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SUPER ANNOYING Rubicon Feature

Author
Abisha Baboli
#41 - 2013-12-10 14:13:35 UTC
why do it matters what speed you come out of warp??.
if you warp to gate/station you in docking range.
Jasmine Assasin
The Holy Rollers
#42 - 2013-12-10 14:33:48 UTC
My problem is, they made battleships slower than they need to be. Smaller ships are faster now, we don't need Battleships to move slower because it's pointless. All it does is penalize people for flying a certain type of ship.

The fact that some of you think bigger ships need to go slow so that your now faster than they were before ships can catch them is insane. If they gave battleships their 3 AU/sec warp back you could still catch them just fine.

Right now moving a BS around feels more like work than fun and that's a problem. Traveling is a means to an end, and that's how it should play out.

I'm not going to stop flying battleships either, It's the class I like and the reason I continue to play EVE.
Markku Laaksonen
School of Applied Knowledge
Caldari State
#43 - 2013-12-10 14:38:13 UTC
Fr3akwave wrote:
As far as i can see all except 2 or 3 people so far didnt even bother reading the OP.

I mean... how hard is it? He is NOT COMPLAINING ABOUT WARP SPEED CHANGES, but about changes made to the warp exiting mechanic AFTER the warp.

Before rubicon, ships warped (no matter how fast) and when they landed on grid decellerating, as soon as they hit 75% max speed they were considered out of warp and therefore able to jump, lock, being locked, whatever. Now that velocity is 20% which means a considerable amount of time just more or less standing still 50m away from the spot where you will finally land. I have noticed this too and find it quite annoying. I also dont understand the reason behind this specific detail. Luckily i dont fly anything bigger than a cruiser these days.


EVE player base reading comprehension is a special thing. We understand perfectly well what we see, we just see what we want to see. Quoting this to see if it gains any more traction.

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Ramona McCandless
Silent Vale
LinkNet
#44 - 2013-12-10 14:39:20 UTC
Jasmine Assasin wrote:
My problem is, they made battleships slower than they need to be. Smaller ships are faster now, we don't need Battleships to move slower because it's pointless. All it does is penalize people for flying a certain type of ship.



Need?

WTF has need got to do with it.

Mind you, you do seem to understand by the last sentence

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Aramatheia
Tiffany and Co.
#45 - 2013-12-10 14:56:42 UTC
Abisha Baboli wrote:
why do it matters what speed you come out of warp??.
if you warp to gate/station you in docking range.


but if you warp to anything else, you have to wait for you ship to drop to a very low percent of its base speed, only ythen can you activate your mwd/ab and any other non-warp active mods, as well as maneuver, and interact with anything else on field.

A ships warp speed isnt the issue.
A ships agility/align/ acceleration/deceleration speed isnt the issue.
A ships maximum straight line speed (not in warp) isnt the issue.

A ship having to wait untill its at 20% speed as opposed to the pre-rubicon 75% speed before being able to officialy "exit" warp is the issue.
Xavier Higdon
Science and Trade Institute
Caldari State
#46 - 2013-12-10 15:13:44 UTC
EvE rewards those with patience, which most of you do not seem to have. Honestly, if waiting an extra couple of seconds is so horrible then either switch ships or stop playing. I fly a Raven or a Raven Navy Issue for all of my ISK making activities and I barely notice the change. Some times I'm even thankful for it, as I can assess the situation as I slow down. Like I said, 2 or 3 seconds is not an eternity, even over 50 jumps it'll only add up to a whole 2.5 minutes. If you can't wait 2 minutes, this isn't the game for you.
Ramona McCandless
Silent Vale
LinkNet
#47 - 2013-12-10 15:14:49 UTC
Aramatheia wrote:

A ship having to wait untill its at 20% speed as opposed to the pre-rubicon 75% speed before being able to officialy "exit" warp is the issue.



I too hate being targetting-immune for longer

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Aramatheia
Tiffany and Co.
#48 - 2013-12-10 15:18:04 UTC
Ramona McCandless wrote:
Aramatheia wrote:

A ship having to wait untill its at 20% speed as opposed to the pre-rubicon 75% speed before being able to officialy "exit" warp is the issue.



I too hate being targetting-immune for longer


only when you do become targetable you are flatfooted at 20% speed, not 75, still a win?
Onictus
Federal Navy Academy
Gallente Federation
#49 - 2013-12-10 15:55:44 UTC
Xavier Higdon wrote:
EvE rewards those with patience, which most of you do not seem to have. Honestly, if waiting an extra couple of seconds is so horrible then either switch ships or stop playing. I fly a Raven or a Raven Navy Issue for all of my ISK making activities and I barely notice the change. Some times I'm even thankful for it, as I can assess the situation as I slow down. Like I said, 2 or 3 seconds is not an eternity, even over 50 jumps it'll only add up to a whole 2.5 minutes. If you can't wait 2 minutes, this isn't the game for you.



Try it in 10% TiDi
Ramona McCandless
Silent Vale
LinkNet
#50 - 2013-12-10 15:56:44 UTC
Aramatheia wrote:


only when you do become targetable you are flatfooted at 20% speed, not 75, still a win?


Yeah cos 20% of 109 over 75% makes such a massive difference in your transversal, quineg?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Herzog Wolfhammer
Sigma Special Tactics Group
#51 - 2013-12-10 16:02:02 UTC
Let me guess. You are jammed before launching drones meaning the drones don't fight back but you need to target someone, which you can't do, because you are jammed.

And turrets don't have "FOF ammo" while missiles still suck.


Might as well fly a stratios.

Bring back DEEEEP Space!

Onictus
Federal Navy Academy
Gallente Federation
#52 - 2013-12-10 16:03:57 UTC
Ramona McCandless wrote:
Aramatheia wrote:


only when you do become targetable you are flatfooted at 20% speed, not 75, still a win?


Yeah cos 20% of 109 over 75% makes such a massive difference in your transversal, quineg?



No but it kills your align times, so you are stuck there signifcanly longer than you would be under the old systen, frigs don't notice, but its a pain in a plated battleship.
Aramatheia
Tiffany and Co.
#53 - 2013-12-10 16:08:01 UTC
Ramona McCandless wrote:
Aramatheia wrote:


only when you do become targetable you are flatfooted at 20% speed, not 75, still a win?


Yeah cos 20% of 109 over 75% makes such a massive difference in your transversal, quineg?


i dont fly battleships, i fly cruisers i like my speed it helps hostile things miss me more, so when im plopped out of warp and suddenly having to spool up from scratch...
Ramona McCandless
Silent Vale
LinkNet
#54 - 2013-12-10 16:08:39 UTC
Aramatheia wrote:

i dont fly battleships, i fly cruisers i like my speed it helps hostile things miss me more, so when im plopped out of warp and suddenly having to spool up from scratch...


This change hasnt affected cruisers.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#55 - 2013-12-10 16:09:39 UTC
Onictus wrote:


No but it kills your align times, so you are stuck there signifcanly longer than you would be under the old systen, frigs don't notice, but its a pain in a plated battleship.


Teach you to plan your jump properly then, wont it

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Slade Trillgon
Brutor Force Federated
#56 - 2013-12-10 16:11:24 UTC
E-2C Hawkeye wrote:
Kagura Nikon wrote:



You still whine too much. In red moon rising wer could NOT warp to zero. All warps were to 15 km and you had to slow boat for the gate. 30 Jumps would take 2 hour back then

.


Yea I had to walk to school up hill both ways in the snow with no shoes......So what was your point?


Maybe that what he said is true and he made a point that this is closer to what it used to be and that EvE needed a bit of slow down and you countered with an age old fallacy.

So what was your point?
Aramatheia
Tiffany and Co.
#57 - 2013-12-10 16:46:58 UTC
Ramona McCandless wrote:
Aramatheia wrote:

i dont fly battleships, i fly cruisers i like my speed it helps hostile things miss me more, so when im plopped out of warp and suddenly having to spool up from scratch...


This change hasnt affected cruisers.


umm im sorry, i fly cruiser hulls almost exclusively and i can confirm, without a shadow of doubt (heck i can log into eve right now and screenshot it for proof) that a cruiser, even a t3 cruiser, stays in "warp" untill its under 1/4th base speed
Ginger Barbarella
#58 - 2013-12-10 16:52:56 UTC
Fly a Crane. It's epically awesome. P

"Blow it all on Quafe and strippers." --- Sorlac

Aramatheia
Tiffany and Co.
#59 - 2013-12-10 17:05:19 UTC
for posterity, i did log on my alt who also flies cruisers including tengu and legion, i took scome screenshots of coming out of warp, it just doesnt make sense for warp to end at 1/4 speed, it should end the moment the ship hits normal speed, but i'd be fine with 75% like it used to be, that still gave smaller ships ample advantage over a battleship even if the BS was already on grid ahead of time

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Ranger 1
Ranger Corp
Vae. Victis.
#60 - 2013-12-10 17:15:55 UTC
You're right, actually all ships should exit warp at zero speed, just to be fair. Blink

The argument that coming out at 20% as opposed to 75% speed hurts your align time is more than a bit silly. It might hurt your ability to get into warp if you are warping in the same direction as you were previously traveling, but in all other situations it actually helps your time to alignment and warp because your speed tends to work against you when you change directions when aligning.

Most often people are exiting warp, turning around, and warping back in the direction they came from. In this case having a slower exit speed is to your advantage.

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