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no love for the phoon fleet?

Author
JitaJane
Science and Trade Institute
Caldari State
#1 - 2011-11-06 01:48:23 UTC
Just an anomoly I have noticed but nobody seems to pimp the Typhoon Fleet Issue. They are 2 and change most places. DPS 1K without drones. And yet I am one of the few people I have run into that fly them. Admittedly they require a wide skill base to use effectively. But at 100M or so more than a Maelstrom and much cheaper than the Mach (albeit without the range) the phoon is a beast.

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Teh Frog
Exotic Connections
#2 - 2011-11-06 03:00:13 UTC
JitaJane wrote:
Just an anomoly I have noticed but nobody seems to pimp the Typhoon Fleet Issue. They are 2 and change most places. DPS 1K without drones. And yet I am one of the few people I have run into that fly them. Admittedly they require a wide skill base to use effectively. But at 100M or so more than a Maelstrom and much cheaper than the Mach (albeit without the range) the phoon is a beast.


wat
Shivus Tao
Brutor Tribe
Minmatar Republic
#3 - 2011-11-06 03:24:22 UTC
Fleet phoon used to be good when the normal phoon was limited to 4/4 turret/missile slots, it offered a bit more variation in fitting. Anymore though It has little more to offer than increased HP. The draw of the typhoon is that it's both incredibly powerful in the right hands and dirt cheap. The fleet phoon is only incredibly powerful.
Ruah Piskonit
PIE Inc.
Khimi Harar
#4 - 2011-11-06 05:22:40 UTC
the eft is strong here.
Kesshisan
#5 - 2011-11-06 05:36:05 UTC
The thing about the Typhoon is that with low isk and high skills you can make a very powerful ship.

The thing about the Fleet Typhoon is that with high isk and high skills you can make a very very powerful ship.

The high isk cost negates the advantage that the regular Typhoon has over comparable ships. If you were to use your high isk and high skills you could make a much better ship from almost any other comparable faction/pirate BS.
JitaJane
Science and Trade Institute
Caldari State
#6 - 2011-11-06 11:37:28 UTC
No no I get all of that. Like an extra slot and some PG. The Pest Fleet is only a moderate improvement on a standard Pest. I was just noticing that they sell for 2 and change while a Pest is 4 and change. Maybe I should have asked market forum? And yeah I EFTed it. My matar toon does not have drones past Medium (phoon being the only thing they have that would fit a rack of large).

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Slash Harnet
Brutor Tribe
Minmatar Republic
#7 - 2011-11-06 12:47:26 UTC  |  Edited by: Slash Harnet
I like the phoon in general, and the fleet issue is great. I fly one because it's practically the only high DPS/High Armor buffer minmatar ship. The extra low is the selling point in my book, and the cheap market prices don't hurt either.
Malcanis
Vanishing Point.
The Initiative.
#8 - 2011-11-06 13:52:32 UTC
JitaJane wrote:
Just an anomoly I have noticed but nobody seems to pimp the Typhoon Fleet Issue. They are 2 and change most places. DPS 1K without drones. And yet I am one of the few people I have run into that fly them. Admittedly they require a wide skill base to use effectively. But at 100M or so more than a Maelstrom and much cheaper than the Mach (albeit without the range) the phoon is a beast.



Please to be keeping this quiet.

TYVM

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#9 - 2011-11-06 13:59:22 UTC
Kesshisan wrote:
The thing about the Typhoon is that with low isk and high skills you can make a very powerful ship.

The thing about the Fleet Typhoon is that with high isk and high skills you can make a very very powerful ship.

The high isk cost negates the advantage that the regular Typhoon has over comparable ships. If you were to use your high isk and high skills you could make a much better ship from almost any other comparable faction/pirate BS.


OK, I'll set a budget of 450M ISK for the Fleetphoon to be "undock ready", which I know for a fact is enough to make a very nicely fitted TFI with (assuming gang bonuses) close to 200k EHP and 1k DPS, full tackle, a heavy neut, ECM drones for that GTFO factor, and the speed and sig (although not the agility, alas) of a battlecruiser. (A typhoon with overheated MWD and Skirmish bonuses is shockingly fast.)

Let's see your "much better" ship for the same ISK.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Grimpak
Aliastra
Gallente Federation
#10 - 2011-11-06 14:52:09 UTC
ITT: people underestimate fleetphoon.


and I like it being underestimated.

more people to be surprised of when they get a shield fleetphoon up their arses shockingly fastLol

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

river Zateki
Viziam
Amarr Empire
#11 - 2011-11-06 20:45:08 UTC
Phoon makes a great ship for almost anything, but by the time you get the skills for that youll have isk rolling out your butt for better things. The things great in the fact that it can use missile and turrets AND full flight of sentry drones+extras. Oh and hase damage mods for the weapon systems too and a winner lowslot layout. Oh and it looks like a needle =P
Nimrod Nemesis
Doomheim
#12 - 2011-11-06 21:05:09 UTC  |  Edited by: Nimrod Nemesis
The Typhoon and Fleet Phoon have and will always be a way for sp-heavy pilots to get the most for their isk. It's certainly not a minmatar flagship, but as Malcanis pointed out, it gets everything you need on a budget. If you're concerned about ~iskwar and intend on flying a bs, you can't go wrong with a typhoon (assuming you have the SP for it).

I would also reccomend against newbs training for this beast strait-away. You could quite-easily spend the better part of half a decade training and still find more points to optomize this swiss-army-ship.
JitaJane
Science and Trade Institute
Caldari State
#13 - 2011-11-06 21:22:53 UTC
Really just need moar drones. Using mediums and logis ATM. Accidentally got missile skills cross/ training.

