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Tech III mining crystals?

Author
Jay Pava
Royal Amarr Institute
Amarr Empire
#1 - 2011-11-05 16:48:25 UTC  |  Edited by: Jay Pava
so it has been discussed in previous topics that a tech III mining barge would not be beneficial to the industry sector in EVE. but i have a new proposal. atm, ore processing skills beyond level IV are in question. they take around 8 days to train for each ore, and as tech II mining crystals are achieved at level IV, not many are willing to train up ore processing skills to V. but what if a level V ore skill gained you access to the tech III mining crystal variation for that ore?

now the mining crystal would not give any additional bonus to yield, it would be on par with the tech II variation. what it would do is also compress the mined ore to an extent on-site. this would not be as much as the rorqual would be able to compress (i.e. whereas the rorq can compress veld to a block containing 166,500 units, the tech III crystal would compress, say, a quarter the amount into a block).

this would i) bring tech III into the industry sector and give miners a new goal beyond just the hulk, ii) make hauling for advanced/exhumer fleets less of a chore (think orca's) iii) make ore processing skills to level V relevant.

right now this is just a brainstorm, and i want to hear feedback and criticism. fly safe o/
Velicitia
XS Tech
#2 - 2011-11-05 19:34:33 UTC
Personally, I'm a bit opposed to that. I'd rather see them remove the 75% cap on POS arrays, but make it so you need L5 skills to get near 100% (i.e. the arrays would be 35% and 40% base yield -- impossible to get to 100% without 5/5/5 skills*)

*in the case of 40%, i believe 5/5/4 and the implant works, so perhaps 30% and 35% should be the base yields...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Gabbie Tinks
#3 - 2011-11-05 19:51:00 UTC
How about t3 crystals yield is same at t2 but the t3 has increased range Big smile
Jay Pava
Royal Amarr Institute
Amarr Empire
#4 - 2011-11-05 22:16:29 UTC
Velicitia wrote:
Personally, I'm a bit opposed to that. I'd rather see them remove the 75% cap on POS arrays, but make it so you need L5 skills to get near 100% (i.e. the arrays would be 35% and 40% base yield -- impossible to get to 100% without 5/5/5 skills*)

*in the case of 40%, i believe 5/5/4 and the implant works, so perhaps 30% and 35% should be the base yields...


why not have both? ore processing IV gives you decreased waste AND tech II crystal access. V could give you maximum refining output AND the tech III crystal. level V is 8 or 9 days after all.
Shayla Sh'inlux
Aliastra
Gallente Federation
#5 - 2011-11-05 22:50:03 UTC
I'm not a miner or anything, but I really like this idea.
Gritchee
X-com Industries inc.
#6 - 2011-11-06 00:35:16 UTC
Well I am a miner and I really really like this idea.
Lairne Tekitsu
DadTZ
#7 - 2011-11-06 00:50:26 UTC  |  Edited by: Lairne Tekitsu
I like this idea, but it seems overpowered, and not in line with the modular basis of tech 3 cruisers. (Not to mention illogical; how would a laser refracting crystal compress ore, unless it somehow doesn't mine excess rock or impure ore?)

What I might suggest as an alternative is to have them be adaptive, which could be something like continually increasing yield as you mine, perhaps limited to adapting to ores you have the level 5 refining skills for.

It could even be a special tech 3 miner that adapts to the ore you use it on, possibly even including ice.
Jay Pava
Royal Amarr Institute
Amarr Empire
#8 - 2011-11-06 00:59:35 UTC
Lairne Tekitsu wrote:
I like this idea, but it seems overpowered, and not in line with the modular basis of tech 3 cruisers. (Not to mention illogical; how would a laser refracting crystal compress ore, unless it somehow doesn't mine excess rock or impure ore?)

What I might suggest as an alternative is to have them be adaptive, which could be something like continually increasing yield as you mine, perhaps limited to adapting to ores you have the level 5 refining skills for.

It could even be a special tech 3 miner that adapts to the ore you use it on, possibly even including ice.


i don't quite understand your concept of 'adaptation', but i see your point regarding the logical notion of the crystal functionality. however in regards to 'excess rock or impure ore' this is the reason that level V ore refining would need to be achieved in order to advance to this crystal. the 'impure ore' is something that is removed in the refining process @ station. i toyed with the idea of a tech III mining laser but this still didn't solve the issue of making ore refining levels to V relevant. could you please clarify your 'adaptive' analogy again? thank you for feedback.
Jay Pava
Royal Amarr Institute
Amarr Empire
#9 - 2011-11-06 01:11:26 UTC
i understand that tech III technology currently has connotations with modular functionality, this is due to the fact that the technology is limited only to ship hulls. as said, a tech III mining barge would not be of any benefit to the industrial sector. they are such bespoke ships with such a linear purpose that modularising them would be irrelevant.

we must also remember where tech III comes from. the sleepers are the catalyst for the technology currently employed in tech III, and this is due to their advanced alloys. in light of this, an advanced crystal method for mining and partially-compressing ore would not be such a far-fetched concept regarding the root of this technology.
Kamuria
Science and Trade Institute
Caldari State
#10 - 2011-11-06 01:18:55 UTC
Don't forget that T3 tech is currently associated with skillpoints loss. CCP will most liekly keep that concept and to make it work it has to be associated with ships only.

A concept i find stupid by the way...
Shayla Sh'inlux
Aliastra
Gallente Federation
#11 - 2011-11-07 08:39:18 UTC
Hasn't CCP already said that in retrospect they don't really like the skillpoint loss when you get blown up and are getting rid of it with tech III frigates?

If people are to use tech III for anything other than overpimped mission Tengu's and/or Incursions the SP loss on destruction needs to go.
Nestor II
426 Hemi Powered Mining
#12 - 2011-11-08 18:50:10 UTC
With an ORCA and good skills You can mine out to 21km in all directions, T3 crystals should make the miner get to 2000m3 of ore per cycle with bonuses.

Every little thing she does is Magic.

Velicitia
XS Tech
#13 - 2011-11-08 20:04:20 UTC
Nestor II wrote:
With an ORCA and good skills You can mine out to 21km in all directions, T3 crystals should make the miner get to 2000m3 of ore per cycle with bonuses.



so ... less than you can get now?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jay Pava
Royal Amarr Institute
Amarr Empire
#14 - 2011-11-08 20:10:19 UTC  |  Edited by: Jay Pava
forget more yield, that doesn't add anything ultimately. the purpose is to help hulk and orca fleets with the massive amount of yield they ALREADY draw in by compressing the ore somewhat.
Velicitia
XS Tech
#15 - 2011-11-08 20:27:25 UTC
Jay Pava wrote:
forget more yield, that doesn't add anything ultimately. the purpose is to help hulk and orca fleets with the massive amount of yield they ALREADY draw in by compressing the ore somewhat.



It's already in the game, goes by the name of Rorqual.

Yes, it's stuck in low/null ... but there is no reason that hisec should get compressed ores (well, without taking them from low).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

BigDaddyAB
Down In One
#16 - 2011-11-09 00:55:47 UTC
I'd prefer the skills went towards our Strip Miners, allowing them to make T2 crystals last a bit longer for the given ORE type and maybe cycle every 60 secs at 1/3 the curennt yield. You know ....Same but Different .