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Why high sec Exploration rewards are that horrible?

First post
Author
Jenn aSide
Soul Machines
The Initiative.
#61 - 2013-12-05 19:30:07 UTC
MatrixSkye Mk2 wrote:
Tippia wrote:
…and the idea was that the newbie-level content was in highsec

And this is now very different from the claim I originally addressed, which was "high sec is basically a starter area". Again, no it isn't, no matter how much you claim it is. At no point has CCP ever stated that hi sec is intended to be a "starter area" for new players. There are "starter" systems in hi sec, but that does not make hi sec a starter area.

Quote:
and once you got better, you'd move to more difficult and more rewarding content in other areas.

You could if you chose to. My point is you don't have to.


You can debate wherter or not high sec is a starter area for everyone, but it is a starter area for explorers, which is why if an explorer wants something better than a rare 4/10, he has to leave high sec.
Tippia
Sunshine and Lollipops
#62 - 2013-12-05 19:36:04 UTC  |  Edited by: Tippia
MatrixSkye Mk2 wrote:
And this is now very different from the claim I originally addressed, which was "high sec is basically a starter area".
Saying that it is the area for newbie-level content is not very different from saying that it's a starter area. After all, that's where the newbie-level content belongs.

The concept you seem to have a hard time getting your head around is that, just because the basic design was abandoned fairly quickly, the content that was meant to fit into this deprecated design was kept around. That's why the skill requirements for both locating and completing this content are so low, and why you're not even allowed into some if you complicate matters too much. If it were a matter of risk, the dynamic would have looked very different (since the risk envelope and nature back then was vastly different to what it is now).

They're a relic, and while you might not like what that relic represents, the basic idea is there and is obvious. And risk is not it.

Quote:
You could if you wanted to. My point is you don't have to.
…and that doesn't change the fact that it was designed as starter area content: to use with starter-level skills in starter-level ships.

So yes, yes it is. You're probably putting too much normative and far too generalised a meaning into this deprecated design of a single content type.
MatrixSkye Mk2
Republic University
Minmatar Republic
#63 - 2013-12-05 20:08:41 UTC
Tippia wrote:
Saying that it is the area for newbie-level content is not very different from saying that it's a starter area. After all, that's where the newbie-level content belongs.

In fact it is very different. Claiming that hi sec is a "starter area abused by players who refuse to leave it" is very different from stating that starter systems are found in hi sec. Usually, the former is used as an antagonistic reprimand to shame and insult hi sec players; baseless propaganda. The latter is in fact true. Starter systems are indeed found in hi sec. But then again, so are other non-starter activities which experienced players may still find indulging.

Bottom line is hi sec is an area where players with different levels of experience may find a home and in no way is it classified, except by a few opinionated players, as a starter area. You can convolute or spin it however you like. You can throw words around like "it's so obvious" or "your head can't grasp" or hell, sprinkle it with tippia-facts (i.e. factoids labeled as "facts") all you want. It will not change the truth of the matter :P.

Successfully doinitwrong™ since 2006.

Tippia
Sunshine and Lollipops
#64 - 2013-12-05 20:17:55 UTC  |  Edited by: Tippia
MatrixSkye Mk2 wrote:
In fact it is very different. Claiming that hi sec is a "starter area abused by players who refuse to leave it" is very different from stating that starter systems are found in hi sec.
…which no-one has said.

The former is entirely accurate in describing why the exploration sites have the distribution they have; the latter has nothing to do with the topic at hand so I don't even know why you bring it up.

Quote:
Bottom line is hi sec is
I'll do that nasty evil thing I do and cut you off right there. You see what you said there? “Is”? That's the problem: you're using the wrong tense. Highsec exploration is starter-level content because that's how the game was laid out. It didn't take long for this initial design to fail to pan out.

Now people are pointing to this antique design as the explanation for why sites have a certain distribution, and their explanation is pretty spot on. You are contesting this based on how the game has developed since, skipping over the fact that the distribution hasn't really developed along with it, which was the point all along. Denying this truth because it's inconvenient or because you aren't able to separate present from past doesn't change the truth. It just makes you seem belligerent and prone to go chasing windmills.

