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Player Features and Ideas Discussion

 
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Replacing Local

First post
Author
Tryaz
University of Caille
Gallente Federation
#201 - 2013-12-28 03:45:20 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
For starters, a straw man is a BS argument created by overstating or exaggerating something.
Saying players will be unable to do something simple like toggle on sensors or click a d-scan is an example of this, as it is something players can obviously do.
Which I didn't at any point state. So you read it, exaggerated it in your mind, then decided to call it a straw man.


Lucas friend your posts are rammed FULL of hyperbole...

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Tryaz
University of Caille
Gallente Federation
#202 - 2013-12-28 03:48:16 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Therefore, noone is being forced to die, even in lowercase letters.
If the intel is perfect, then no, they won't, which I stated before, thanks for reading. If the intel is imperfect they will be.
I speak confidently on behalf of several others here when I say: you're making two and two equal five here Lucas. There is no foregone conclusion in your reasoning and simply repeating yourself won't create one.

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Tryaz
University of Caille
Gallente Federation
#203 - 2013-12-28 03:54:07 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
They MIGHT, however, make a human error, or simply forget for whatever reason. If people did not make mistakes, the number of kill mails in EVE would be drastically reduced, especially in ambush scenarios.
(Blob vs blob uses somewhat different dynamics, as both sides can average out individual mistakes to create an overall result)

Now, if you make the effort to always remember, which is easier for some people more than others, you will always have the life saving intel at hand.

But if you screw up, you MAY not survive if that intel was important to your survival. Hopefully you were not relying on it as an all or nothing defense, in such a case.

In a game, shouldn't screwing up be beaten by those who do not screw up? Or are we giving everyone trophies for undocking this week again?
They might right now make the human error of not opening up the local window, or not looking at it. You are simply drawing your arbitrary line in the sand slightly further up. It's a pointless change to make people have more mundane repetitive tasks to undertake just to play, which is pretty much the opposite of what CCP has been developing for years.

See the problem still remains that you think all they have to do is undock and somehow the "local shield" protects them. So who's the one exaggerating here?

Seriously though, are you just gonna start doing that thing you did before where you simply ignore half of what people say, badly interpret the rest, then respond with ridiculous nonsense based on your bad interpretation of half of what was said?

Not sure I have the time for another 200 pages of that.

You are (conveniently) forgetting that one of the best received proposals for the state of affairs after the abolition of Local is for D-scanning to be split into Active and Passive designations. This suggestion evolves BENEFITS for lazy arsed PvE players who have some strange aversion to clicking because in staying passive the make it harder for any potential threat to discover their presence without also revealing its own threatening presence.

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Lucas Kell
Solitude Trading
S.N.O.T.
#204 - 2013-12-28 03:54:11 UTC  |  Edited by: Lucas Kell
Tryaz wrote:
Lucas Kell wrote:
The only reason a lot of people survive is because a lot of people have mastered their play style around the mechanic.
Sorry but where is the mastery in staying aligned or docking up as soon as anyone unknown enters Local? Furthermore by simply docking you are not avoiding anything, you are in fact just opting out - not playing the game - and refusing interaction.
Many people either dock up to swap ships, temporarily so the enemy leaves, or move systems. And no, the mastery is in maintaining a high enough level of efficiency that null stays economically viable.

Tryaz wrote:
Lucas Kell wrote:
Seriously though, PVE is PVE mate. Stop trying to force people to have to PVP just because that's what you want. Just go play in wormholes or something.
The only forcing that any of these changes have so far implied is interaction with other players. EVE is unique in being a single server MMO, this makes interaction (forced or voluntary) perhaps its greatest single aspect. There should not exist a tool which encourages the stupid or fearful to avoid interaction. No risk/reward calculation goes in to the decision to dock up because there is no potential risk or reward.
lol, player interaction, i.e. combat pilots who want to kill things interacting with PVE players. It's not hard to see why a PVE player would opt against that encounter, it's a little one sided.

