These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Heavy Missile Fix

Author
Fourteen Maken
Karma and Causality
#21 - 2013-12-12 13:45:05 UTC
Arthur Aihaken wrote:
Heavy Missile Fix
Addendum: The consensus seems to be that HAMs are fine for the moment, so I've revised the OP to just focus on heavy missiles. There were quite a few interesting suggestions which I endeavored to replicate.

Heavy Missile Fix
This version compares the current rapid light missiles, current heavy missiles and proposed heavy missiles. Damage application to smaller targets remains essentially unchanged, and unmodified damage to cruiser-sized targets has increased by about 50%. To achieve full damage potential against cruiser-size targets you'd need to utilize either rigs (featured) or target painters. I'm not sure how this potentially unbalances rapid heavy missile launchers though.


That is absolutely where Heavy missiles should be, anything less and they are completely outclassed
Zvaarian the Red
Evil Leprechaun Brigade
#22 - 2013-12-12 14:21:35 UTC
Arthur Aihaken wrote:
Heavy Missile Fix
Addendum: The consensus seems to be that HAMs are fine for the moment, so I've revised the OP to just focus on heavy missiles. There were quite a few interesting suggestions which I endeavored to replicate.

Heavy Missile Fix
This version compares the current rapid light missiles, current heavy missiles and proposed heavy missiles. Damage application to smaller targets remains essentially unchanged, and unmodified damage to cruiser-sized targets has increased by about 50%. To achieve full damage potential against cruiser-size targets you'd need to utilize either rigs (featured) or target painters. I'm not sure how this potentially unbalances rapid heavy missile launchers though.


That looks pretty good. They still suck against frigs, but at least they can hit cruisers now. To me that is the crux of the situation. Heavy missiles shouldn't be very effective against frigs or destroyers, but they should at least be good at killing cruisers being a cruiser-sized weapon.

Also I do think HAMs need a buff personally, but only a very small one. And if they don't get buffed life goes on. They are at least usable presently.
Fourteen Maken
Karma and Causality
#23 - 2013-12-12 16:27:35 UTC
Zvaarian the Red wrote:
Arthur Aihaken wrote:
Heavy Missile Fix
Addendum: The consensus seems to be that HAMs are fine for the moment, so I've revised the OP to just focus on heavy missiles. There were quite a few interesting suggestions which I endeavored to replicate.

Heavy Missile Fix
This version compares the current rapid light missiles, current heavy missiles and proposed heavy missiles. Damage application to smaller targets remains essentially unchanged, and unmodified damage to cruiser-sized targets has increased by about 50%. To achieve full damage potential against cruiser-size targets you'd need to utilize either rigs (featured) or target painters. I'm not sure how this potentially unbalances rapid heavy missile launchers though.


That looks pretty good. They still suck against frigs, but at least they can hit cruisers now. To me that is the crux of the situation. Heavy missiles shouldn't be very effective against frigs or destroyers, but they should at least be good at killing cruisers being a cruiser-sized weapon.

Also I do think HAMs need a buff personally, but only a very small one. And if they don't get buffed life goes on. They are at least usable presently.


Precisely, certain people see Missiles and before they even look into it they start ranting about OP and how turrets miss all the time Roll. Heavy missiles have been the worst medium weapon system for a long long time, even after this change they will still be unpopular but at least they have a role.

Look at where even the nerfed RLML is against cruisers, then compare that with the existing HML against cruisers and tell me why would anyone want to use HML? It's laughable, they take up more fitting requirements and do less dps at the same range because heavy precision have roughly the same range as lights. A HML Caracal has 248dps with 3 BCU's, a Thorax has 50% more dps even before you fit magstabs, that dps is instant, and if you control your angular you will apply most of it... Oh yeah and 2 full flights of light drones.
Fourteen Maken
Karma and Causality
#24 - 2013-12-12 17:22:45 UTC
Lloyd Roses wrote:
Arthur Aihaken wrote:
And we have an option again for missile PvP.


Sure, because HAMs totally aren't very very good already. And because light missiles totally aren't the best small weapon system by a giant margin. And because Cruises/Torps/Rapid Heavy are unusable in pvp always. Roll


These are very modest proposals for what is a vastly under performing weapon system, the fact that some people are trying to shoot it down without even looking at the details shows how intransigent and prejudicial players can be. As long as your favorite weapons remain OP that's the main thing eh
Iudicium Vastus
Doomheim
#25 - 2013-12-12 22:30:57 UTC
Actually... if such a buff to missiles was to be. I could be alright with it even without buffing med. turret tracking if....

TD's affected missiles too!

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Zvaarian the Red
Evil Leprechaun Brigade
#26 - 2013-12-13 00:38:10 UTC
Iudicium Vastus wrote:
Actually... if such a buff to missiles was to be. I could be alright with it even without buffing med. turret tracking if....

TD's affected missiles too!


I love the crap turret users say about missiles on this forum. It's always good for a laugh.
FT Diomedes
The Graduates
#27 - 2013-12-13 02:05:24 UTC
Naomi Anthar wrote:
i wish my medium turrets were hitting frigates orbiting me , hell they dont even hit when i web them often...

Nah missiles are ok.


Hitting is not the same as killing. Apparently you haven't heard of explosion velocity or explosion radius.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Previous page12