These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

A Thought of Warpcore-stabilizers and Balance

Author
Lloyd Roses
Artificial Memories
#41 - 2013-12-07 14:31:55 UTC
I'd agree that stabbed frigs inside of fw-plexes feel like a little loophole.

Outside though, warpcorestabs only drastically increase your odds of arriving at a destination B, at the cost of rendering this ship completely unusable for mostly anything else. Adding to this that a remote-sebo'ed muninn/loki still kills them and a remote sebo'ed phobos can still infinipoint them, some ways to deal with that exist atleast.
Those strategies are rather extreme, but so is the inty's fit.
Kane Fenris
NWP
#42 - 2013-12-07 17:00:26 UTC
Lloyd Roses wrote:
I'd agree that stabbed frigs inside of fw-plexes feel like a little loophole.

Outside though, warpcorestabs only drastically increase your odds of arriving at a destination B, at the cost of rendering this ship completely unusable for mostly anything else. Adding to this that a remote-sebo'ed muninn/loki still kills them and a remote sebo'ed phobos can still infinipoint them, some ways to deal with that exist atleast.
Those strategies are rather extreme, but so is the inty's fit.


i agree with you on 100% but parts of the conclusion

thing is wouldn't come more good from that change than bad?
as you said those ships would kill ships in null weather stabs or not.
the question is more are there more situations where you need a warp stab to be able to save yourself if you planed correctly or aren't warp stabs in frigs just a "get out of jail free card" when you dis something stupid/didn't pay attention?
do you really need warp stabs on your cov-ops explorer ship to travel safely or just because your to lazy to watch local/d-scan?

on larger ships warp stabs are necessary to be able to move ships relatively safe with some additional planing/intel
Zvaarian the Red
Evil Leprechaun Brigade
#43 - 2013-12-07 22:36:16 UTC
Kane Fenris wrote:
Lloyd Roses wrote:
I'd agree that stabbed frigs inside of fw-plexes feel like a little loophole.

Outside though, warpcorestabs only drastically increase your odds of arriving at a destination B, at the cost of rendering this ship completely unusable for mostly anything else. Adding to this that a remote-sebo'ed muninn/loki still kills them and a remote sebo'ed phobos can still infinipoint them, some ways to deal with that exist atleast.
Those strategies are rather extreme, but so is the inty's fit.


i agree with you on 100% but parts of the conclusion

thing is wouldn't come more good from that change than bad?
as you said those ships would kill ships in null weather stabs or not.
the question is more are there more situations where you need a warp stab to be able to save yourself if you planed correctly or aren't warp stabs in frigs just a "get out of jail free card" when you dis something stupid/didn't pay attention?
do you really need warp stabs on your cov-ops explorer ship to travel safely or just because your to lazy to watch local/d-scan?

on larger ships warp stabs are necessary to be able to move ships relatively safe with some additional planing/intel


No. Just no.

/thread
ShahFluffers
Ice Fire Warriors
#44 - 2013-12-07 23:12:51 UTC  |  Edited by: ShahFluffers
Since the "issue" with Warp Core Stabs is more or less centered around Faction Warfare complexes... why not brainstorm about that more specific aspect rather than about the module itself? WCS do what they do perfectly and do not need to be changed.


How about doubling the tank and damage of complex NPCs? Yes... this will hurt genuine newbies... but on the bright side it will encourage them to team up with others more.
Kane Fenris
NWP
#45 - 2013-12-08 01:17:51 UTC  |  Edited by: Kane Fenris
ShahFluffers wrote:
This the "issue" with Warp Core Stabs is more or less centered around Faction Warfare complexes... why not brainstorm about that more specific aspect rather than about the module itself? WCS do what they perfectly and do not need to be changed.


