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Warfare & Tactics

 
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Entering a Faction Warfare Plex without declaring War

Author
Rinai Vero
Blades of Liberty
#21 - 2013-12-16 02:28:56 UTC
I did read your post. OP isn't whining about ISK/hr. That's not the discussion being had. Maybe you should find one of those topics to post in.

I figured you were a vet when you brought out the analogy in the first place. All due respect to your service, the analogy still isn't accurate nor relevant to the game mechanics being discussed. You didn't actually address the content of my argument, you just pulled your service as if that was an end to the discussion.

EVE is kindof a nightmare of conflicting game design elements. The intent of the designers with a particular mechanic, the unintended consequences, ect ect. One pretty obvious element from the beginning has been that aggressors are not prevented from acting, but they are intended to incur consequences for their aggression. CONCORD, Gate Guns, Aggression Timers for gates or docking and others are all examples of this.

Aggressors tend to have advantages like dictating the timing of an engagement or taking the initiative. Entering a FW plex as a neutral player has all the qualities of an aggressive action. It should be treated as such. Instead neutrals get to fly around, take aggressive action towards FW players and not suffer normal repercussions of that aggressive action. Indeed, those repercussions are even shifted onto the people they are aggressing.

A suspect flag would also allow free engagement by all parties and encourage more pvp, so really its a win win.
Theroine
Pew Pew Pirates
#22 - 2013-12-16 03:04:02 UTC
Taoist Dragon wrote:

Get over it already.

Low sec is only loosely affiliated with any empire (hence no concord).

HTFU and shoot the neuts!

Why is this thread into it's second page when Taoist Dragon gave what should have been a thread-ending reply.Pirate
Rinai Vero
Blades of Liberty
#23 - 2013-12-16 03:39:27 UTC
Prolly because we all shoot neuts already.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#24 - 2013-12-16 04:36:45 UTC
Master Sergeant MacRobert wrote:
1. Entering a FW plex, whilst not being a member of a FW militia, gives a suspect flag.


As a neut who lives in FW space (because fights are easy to come by and I also offer fights as often as I can), I have no problem with this.

It won't affect me in the slightest.

I already take sec status hits and gain suspect flags often because I like to agress first; and if there was any change in behavior it would come down to sitting on the accel gate more often to engage outside.

However, a suspect flag doesn't worry me in the slightest and if my sec status drops down low enough (I use tags to keep it ok at the moment), then a suspect flag means zero to begin with because reds can be targeted anytime in any location.
Bienator II
madmen of the skies
#25 - 2013-12-16 05:26:40 UTC  |  Edited by: Bienator II
change it to limited engagement timer and i fully support this proposal. The idea isn't new but the threads just usually end after nullsec trolls derail them into "if you don't want sec hits go to null".

you shouldn't end up being an outlaw after a few month of faction war just because you are defending plexes.

so +1

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Taoist Dragon
School of Applied Knowledge
#26 - 2013-12-16 13:25:44 UTC
Rinai Vero wrote:
Prolly because we all shoot neuts already.


If this is the case why whine when someone argues against the whine from OP wanting any neut who enters gets a suspect flag so they don't 'hurt' their shiny sec status.

Simply put. You shoot someone who is 'neutral' you get penalised. If you can't stand the heat get out of the kitchen.

And for the military analogy - If i just shot anyone who wandered into my FOB I'd be locked up and tried for murder. same thing in eve. You shoot someone who wanders in and they aren't a known enemy or criminal (sec -5 or lower) then you get penalised.

Duh?!

Why am I wasting my time explaining **** that is obvious to anyone who applies some form of common sense?

That is the Way, the Tao.

Balance is everything.

Anslo
Scope Works
#27 - 2013-12-16 14:41:32 UTC
Go ahead and make us blinky. You'll still just run away.