Now if you want to update the design and want to make it more a matter of risk vs. reward, then we can start talking about how we should nerf highsec exploration in its current form, but that's a slightly different topic.
Ptraci
3 R Corporation
#65 - 2013-12-05 20:26:04 UTC
Cygnet Lythanea wrote:

Not really. You have to go out where major alliances use thier magic alliance only sov upgrades before you can get the good stuff.


That's simply not true. I suggest that you review sov mechanics, cosmic signatures and cosmic anomalies. While yes, sov upgrades will get you fixed cosmic anomalies, the escalation rate is quite low. There's a good chance in any nullsec system with no upgrade that you'll find a combat site (cosmic signature) that is 7/10 or better. I currently live in NPC nullsec and there are plenty of sites.
Ptraci
3 R Corporation
#66 - 2013-12-05 20:28:49 UTC
MatrixSkye Mk2 wrote:
In fact it is very different. Claiming that hi sec is a "starter area abused by players who refuse to leave it" is very different from stating that starter systems are found in hi sec. Usually, the former is used as an antagonistic reprimand to shame and insult hi sec players;


It's your own shame making you feel ashamed. By all means stay in the shallow end of the pool if that's what you want. Some people like the deep end better, and lots of people love to swim in the ocean.
MatrixSkye Mk2
Republic University
Minmatar Republic
#67 - 2013-12-05 20:34:53 UTC  |  Edited by: MatrixSkye Mk2
Tippia wrote:
Quote:
Bottom line is hi sec is
I'll do that nasty evil thing I do and cut you off right there. You see what you said there? “Is”? That's the problem: you're using the wrong tense.

Ok then:
Quote:
...hi sec is was an area where players with different levels of experience find may have found a home. This, of course, is no longer the case. Tippia says so.

Better?

On a more serious note, shame on me for falling for your troll :P.

Successfully doinitwrong™ since 2006.

Malcanis
Vanishing Point.
The Initiative.
#68 - 2013-12-05 20:35:48 UTC
Tippia wrote:
MatrixSkye Mk2 wrote:
No it isn't. The "design paradigm" revolves around the concept of risk vs. reward
…and the idea was that the newbie-level content was in highsec, and once you got better, you'd move to more difficult and more rewarding content in other areas. The risk in question wasn't so much from players — since that was much the same no matter where you went — but from the opposition in the sites and if you wanted something above newbie level, you'd have to go to the non-newbie-level areas of the game. That same design paradigm has survived to this day as far as exploration goes.

So yes, yes it is. If you don't like that design, you should go back to 2003 and tell CCP so. Conversely, if you want it to be a risk-reward kind of thing that doesn't take assumed skill levels into consideration, then you could also tell them to reduce the rewards from those highsec sites since a lot has happened to (massively) reduce the risks involved.


The idea that hisec must be restricted to being a "newbie area" is bad and wrong and should be put in a bag and drowned like a litter of unwanted inbred puppies.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tippia
Sunshine and Lollipops
#69 - 2013-12-05 20:44:07 UTC
Malcanis wrote:
The idea that hisec must be restricted to being a "newbie area" is bad and wrong and should be put in a bag and drowned like a litter of unwanted inbred puppies.

Sure. But again, the point is the past as an explanation of what is, rather than the present as a reason for what should change.

MatrixSkye Mk2 wrote:
Better?
No, because now it's either a bit self-contradictory or just plain inaccurate. And you understand why highsec is full of starter-level content, then?
Gyozshil154
Protocision Industries
#70 - 2013-12-05 20:44:49 UTC
Tippia wrote:
MatrixSkye Mk2 wrote:
In fact it is very different. Claiming that hi sec is a "starter area abused by players who refuse to leave it" is very different from stating that starter systems are found in hi sec.
…which no-one has said.


Ptraci wrote:
Nalelmir Ahashion wrote:

so why exploration rewards on high sec so bad ?


You would think that people would be able to take the hint. It's so bad because CCP doesn't want you to stay in highsec grinding forever. It's their way of encouraging you to explore, take risks, and reap greater rewards for those risks. High sec is basically a "starter area" that is very badly abused by some players who refuse to ever leave it. So every once in a while, high sec rewards (especially mission rewards) are nerfed to try to discourage endless virtually risk free mission farming.


