These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Frigates vs capitals: Closing the circle

Author
Temuken Radzu
Aliastra
Gallente Federation
#41 - 2013-12-19 18:18:42 UTC  |  Edited by: Temuken Radzu
Amarisen Gream wrote:
I think the first attack on the Death Star in Star Wars IV.

the X-wing Y-wings are frigate sized ships.
The Falcon is more like a cruiser

Capital sized ships should have a hard time hitting a ship as small and as fast as a frigate/destroyer. I agree with the OP that Frigates/destroyers should have a bigger role in taking down capitals. How that happens I don't know.

Maybe capitals could have a number of targetable systems.

Engines.
Guns.
etc.

I understand that was presented above, i think. But, it would be a fun thing to see a fleet of frigates attack a capital, and disables its warp engines. So that the alliances attack force could fight in another system with out that capitals interference.


I tought of such a thing before but that idea will be very hard to implend, simply because you need a entirely new game mechanic to make it function. And that might take a lot of time to actually program this mechanic.
I believe that using the heating mechanic to destroy those modules is our best shot to make it work. Simply because it is already ingame.

I dont want to make capitals obsolete. While frigs should be abe to be a huge pest for capitals they will not be capable to destroy them. For that you still need other stronger sub caps and capitals.
Nevertheless it would be fun to see frigs destroy the engines of capitals so it cant escape no matter what, unless they are repaired.
Helios Aquiness
Perkone
Caldari State
#42 - 2013-12-19 20:24:34 UTC
Dont they cancle out? Frigs cant break capital tanks but capital's cant even hit figs so its a stalemate eather way.
Carebear? Im a brony, motherf***er.
Danika Princip
GoonWaffe
Goonswarm Federation
#43 - 2013-12-19 23:34:52 UTC
Temuken Radzu wrote:
Amarisen Gream wrote:
I think the first attack on the Death Star in Star Wars IV.

the X-wing Y-wings are frigate sized ships.
The Falcon is more like a cruiser

Capital sized ships should have a hard time hitting a ship as small and as fast as a frigate/destroyer. I agree with the OP that Frigates/destroyers should have a bigger role in taking down capitals. How that happens I don't know.

Maybe capitals could have a number of targetable systems.

Engines.
Guns.
etc.

I understand that was presented above, i think. But, it would be a fun thing to see a fleet of frigates attack a capital, and disables its warp engines. So that the alliances attack force could fight in another system with out that capitals interference.


I tought of such a thing before but that idea will be very hard to implend, simply because you need a entirely new game mechanic to make it function. And that might take a lot of time to actually program this mechanic.
I believe that using the heating mechanic to destroy those modules is our best shot to make it work. Simply because it is already ingame.

I dont want to make capitals obsolete. While frigs should be abe to be a huge pest for capitals they will not be capable to destroy them. For that you still need other stronger sub caps and capitals.
Nevertheless it would be fun to see frigs destroy the engines of capitals so it cant escape no matter what, unless they are repaired.



Hi there, I'm a cap pilot. Explain to me, as I've been asking repeatedly, why a ship that can withstand titan doomsdays, sometimes in multiple, can have it's engines shot out, through shields, armour and hull, by a frigate.
Little Dragon Khamez
Guardians of the Underworld
#44 - 2013-12-20 00:58:57 UTC
Plus in eve terms x and y fighters are at best drone sized, the Falcon is tiny and nowhere near cruiser size, plus you can use frigates to take down caps in eve, but you need lots of them in a coordinated attack. Death by a 1000 mosquitos is still death.

Dumbing down of Eve Online will result in it's destruction...

Hasikan Miallok
Republic University
Minmatar Republic
#45 - 2013-12-20 04:22:35 UTC  |  Edited by: Hasikan Miallok
Little Dragon Khamez wrote:
Plus in eve terms x and y fighters are at best drone sized, the Falcon is tiny and nowhere near cruiser size, plus you can use frigates to take down caps in eve, but you need lots of them in a coordinated attack. Death by a 1000 mosquitos is still death.



yeah i think the OP was hoping more for the Hollywood style ... "one little guy from small town USA with guts and determination and good ol american know how defeats single handed the alien/zombie/robot/ninja/pirate/mongol hordes with a home made missile launcher" ... sort of nonsense
Secret Squirrell
Allied Press Intergalactic
#46 - 2013-12-20 07:40:49 UTC  |  Edited by: Secret Squirrell
This thread has great timing, as today, fewer than 10 players in light dictors (aka T2 Destroyers) managed successfully defend a strategic objective against a 250 man combined carrier/dread/super fleet, supported by additional subcapital fleets. Hundreds of Billions Trillions of isk, shut down, unable to do anything useful until it was too late for the objective, at the price of a few light dictors.

Lets talk about bombers... do you know how many billions of isk in fighterbombers have been bombed in the last few months? A few well flown squads of bombers can totally shutdown the damage output of an entire fleet of super capitals, while infliction many billions of isk in damage. Not to mention the countless bombed sentry drones, so many that we have seen major JITA spikes in sentry drone price as the Universe wide supply has been stretched. If drones/fighters generated loss mails, bombers would be the unchallenged leaders of the killboards.

Frigates already have a major impact on capital fights, but no, they are not going to be the primary ship to combat capitals. When CCP introduces 20b isk frigates, we can talk about giving them a special anti-capital/super attack, for now, your 20m isk bomber, or 50m isk light dictor is already having an outsized impact on the battle. Accept that not every ship is going to be able to do every thing. Why can't my Logi kill anything? Why does my hauler have such bad damage output, its useless in a fleet fight... etc... etc...
Previous page123