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Are the days of Local really numbered?

First post First post
Author
Nikk Narrel
Moonlit Bonsai
#261 - 2013-12-09 18:00:46 UTC
Victoria Sin wrote:
Nikk Narrel wrote:

This means it should take effort, coupled with, it should be at risk.


It already takes effort.

I'm sure most of the people here saying get rid of local don't live with an alliance that provides intel channels, scouting, incoming warnings and so on in null. If you think local is fool proof, just check the killboards ffs. It's proof that whatever intel is at the moment, it's only useful if your group of players is putting in the effort to make use of it.Roll

I'm sorry, but until kill mails start reporting the tactics and circumstances of kills, beyond who was simply involved on a basic level applying DPS...
then pointing out how kills still happen is meaningless.

And suggesting that local is only useful if a group of players puts in an effort?
No.

Intel channels require players to populate the intel, local requires no such group effort.
If you have a POS in system, and see a non-blue name, you can get safe if you prepared correctly.

As noone but yourself needs to be involved in that process of evading PvP, it can hardly be called group effort.

If you are suggesting the POS being anchored took group effort, then yes, and that was rewarded by moon goo or whatever that moon yielded to the alliance involved. The POS did not create local.
Having the POS as a shelter to use for friendly players is already a significant advantage.

Being warned by local, that's a freebie in this context, objectively.
Xuixien
Solar Winds Security Solutions
#262 - 2013-12-09 18:03:01 UTC
Lucas Kell wrote:
Xuixien wrote:
James Amril-Kesh wrote:
Yeah, I'm sure that'll help when a bomber will be able to decloak, lock, and point faster than I can react.


If you're aligned you warp instantly.

All you have to do is click "warp" when anything appears on your Overview.

If you can't react fast enough, well, I guess you're **** out of luck.
Note: A covops ship can fly into you and bump you before showing up in your overview.

EDIT: now realising you probably haven't read as far as that response yet :p


1) Enter site.
2) Move off warp in.
3) Align to celestial.

If a covops is able to catch up to you and bump you, they probably deserve the kill.

Epic Space Cat, Horsegirl, Philanthropist

James Amril-Kesh
Viziam
Amarr Empire
#263 - 2013-12-09 18:10:04 UTC
No, you clearly deserve every kill in every circumstance. Why not just immobilize ratters entirely while you're at it.

Enjoying the rain today? ;)

Xuixien
Solar Winds Security Solutions
#264 - 2013-12-09 18:13:46 UTC  |  Edited by: Xuixien
James Amril-Kesh wrote:
One thing you seem to have forgotten (it's okay, so did I) is that every single anomaly has rats that warp disrupt. Aligning won't do ****.


If you're scrammed by rats then Local list won't do **** either.

James Amril-Kesh wrote:
Even assuming you, the hunter, were completely ******** and decided to engage before that happens, how long do you think it takes someone who's ratting to identify that there's a hostile player on grid with him, reselect the warpout point (they're going to be targeting rats and selecting which ones to attack), and hit warp? Probably longer than it takes for you to lock and point them.


Uh, dude, sorry - two things: 1) there's a group of players who already rat under said conditions and do just fine; 2) it's not my problem if they're bad and don't know how to manage their interface. All they have to do is target their primaries in the order that they will be primaried, and then click on a celestial and align. At that point, all they have to do is press F1 and their ship will automatically select the next targeted ship in the queue - no need to click anymore until you're ready for a new queue.

James Amril-Kesh wrote:
I could keep going, but if you didn't get the point by now I'd have to seriously start questioning how you manage to remember that breathing is necessary to stay alive.


I understand, bro. You're on the losing side of this debate and feel overwhelmed, so you're lashing out.

Epic Space Cat, Horsegirl, Philanthropist

James Amril-Kesh
Viziam
Amarr Empire
#265 - 2013-12-09 18:20:51 UTC  |  Edited by: James Amril-Kesh
So now you're flat out lying. Nice.
There's no point in trying to argue with you. You want your free and effortless kills and you'll cry to CCP until you get them.

Enjoying the rain today? ;)

Xuixien
Solar Winds Security Solutions
#266 - 2013-12-09 18:54:11 UTC
James Amril-Kesh wrote:
So now you're flat out lying. Nice.
There's no point in trying to argue with you. You want your free and effortless kills and you'll cry to CCP until you get them.


I'm "flat out lying" about what?

I can't tell if this is your last ditch attempt to smear or if you're genuinely confused about something I wrote and just knee-jerking.