How about doubling the tank and damage of complex NPCs? Yes... this will hurt genuine newbies... but on the bright side it will encourage them to team up with others more.


this is a good thought
i would support this.
it wouldn't solve all the matters i see but it would improve the overall situation.
the problem what would remain is that you'd maybe only prolong the time it needs to finish the site or reduce the amount of fits that can run the site.
the"problems" concerning exploration and/or traveling would remain but i consider them minor to the fw problem
Fourteen Maken
Karma and Causality
#46 - 2013-12-08 04:17:03 UTC
I try not to use them anymore because constantly running away from plexes when there is only a few minutes on the clock is very frustrating and makes it hard to earn LP, that's another side effect of stabs that people don't account for. Fitting stabs usually negates the possibility of fighting back, and the chances of sitting in a plex for 10-20mins undisturbed is extremely low. If you can't fight, fit stabs, if you can fight don't because you'll earn far more LP and it's a lot more interesting. Faction war is a good way to get new players into pvp, but you can't throw people in at the deep end or they just won't come back because it's not just hard but almost impossible for new players to defend a plex. I think everyone knows this, even experienced players who know what they are doing will struggle on a new toon, so what hope for a noob?

There are not enough experienced pvp players willing to take a bunch of noobs plexing all day, yes the occasional gang to show the ropes etc, but sharing LP with players who bring very little to the table is not common. if you have to split lp between 3 or even 2 players your not getting much, and even then your more likely to run into bigger gangs, than anything a noob gang can fit. It just makes for some embarrassing kill boards, but then I think that's all some people want; moar easy kills, not balance. IMO faction war and stabs in general are working well, it's the only content that keeps me interested in eve tbh.

I started without stabs for the first few days and I was just getting popped before I could get a shot off, and sometimes trolled; players would link my kill board in local and laugh at my noobie **** fits, it was fun for them i'm sure but not good encouragement to leave high sec. At the same time I was capturing very little so my wallet was emptying and I had to sell plex cards to stay in the game. A few of us had the same experience and we soon wanted to go back to high sec, which unfortunately a lot of them did and never came back or quit the game. Someone had the idea of using stabs, and it worked, better still I came to love the tears, because I couldn't get tears any other way it made my day when the bitter vets who had been laughing at me before started crying in local about my stabs. I used to wait until I was locked, let them scram me then warp off and give a wave in local just to be sure I'd get a reactionTwisted. You don't like it? Guess what your not supposed to like it, it's all part of the big circle of low sec life, not everything needs to be set up to tilt the field in your favor.

Between gate camps, and "solo players" with off grid boosters, and roaming gangs it's already very hard for new players to survive for long in low sec, there is no need to make it even harder by removing one of the few things that can improve our chance of surviving. When I eventually get to a place where I can pvp and expect to win more often than I lose, I won't begrudge noobs their stabs. The game needs to do more to make low and nul more accessible to new players, if everything is set up to feed the ego of gankers and their need for easy kills you will push newbies out because nobody signs up to be the entertainment for other players.
Sean Parisi
Blackrise Vanguard
#47 - 2013-12-08 08:08:56 UTC  |  Edited by: Sean Parisi
Warp Core Stabilizers are fine as they are. The entire point of them is to be risk adverse, so I don't see what you are getting at... By fitting them you gimp the hell out of your fit too. Taking up low slots as well as reducing your total scan resolution and targeting range.

My solution for them in FW? If you are in a venture or have stabs fit you cannot take credit or earn LP from faction warfare plexers or even run them. Easy solution. This way you can still bait, you can still run - but if you want to actually farm LP? Take the stabs off.

What does this mean? These ships can enter and be active in a plex but will not be able to run the timer down. Does not restrict play styles but does stop the abuse of outright farming.
Adam Zalonis
Federal Navy Academy
Gallente Federation
#48 - 2013-12-08 08:23:47 UTC
Kane Fenris wrote:
Paul Panala wrote:
Another idea...put two scrams on your hunting ship. As it was pointed out, the ship running a stab (probably two stabs) is taking a major fitting sacrifice. If you want to catch said ship, you should have to make some sacrifices too. That is how I see it at least.


so people should have to make a big sacrfice just to be able to maybe kill people running pvp content afk and loosing to everyone in a serious non afk fit?

no thanks thats not balanced.



