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Are the days of Local really numbered?

First post First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#1 - 2013-12-06 20:12:28 UTC
From here:

Quote:

Will there ever be a way to avoid showing up in local?


Potentially. It's not something that is going to be an easy solution, but I can say that we don't like the fact that local chat is so powerful as an intelligence tool as well as a chat but replacing it is something that's going to be a pretty large project because it is such a valuable way of gaining intelligence right now. We don't want to take it away without providing some other way to find out with some other act of gameplay who is in the system with you -- or at least some of the people that are in the system with you. So, we don't think it'd be a good thing to just tear it out and not put anything back in to replace it but we also aren't fully happy with the way it is right now. It is something that we would definitely like to change. 



Bring back DEEEEP Space!

Destination SkillQueue
Doomheim
#2 - 2013-12-06 20:18:06 UTC
Yes. The number will be equal or less than the total lifespan of EVE counted in days. Taking in to account the progress CCP has made on this issue in the past 10 years, I'd say there is a decent chance both numbers will be the same.
Xavier Higdon
Science and Trade Institute
Caldari State
#3 - 2013-12-06 20:18:45 UTC
I hope they remove it from all non-Empire systems. It just doesn't make sense that you can see everybody in a system like that. Sure, it makes my travels in Null safer, but it also stops tactics such as ambushes, surprise attacks and counter attacks from being possible outside of blob warfare, and I'm a big fan of tactical planning.
Good Posting
Doomheim
#4 - 2013-12-06 20:39:32 UTC
Sounds good for me.
Falin Whalen
Federal Navy Academy
Gallente Federation
#5 - 2013-12-06 20:52:14 UTC
Untill they make something to replace the intelligence tool that is local, we will still have local. D-Scan doesn't even cut it, so don't try to argue that.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Maytag Washer
Sebiestor Tribe
Minmatar Republic
#6 - 2013-12-06 21:17:32 UTC
An idea that just popped into my head is if the star gates generated entries to a log of all pilots that jump through them. This log would only be sent to the alliance that holds sovereignty of the system.

Perhaps like how when a POS gets shot at, a log gets sent to the owner's corp. Idk, maybe something along those lines? Guess CCP would need to allow the jump log to be sent to every corp member... Not exactly real time, but you would at least have advanced warning if a roaming gang is coming into your region.
Beekeeper Bob
Beekeepers Anonymous
#7 - 2013-12-06 21:17:59 UTC
Why do people keep bringing this up? Are you completely incompetent when it comes to tackling?
And you can have this right now, just jump into a wormhole....

Signature removed - CCP Eterne

Arresy Barres
Imperial Academy
Amarr Empire
#8 - 2013-12-06 21:47:49 UTC
I kind of agree, local ain't good.
Whenever I sit in a plex and someone warps in system, first thing I do is a full intel check on who he is and if I can fight him. Local has to go.

Straightforward.

Batelle
Federal Navy Academy
#9 - 2013-12-06 21:51:21 UTC
instant local and isntant dscan will be replaced by an delayed local chat and an auto-updating d-scan that places results on your sensor overlay. It will be awesome.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Diomedes Calypso
Aetolian Armada
#10 - 2013-12-06 22:05:50 UTC
I'm sorry but for me the game would be a lot less interesting and feel a lot less like an MMO without a constant reminder of who else is playing near you, an abililty to see what they named themselves and their corporations.

The feeling that some places are sleepy backwards and others are inhabitted is much more clear with local.. yes you can actively look around but its the visual display of numbers and names in local that gives the feel.

All of that could be achieved with LES intelligence but alas.. people on these boards and society at large are rarely willing to brainstorm middle solutions instead of sticking with their more absolutes.

I believe a passive knowledge is vital for the MMO evironment I described.. this isn't only an advesarial place. I'm not saying that it should be safe.

ArrowI'd be all for increasing the danger by making local provide Less intellgence whil maininging the passive aspect of a colorful place with many names and corporations I see passing in and out and inhabiting places


How Question that takes brainstorming. There is constellation Chat channel ... having all the names in a constellation appear and a delayed number ( # only) count of people in the actual system could walk a middle ground.

I just don't want an MMO to be a place where you're not constantly seeing and learning about other players .. "seeing" is different from agressive looking and discovering.

Personal preference definitely. Other people will have different preferences.

Arrow not all space needs to be the same

- wormhole space doesn't have local .. that is one choice allowing people who don't like local to go wthere there isn't local
? could it apply in more places than wormholes? certainly.. but that doesn't need to be _all _ places .

Another idea --- just list who was in the system 30 minutes ago (not in the system for over 30 minutes but also including people who came and left) ... not at present ... that would provide all the color I'd like with far less immediate intel.

.

James Amril-Kesh
Viziam
Amarr Empire
#11 - 2013-12-06 22:09:02 UTC
Local will never be removed.

It may, at some point, be replaced by something with the same functionality in a different format. But it's not going to be what the "remove local" crybabies want.