[center]-_For the Proveldtariat_/-[/center]

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#28 - 2013-12-16 14:42:59 UTC
I'd take it you'd reply in a similar fashion if someone drove up with a tank onto one of your bases.

"Hold up, I need to check your criminal background. Oh you're clean, come on in. Feel free to drive onto our base with your tank."

"Uh, he's approaching me very fast in a tank, should I take defensive actions?"

"No no guys, he's a neutral. He won't shoot us."


George Gouillot
Center for Advanced Studies
Gallente Federation
#29 - 2013-12-16 15:15:07 UTC
I'd rather go for no sec-status hit within plexes which would be beneficial for everyone. And yes, I am shooting every neutral that comes inside my plex under any circumstances but prefer to keep my sec status high enough to do the occasional Caldari high sec raid. And buying sec status is an annoyance with Concord offices being far away from the warzone, not speaking of shooting red crosses in asteroid belts.

For sure nothing that is a priority compared to some other FW mechanism but a niice little improvement.
Thanatos Marathon
Moira.
#30 - 2013-12-16 16:54:22 UTC
The suspect flag idea keeps getting better the more I think about it. Why would you be against it?
X Gallentius
Black Eagle1
#31 - 2013-12-16 17:04:03 UTC
Thanatos Marathon wrote:
The suspect flag idea keeps getting better the more I think about it. Why would you be against it?
Because CONCORD thinks defenders of democracy and justice should not be allowed back into high sec. They started this Faction War thing to keep us "war mongerers" occupied, and the only way to keep us from spreading the truth in high security space is to keep us out. That's why they don't do the sensible thing and apply a suspect flag.

- Signed, Bitter Defender of The Federation
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#32 - 2013-12-16 21:13:55 UTC
Literally the only reason I can think of from a gameplay standpoint that would go against putting a suspect tag on anyone who uses a gate is that he would be able to be shot on stargates with no consequences for the next 15? minutes.

Which would have happened anyway if you happen to shoot first.




Which makes not implementing this a dumb idea.
Silverbackyererse
Deep Core Mining Inc.
Caldari State
#33 - 2013-12-16 21:49:35 UTC
Why on earth would you expect to be handed a free fire ticket on anyone (who's not blinky) anywhere in low security dead space.

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#34 - 2013-12-16 22:35:25 UTC
Silverbackyererse wrote:
Why on earth would you expect to be handed a free fire ticket on anyone (who's not blinky) anywhere in low security dead space.



No one has suggested any such thing. Stop failing.

Thanatos Marathon wrote:
The suspect flag idea keeps getting better


Not a bad idea.

Clem Fandango wrote:
You have it all backwards, make FW plexes not give sec status hits to anyone at all while keeping the faction hit for AWOXing. You don't need to apply a flag, just make all aggression lawful inside then everyone can shoot everyone just like a little pocket of null.


Winner, winner, chicken dinner. ^^

This is such a good idea, they should patch the servers next downtime just for it.

(To make it even better, make it so people in FW do not take standings hits for engaging other blue FW pilots within the plexes Twisted)

"The unending paradox is that we do learn through pain."

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#35 - 2013-12-17 03:04:44 UTC
Silverbackyererse wrote:
Why on earth would you expect to be handed a free fire ticket on anyone (who's not blinky) anywhere in low security dead space.



Do you even know what this topic is about?
Ginger Barbarella
#36 - 2013-12-17 03:56:15 UTC
Master Sergeant MacRobert wrote:
So neuts regularly enter FW plex's without joining FW.

This, to me, is an open declaration of intent to war against all FW Militias but they want to shoot everyone and have no consequence other than a dsec status hit. Some live to be -10 and use alts to bypass the disadvantage of this in high sec and furthermore there is now a high cost instant remedy to solve your sec status issues.

Whilst these are decisions the neutral player makes (a choice) it is unfortunate that a FW'er has to compromise their position when a neut enters a FW plex to either agrees, take a suspect flag and a sec status hit, or risk losing a fight by handing the advantage of first strike to the neutral agressers.

