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Missions & Complexes

 
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Should CCP make more missions

Author
Craig Bennett2th
Bennett Corp
#1 - 2013-12-07 01:59:11 UTC
Does anyone else think CCP should make more missions?

Hell is around every turn. It's your choice to go in it or not. Please check out the Rookies in EVE video playlist. https://www.youtube.com/playlist?list=PLioOFeHwQV5yNk2vpz8wX9hihLVQEIKLt

Enyalie
Sanguine Legion
#2 - 2013-12-07 02:21:38 UTC
Of course, but at what expense. We all have our own preferred direction ccp should goin.

Have any ideas for missions yourself?
Sobaan Tali
Caldari Quick Reaction Force
#3 - 2013-12-07 02:32:24 UTC
Of course. Now, that is to say unless (and I'm sure CCP is fully aware of this) that is all they do. Adding a few missions here or there wouldn't be enough on its own. Look at Dread Pirate Scarlet, a mission that actually made an attempt to brake traditional mission design by being (drum-roll) unpredictable...shocking, I know. Now, it's just simply less predictable than most missions, but still easily figured out.

Missions (and really PVE) in general, both current and future, need an entire overhaul from the ground up; just adding some missions or plexes alone is really only a short-term benefit. This will be unfortunately a lengthy process and simply throwing a few missions/complexes would realistically be more of a waste of time both for us and CCP.

tl;dr

Yes, but simply adding them isn't enough.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Enyalie
Sanguine Legion
#4 - 2013-12-07 02:44:13 UTC
Tell me about the unpredictable dread pirate mission, resubbed and not mission end in. Awhile, curious how that works?
Dato Koppla
Kiwis In Space
Dock Workers
#5 - 2013-12-07 02:47:07 UTC
Sobaan has the right idea, adding more missions isn't going to make them any more interesting/less grind-ey, PvE needs an overhaul if you want new life breathed into it. New missions would get stale very quickly once everyone dissects exactly how to do them, and it's not limited to missions, DEDs, Unrateds, Anoms and Sleeper sites can all be methodically farmed with no trouble (not considering the PvP factor of course).
Craig Bennett2th
Bennett Corp
#6 - 2013-12-07 03:59:13 UTC  |  Edited by: Craig Bennett2th
I 100% agree with PVE needs something done with it. Pretty much all the missions and what not feels the same. Also, the AI is pretty stupid. However, I understand fixing this will take a long time. While making missions shouldn't take that long (I think).

However, I find it stupid how limited we are on how many missions they are for a game as old as EVE Online. I wish CCP made a SMALL team of people that put out missions every month +/-. There is no reason why there isn't a few missions that aren't on EVE Survival.
(I'm not talking about faction missions. Most people like myself stay away from these missions.)

Hell is around every turn. It's your choice to go in it or not. Please check out the Rookies in EVE video playlist. https://www.youtube.com/playlist?list=PLioOFeHwQV5yNk2vpz8wX9hihLVQEIKLt

Gh0stBust3rs
Destruction and Pacification Services
#7 - 2013-12-07 04:42:30 UTC
honestly a random mission generator would be a nice way to go. Then again i am sure programming it would be a nightmare.
hmskrecik
TransMine Group
Gluten Free Cartel
#8 - 2013-12-07 07:24:25 UTC
Gh0stBust3rs wrote:
honestly a random mission generator would be a nice way to go. Then again i am sure programming it would be a nightmare.

Programming it would be actually easy. Balancing it, well, that's another story.
Craig Bennett2th
Bennett Corp
#9 - 2013-12-07 11:47:46 UTC
Gh0stBust3rs wrote:
honestly a random mission generator would be a nice way to go. Then again i am sure programming it would be a nightmare.



A random gen mission like the foes will be at random areas?

Hell is around every turn. It's your choice to go in it or not. Please check out the Rookies in EVE video playlist. https://www.youtube.com/playlist?list=PLioOFeHwQV5yNk2vpz8wX9hihLVQEIKLt

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#10 - 2013-12-07 15:04:38 UTC
i would apreciate if the current mixture becomes random first so.

means the bounty stays the same overall in the mission or nearly. But Ship Combinations spawn randomly (50k bounty cruiser could be 2 25k frigs or 4 10k frigs or the other way around) that would make missions more interestingly to begin with.
Gh0stBust3rs
Destruction and Pacification Services
#11 - 2013-12-07 19:21:37 UTC
Craig Bennett2th wrote:
Gh0stBust3rs wrote:
honestly a random mission generator would be a nice way to go. Then again i am sure programming it would be a nightmare.