Enjoying the rain today? ;)

stoicfaux
#12 - 2013-12-06 22:27:53 UTC
CCP won't remove local until they have the hardware in place to handle the additional load caused by most everyone using free trial scouting alts.

Dear Most Everyone,
Invest in a cheap laptop secondary computer that can run a minimal Eve client for your free trail scouting alts.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Marlona Sky
State War Academy
Caldari State
#13 - 2013-12-06 22:46:27 UTC
This thread will be interesting to follow.

/bookmarks
Marlona Sky
State War Academy
Caldari State
#14 - 2013-12-06 22:50:28 UTC
James Amril-Kesh wrote:
Local will never be removed.

It may, at some point, be replaced by something with the same functionality in a different format. But it's not going to be what the "remove local" crybabies want.

Are you capable of contributing to a thread without insulting other players who you disagree with? If not then please take your anger elsewhere. Thanks. Smile
Aura Arcane
SpyWorks
#15 - 2013-12-06 22:56:14 UTC
Replace local with regional chat.
Falin Whalen
Federal Navy Academy
Gallente Federation
#16 - 2013-12-06 22:59:04 UTC  |  Edited by: Falin Whalen
Marlona Sky wrote:
James Amril-Kesh wrote:
Local will never be removed.

It may, at some point, be replaced by something with the same functionality in a different format. But it's not going to be what the "remove local" crybabies want.

Are you capable of contributing to a thread without insulting other players who you disagree with? If not then please take your anger elsewhere. Thanks. Smile

You don't coddle a rabbid dog, you put that sucker down.

This is thread is just, remove local thread # 357,956,349.

EDIT: Until CCP codes something that gives intel like local, local will still be around, so let us all just shut up about local okay.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

LOL56
STK Scientific
The Initiative.
#17 - 2013-12-06 22:59:17 UTC
The number is somewhere around -1732, seriously you too can use a core probe launcher and find a wormhole to jump into, and voila, gone from local. You can do it today, and ever day since March 10th, 2009.
Proletariat Tingtango
Viziam
Amarr Empire
#18 - 2013-12-06 22:59:34 UTC
Local will be removed on the day your militia re-takes Washington for Der Fuehrer, Herzog.
James Amril-Kesh
Viziam
Amarr Empire
#19 - 2013-12-06 23:11:49 UTC
Marlona Sky wrote:
James Amril-Kesh wrote:
Local will never be removed.

It may, at some point, be replaced by something with the same functionality in a different format. But it's not going to be what the "remove local" crybabies want.

Are you capable of contributing to a thread without insulting other players who you disagree with? If not then please take your anger elsewhere. Thanks. Smile

It's so nice that you have an opinion. Isn't it wonderful that we're capable of having such a thing as an opinion? God, it's amazing to be human.

You're still wrong though.

Enjoying the rain today? ;)

Herzog Wolfhammer
Sigma Special Tactics Group
#20 - 2013-12-06 23:28:51 UTC
Proletariat Tingtango wrote:
Local will be removed on the day your militia re-takes Washington for Der Fuehrer, Herzog.



OK Personal Attack #1 indicates that the goons are really the ones depending on local.

What's the matter, afraid of Harry? He only targets cyno ships.


Meanwhile, this is not a "remove local' thread. Note the link is to an article and it's from the horse's mouth that CCP wants to replace local with something else.

Now I never said local should be removed or should stay. In fact I find that what is lost for a defender of a system is also lost for an offender, and vice versa. Local is a two edged sword. Removal of local does not look like it will be giving one side an advantage over another. So a defender would need to be more aware, but an attacker will need to be more diligent. Wormhole dwellers laugh at these threads.

I would love to find out what would replace local.

I'm kind of hoping for something like the Mode 2 systems we use on aircraft. Back when I was in the Luftwaff.... er Air Force (damned goons got me doing it now) fighter jets had Mode 4 IFF (Friend or Foe) that allowed fleets to identify their own. This system had a drawback though: it only said "friendly or not friendly" because the codes are a kind of black box crypto that changes daily.

Mode 2 is the basic ID beacon.

I'm hoping that something like beacons would be the replacement such that a scanner can pick up say 10 ships but only 8 have positive FF response and Mode 2 style beacon is optional - to transmit an ID or not so that if you are in a space that has NRDS you can weight the cost or benefits in the use of an ID beacon. In such cases, we have an ability for players to track friendlies, potential unfriendlies, and even enemies. There there would be some intel, IF players want to provide it for the corpmates or their own benefit, or if they want to be an unidentified entity in a space and anything could happen there. But yes if they are cloaked and have all beacons off, nobody will know they are there.

It would also be interesting to see if anybody entering empire space without Mode 2 on, broadcasting their ID to Concord, gets criminal flagged. Yeah I know this is a catch 22. Turn on the ID beacon and you are "red" in the system such that perhaps the Navies are after you, but leave it off and you are suspect flagged basically for "wearing a ski mask in the park on a sunny day" and EVERYBODY can shoot you.

There won't be any I-WIN buttons. There's never such a button.

Bring back DEEEEP Space!

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