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Against eula to modify in game ui?

Author
Digital Messiah
Center for Advanced Studies
Gallente Federation
#1 - 2013-12-09 03:35:25 UTC
I have always wanted an in game ui change to mining modules. Nothing fancy just a little math calculator that self updates to tell me how much of the roid was left or how much i had at any certain time. So far I get by on calculators or math in my head. Would it be possible or against eula to make a simple change to the games ui like this?

Something clever

Tippia
Sunshine and Lollipops
#2 - 2013-12-09 03:40:46 UTC
Yes.

It would be possible, and it would be against the EULA to modify the UI.

…so just make a semi-manual web widget and have it open in your browser instead.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#3 - 2013-12-09 03:53:51 UTC
I know mining has never been the foresight of CCP but perhaps they will take to this idea seriously if not just to help new players. It could help through the whole system and reward active miners more. Off to features and ideas I go.

Something clever

Tippia
Sunshine and Lollipops
#4 - 2013-12-09 03:59:12 UTC
It wouldn't particularly help new players since they don't have the extraction volumes or cycle times or number of accounts vying for their attention where it would matter.

It would only really help old players multiboxing exhumer fleets.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#5 - 2013-12-09 04:07:56 UTC
being such a short trip from mining frig to exhumer and being a feature that provides no advantage that isn't already present. I feel a luxury change like this would be an all around good thing for the mining community. The idea in and of itself isn't to make mining easier but simply to improve it for what it is. What are some cons you see in this?

Something clever

James Amril-Kesh
Viziam
Amarr Empire
#6 - 2013-12-09 04:22:30 UTC  |  Edited by: James Amril-Kesh
Allowing players to modify the UI opens up an entire can of worms. It could potentially give players unfair advantages, and given the interdependencies in CCP's coding might even allow players to make changes to other areas unintended and unforeseen.

Enjoying the rain today? ;)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#7 - 2013-12-09 04:29:03 UTC
We'll ISBoxer lets you. You can have 10 alts in 10 systems and have a blank client window with 10 locals meaning you can watch 10 systems at one. Or more if you like.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

James Amril-Kesh
Viziam
Amarr Empire
#8 - 2013-12-09 04:31:20 UTC
Infinity Ziona wrote:
We'll ISBoxer lets you. You can have 10 alts in 10 systems and have a blank client window with 10 locals meaning you can watch 10 systems at one. Or more if you like.

That's not really a UI modification though (or really a modification of any kind).

Enjoying the rain today? ;)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#9 - 2013-12-09 07:11:55 UTC  |  Edited by: Infinity Ziona
James Amril-Kesh wrote:
Infinity Ziona wrote:
We'll ISBoxer lets you. You can have 10 alts in 10 systems and have a blank client window with 10 locals meaning you can watch 10 systems at one. Or more if you like.

That's not really a UI modification though (or really a modification of any kind).

We'll the standard window only has one local and there's no in game option to change that. Consider I'm a ratter in a system with two entries. I can change the standard UI to display 3 locals instead of the usual 1 and have a very big advantage over others hunting me.

Or I'm an alliance alt I can show every choke point local window in my one client and be super intel boy.

Not a criticism I'm using this with my alts to show scanners so I can spot ghost sites and good combat sigs so I get them before anyone else.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#10 - 2013-12-09 07:15:34 UTC
what was that old audible warning tone program people used to use to signal when someone entered or left system, by "watching" the local channel?

If that was against EULA, you can bet your 4th point of contact so would modding the UI.


Be freaking patient. CCP has already said they're going to introduce custom UI's, soon.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
NightCrawler 85
Phoibe Enterprises
#11 - 2013-12-09 07:44:50 UTC
Jarod Garamonde wrote:
what was that old audible warning tone program people used to use to signal when someone entered or left system, by "watching" the local channel?

If that was against EULA, you can bet your 4th point of contact so would modding the UI.


Be freaking patient. CCP has already said they're going to introduce custom UI's, soon.


I think your referring to BACON?
Thur Barbek
Republic University
Minmatar Republic
#12 - 2013-12-09 07:48:49 UTC
Jarod Garamonde wrote:

Be freaking patient. CCP has already said they're going to introduce custom UI's, soon.


The UI is pretty customizable already, there is just zero documentation for most of it. Almost every window is resizable, able to be dragged around, text color/size changed. Most of the combat text can be filtered or changed as well, so im not sure exactly what more you need to be customized.

The only thing different from other MMO's is the ban on macros, which prevents completely new widgets and menus/screens.
Lady Areola Fappington
#13 - 2013-12-09 08:30:19 UTC
Jarod Garamonde wrote:
what was that old audible warning tone program people used to use to signal when someone entered or left system, by "watching" the local channel?

If that was against EULA, you can bet your 4th point of contact so would modding the UI.


Be freaking patient. CCP has already said they're going to introduce custom UI's, soon.


You get a freebie like for using "fourth point of contact" correctly.

Now kick rocks and draw fire, TentPeg.



I wanna be an Airborne Ranger, livin' the life of death and danger.....

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Alice Ituin
Doomheim
#14 - 2013-12-09 11:19:21 UTC
Thur Barbek wrote:

The UI is pretty customizable already, there is just zero documentation for most of it. Almost every window is resizable, able to be dragged around, text color/size changed.


