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EVE New Citizens Q&A

 
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Fitting problems.

Author
Lilliana Stelles
#21 - 2013-12-06 18:26:54 UTC
J'Poll wrote:
Lilliana Stelles wrote:
Taky Do wrote:
I think it is time to put here a list of skills, that are called "core skills" so even newbee like me can answer this pro question.


All skills that benefit fitting:

CPU Management: 5% more CPU per level
Power Grid Management: 5% more powergrid per level
Weapon Upgrades: 5% less CPU need for weapons per level
Shield Upgrades: 5% less powergrid need for shield extenders, shield rechargers &c
Advanced Weapon Upgrades (requires Weapon Upgrades V): 2% less powergrid need for weapons per level
Electronics Upgrades: 5% less CPU need for signal amplifiers, co-processors &c
Energy Grid Upgrades: 5% less CPU need for most of the modules listed under "Engineering Equipment"
Mining Upgrades 5% less CPU need for mining upgrade modules (useful for miners but, of course, only for miners)

The rigging skills and subsystem skills also help, albeit situational.


Subsytem skills dont help at all with anything but a Tech3 cruiser.

Also core skills:

Any skill that gives more shield / armor / hull HP or gives you better shield recharge rates.

Any extra HP you can get is good. A dead ship is useless. If 100 HP is the diffefence between survival or death...that skill is helpful.



I just wanted to list anything that could, possibly benefit fitting.
In the case of a T3 with a power core multiplier, the subsystem skill affects your total available power grid.

Not a forum alt. 

Mara Rinn
Cosmic Goo Convertor
#22 - 2013-12-12 04:09:22 UTC
Cannibal Kane wrote:
Mara Rinn wrote:
As for implants that will help you, check out the Skill Hardwiring page in the Evelopedia: the ones most of interest to you might be the Engineering and Electronics ones (these days the skills are "CPU Management" and "Powergrid Management"). That page doesn't include the Genolution Core Augmentation implants, which provide you with more bonuses.


Generally my rule of thumb is. if you need implants to fit the ship you are not ready for the ship.


If you put 8 T2 launchers on a CNR without CPU Management to 6, you're gonna have a bad day.
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