Weird
Eram Fidard
Doomheim
#71 - 2013-12-05 20:50:12 UTC
High security space is like a urine-infested kiddy pool. It's ultimately up to you whether to wallow there soaking up the electrolytes and diseases of every idiot thrashing around or chance the sharks and jellyfish for a proper swim.

Did I mention you're immortal? The only thing you lose can be easily acquired, and level of risk decided on before undocking.

But for some reason you ignore the wonderful open ocean. Probably because the servants walking around the kiddy pool with silver platters hand you nice shiny things for free. I mean, why would you leave? Much easier to wallow in this urine awhile longer and see if complaining nice and loud will result in nicer shiny things on the silver platter in front of my nose.

Ohgod someone shoot me quick I think I'm beginning to empathise with the urine.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Tippia
Sunshine and Lollipops
#72 - 2013-12-05 20:50:19 UTC
Gyozshil154 wrote:
Weird

Yes, it's quite weird that you quote that section since it does not mention anything about starter systems being found in highsec.

Or, well, it's weird presuming that you were trying to provide some kind of counter to what I said since it doesn't really do that. If you were trying to do something else, it's… actually, still weird since then it's just some random quote with no connection or explanation for why it's being brought up.
Gyozshil154
Protocision Industries
#73 - 2013-12-05 20:52:36 UTC
Tippia wrote:
Gyozshil154 wrote:
Weird

Yes, it's quite weird that you quote that section since it does not mention anything about starter systems being found in highsec.

Or, well, it's weird presuming that you were trying to provide some kind of counter to what I said since it doesn't really do that. If you were trying to do something else, it's… actually, still weird since then it's just some random quote with no connection or explanation for why it's being brought up.


Perhaps I misunderstood what "…which no-one has said." meant in the post I quoted above. Because if that was referring to the text in the post you quoted, then yes, someone has said that.
MatrixSkye Mk2
Republic University
Minmatar Republic
#74 - 2013-12-05 20:53:30 UTC
Tippia wrote:
Malcanis wrote:
The idea that hisec must be restricted to being a "newbie area" is bad and wrong and should be put in a bag and drowned like a litter of unwanted inbred puppies.

Sure. But again, the point is the past as an explanation of what is, rather than the present as a reason for what should change.

MatrixSkye Mk2 wrote:
Better?
No, because now it's either a bit self-contradictory or just plain inaccurate. And you understand why highsec is full of starter-level content, then?

This is fairly pointless. You have a tendency of denying your initial assertions or convoluting them with irrelevant responses to the point where you're no longer even defending your original assertion, but rather moving the goal posts around at will :\.

I'm outta here.

Successfully doinitwrong™ since 2006.

Tippia
Sunshine and Lollipops
#75 - 2013-12-05 21:02:12 UTC
Gyozshil154 wrote:
Perhaps I misunderstood what "…which no-one has said." meant in the post I quoted above. Because if that was referring to the text in the post you quoted, then yes, someone has said that.

I'm referring to the clause immediately preceding it about how starter systems are found in highsec.

MatrixSkye Mk2 wrote:
This is fairly pointless. You have a tendency of denying your initial assertions or convoluting them with irrelevant responses to the point where you're no longer even defending your original assertion, but rather moving the goal posts around at will :\.
…and you have good examples of this? Or are you quitting because every time you try to back me into a corner, it turns out that you just imagined that corner?
MatrixSkye Mk2
Republic University
Minmatar Republic
#76 - 2013-12-05 21:11:57 UTC  |  Edited by: MatrixSkye Mk2
Tippia wrote:
…and you have good examples of this?

Tippia wrote:
I'm referring to the clause immediately preceding it about how starter systems are found in highsec.

This is what you said:
Tippia wrote:
Saying that it is the area for newbie-level content is not very different from saying that it's a starter area. After all, that's where the newbie-level content belongs.

Of course, you'll twist this around and claim how north is really south and history is now and the future is past and how what you said isn't really what you said because of shabba.

Successfully doinitwrong™ since 2006.