I think a simple change could be applied that evens the playing field without being unfair:

1. Entering a FW plex, whilst not being a member of a FW militia, gives a suspect flag.


Disagree? Give a good reasoning and I may change my mind.


I'll one-up you: gates won't allow non-FW pilots into plexes. Who cares why they're there? They're not FW, so why should they be allowed in FW content?

"Blow it all on Quafe and strippers." --- Sorlac

Rinai Vero
Blades of Liberty
#37 - 2013-12-17 05:16:02 UTC
Ginger Barbarella wrote:
Master Sergeant MacRobert wrote:
So neuts regularly enter FW plex's without joining FW.

This, to me, is an open declaration of intent to war against all FW Militias but they want to shoot everyone and have no consequence other than a dsec status hit. Some live to be -10 and use alts to bypass the disadvantage of this in high sec and furthermore there is now a high cost instant remedy to solve your sec status issues.

Whilst these are decisions the neutral player makes (a choice) it is unfortunate that a FW'er has to compromise their position when a neut enters a FW plex to either agrees, take a suspect flag and a sec status hit, or risk losing a fight by handing the advantage of first strike to the neutral agressers.

I think a simple change could be applied that evens the playing field without being unfair:

1. Entering a FW plex, whilst not being a member of a FW militia, gives a suspect flag.


Disagree? Give a good reasoning and I may change my mind.


I'll one-up you: gates won't allow non-FW pilots into plexes. Who cares why they're there? They're not FW, so why should they be allowed in FW content?


See, now this merits a HTFU response.
Silverbackyererse
Deep Core Mining Inc.
Caldari State
#38 - 2013-12-17 08:10:03 UTC
Baron' Soontir Fel wrote:
Silverbackyererse wrote:
Why on earth would you expect to be handed a free fire ticket on anyone (who's not blinky) anywhere in low security dead space.



Do you even know what this topic is about?


I believe I do, yes. Lol

O/P wants anyone who enters a FW plex who is not part of FW to gain an aggression counter so he can freely engage without fear of losing security status.

I'm asking why the OP feels that he/she should be handed a free fire ticket on someone who is not in FW simply because said person(s) have entered a FW plex.

To expand slightly.......

Why should low security space game mechanics differ in a FW plex from low security space game mechanics in say an asteroid belt, an anomaly, a DED site etc etc.

Now, did I mistake the O/P or did I simply not express myself so you could understand my previous post?
Benny Ohu
Royal Amarr Institute
Amarr Empire
#39 - 2013-12-17 09:55:43 UTC
yep, shoot first or don't

the same choice everyone in lowsec makes when faced with another player

deal with it
Kaeda Maxwell
Stay Frosty.
A Band Apart.
#40 - 2013-12-17 11:32:45 UTC  |  Edited by: Kaeda Maxwell
Master Sergeant MacRobert wrote:
So neuts regularly enter FW plex's without joining FW.

This, to me, is an open declaration of intent to war against all FW Militias but they want to shoot everyone and have no consequence other than a dsec status hit. Some live to be -10 and use alts to bypass the disadvantage of this in high sec and furthermore there is now a high cost instant remedy to solve your sec status issues.

Whilst these are decisions the neutral player makes (a choice) it is unfortunate that a FW'er has to compromise their position when a neut enters a FW plex to either agrees, take a suspect flag and a sec status hit, or risk losing a fight by handing the advantage of first strike to the neutral agressers.

I think a simple change could be applied that evens the playing field without being unfair:

1. Entering a FW plex, whilst not being a member of a FW militia, gives a suspect flag.


Disagree? Give a good reasoning and I may change my mind.


EVE is about choices, and yours in your example is taking a sec hit or giving away first strike as you correctly outline, I don't see how that is 'broken'.
It sounds like you just want an out that doesn't have any negative consequences for you.