Srsly? You can't even adjust the font size of the stuff inside those windows.
The current interface is a piece of crap. Just go fly logi for a while and you will really start to hate it.

Just a few examples:

-if you have someone locked and ctrl-click on his broadcast your current focus target will switch to him... if you do the same thing in the watch list it doesn't switch the focus. Why this inconsistency?

-you can't change the font size of broadcasts or assign colors to different broadcasts (cap, armor/shield, align,...)

-the font under your targets icon is often hardly readable when there is a light source (nebulae, sun) in the background

-there is no way to tell which repper is on which target... you have to remember which one you put where

-why can't we queue commands?
If I want to switch my repper from one target to another I have to hit (the correct) F key to make it go red, then watch it finishing the cycle. Often it then will "overshoot" and go part ways into the next cycle before it finally is turned off and THEN I can activate it on the new target. Why can't I just hit the F key twice and it then goes red and switches immediately to the next target at the end of it's cycle? Would feel way less laggy.

James Amril-Kesh wrote:
It could potentially give players unfair advantages, and given the interdependencies in CCP's coding might even allow players to make changes to other areas unintended and unforeseen.

If you can only change HOW the information is displayed and not WHICH information it really shouldn't give you an unfair advantage. (unless the default UI is a piece of crap ofc)
I have to agree on the last part though. If you want to give the user the ability to introduce foreign code of some sort, you need to make sure your own code is rock solid, or otherwise it will be a big security risk.

Infinity Ziona wrote:
We'll ISBoxer lets you. You can have 10 alts in 10 systems and have a blank client window with 10 locals meaning you can watch 10 systems at one. Or more if you like.

A lot of the functions ISBoxer provides violate the EULA. CCP just doesn't care, because: $$$!
Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#15 - 2013-12-09 14:16:05 UTC
Lady Areola Fappington wrote:
Jarod Garamonde wrote:
what was that old audible warning tone program people used to use to signal when someone entered or left system, by "watching" the local channel?

If that was against EULA, you can bet your 4th point of contact so would modding the UI.


Be freaking patient. CCP has already said they're going to introduce custom UI's, soon.


You get a freebie like for using "fourth point of contact" correctly.

Now kick rocks and draw fire, TentPeg.



I wanna be an Airborne Ranger, livin' the life of death and danger.....


Well, I *was* a crazy FO that liked to jump out of working (arguable) aircraft....

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Bobby Frutt
Federal Navy Academy
Gallente Federation
#16 - 2013-12-09 14:30:41 UTC
Infinity Ziona wrote:
James Amril-Kesh wrote:
Infinity Ziona wrote:
We'll ISBoxer lets you. You can have 10 alts in 10 systems and have a blank client window with 10 locals meaning you can watch 10 systems at one. Or more if you like.

That's not really a UI modification though (or really a modification of any kind).

We'll the standard window only has one local and there's no in game option to change that. Consider I'm a ratter in a system with two entries. I can change the standard UI to display 3 locals instead of the usual 1 and have a very big advantage over others hunting me.

Or I'm an alliance alt I can show every choke point local window in my one client and be super intel boy.

Not a criticism I'm using this with my alts to show scanners so I can spot ghost sites and good combat sigs so I get them before anyone else.

And this is exactly why I maintain that CCP has ruined exploration.
No more unknown. Just people finding ways to do "the routine" quicker than the next guy can.

Off topic, sorry :P.
Mysttina
Alpha Spectres
#17 - 2013-12-09 14:45:11 UTC  |  Edited by: Mysttina
Thur Barbek wrote:


-why can't we queue commands?
If I want to switch my repper from one target to another I have to hit (the correct) F key to make it go red, then watch it finishing the cycle. Often it then will "overshoot" and go part ways into the next cycle before it finally is turned off and THEN I can activate it on the new target. Why can't I just hit the F key twice and it then goes red and switches immediately to the next target at the end of it's cycle? Would feel way less laggy.



I always want this! It would be nice if it's possible to queue 1 command ahead.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#18 - 2013-12-09 14:56:38 UTC
Digital Messiah wrote:
I have always wanted an in game ui change to mining modules. Nothing fancy just a little math calculator that self updates to tell me how much of the roid was left


Survey Scanner ??

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Digital Messiah
Center for Advanced Studies
Gallente Federation
#19 - 2013-12-09 19:12:30 UTC
Krixtal Icefluxor wrote:
Digital Messiah wrote:
I have always wanted an in game ui change to mining modules. Nothing fancy just a little math calculator that self updates to tell me how much of the roid was left


Survey Scanner ??


If they were auto run or had an option for it sure easiest fix there is. However cycling it is tedious might as well be watching d scan 24/7 living in a worm hole with the current logic of the system. At least then you make more money for your effort.

Something clever

Little Dragon Khamez
Guardians of the Underworld
#20 - 2013-12-09 20:46:35 UTC
Digital Messiah wrote:
I know mining has never been the foresight of CCP but perhaps they will take to this idea seriously if not just to help new players. It could help through the whole system and reward active miners more. Off to features and ideas I go.


I can't remember where I read it but it is on the list of things that ccp will get around to in time.

Dumbing down of Eve Online will result in it's destruction...

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