A "rock, paper, scissors" situation in a game is typically a sign of balanced game design, not imbalanced design.
Kane Fenris
NWP
#49 - 2013-12-08 09:45:00 UTC
Fourteen Maken wrote:

.......
I think everyone knows this, even experienced players who know what they are doing will struggle on a new toon, so what hope for a noob?

There are not enough experienced pvp players willing to take a bunch of noobs plexing all day, yes the occasional gang to show the ropes etc, but sharing LP with players who bring very little to the table is not common. if you have to split lp between 3 or even 2 players your not getting much, and even then your more likely to run into bigger gangs, than anything a noob gang can fit. It just makes for some embarrassing kill boards, but then I think that's all some people want; moar easy kills, not balance. IMO faction war and stabs in general are working well, it's the only content that keeps me interested in eve tbh.
...........
Between gate camps, and "solo players" with off grid boosters, and roaming gangs it's already very hard for new players to survive for long in low sec, there is no need to make it even harder by removing one of the few things that can improve our chance of surviving. When I eventually get to a place where I can pvp and expect to win more often than I lose, I won't begrudge noobs their stabs. The game needs to do more to make low and nul more accessible to new players, if everything is set up to feed the ego of gankers and their need for easy kills you will push newbies out because nobody signs up to be the entertainment for other players.


thanks for the good feedback
i totally agree "noobs" have a hard time in eve and im all for the make things more accessible for noobs thingy

but is teaching noobs always run away getting them where they learn how to fight? no, it teaches them absolutely 0 of how to fit and how to fight.
and if noobs can fit that way even experienced players who know how to fight do it to make easy money
you wont take away the ability to tun if you look your d-scan and see someone beeing at the warp-in gate you still can warp out before they enter so you wouldn't even kill their ability to run.
so i would say still ban em in fw or on frig as i suggested but give noobs more activities where they can learn how to fight that cant be abused.
Zvaarian the Red
Evil Leprechaun Brigade
#50 - 2013-12-08 09:49:26 UTC
Kane Fenris wrote:
Fourteen Maken wrote:

.......
I think everyone knows this, even experienced players who know what they are doing will struggle on a new toon, so what hope for a noob?

There are not enough experienced pvp players willing to take a bunch of noobs plexing all day, yes the occasional gang to show the ropes etc, but sharing LP with players who bring very little to the table is not common. if you have to split lp between 3 or even 2 players your not getting much, and even then your more likely to run into bigger gangs, than anything a noob gang can fit. It just makes for some embarrassing kill boards, but then I think that's all some people want; moar easy kills, not balance. IMO faction war and stabs in general are working well, it's the only content that keeps me interested in eve tbh.
...........
Between gate camps, and "solo players" with off grid boosters, and roaming gangs it's already very hard for new players to survive for long in low sec, there is no need to make it even harder by removing one of the few things that can improve our chance of surviving. When I eventually get to a place where I can pvp and expect to win more often than I lose, I won't begrudge noobs their stabs. The game needs to do more to make low and nul more accessible to new players, if everything is set up to feed the ego of gankers and their need for easy kills you will push newbies out because nobody signs up to be the entertainment for other players.


thanks for the good feedback
i totally agree "noobs" have a hard time in eve and im all for the make things more accessible for noobs thingy

but is teaching noobs always run away getting them where they learn how to fight? no, it teaches them absolutely 0 of how to fit and how to fight.
and if noobs can fit that way even experienced players who know how to fight do it to make easy money
you wont take away the ability to tun if you look your d-scan and see someone beeing at the warp-in gate you still can warp out before they enter so you wouldn't even kill their ability to run.
so i would say still ban em in fw or on frig as i suggested but give noobs more activities where they can learn how to fight that cant be abused.