A random gen mission like the foes will be at random areas?



More like anomolies now but randomized.

IE travel to this system warp to beacon and kill any/all pirates taht show up. They can be from any pirate faction with a % chance of esculation and faction spawn.


Make it ideal for marauders/ or fleets of weaker ships to run from x amount of isk and lp
Maldiro Selkurk
Radiation Sickness
#12 - 2013-12-07 20:22:26 UTC
I would like to see l4's that require high SP pilots flying fairly pimped out smaller combat ships to complete. Restricted to vessels of the intended size for instance "this mission restricted to destroyer class ships".

I won't go into nuts and bolts of all the changes required for the implementation of this idea as it would require many. Probably the biggest issue would be making the ISK per hour comperable to L4 BS missions and justifying that since it is more costly to run a pimped BS vs a pimped destroyer.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Obsidiana
Atrament Inc.
#13 - 2013-12-08 03:37:30 UTC
Yes. In fact, I say give all current missions a hiatus.
Old Phill
Doomheim
#14 - 2013-12-08 05:42:15 UTC
Elite level missions( elite as in npcs are about as strong as 75% a player ship of that size of course piloted by a moron)
tired of missions where a battleship does like a 100 damage its like damn those are some MIGHTY CIVILIAN GUNS YOU GOT THERE
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#15 - 2013-12-08 12:55:00 UTC
Ireland VonVicious
Vicious Trading Company
#16 - 2013-12-08 21:08:13 UTC
I'd like to see advanced agents.

L4A's or something.
Have access start at 9.0 with a npc corp or something along those lines.

Just make them all like AE and Dread Scarlet level difficulty minimum and have some that go about 20-30% harder.

Could be a nice testing ground for what could become a full PvE overhaul.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#17 - 2013-12-08 21:10:16 UTC  |  Edited by: Abdiel Kavash
Old Phill wrote:
Elite level missions( elite as in npcs are about as strong as 75% a player ship of that size of course piloted by a moron)
tired of missions where a battleship does like a 100 damage its like damn those are some MIGHTY CIVILIAN GUNS YOU GOT THERE

They're called incursions.

Ireland VonVicious wrote:
I'd like to see advanced agents.

L4A's or something.
Have access start at 9.0 with a npc corp or something along those lines.

Just make them all like AE and Dread Scarlet level difficulty minimum and have some that go about 20-30% harder.

Could be a nice testing ground for what could become a full PvE overhaul.

They're called level 5 agents.
Pervasive Vagrant
Ministry of War
Amarr Empire
#18 - 2013-12-09 08:18:46 UTC
I just wish I had different NPC pirates to shoot honestly. I've been shooting Angels and Serpentis since I can remember... would be nice if there was some backstory where guristas and blood raiders etc pop up in my missions.
Dextrome Thorphan
Gallente Federation
#19 - 2013-12-09 12:56:58 UTC  |  Edited by: Dextrome Thorphan
Enyalie wrote:
Tell me about the unpredictable dread pirate mission, resubbed and not mission end in. Awhile, curious how that works?


I didn't even know it was unpredictable lol... I rarely look up any mission guides on eve-surival.org anymore because once you got good skills and a good ship with good fit you can just shoot everything in any order you like. Unless you wanna blitz of course, but that's a different story, and blitzing is not worth it in highsec imo.


As for an on-topic comment:
Sure the entire pve aspect could use a complete overhaul. But personally I wouldn't mind seeing some more "heavy" missions, by which I mean more missions with lots of battleships and just a few frigates (or none). Maybe then I might mission again :p but for now I'll stick to anomalies.
Daniel Plain
Doomheim
#20 - 2013-12-09 19:04:37 UTC
every time this topic comes up, people repeat the same bad ideas. firstly, randomizing the spawns in a mission is inherently at least one of two things: irrelevant or annoying. for example if you vary the size of the waves between small and OHMYGODMYFACEISMELTING, all you do in the long run is favor the rattlesnake and marauders with their huge tank over all the other mission ships. same goes for randomizing the faction you fight against: people just switch to machs, vargurs and CNRs (and the rest comes crying to the forums).
increasing the difficulty of missions across the board may be a good idea, but you have to do so without increasing the payouts (lvl4s are too profitable as it is). making all of them equally difficult on the other hand would only take away more flavor and make them more boring than they already are.
bottom line, unless you want to commit to a complete overhaul, the best thing you can do is maybe add a few well balanced missions to the pool and make some quality of lime improvements (why do i have to dock after every mission?) while preserving the isk/hr.

I should buy an Ishtar.

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