And avoidance is an absolute necessity to maintain PVE efficiency and to stop PVE players simply getting bored of getting ganked every day by someone too risk averse to fight someone with guns. I'll happily swap to a combat ship and fight pirates (that aren't in nullified cloaky T3s, which is usually what you get), but I see absolutely no reason why a PVE player should be forced to die simply because a PVP player chose to sneak up on them.

The way it is at the moment is balanced. A PVP player shows up, the PVE player has a chance to avoid combat. Now the PVP player doesn't get the kill, but the PVE player doesn't get to PVE. That is a balanced compromise. It's worked since the beginning of EVE and I don't think EVE will suddenly fall over if that continues.

I will never be in favour of an idea that tips that balance so certain builds of PVP ship are able to bypass the PVE players ability to avoid them and score the kill. That's essentially asking for large scale null PVE to be nerfed, which in turn means things like titans, and replacement fleets for 3000 people simply don't get built. Then any idea that leaves intel good enough to maintain the same level of avoidance would be a pointless change, since it wouldn't really change anything gameplay wise.

Honestly, I think it's a waste of time and the devs could be focussing on one of the many mechanics that could actually have a positive effect on the way the game plays all round.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tryaz
University of Caille
Gallente Federation
#205 - 2013-12-28 03:57:02 UTC
Nikk Narrel wrote:
I'm sorry, but am I the one misinterpreting things, by suggesting that the quality of intel would be less than was needed?

No.
The concept of imperfect intel came from you. The suggestion that your imperfect intel would then cause forced deaths followed.
All I did was point out that people should need to make a more significant in game effort to access the intel, as the bar is too low to be considered an effort at all currently.

Ok, then am I the one suggesting that any effort beyond being alert enough to read a list of names, would be too much effort?

No.
You continually point out that if they get the same intel, then making additional effort is a waste.
But, in so doing, you have been glossing over the established awareness of human error, (and screwing up in general), that local intel goes to great lengths suppressing currently. Players who never considered fitting for defense, and intel gathering in general, are handed the results no differently than the ones who paid close attention, and prepared wisely.
It could be pointed out that paying close attention and preparing wisely are devalued by this mechanic, given the uniformity of results available either way.

And you can call anything you like 'ridiculous nonsense'. You are entitled to your own opinion.
Just keep in mind, the loudest voice in a room is not necessarily worth listening to.


Hear, hear!

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Lucas Kell
Solitude Trading
S.N.O.T.
#206 - 2013-12-28 04:00:56 UTC
Tryaz wrote:
Lucas Kell wrote:
Nikk Narrel wrote:
Therefore, noone is being forced to die, even in lowercase letters.
If the intel is perfect, then no, they won't, which I stated before, thanks for reading. If the intel is imperfect they will be.
I speak confidently on behalf of several others here when I say: you're making two and two equal five here Lucas. There is no foregone conclusion in your reasoning and simply repeating yourself won't create one.
Well, you're wrong. It's not my problem if you are unable to comprehend why the inability to see a player in any way until he is on grid with you would force PVP on a PVE player, but it would.
Read here for an explanation from someone else:
http://themittani.com/features/dont-touch-local

The portion you are looking for is:
Quote:
If someone dies, they should be able to think: "Well, what could I have done to avoid that?" without being left with the frustrating feeling that they did nothing wrong, but the game mechanics make it impossible not to die. If someone rats aligned, watches local and intel, and dutifully safes-up before heading to take a dump, then they should be essentially invulnerable unless someone uses the metagame. If someone rats unaligned in a carrier, spends their time watching anime on the other screen, and relies on bubbles on the gate, then they should at some point die, tackled by an inty.

But saying, "Yeah you took all the precautions possible but the game designers decided that you should have no 'paper' option for the gankers' 'rock'" is some AoE doomsday level frustration, and people will just leave nullsec and mission solo in empire. No player is just there as a pop-up target for a single playstyle.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tryaz
University of Caille
Gallente Federation
#207 - 2013-12-28 04:01:45 UTC
Lucas Kell wrote:
[...]avoidance is an absolute necessity to maintain PVE efficiency and to stop PVE players simply getting bored of getting ganked every day by someone too risk averse to fight someone with guns.
Please understand that I make a CLEAR differentiation between avoiding engagement (which is legitimate gameplay, as intelligent and praiseworthy as anything else) and avoiding interaction. Docking up because an unknown entered Local falls in to the latter category.