Epic Space Cat, Horsegirl, Philanthropist

James Amril-Kesh
Viziam
Amarr Empire
#267 - 2013-12-09 18:57:31 UTC
Your claim about players ratting under the same conditions. Given that you're a wormhole player you're either completely confused about how PVE is actually done in nullsec and how conditions there are very different, or (more likely) you're just being completely disingenuous. Either way, you need your head checked.

Enjoying the rain today? ;)

Lucas Kell
Solitude Trading
S.N.O.T.
#268 - 2013-12-09 19:05:20 UTC
Xuixien wrote:
Lucas Kell wrote:
Xuixien wrote:
James Amril-Kesh wrote:
Yeah, I'm sure that'll help when a bomber will be able to decloak, lock, and point faster than I can react.


If you're aligned you warp instantly.

All you have to do is click "warp" when anything appears on your Overview.

If you can't react fast enough, well, I guess you're **** out of luck.
Note: A covops ship can fly into you and bump you before showing up in your overview.

EDIT: now realising you probably haven't read as far as that response yet :p


1) Enter site.
2) Move off warp in.
3) Align to celestial.

If a covops is able to catch up to you and bump you, they probably deserve the kill.
Firstly, what site are you doing that you can just fly off forever and stay in range.
Secondly, you realise a cloaker could align to the same celestial, bookmark, warp to celestial then back to BM at 100km and be in front of your target.
Thirdly, covops cloakers can get mighty fast.
Fourthly, that only works for combat anoms, since gravs don't warp you to a warp-in, plus in a grav you'd have to be within 25km of a rock.

Learn game mechanics before you try to be a smartass maybe?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Xuixien
Solar Winds Security Solutions
#269 - 2013-12-09 19:06:29 UTC
James Amril-Kesh wrote:
Your claim about players ratting under the same conditions. Given that you're a wormhole player you're either completely confused about how PVE is actually done in nullsec and how conditions there are very different, or (more likely) you're just being completely disingenuous. Either way, you need your head checked.


Oh okay so basically you just misunderstood what I wrote. Okay then that can be fixed -

You wrote this:

how long do you think it takes someone who's ratting to identify that there's a hostile player on grid with him, reselect the warpout point (they're going to be targeting rats and selecting which ones to attack), and hit warp? Probably longer than it takes for you to lock and point them.

And I pointed out that there's already a group of players who rat under those conditions ("those conditions" being no Local and the possibility that there's a cloaky right next to you) - and they do just fine. You see in NullSec people whine about AFK cloakers and various "risks". In WH's you just assume there's already someone watching you. When you rat... you rat aligned to a safe. Or rather, at least I do. I've had Stealth Bombers and Proteui decloak next to me, but because I'm paying attention, I just click "warp" and off I go. My cursor is always on that warp button - or the DScan button.

When I shoot Sleepers, I have a very minimal need to take my cursor off the warp button - the only time I do is when I target a queue of like 8 Sleepers. But then I select my warp out point and the cursor goes back over the warp button. To shoot the next sleeper after the previous one has died.... wait for it... just hit the hotkey your weapons are set to. They will automatically activate on the next target you have in your queue... no need to click it if it's already targeted.

I'm sorry for your confusion. It's my fault for not elaborating more.

Epic Space Cat, Horsegirl, Philanthropist

Xuixien
Solar Winds Security Solutions
#270 - 2013-12-09 19:12:39 UTC
Lucas Kell wrote:
Firstly, what site are you doing that you can just fly off forever and stay in range.


Is there some reason you can't change your alignment to keep the rats in range?

Lucas Kell wrote:

Secondly, you realise a cloaker could align to the same celestial, bookmark, warp to celestial then back to BM at 100km and be in front of your target.


Then use off-grid safe, or to a POS, for your alignment?

I mean come on dude, really... use your brain a bit.

Lucas Kell wrote:
Thirdly, covops cloakers can get mighty fast.


Maybe, but they don't have a MJD to jump 100km across a site. You can use the MJD to change your position in the site and then align. Now, I already know what you're gonna say, so I'll just nip that in the bud right now: You're not using the MJD to "get away" from someone when they decloak... you're using the MJD pro-actively (and not re-actively) to change your position to frustrate and deter any cloaky who may be there.

Lucas Kell wrote:
Fourthly, that only works for combat anoms, since gravs don't warp you to a warp-in, plus in a grav you'd have to be within 25km of a rock.


