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Story behind the warp speed changes...?

Author
Centis Adjani
Adjani Corporation
#61 - 2013-12-25 15:13:56 UTC
Junn Typher wrote:
Well, the more powerfull the engines are the faster you go. It would be logical that a battleship warps at the same speed as any other ship, cause they may be bigger and heavier, so are the engines. But i don't care about hard science. Really.

This is EvE, not Kerbal Space program ...


Yes. Because in real space you need energy only for speed-up.
After reached the desired speed, you don't need the engines anymore. You will fly with the achieved speed endlessly.
But in EvE you need to run your propulsion module on and on, to keep the speed.

So this with the speed is not the reality, there should be no reason too for slower warp speeds of bigger ships in EvE.
But to nerf players, its a good idea. Much better nerf will be, to give ships like BC or bigger a maximum of 0,5 AU/s warp.
Industrials 0,2 and freighters 0,005. And titans should move backwards in warp... Twisted


Aramatheia
Tiffany and Co.
#62 - 2013-12-25 15:22:40 UTC
Centis Adjani wrote:
Junn Typher wrote:
Well, the more powerfull the engines are the faster you go. It would be logical that a battleship warps at the same speed as any other ship, cause they may be bigger and heavier, so are the engines. But i don't care about hard science. Really.

This is EvE, not Kerbal Space program ...


Yes. Because in real space you need energy only for speed-up.
After reached the desired speed, you don't need the engines anymore. You will fly with the achieved speed endlessly.
But in EvE you need to run your propulsion module on and on, to keep the speed.

So this with the speed is not the reality, there should be no reason too for slower warp speeds of bigger ships in EvE.
But to nerf players, its a good idea. Much better nerf will be, to give ships like BC or bigger a maximum of 0,5 AU/s warp.
Industrials 0,2 and freighters 0,005. And titans should move backwards in warp... Twisted




make titans unable to warp, only sublight and jump! game changer!
IDGAD
The Scope
Gallente Federation
#63 - 2013-12-26 09:10:58 UTC
Well there are several different "types" of warp technology in science fiction, but actually a lot of them don't care about the mass density as much. Most warp technologies rely on a "mystical" warp field, which some even have started to use the theoretical dark energy as an explanation for. Creating a field at the back that pushes the ship forward, and one at the front which pulls it forward, etc. Since EVE's warp technology is not really described in detail how it works, we can't really say why the ships warp at different speeds.

One reason small ships may enter/exit warp slower is because of the structural integrity of larger ships being weaker. It's much easier to create a rigid small ship than it is a larger one. Perhaps the inertia dampeners (yes EVE ships have them) on the larger ships can't counteract the acceleration of faster entry/exit warp speeds, so instead they use slower entry/exit. However, that makes no sense for why once you are accelerated, all warp speeds can not be the same.

Actually, as the ship size increases we should see proportionally larger warp cores, and that could very well have a positive effect by creating an efficiency through size. Think of nuclear reactors or almost any other form of power generation, larger ones are almost always much more efficient than smaller ones as to input vs power output.

TL;DR : BS warp slower because you ate too many chicken wings and your fat ass is weighing down the ship. Go on a diet you fat ****