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Lucas Kell
Solitude Trading
S.N.O.T.
#208 - 2013-12-28 04:05:16 UTC  |  Edited by: Lucas Kell
Tryaz, is there any chance at all you could perhaps add your own content rather than just quoting what Nikk has already said?

I understand that you are heavily biased in your opinions and are quoting what people say inline with what you want in your main thread, but at could you put your own bias forward rather than just repeating someone else's.

Cheers.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#209 - 2013-12-28 04:06:39 UTC
Tryaz wrote:
Lucas Kell wrote:
[...]avoidance is an absolute necessity to maintain PVE efficiency and to stop PVE players simply getting bored of getting ganked every day by someone too risk averse to fight someone with guns.
Please understand that I make a CLEAR differentiation between avoiding engagement (which is legitimate gameplay, as intelligent and praiseworthy as anything else) and avoiding interaction. Docking up because an unknown entered Local falls in to the latter category.
Oh yes, you are clearly correct. If a PVE player sees an unknown enter local they should wait until they have no chance to make an escape before they avoid them.
(that was sarcastic just in case you missed it)

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tryaz
University of Caille
Gallente Federation
#210 - 2013-12-28 04:09:05 UTC
Lucas Kell wrote:
Read here for an explanation from someone else:
http://themittani.com/features/dont-touch-local

The portion you are looking for is:
Quote:
If someone dies, they should be able to think: "Well, what could I have done to avoid that?" without being left with the frustrating feeling that they did nothing wrong, but the game mechanics make it impossible not to die. If someone rats aligned, watches local and intel, and dutifully safes-up before heading to take a dump, then they should be essentially invulnerable unless someone uses the metagame. If someone rats unaligned in a carrier, spends their time watching anime on the other screen, and relies on bubbles on the gate, then they should at some point die, tackled by an inty.

But saying, "Yeah you took all the precautions possible but the game designers decided that you should have no 'paper' option for the gankers' 'rock'" is some AoE doomsday level frustration, and people will just leave nullsec and mission solo in empire. No player is just there as a pop-up target for a single playstyle.
Thank you but I've already read that article.
Lucas Kell wrote:
Tryaz wrote:
I speak confidently on behalf of several others here when I say: you're making two and two equal five here Lucas. There is no foregone conclusion in your reasoning and simply repeating yourself won't create one.
Well, you're wrong. It's not my problem if you are unable to comprehend why the inability to see a player in any way until he is on grid with you would force PVP on a PVE player, but it would.

More hyperbole, no one is suggesting that!!!! Stop arriving at 5 it's exasperating!

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Lucas Kell
Solitude Trading
S.N.O.T.
#211 - 2013-12-28 04:14:12 UTC
Lucas Kell wrote:
Tryaz wrote:
I speak confidently on behalf of several others here when I say: you're making two and two equal five here Lucas. There is no foregone conclusion in your reasoning and simply repeating yourself won't create one.
Well, you're wrong. It's not my problem if you are unable to comprehend why the inability to see a player in any way until he is on grid with you would force PVP on a PVE player, but it would.

More hyperbole, no one is suggesting that!!!! Stop arriving at 5 it's exasperating![/quote]Really? No one? Perhaps you should read a bit more, since throughout this thread and all of the others in the past, I've seen that being raised many times.
You even quote in your own OP:
Quote:
Local chat to operate as in Wormholes - suggested several times
which would do exactly that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#212 - 2013-12-28 04:20:24 UTC
Lucas Kell wrote:
But I think there should be no changes to local. I think that any change will cause more problems than generate content.


