These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Ever gonna fix broken T2 mods?

Author
Keith Planck
Hi-Sec Huggers
#1 - 2013-12-11 05:43:48 UTC
Kinda funny that meta-4 mods (a lot of the ewar especially) do the same thing, have less cap usage, and require less skills; then their T2 variants.
Iyokus Patrouette
University of Caille
Gallente Federation
#2 - 2013-12-11 06:47:33 UTC
Careful, it upsets ISD when we bring up this subject. . something about dead horses and beatings if i recall.

---- Advocate for the initiation of purple coloured wormholes----

Janna Windforce
Deep Core Mining Inc.
Caldari State
#3 - 2013-12-11 06:51:08 UTC
Meta 4 = drop only
T2 = manufactured and therefore easy to get

That's why sometimes meta 4 is as good or better than T2, it's harder to get.
Thur Barbek
Republic University
Minmatar Republic
#4 - 2013-12-11 07:10:54 UTC
Janna Windforce wrote:
Meta 4 = drop only
T2 = manufactured and therefore easy to get

That's why sometimes meta 4 is as good or better than T2, it's harder to get.


We need to capture some of the pirates alive and reverse engineer the modifications they made obviously.
Janna Windforce
Deep Core Mining Inc.
Caldari State
#5 - 2013-12-11 08:57:05 UTC
Thur Barbek wrote:
Janna Windforce wrote:
Meta 4 = drop only
T2 = manufactured and therefore easy to get

That's why sometimes meta 4 is as good or better than T2, it's harder to get.


We need to capture some of the pirates alive and reverse engineer the modifications they made obviously.


But those illicit facilities and personas are strictly off-limits for honest capsuleers :(
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#6 - 2013-12-11 14:23:58 UTC
Janna Windforce wrote:
But those illicit facilities and personas are strictly off-limits for honest capsuleers :(

I don't think that really poses much of a problem.
bubble trout
Brutor Tribe
Minmatar Republic
#7 - 2013-12-11 15:05:54 UTC
Keith master troll.
Kahega Amielden
Rifterlings
#8 - 2013-12-11 16:04:08 UTC
Quote:
Meta 4 = drop only
T2 = manufactured and therefore easy to get


That's an absurd way to look at it. In either case, the actual user of the mod gets it by purchasing it from the market. Meta 4 is often cheaper on the market and thus easier to get.

Furthermore, even if we do look at the supply side of it for some reason, t2 mods require t1/meta mods as well as heavily-processed moon goo and possibly decryptors and interfaces (exploration drops that are harder to get than meta drops). The stuff T2 is manufactured from doesn't just appear out of thin air.

T2 mods are substantially harder to get than meta 4 mods. Sometimes (as in the case of warp scrams and webs, for example), t2 has a place only because the modules are rare enough that meta 4 is more expensive. In the case of ewar, however, meta 4 is often cheaper and better in every way.
Bullet Therapist
FT Cold Corporation
#9 - 2013-12-11 18:22:07 UTC
Kahega Amielden wrote:
Quote:
Meta 4 = drop only
T2 = manufactured and therefore easy to get


That's an absurd way to look at it. In either case, the actual user of the mod gets it by purchasing it from the market. Meta 4 is often cheaper on the market and thus easier to get.

Furthermore, even if we do look at the supply side of it for some reason, t2 mods require t1/meta mods as well as heavily-processed moon goo and possibly decryptors and interfaces (exploration drops that are harder to get than meta drops). The stuff T2 is manufactured from doesn't just appear out of thin air.

T2 mods are substantially harder to get than meta 4 mods. Sometimes (as in the case of warp scrams and webs, for example), t2 has a place only because the modules are rare enough that meta 4 is more expensive. In the case of ewar, however, meta 4 is often cheaper and better in every way.


To add to this point I think that it would be reasonable for CCP to eventually balance meta 1-4 and t2 mods based on a curve of efficiency and fitting requirements vs brute power.