People keep telling you you are wrong, and you keep ignoring them.
Kane Fenris
NWP
#51 - 2013-12-08 09:56:40 UTC
Zvaarian the Red wrote:

People keep telling you you are wrong, and you keep ignoring them.


in what world is answering their posts with agreement and/or counter arguments ignoring them ?
Fourteen Maken
Karma and Causality
#52 - 2013-12-08 11:22:46 UTC
Kane Fenris wrote:
Fourteen Maken wrote:

.......
I think everyone knows this, even experienced players who know what they are doing will struggle on a new toon, so what hope for a noob?

There are not enough experienced pvp players willing to take a bunch of noobs plexing all day, yes the occasional gang to show the ropes etc, but sharing LP with players who bring very little to the table is not common. if you have to split lp between 3 or even 2 players your not getting much, and even then your more likely to run into bigger gangs, than anything a noob gang can fit. It just makes for some embarrassing kill boards, but then I think that's all some people want; moar easy kills, not balance. IMO faction war and stabs in general are working well, it's the only content that keeps me interested in eve tbh.
...........
Between gate camps, and "solo players" with off grid boosters, and roaming gangs it's already very hard for new players to survive for long in low sec, there is no need to make it even harder by removing one of the few things that can improve our chance of surviving. When I eventually get to a place where I can pvp and expect to win more often than I lose, I won't begrudge noobs their stabs. The game needs to do more to make low and nul more accessible to new players, if everything is set up to feed the ego of gankers and their need for easy kills you will push newbies out because nobody signs up to be the entertainment for other players.


thanks for the good feedback
i totally agree "noobs" have a hard time in eve and im all for the make things more accessible for noobs thingy

but is teaching noobs always run away getting them where they learn how to fight? no, it teaches them absolutely 0 of how to fit and how to fight.
and if noobs can fit that way even experienced players who know how to fight do it to make easy money
you wont take away the ability to tun if you look your d-scan and see someone beeing at the warp-in gate you still can warp out before they enter so you wouldn't even kill their ability to run.
so i would say still ban em in fw or on frig as i suggested but give noobs more activities where they can learn how to fight that cant be abused.


I don't know why you see it as abuse, you really don't make much LP when you spend most of your time being chased around systems, and if you get pointed by a couple of players or one guy with extra points, or run into insta thrashers etc you will die. I have lots of dead stabbed frigs on my killboard, it's usually because I get bored and fight the next thing that comes along, but sometimes people try to tackle me, fail, add an extra point come straight back and blap me.

As for D-scan I use it all the time now, and it's enough to keep you alive even without stabs, to be honest you don't even need to bother with d-scan as long as you stay aligned and 30km off the warp in you might as well be stabbed, which begs the question; why do we need to get rid of stabs since people will still be able to run plexes and avoid pvp even without them? The only people this will hurt are new players who are not used to low sec environments, stabs were like training wheels for me while I was finding my way around low sec, and I like the fact that you can taunt better players in blingy ships and get away. It levels the playing field, IMO we should leave them alone, taking them out of FW will not lead to more pvp and it won't stop farmers, it just takes away a level of protection for inexperienced players.
Xenial Jesse Taalo
The Scope
Gallente Federation
#53 - 2013-12-08 11:27:24 UTC
I think the warp/scram mechanics should be rethought in their entirety.
The vast majority of fights that start aren't fights.
The vast majority of fights that could start, do not start.

Much like the way autopilot lands off the stargate, the warp/scram mechanics present so much vulnerability that players simply avoid entering risk altogether.
Zvaarian the Red
Evil Leprechaun Brigade
#54 - 2013-12-08 11:56:06 UTC
Kane Fenris wrote:
Zvaarian the Red wrote:

People keep telling you you are wrong, and you keep ignoring them.


in what world is answering their posts with agreement and/or counter arguments ignoring them ?


In the world where you keep saying there is a problem when people are telling you there really isn't.
Previous page123