OH NOES MY RETRIEVER.

Epic Space Cat, Horsegirl, Philanthropist

Lucas Kell
Solitude Trading
S.N.O.T.
#271 - 2013-12-09 19:13:59 UTC
Xuixien wrote:
And I pointed out that there's already a group of players who rat under those conditions ("those conditions" being no Local and the possibility that there's a cloaky right next to you) - and they do just fine. You see in NullSec people whine about AFK cloakers and various "risks". In WH's you just assume there's already someone watching you. When you rat... you rat aligned to a safe. Or rather, at least I do. I've had Stealth Bombers and Proteui decloak next to me, but because I'm paying attention, I just click "warp" and off I go. My cursor is always on that warp button - or the DScan button.

When I shoot Sleepers, I have a very minimal need to take my cursor off the warp button - the only time I do is when I target a queue of like 8 Sleepers. But then I select my warp out point and the cursor goes back over the warp button. To shoot the next sleeper after the previous one has died.... wait for it... just hit the hotkey your weapons are set to. They will automatically activate on the next target you have in your queue... no need to click it if it's already targeted.

I'm sorry for your confusion. It's my fault for not elaborating more.
Yes, and you farm sleepers in omnitanked PVP fit ships, since they are designed for that. You omni tank null rats and you're going to find yourself on fire pretty quick. Which means people know exactly what PVE players will be tanked for.
Not to mention mining being something that some people tend to do as well, making it pretty hard to stay aligned and avoid a cloaky bump followed by a swift death.

Let's also mention that WH's see next to zero traffic, especially when you seal them off, which a lot of people do.

TL;DR
WH space != null sec. Stop comparing.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

James Amril-Kesh
Viziam
Amarr Empire
#272 - 2013-12-09 19:17:06 UTC  |  Edited by: James Amril-Kesh
Xuixien wrote:
James Amril-Kesh wrote:
Your claim about players ratting under the same conditions. Given that you're a wormhole player you're either completely confused about how PVE is actually done in nullsec and how conditions there are very different, or (more likely) you're just being completely disingenuous. Either way, you need your head checked.


Oh okay so basically you just misunderstood what I wrote. Okay then that can be fixed -

You wrote this:

how long do you think it takes someone who's ratting to identify that there's a hostile player on grid with him, reselect the warpout point (they're going to be targeting rats and selecting which ones to attack), and hit warp? Probably longer than it takes for you to lock and point them.

And I pointed out that there's already a group of players who rat under those conditions ("those conditions" being no Local and the possibility that there's a cloaky right next to you) - and they do just fine. You see in NullSec people whine about AFK cloakers and various "risks". In WH's you just assume there's already someone watching you. When you rat... you rat aligned to a safe. Or rather, at least I do. I've had Stealth Bombers and Proteui decloak next to me, but because I'm paying attention, I just click "warp" and off I go. My cursor is always on that warp button - or the DScan button.

When I shoot Sleepers, I have a very minimal need to take my cursor off the warp button - the only time I do is when I target a queue of like 8 Sleepers. But then I select my warp out point and the cursor goes back over the warp button. To shoot the next sleeper after the previous one has died.... wait for it... just hit the hotkey your weapons are set to. They will automatically activate on the next target you have in your queue... no need to click it if it's already targeted.

I'm sorry for your confusion. It's my fault for not elaborating more.


You're ignoring those things that are different
- High-end wormhole PVE is done in groups
- Wormhole PVE requires an omni tank
- Sleepers are considerably more dangerous than normal rats, posing greater danger to any enemy should the rats switch aggro
- Wormhole ratting is so profitable an occasional loss won't make that much of a dent
- Wormhole ratting is so profitable you can afford to have alts/friends scout the system and watch the entrances
- You have the ability to change the space your wormhole connects to until you find quiet or friendly systems "next" to yours

Enjoying the rain today? ;)

Lucas Kell
Solitude Trading
S.N.O.T.
#273 - 2013-12-09 19:22:32 UTC  |  Edited by: Lucas Kell
Xuixien wrote:
Is there some reason you can't change your alignment to keep the rats in range?
Nope, but generally if you are going to keep the rats in range then you are going to be keeping the entry point in range too. In order for a cloaker to not be able to catch you and bump you, you must be travelling away from the entry point faster than their cloaked ship can travel, which is pretty damn quick if they are designed for it.

Xuixien wrote:
Then use off-grid safe, or to a POS, for your alignment?