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Grimpak
Aliastra
Gallente Federation
#14 - 2011-11-06 22:30:59 UTC
JitaJane wrote:
Really just need moar drones. Using mediums and logis ATM. Accidentally got missile skills cross/ training.



it has the largest dronebay outside gallente lineup. bigger than a megathron's. it can pack 5 heavies or sentries and 5 mediums or 2x5 lights.



giving it even more dronebay would be silly.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

JitaJane
Science and Trade Institute
Caldari State
#15 - 2011-11-06 22:37:00 UTC
I meant moar drone skills. The odd bit on the phoon is it is the only Minnie ship that has drone bandwidth for more than mediums. Hence the first time you'd need to train them.

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Grimpak
Aliastra
Gallente Federation
#16 - 2011-11-06 22:40:51 UTC
ah.

well, then go ahead.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Kesshisan
#17 - 2011-11-07 09:17:45 UTC
Malcanis wrote:
OK, I'll set a budget of 450M ISK for the Fleetphoon to be "undock ready", which I know for a fact is enough to make a very nicely fitted TFI with (assuming gang bonuses) close to 200k EHP and 1k DPS, full tackle, a heavy neut, ECM drones for that GTFO factor, and the speed and sig (although not the agility, alas) of a battlecruiser. (A typhoon with overheated MWD and Skirmish bonuses is shockingly fast.)

Let's see your "much better" ship for the same ISK.


I will admit that I cannot EFT warrior a ship better than that with the given price ceiling. However, your post without the fit is suspect. Here are the parts that I feel are the most worrying:

You claim to have the sig of a BC, yet you claim to be using a MWD.
You claim to have 200k EHP and 1k DPS at the same time. Vs which resistance, or is this omnitanked?
And are you counting your drones as part of your DPS while claiming to have ECM drones available for the GTFO factor, too? You can stick both in the drone bay, but you can't have them both deployed.

The lack of an EFT fit makes me worry that you are just spewing numbers that sound cool but impossible to achieve in reality. But if you can post something reasonable and prove me wrong I will gladly eat crow.
Malcanis
Vanishing Point.
The Initiative.
#18 - 2011-11-07 10:01:55 UTC
Kesshisan wrote:
Malcanis wrote:
OK, I'll set a budget of 450M ISK for the Fleetphoon to be "undock ready", which I know for a fact is enough to make a very nicely fitted TFI with (assuming gang bonuses) close to 200k EHP and 1k DPS, full tackle, a heavy neut, ECM drones for that GTFO factor, and the speed and sig (although not the agility, alas) of a battlecruiser. (A typhoon with overheated MWD and Skirmish bonuses is shockingly fast.)

Let's see your "much better" ship for the same ISK.


I will admit that I cannot EFT warrior a ship better than that with the given price ceiling. However, your post without the fit is suspect. Here are the parts that I feel are the most worrying:

You claim to have the sig of a BC, yet you claim to be using a MWD.
You claim to have 200k EHP and 1k DPS at the same time. Vs which resistance, or is this omnitanked?
And are you counting your drones as part of your DPS while claiming to have ECM drones available for the GTFO factor, too? You can stick both in the drone bay, but you can't have them both deployed.

The lack of an EFT fit makes me worry that you are just spewing numbers that sound cool but impossible to achieve in reality. But if you can post something reasonable and prove me wrong I will gladly eat crow.


Phoon has a 320m sig, which compares to a tier2 BC. Tier2 BCs experience sig bloom from MWDs just the same as BS.
"Close to" 200k EHP, with Legion boost and overheated hardeners.
The drones count as part of the DPS; once you're in GTFO mode, you're not applying DPS in any case, you're getting the f out.

As for the fit, start with a faction EANM, 3 faction hardeners, a 1600mm RT, 2 BCUs and a DCU in the lows, add 3 trimarks, a boosting Legion, and overheat those hardners. You get something in the range of 185-195k EHP if memory serves. I'm at work so I can't give you the exact figure, but you can eft it up pretty quick.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Potato IQ
Doomheim
#19 - 2011-11-07 10:51:24 UTC
I thought the 450m was a high figure, although suspected it must be a faction tank to get the 200k

With the cost of TFI’s being less that 250m last time I checked, 300m will get you a 150k tank without any boosting/heat with the same DPS, in fact should be around the 1.1k with all V’s with 2 weapon systems iirc. Take into account you can have a point/web/TP and then a choice of ECCM or prop for your mid utility and have 3 utility high for nuet/cap bounce/RR, unclear what you were smoking when you wrote this

Kesshisan wrote:
The high isk cost negates the advantage that the regular Typhoon has over comparable ships. If you were to use your high isk and high skills you could make a much better ship from almost any other comparable faction/pirate BS.


Kesshisan
#20 - 2011-11-07 11:01:49 UTC
Potato IQ wrote:
I thought the 450m was a high figure, although suspected it must be a faction tank to get the 200k

With the cost of TFI’s being less that 250m last time I checked, 300m will get you a 150k tank without any boosting/heat with the same DPS, in fact should be around the 1.1k with all V’s with 2 weapon systems iirc. Take into account you can have a point/web/TP and then a choice of ECCM or prop for your mid utility and have 3 utility high for nuet/cap bounce/RR, unclear what you were smoking when you wrote this

Kesshisan wrote:
The high isk cost negates the advantage that the regular Typhoon has over comparable ships. If you were to use your high isk and high skills you could make a much better ship from almost any other comparable faction/pirate BS.




I agree. It's looking more and more like I need to eat crow. The Typhoon Fleet Issue is a much better ship for the isk than I first thought.
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