking System

Room 3420 Boelter Hall UCLA

Ginger Barbarella
#25 - 2013-12-28 02:48:31 UTC
You've probably heard this by now, but why not hear it again? :)

1) the racial probing frigates are fine for starting out.
2) Get the Astrometrics skills up to L4 on all of them
3) Get the Sisters gear when you can
4) get your salvaging skill to L4 (why coming up)
5) hit the high sec anoms for ISK from bounties, selling meta 4 stuff, and refining other crap (for industrial use)
6) Refer to this page for info on which anoms to ignore; in general, go after any Forlorn's and Forsaken's you come across; better chance of getting a boss (Commander) in the mix and some decent drops and/or intact salvage
7) salvage everything; use the salvage to build T1 rigs

In a nutshell, that's the basics of starting out. One you get into a rhythm and make some isk you can move to low sec to increase the (risk) profits.

"Blow it all on Quafe and strippers." --- Sorlac

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#26 - 2013-12-28 11:11:13 UTC
Indy has many prereqs. SP, infrastructure, starting capital.....

Trading has none.
Never not trade.
Previous page12