I mean come on dude, really... use your brain a bit.
Oh yeah, because it's so hard to get around that by generating your own safe, or using a initial bounce to give yourself a clean trajectory through your targets path to a celestial. I can dig out paint and spend 60 seconds drawing you a diagram if you can't figure it out.
Plus, a POS is at a moon... Which is a celesital. Just wow at the genius level stuff coming out here.

Xuixien wrote:
Maybe, but they don't have a MJD to jump 100km across a site. You can use the MJD to change your position in the site and then align. Now, I already know what you're gonna say, so I'll just nip that in the bud right now: You're not using the MJD to "get away" from someone when they decloak... you're using the MJD pro-actively (and not re-actively) to change your position to frustrate and deter any cloaky who may be there.
See the first bit. No matter wherre you end up, you can easily generate bookmarks to get around your target. Were you around in the old days of probing?

Xuixien wrote:
OH NOES MY RETRIEVER.
So either this is an admission that miners are dead or you are saying that exhumers should simply not be used and we should just treat retrievers as expendable. Yeah, because what we want is mine with a ****** yield and fill killboards with miner kills so people know exactly where to go.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Xuixien
Solar Winds Security Solutions
#274 - 2013-12-09 19:23:31 UTC
Lucas Kell wrote:
Yes, and you farm sleepers in omnitanked PVP fit ships, since they are designed for that.


Nope, I actually farm in a PvE mission fit Drake.

Lucas Kell wrote:
You omni tank null rats and you're going to find yourself on fire pretty quick.


Okay then don't.

Lucas Kell wrote:
Which means people know exactly what PVE players will be tanked for.


Whether PvE fit or PvP fit you can already pretty accurately guess what the resistance of hole of any given ship is. And if they're tanked for a damage profile that their ship is not natively designed to tank against (ie a Raven farming Sansha) then it's not gonna matter what you shoot at them, because even their hole will only be about 10% lower than all their other resists.

Lucas Kell wrote:
Not to mention mining being something that some people tend to do as well, making it pretty hard to stay aligned and avoid a cloaky bump followed by a swift death.


Well there are literally thousands of people mining in the most dangerous place to mine these days: HiSec.

Lucas Kell wrote:
Let's also mention that WH's see next to zero traffic, especially when you seal them off, which a lot of people do.


There are many areas in NullSec that see next to zero traffic as well, and you can "seal off" NullSec systems too.

Epic Space Cat, Horsegirl, Philanthropist

Lucas Kell
Solitude Trading
S.N.O.T.
#275 - 2013-12-09 19:29:46 UTC
Xuixien wrote:
Nope, I actually farm in a PvE mission fit Drake.
This explains a LOT.

Xuixien wrote:
Okay then don't.
Don't omnitank? We don't, which is exactly the problem i was pointing out.

Xuixien wrote:
Whether PvE fit or PvP fit you can already pretty accurately guess what the resistance of hole of any given ship is. And if they're tanked for a damage profile that their ship is not natively designed to tank against (ie a Raven farming Sansha) then it's not gonna matter what you shoot at them, because even their hole will only be about 10% lower than all their other resists.
There are a variety of ways to fit ships to change out resists, and only a finite combination of ammo types with varying DPS. An oimnitanked ship is going to be fairly balanced across the board, so yes, it doesn't matter what you shoot at them. Which is why you being in WH space get an advantage. In null you will have larger resist gaps, meaning a quick look up on dotlan and you can swap out your ship for whatever you need to be strong against PVE players in that area.

Xuixien wrote:
Well there are literally thousands of people mining in the most dangerous place to mine these days: HiSec.
Erm... no. Just no.

Xuixien wrote:
There are many areas in NullSec that see next to zero traffic as well, and you can "seal off" NullSec systems too.
Look at dotlan statistics, you'll see that WH space is literally dead compared to all other types of space.
And you can shut down stargates in null? How exactly do you manage that oh mighty master of EVE mechanics.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Xuixien
Solar Winds Security Solutions
#276 - 2013-12-09 19:30:02 UTC
Lucas Kell wrote:
Nope, but generally if you are going to keep the rats in range then you are going to be keeping the entry point in range too. In order for a cloaker to not be able to catch you and bump you, you must be travelling away from the entry point faster than their cloaked ship can travel, which is pretty damn quick if they are designed for it.


That's why you MJD around the site....

Lucas Kell wrote:
Oh yeah, because it's so hard to get around that by generating your own safe, or using a initial bounce to give yourself a clean trajectory through your targets path to a celestial.


