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Are ceptors imba now?

Author
Ong
Lumberjack Commandos
#21 - 2013-12-12 20:20:10 UTC
Inties have flat out broken solo and small gang pvp in anything other then another intie. My corp has for years roamed around whatever null is currently the most active in gangs of usually 5 or less in nano cruisers looking for fights, sometimes we win sometimes we loose.

However since Fozzi decided to break eve the combination of their agility, sig tanking mwd bonus and now warp speed it has meant that unless you meet a complete noob that tries to burn at you with zero transversal from 100km away you cant hit the things even in a double TE cynabal.

If the intie is solo he simply woloololo's in local and warpes off, if he aggresses it usually means he has a wolf pack of another 20 inties with him, that are on top of you in seconds and your dead.

Right now inties make the pre nerf dram look like the most balanced ship in game.

Its sad because I and alot of my fellow small gang pvp friends are seriously not enjoying eve any more with nerf after nerf to our play style, and the current meta of intie blob or sentry assign fleets that can hit to 90km with amazing tracking and alpha.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#22 - 2013-12-12 20:59:57 UTC  |  Edited by: Antillie Sa'Kan
So you are upset that a small (3-5 man) gang of nano cruisers "I'm scared to commit to a fight" cynabals can't catch a single fast frigate designed to be the fastest thing around or take on a 20 man gang? HTFU. Bring some inties of your own along, get more friends, or fly something other than one ship type. I hear recons work well against small targets. So do geddons. Logistics may also help.
Royaldo
Kongsberg Vaapenfabrikk Amarr branch.
Clever Use of Neutral Toons
#23 - 2013-12-12 21:23:48 UTC
Im fine with everything bar the bubble immunity.
But that part is so broken. It is full ******.
OMGxxxOMG
Deep Core Mining Inc.
Caldari State
#24 - 2013-12-12 21:48:02 UTC
Speedkermit Damo wrote:
OMGxxxOMG wrote:
New Inties are great. Now there is actually some risk involved when you are ratting or mining in 0.0 because there is a small chance of getting tackled by an inti be4 you manage to dock up.

0.0 was too safe. With new inties its more fun. Anyone claiming 0.0 was risky has no idea what they are talking about.


0.0 definately was, still is too safe. It's got nothing to do with Inties though.



It doesnt. But it is in fact just a little bit less safe now.
Serga Bravo
Caldari Provisions
Caldari State
#25 - 2013-12-12 23:26:32 UTC
I gote 300+ kills in crusader, honestly inties are great except for the buble immunity, way to powerfull... give them warp core strength of +2 or +3 instead, like a venture, this way its still hard to tackle them and close range ceptors can go in for a scram and still bail out if scramed back. But say a gang of cruisers with a dictor would stope them and force a fight, the objective is to get more fleet fight not to avoid them :)
Kahega Amielden
Rifterlings
#26 - 2013-12-12 23:40:19 UTC
Serga Bravo wrote:
I gote 300+ kills in crusader, honestly inties are great except for the buble immunity, way to powerfull... give them warp core strength of +2 or +3 instead, like a venture, this way its still hard to tackle them and close range ceptors can go in for a scram and still bail out if scramed back. But say a gang of cruisers with a dictor would stope them and force a fight, the objective is to get more fleet fight not to avoid them :)


So, you want to completely break them in lowsec and hisec to make them very marginally easier to catch in nullsec (and even that is arguable).

k.
Serga Bravo
Caldari Provisions
Caldari State
#27 - 2013-12-13 00:00:09 UTC
Quote:
So, you want to completely break them in lowsec and hisec to make them very marginally easier to catch in nullsec (and even that is arguable).


Why would you want to fly ceptors in low sec, to do what, tank gate guns? Then you might just as well go with assault frigs, I can get my jag to go 3500m/s no problem, nanos in lows and some implants and it gets factor x 2 tank of a taranis. And how excatly it gona break them in high sec? If you thinking about catching a war target in a ceptor on a gate, there is nothing absolutely nothing you can do to kill a nano ceptor then dosen't want to fight. And if he does want to fight I don't see much problem of getting 2 scrams with fast tackle.
Serga Bravo
Caldari Provisions
Caldari State
#28 - 2013-12-13 00:25:59 UTC
Quote:
easier to catch in nullsec (and even that is arguable).


