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If you could remove one ship or module from Eve, what would you remove and why?

First post
Author
Xearal
Dead's Prostitutes
The Initiative.
#21 - 2013-12-12 22:07:38 UTC
Cynosural field generators, thus solving all the problems regarding capital ships. ;)

Does railgun ammunition come in Hollow Point?

Vincent Athena
Photosynth
#22 - 2013-12-12 22:07:57 UTC
ECM.
All or nothing sucks.

Know a Frozen fan? Check this out

Frozen fanfiction

Savnire Jacitu
Abysmal Gentlemen
#23 - 2013-12-12 22:10:37 UTC
Stations.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#24 - 2013-12-12 22:12:50 UTC
Cyno generators. Cap ships should just jump to systems. Hotdropping prevents people engaging out of fear hotdrops.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Samillian
Angry Mustellid
#25 - 2013-12-12 22:34:24 UTC
Titans.

I could say it was to nerf power projection and hotdrops but really I just want to hear the screaming.

NBSI shall be the whole of the Law

Ronny Hugo
KarmaFleet
Goonswarm Federation
#26 - 2013-12-12 23:03:32 UTC
Heat sink and the other weapons damage+firerate modules. I think they should have one module for fire-rate and one for damage multiplier. Because if it increases both fire-rate and damage cap hungry guns are by definition worse off in a battle and the others are worse off in ammunition cost, and hence there is the problem of balancing an inherently unbalanced system.
Hasikan Miallok
Republic University
Minmatar Republic
#27 - 2013-12-12 23:25:50 UTC
Blasters of course.
Scatim Helicon
State War Academy
Caldari State
#28 - 2013-12-12 23:40:51 UTC
Xearal wrote:
Cynosural field generators, thus solving all the problems regarding capital ships. ;)

I am hella down with this.

Every time you post a WiS thread, Hilmar strangles a kitten.

Tul Breetai
Impromptu Asset Requisition
#29 - 2013-12-12 23:49:45 UTC
Bastion mode. **** marauders.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Sobaan Tali
Caldari Quick Reaction Force
#30 - 2013-12-13 01:25:19 UTC
Miilla wrote:
Local.


Neither module nor a ship, but agreed. Just git rid of the damn thing all ready.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Jack Miton
School of Applied Knowledge
Caldari State
#31 - 2013-12-13 01:30:36 UTC
Falcon. Obvious reasons are obvious.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

stoicfaux
#32 - 2013-12-13 01:42:45 UTC
Ship: Whatever ship CCP Rise is flying.
Module: Rapid Light Missile Launcher

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#33 - 2013-12-13 04:15:40 UTC
Catalysts.

Because it would make a lot of people cry and ragequit.

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Hasikan Miallok
Republic University
Minmatar Republic
#34 - 2013-12-13 04:17:40 UTC  |  Edited by: Hasikan Miallok
Captain Tardbar wrote:
Catalysts.

Because it would make a lot of people cry and ragequit.



nah ... they would just skill up for thrashers ... if you want that effect just remove nullsec
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#35 - 2013-12-13 04:25:04 UTC
Removed an off topic post. Please keep it on topic and civil. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Oxylan
Blood Fanatics
#36 - 2013-12-13 04:27:57 UTC  |  Edited by: Oxylan
Module - Warp core stabs - result more kills, oh wait maybe not, some people need this also wcs belong to game mechanic.

But for sure Titan clas ships, they runin almost everything, fighting over sov would be more dynamic and fun, depending on players strategy - skill, not depend who spam more Titans on grid...

Maybe Reinforce node-mode.

If it bleed we can kill it.

masternerdguy
Doomheim
#37 - 2013-12-13 08:36:04 UTC
Kahega Amielden wrote:
Warp core stabs. Their existence seems to break many other otherwise-solid mechanics (see: new data/relic sites, FW orbital bombardment, etc) and require designing around their existence. Furthermore, it's not an interesting, active way of protecting your ship - it's a passive defense (automatic escape if they don't have enough points, automatic fail if they do, my actions don't affect it). If there's a need for ships to be able to fit to escape easier, I think there are better approaches.


You've got the problem exactly backwards. Warp stabs nerf your ship in so many ways they are rarely a good idea unless you only plan on running away screaming (which in many cases is the logical thing to do, for example a Badger flying through lo sec).

The real problem is the FW mechanics are so terrible that they allow warp stab penalized ships to succeed. Make those FW sites harder, and all of a sudden you'll see a decrease in warp stabbed frigates.

Things are only impossible until they are not.

Digital Messiah
Center for Advanced Studies
Gallente Federation
#38 - 2013-12-13 08:41:53 UTC
XL weaponry

Something clever

Kaarous Aldurald
Black Hydra Consortium.
#39 - 2013-12-13 08:44:12 UTC
Can I say Dust 514?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Alvatore DiMarco
Capricious Endeavours Ltd
#40 - 2013-12-13 09:26:52 UTC
Titans.
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