You realize that it's not impossible to generate a safespot that is in fact not in alignment to a celestial from a given position....?

Dude you are just bad.

Lucas Kell wrote:
See the first bit. No matter wherre you end up, you can easily generate bookmarks to get around your target.


Look, if someone really wants you dead that bad, you're dead. But most roaming gangs are not going to put that much effort to catch a difficult target - especially when every second they hang around waiting for their scout to get tackle is a second closer to getting discovered and blobbed. You don't seem to understand how ratting and PvP works.

Lucas Kell wrote:
Yeah, because what we want is mine with a ****** yield and fill killboards with miner kills so people know exactly where to go.


You realize that the yield between T1's and T2's doesn't justify the cost of T2's, right? Like, the difference isn't really that big.

Epic Space Cat, Horsegirl, Philanthropist

Xuixien
Solar Winds Security Solutions
#277 - 2013-12-09 19:31:19 UTC
James Amril-Kesh wrote:
You're ignoring those things that are different
- High-end wormhole PVE is done in groups
- Wormhole PVE requires an omni tank
- Sleepers are considerably more dangerous than normal rats, posing greater danger to any enemy should the rats switch aggro
- Wormhole ratting is so profitable an occasional loss won't make that much of a dent
- Wormhole ratting is so profitable you can afford to have alts/friends scout the system and watch the entrances
- You have the ability to change the space your wormhole connects to until you find quiet or friendly systems "next" to yours


You're ignoring that most of that is irrelevant to the actual mechanics we're talking about.

Epic Space Cat, Horsegirl, Philanthropist

James Amril-Kesh
Viziam
Amarr Empire
#278 - 2013-12-09 19:34:40 UTC
Xuixien wrote:
James Amril-Kesh wrote:
You're ignoring those things that are different
- High-end wormhole PVE is done in groups
- Wormhole PVE requires an omni tank
- Sleepers are considerably more dangerous than normal rats, posing greater danger to any enemy should the rats switch aggro
- Wormhole ratting is so profitable an occasional loss won't make that much of a dent
- Wormhole ratting is so profitable you can afford to have alts/friends scout the system and watch the entrances
- You have the ability to change the space your wormhole connects to until you find quiet or friendly systems "next" to yours


You're ignoring that most of that is irrelevant to the actual mechanics we're talking about.

You can't possibly believe that.

Enjoying the rain today? ;)

Xuixien
Solar Winds Security Solutions
#279 - 2013-12-09 19:37:06 UTC
Lucas Kell wrote:
In null you will have larger resist gaps, meaning a quick look up on dotlan and you can swap out your ship for whatever you need to be strong against PVE players in that area.


You do realize that with the exception of Minmatar and a very small number of Caldari ships, most ships have fixed damage type, right? Like if I'm in an Enyo there's really no way I'm going to "swap my loadout" to hit that Raven's EM hole... lol come on dude, you're embarrassing yourself.

Lucas Kell wrote:
And you can shut down stargates in null? How exactly do you manage that oh mighty master of EVE mechanics.


I believe you originally said "seal off", not "shut down" - don't try to change your words around on me, boy. :) And you can indeed "seal off" areas in NullSec, it's called a gatecamp with bubbles.

It sounds to me like the base of all your responses are:

"Waaaah, don't make EVE harder, I don't want to spend too much effort also I don't want to lose ships."

Epic Space Cat, Horsegirl, Philanthropist

Xuixien
Solar Winds Security Solutions
#280 - 2013-12-09 19:38:24 UTC
James Amril-Kesh wrote:
Xuixien wrote:
James Amril-Kesh wrote:
You're ignoring those things that are different
- High-end wormhole PVE is done in groups
- Wormhole PVE requires an omni tank
- Sleepers are considerably more dangerous than normal rats, posing greater danger to any enemy should the rats switch aggro
- Wormhole ratting is so profitable an occasional loss won't make that much of a dent
- Wormhole ratting is so profitable you can afford to have alts/friends scout the system and watch the entrances
- You have the ability to change the space your wormhole connects to until you find quiet or friendly systems "next" to yours


You're ignoring that most of that is irrelevant to the actual mechanics we're talking about.

You can't possibly believe that.


Um, yeah. What does "well you make more ISK farming sleepers" possibly have to do with the mechanics of ratting while aligned and assuming there's AFK cloakers around?

Come on, dude.

Epic Space Cat, Horsegirl, Philanthropist