Well one thing that is not arguable is that drag-bubles are useless now, you try to use smart bombing BS 12km of gate (can't bomb at 0) the overlapping between smart bombs gets ineffective cause you spread around in a sphere around the gate. In old day FC's used cloaky scouts and inties and tacticals and offgrid spots exactly for that, to spot drag-bubles cause if you not carefull and get draged at 0 on a bunch of smartbombing BS's you can whelp whole fleet http://rooksandkings.com/killboard/index.php/kill_related/46105/ So scouting actually taked some skills to do, nowadays you send 1 ceptor and nothing more, to warp at 0 on every gate and to spot every single buble there is, thats a noob imba scouting for sure.
Meditril
Hoplite Brigade
Ushra'Khan
#29 - 2013-12-13 15:12:45 UTC
Looks like CCP did good work with buffing interceptors and making them bubble immune. Otherwise 0.0 would not start whining about the action caused by them.

However, there is a clear sign that interceptors are not overpowered. I see them only seldom in low-sec (Faction Warefare). This is an indicator that there are other frigates considered to be more powerful outside the bubble immunity necessity of 0.0.
Serga Bravo
Caldari Provisions
Caldari State
#30 - 2013-12-13 21:21:48 UTC
Quote:
Looks like CCP did good work with buffing interceptors


Yes the buffs are good, the pg buff, cpu buff, warp speed buff... buble immunity makes it go over the top. As it was stated ceptors are 0.0 ships reason for that, are bonuses to scrams and disruptors, low sig and good speed means they can survive BC BS's without even getting shot at all, don't have to worry about sentry guns, hence became primary fleet tackle and scout. Thats why they should be balanced for 0 sec space.
Christine Peeveepeeski
Low Sec Concepts
#31 - 2013-12-14 03:07:35 UTC
Meditril wrote:
Looks like CCP did good work with buffing interceptors and making them bubble immune. Otherwise 0.0 would not start whining about the action caused by them.

However, there is a clear sign that interceptors are not overpowered. I see them only seldom in low-sec (Faction Warefare). This is an indicator that there are other frigates considered to be more powerful outside the bubble immunity necessity of 0.0.


I'd only argue crows need a look at. I see more crows that any other inty on my roams by a significant margin and they are complete tarts to fight compared to the others since they can actually apply (admitably meagre) dps at point range while having access to an ewar mod slot that only the stiletto can equal. Stiletto of course completely unable to apply dps at point range.
Radhe Amatin
Federal Navy Academy
Gallente Federation
#32 - 2013-12-14 12:25:15 UTC
Christine Peeveepeeski wrote:
Meditril wrote:
Looks like CCP did good work with buffing interceptors and making them bubble immune. Otherwise 0.0 would not start whining about the action caused by them.

However, there is a clear sign that interceptors are not overpowered. I see them only seldom in low-sec (Faction Warefare). This is an indicator that there are other frigates considered to be more powerful outside the bubble immunity necessity of 0.0.


I'd only argue crows need a look at. I see more crows that any other inty on my roams by a significant margin and they are complete tarts to fight compared to the others since they can actually apply (admitably meagre) dps at point range while having access to an ewar mod slot that only the stiletto can equal. Stiletto of course completely unable to apply dps at point range.


Thats because crow are more versatile for solo stuff now because of missiles and a 4th med slot for ewar or whatever. Also u can use a malediction to i believe that one to can project dmg to point range and have better dps and speed then crow cause yeah 4 low slots.
I find malediction to be more fun the crows because damage selection/better speed/better damage overall.
Jai Kedrick
Paradox Collective
#33 - 2013-12-14 17:49:26 UTC
Personally I would have preferred ceptors to get a zero penalty to sig radius whilst mwding & instead make dictors bubble proof.
But that's just my 2 oaks worth.....
Jafit
Caldari Provisions
Caldari State
#34 - 2013-12-15 22:39:35 UTC
Angelina Joliee wrote:
I tried and i failed. I tried it in a remote-sensor-boosted daredevil, that can target a pod in under a second (eft says so).


If you can align in under 2 seconds then you will never be caught by any kind of insta camp. It ends up coming down down to server ticks.

Yeah interceptors are fun, and actually useful. I didn't have the interceptors skill trained at all until Rubicon because I'd usually fly faction frigates which overshadowed inties in many roles, but now the class actually has a distinct function.

Sure people complain about not being able to catch interceptors, well you can't catch cloaky ships either unless they're dumb or unlucky. You trade a lot in terms of survivability and dps for being hard to catch. Its a tradeoff like most other things in the game.

Learn how to do smartbombing BS camps properly and you'll catch interceptors (the ones that don't have pings... or medium shield extenders)
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