Tippia
Sunshine and Lollipops
#77 - 2013-12-05 21:16:46 UTC
MatrixSkye Mk2 wrote:
This is what you said:
Tippia wrote:
Saying that it is the area for newbie-level content is not very different from saying that it's a starter area. After all, that's where the newbie-level content belongs.
…which, again, says nothing about starter systems being in highsec or making any inferences from this fact.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#78 - 2013-12-05 21:25:28 UTC
It's extremley fruistrating seeing this thread going into the old "high sec vs otherSec" areas.

I opened this topic with one thought in mind and it was explortion rewards in high sec vs other high sec activities.

instead lots of people here just brag about how cool they are and how big their e-peen is because they are not roaming inside highsec... know what? off topic... it's not the issue being discussed here so focus and if you don't have something usefull to say on the topin at hand then just Don't.

_________________________________________

I'll try to tl;dr this for people which can't bother themselves to read the previous post or even my first post.

COMPARING other activities in highsec I've found exploration rewards very very very dull.

Let's see,
1. mining - jump to the belt and mine, sometimes you get rats.. sometimes you are in fleet.
2. Agent missions - go to station.. pick the mission etc... not very difficult and on top of loot and such you get LP and standings.
3. trading, can be done anywhere but using mission hubs and mining hubs you can abuse the "buy low sell high" method.

4. exploration.
First I'll say that I LOVE exploration. right now I got navy cruiser to compensate my low skills in that field but I plan to upgrade to T2 and in the future to T3 and explore in low \ null \ wh as well but I won't go there before I got some skills and I've practiced enough so I won't do something stupid while I'm there.

At any rate exploration.... you need a ship fitted with scanning capbilities then find a nice quiet system.
next we need to scan using probes and find a site, which then we need extra mini game of hacking or fight in combat which most of the time will be full room aggro of 2 million ships at same time.

BUT, after hours upon hours of doing exploration (which again I love as an activity and I fund my toys with mining\refining\selling minerals) the rewards in highsec were extremly LOW compared to other high sec activities... most site netted me lower then 10k isk, very few broke the few 6 figures worth of loot.

one would think that activity such as exploration which require scanning skills, piloting skills, tanking skills, combat skills and more and require to actually travel across the galaxy locating sites for long time and pinpointing them would at least net same isk level as other high sec activities, but alas it's way way way to low compared to other activities.

Hell, train some pi skills for 3 days then you make tens of millions a week doing nothing but click festing ones a day.

I don't care about rewards I don't ask to change anything I just want to know WHY exploration rewards are so low COMPARED to other HIGH SEC activities.

please don't start with low\null\wh owns and telling me how I should go there. I know that's the place but I got plan in mind and for now I practice in high sec. please focus on the question at hand and I think I made myself clear this time so no one will get confused again.

o7
MatrixSkye Mk2
Republic University
Minmatar Republic
#79 - 2013-12-05 21:29:16 UTC
Tippia wrote:
MatrixSkye Mk2 wrote:
This is what you said:
Tippia wrote:
Saying that it is the area for newbie-level content is not very different from saying that it's a starter area. After all, that's where the newbie-level content belongs.
…which, again, says nothing about starter systems being in highsec or making any inferences from this fact.


MatrixSkye Mk2 wrote:
Tippia wrote:
…and the idea was that the newbie-level content was in highsec

And this is now very different from the claim I originally addressed, which was "high sec is basically a starter area". Again, no it isn't, no matter how much you claim it is. At no point has CCP ever stated that hi sec is intended to be a "starter area" for new players. There are "starter" systems in hi sec, but by no means does that make hi sec a starter area.

Successfully doinitwrong™ since 2006.

Cygnet Lythanea
World Welfare Works Association
#80 - 2013-12-05 21:30:13 UTC
Malcanis wrote:

The idea that hisec must be restricted to being a "newbie area" is bad and wrong and should be put in a bag and drowned like a litter of unwanted inbred puppies.



On this, at least, we agree.

One of the things I've noticed in this thread is there's a lot of 'wrongbadfun' going on here. Eve is a sandbox that is meant to include many play styles.

There's been a lot of punishing playstyles other than PvP over the history of eve, and frankly if we want to keep growing, we need to include rather than exclude.

I am he as you are he as you are me and we are all together.