The view is entirely a matter of perspective.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Tryaz
University of Caille
Gallente Federation
#213 - 2013-12-28 04:26:08 UTC
Lucas Kell wrote:
Tryaz wrote:
Local chat to operate as in Wormholes - suggested several times
which would do exactly that.
Fair enough, I'll remove that from the OP

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Lucas Kell
Solitude Trading
S.N.O.T.
#214 - 2013-12-28 04:31:32 UTC
Tryaz wrote:
Lucas Kell wrote:
Tryaz wrote:
Local chat to operate as in Wormholes - suggested several times
which would do exactly that.
Fair enough, I'll remove that from the OP
Oh so out of sight, out of mind eh?
You realise of course that doesn't mean it was never suggested.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#215 - 2013-12-28 04:34:28 UTC
Lucas Kell wrote:
Tryaz wrote:
Lucas Kell wrote:
[...] if they can't receive perfect intel, clicking a button or not, they are FORCED TO DIE mechanically.
Pure bull****
What I love about this is how much detail you put into your response.

Seriously though, if they don't get perfect intel, IE, they can't see everyone who is in local (let's say cloakers, since that seems to be the most common request), how does the PVE player stop himself from dying if the cloaky appears right next to him and points him with no prior warning?

The only way that is "pure bullshit" is if you didn't understand it.


Lucas,

If the sov holder player (sov holder for short) has imperfect intel, but has an advantage over the non-sov holder player (hostile for short) then it is not mechanistic that the sov holder has to die to the hostile.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#216 - 2013-12-28 04:37:57 UTC
Tryaz wrote:
Lucas Kell wrote:
Nikk Narrel wrote:
Therefore, noone is being forced to die, even in lowercase letters.
If the intel is perfect, then no, they won't, which I stated before, thanks for reading. If the intel is imperfect they will be.
I speak confidently on behalf of several others here when I say: you're making two and two equal five here Lucas. There is no foregone conclusion in your reasoning and simply repeating yourself won't create one.


As an economist, games with perfect information tend to bore the living Hell out of me.

Give me games of imperfect information any day...far more interesting.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Tryaz
University of Caille
Gallente Federation
#217 - 2013-12-28 04:38:16 UTC
Lucas Kell wrote:
Tryaz wrote:
Lucas Kell wrote:
Tryaz wrote:
Local chat to operate as in Wormholes - suggested several times
which would do exactly that.
Fair enough, I'll remove that from the OP
Oh so out of sight, out of mind eh?
You realise of course that doesn't mean it was never suggested.

Yes. Perhaps I over-stated my position. I agree with you that any mechanic that would allow an aggressor to land on grid without ANY warning is to be avoided. You have yet to convince me that what I imagine for Local would engender that.

PS.
RSVP

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Teckos Pech
Hogyoku
Goonswarm Federation
#218 - 2013-12-28 04:39:33 UTC
Lucas Kell wrote:
Tryaz wrote:
Lucas Kell wrote:
Tryaz wrote:
Local chat to operate as in Wormholes - suggested several times
which would do exactly that.
Fair enough, I'll remove that from the OP
Oh so out of sight, out of mind eh?
You realise of course that doesn't mean it was never suggested.


Don't be a sore loser Lucas (really makes you look like a prat), you won that point.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#219 - 2013-12-28 04:49:02 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Tryaz wrote:
Lucas Kell wrote:
Tryaz wrote:
Local chat to operate as in Wormholes - suggested several times
which would do exactly that.
Fair enough, I'll remove that from the OP
Oh so out of sight, out of mind eh?
You realise of course that doesn't mean it was never suggested.


Don't be a sore loser Lucas (really makes you look like a prat), you won that point.

Sore loser? It may be that its 5am but that sentence makes little sense to me.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tryaz
University of Caille
Gallente Federation
#220 - 2013-12-28 04:54:50 UTC
Lucas Kell wrote:
Even fully concentrating like I do, if I take all possible actions to stay alive, and either a) don't make more isk than high sec or b) can't ensure my safety to at least 99%, then I won't be doing any PVE at all, because it simply won;t be worth it. Even if I could make a butt of isk then get killed, rinse/repeat and make more than high sec, I don't want to be some gankers easy chow.
(NB. quote taken from the comments section of Lucas' blogThe Indecisive Noob)
Strange that you've withheld this particular view from your contribution to the discussion on this thread. Is this how you really feel? I put it to you that your pride is the main reason for your objection to all proposed changes to Local.

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden