These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rubicon 1.1] Sisters of EVE Battleship

First post First post First post
Author
Roy Alleyne
Dark Knowledge.
#1481 - 2013-12-16 19:51:25 UTC  |  Edited by: Roy Alleyne
Joker Dronemaster wrote:


No one sees an exploration battleship. Which is why it breaks theme with the other two. We all looked at the Astero and saw a covops exploration frigate, then we looked at the Stratios and clearly saw a covops exploration cruiser. When we got word of the Nestor anyone with two brain cells to rub together realized it wouldn't get a covops cloak, but most people looked at the theme of the other two and saw where they were going. Black ops. It's the only thing that made sense.

Then they posted the official stats for it and we all did a collective "What the F***!?!?". I doesn't matter what bonuses they give it, or how they tweak it. Without a jump drive it will NEVER keep the theme of the other two.


This, Black Ops based is the only logical next step in the SoE line up. Though I have made this argument before.


Roy Alleyne wrote:
A jump drive, especially a covert capable one, would be a massive boost to the Nestor's ability to travel around Kspace but wouldn't help it at all in Wspace, where its reduced mass will really shine. A cloaked movement bonus would allow the Nestor to travel much more quickly from wormhole to wormhole, scouting its way through and running any sites it finds. I think a lot of us agree that the probe bonus is nothing more than a curiosity as no self respecting BS pilot would fly through hostile space without a scout, but the virus strength bonus and reduced mass would make it viable for running wh ghost sites and supporting a small fleet in combat. The major problem though is it would spend far to much time exposed and vulnerable without a cloak speed bonus to allow it to avoid detection and align cloaked.

EDIT: I'm not saying that having both wouldn't be awesome and allow the ship to roam where ever the wind takes it along side it's smaller cousins. Just that CCP needs to decide where they envision the Nestor being flown primarily, whether it is through the wild spaces of Anoikis, or the lawless expanses of New Eden.
Savira Terrant
Native Freshfood
Minmatar Republic
#1482 - 2013-12-16 20:28:52 UTC
Onictus wrote:
Joker Dronemaster wrote:


Then they posted the official stats for it and we all did a collective "What the F***!?!?". I doesn't matter what bonuses they give it, or how they tweak it. Without a jump drive it will NEVER keep the theme of the other two.



This, the rest is just details.


Totally agreeing to both statements.

.

Thellorms Nor'Fein
Federal Bounty Services
#1483 - 2013-12-17 00:37:07 UTC  |  Edited by: Thellorms Nor'Fein
Savira Terrant wrote:
Onictus wrote:
Joker Dronemaster wrote:


Then they posted the official stats for it and we all did a collective "What the F***!?!?". I doesn't matter what bonuses they give it, or how they tweak it. Without a jump drive it will NEVER keep the theme of the other two.



This, the rest is just details.


Totally agreeing to both statements.


Absolutely agreeing to the above agreement.

And get that giant ring the hell off the front of the ship and consistent with the other designs. Seriously, it looks like a hand held food blender! Wait... what? The ship flys backwards? Oh, well that's ok then...

Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg

Alvatore DiMarco
Capricious Endeavours Ltd
#1484 - 2013-12-17 00:46:48 UTC
I respectfully submit that if the ring were rear-mounted, not only would it look akin to an oversized Stratios but people would also be complaining about that very fact as well, saying that it should have been mounted somewhere original to keep it from looking like a bigger version of the other ships.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1485 - 2013-12-17 00:49:18 UTC
Alvatore DiMarco wrote:
I respectfully submit that if the ring were rear-mounted, not only would it look akin to an oversized Stratios but people would also be complaining about that very fact as well, saying that it should have been mounted somewhere original to keep it from looking like a bigger version of the other ships.

That's exactly what I've been saying- people think it's a good idea, but really think of it- a battleship that looks like that would look very out of place, and definitely wouldn't be as impressive.

I love it the way it is- the nestor, not a big stratiosBig smile
Disciple Cax
Ethereal Morality
The Initiative.
#1486 - 2013-12-17 05:31:49 UTC
Another interesting use I suppose, just being somewhat ridiculous about the "what if"

NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
50% bonus to remote armor repairer amount
100% bonus to remote armor repairer range
+10 virus strength for relic and data analyzers
Can hack and un-anchor offline control towers

Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97
Drones (bandwidth / bay): 125 / 500
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 700

Good money, gets rid of garbage laying around. Gives it a risky exploration role that is worth scouting it about for. I know it wont happen, but it would be funny/interesting if it were possible.
Joker Dronemaster
Aliastra
Gallente Federation
#1487 - 2013-12-17 05:47:46 UTC
NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
50% bonus to remote armor repairer amount
50% increased strength for scan probes
+10 virus strength for relic and data analyzers
Can jump to covert or regular cynosural fields
Can not fit Covert Jump Portal Generator I



Slot layout: 7H, 5M, 7L; 5 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97
Drones (bandwidth / bay): 125 / 500
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 700
Jump Range: 3.5 ly

Got rid of the useless mid slot, added a needed low slot, and gave it a jump drive. Not letting it bridge keeps it from stepping on the toes of Blops ships too much. And kept the r3tard3d bonuses for scanning and hacking so that r3tards will get ganked while using them. Hilarious kill mails make everyone happy.

TL;DR Fixed it.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1488 - 2013-12-17 05:58:01 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
Disciple Cax: your idea is interesting, but it's kind of unrealistic. Plus, you'd have to take into consideration all sorts of other things, like the mechanics involved with letting players unanchor each others' structures, adn the fact that only one ship would be able to do it.

Joker Dronemaster: Eh. I like the Jump drive, but you basically turned it into an exploration pseudo-black ops dominix/sin, without covert bridging. The mid slots are useful, too- it can use those effectively. I'm fine with the current layout, especially now that we have mobile depots to mix things up with in-space.

The ship is good as is. A jump drive would be great, but it's good as it.

I'll take it the way it is now and fly it anyways- I've been waiting for this ship since the Astero and Stratios were announced
Joker Dronemaster
Aliastra
Gallente Federation
#1489 - 2013-12-17 06:22:23 UTC  |  Edited by: Joker Dronemaster
Uriel Paradisi Anteovnuecci wrote:
Disciple Cax: your idea is interesting, but it's really weird and kind of unrealistic. Plus, you'd have to take into consideration all sorts of other things.

Joker Dronemaster: Eh. I like the Jump drive, but you basically turned it into an exploration pseudo-black ops dominix/sin, without covert bridging. The mid slots are useful, too- it can use those effectively. I'm fine with the current layout, especially now that we have mobile depots to mix things up with in-space.

The ship is good as is. A jump drive would be great, but it's good as it.

I'll take it the way it is now and fly it anyways- I've been waiting for this ship since the Astero and Stratios were announced



what would yo use the mid slot for?

my proposed fit

[Nestor, New Setup 1]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Tank Mod
Tank Mod
Tank Mod
Tank Mod

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Large Micro Jump Drive
100MN Afterburner II

Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Improved Cloaking Device II
Drone Link Augmentor II

Large Remote Repair Augmentor II
[empty rig slot] - Up to you
[empty rig slot] - Up to you

This is cap stable and gives you a MJD for sticky situations. Heck you've even got 2 rig slots left to play with. I honestly can't think of anything you could put in the extra mid except for ECM or maybe a target painter. And even if you actually used this thing for relic and data sites or scanning you can just drop a mobile depot and swap out mods as needed.

What would you use the mid slot for in PvE? Or rather What would you use it for that outweighs having an extra low slot for tank or DPS?
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1490 - 2013-12-17 06:32:01 UTC
Joker Dronemaster wrote:
Uriel Paradisi Anteovnuecci wrote:
Disciple Cax: your idea is interesting, but it's really weird and kind of unrealistic. Plus, you'd have to take into consideration all sorts of other things.

Joker Dronemaster: Eh. I like the Jump drive, but you basically turned it into an exploration pseudo-black ops dominix/sin, without covert bridging. The mid slots are useful, too- it can use those effectively. I'm fine with the current layout, especially now that we have mobile depots to mix things up with in-space.

The ship is good as is. A jump drive would be great, but it's good as it.

I'll take it the way it is now and fly it anyways- I've been waiting for this ship since the Astero and Stratios were announced



what would yo use the mid slot for?

my proposed fit

[Nestor, New Setup 1]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Tank Mod
Tank Mod
Tank Mod
Tank Mod

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Large Micro Jump Drive
100MN Afterburner II

Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Improved Cloaking Device II
Drone Link Augmentor II

Large Remote Repair Augmentor II
[empty rig slot] - Up to you
[empty rig slot] - Up to you

This is cap stable and gives you a MJD for sticky situations. Heck you've even got 2 rig slots left to play with. I honestly can't think of anything you could put in the extra mid except for ECM or maybe a target painter. And even if you actually used this thing for relic and data sites or scanning you can just drop a mobile depot and swap out mods as needed.

What would you use the mid slot for in PvE? Or rather What would you use it for that outweighs having an extra low slot for tank or DPS?

Honestly, both ways have a lot of possibilities. I, however, would probably fit in a MJD, Target Painter, 2 Omni's, a SB and maybe a cap recharger in the mids, then have a 3-mod tank, drone damage mods in the lows. Highs would be turrets sometimes (long-range) and a pair of drone links, and a scope chip, sentry damage aug., and a CCS.

For closer range, I'd do a 4-slot tank and focus more on my turrets, using them and drones more equally.

It doesn't need as much tank at range, though, and with a MJD and depot you could switch mods out as necessary once you're out there.

Also, the reps are less useful solo, especially as you can't repair yourself- your drones don't do it.

7-6-6 is fine, but yours would be alright too. I just like the ship already P
Joker Dronemaster
Aliastra
Gallente Federation
#1491 - 2013-12-17 06:43:31 UTC
Uriel Paradisi Anteovnuecci wrote:
7-6-6 is fine, but yours would be alright too. I just like the ship already P



I'm a firm believer in alts. So i would never use this ship solo. P

So basically your a fanbio who would like the ship if it came with an 8/8/3 layout...... got it. *sarcasm*

And also what content would you use this ship for? I would use it to run high end dead space content in null. So my needs in a ship might be a bit different from yours.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#1492 - 2013-12-17 07:19:07 UTC
Joker Dronemaster wrote:


I'm a firm believer in alts. So i would never use this ship solo. P

So basically your a fanbio who would like the ship if it came with an 8/8/3 layout...... got it. *sarcasm*

And also what content would you use this ship for? I would use it to run high end dead space content in null. So my needs in a ship might be a bit different from yours.

I do see your point- but when I go out deep, I tend to fly something cheaper than this P

I'd probably not use it much outside of PVE and probably wormholes, given it's design. I love the ship, but it'll be too expensive to fly around for a while.

And yes, I mostly play solo Cool
Joker Dronemaster
Aliastra
Gallente Federation
#1493 - 2013-12-17 08:53:28 UTC
Uriel Paradisi Anteovnuecci wrote:
Joker Dronemaster wrote:


I'm a firm believer in alts. So i would never use this ship solo. P

So basically your a fanbio who would like the ship if it came with an 8/8/3 layout...... got it. *sarcasm*

And also what content would you use this ship for? I would use it to run high end dead space content in null. So my needs in a ship might be a bit different from yours.

I do see your point- but when I go out deep, I tend to fly something cheaper than this P

I'd probably not use it much outside of PVE and probably wormholes, given it's design. I love the ship, but it'll be too expensive to fly around for a while.

And yes, I mostly play solo Cool



Flying solo gives you even more incentive to want a 7/5/7 layout.

local rep, 3 tank mods, and 3 damage mods.

Otherwise your going to be using 2 tank 3 damage or 3 tank 2 damage.
Elistea
BLUE Regiment.
#1494 - 2013-12-17 12:01:26 UTC
Pls make the wingy bit on the stern rotate!
Imiarr Timshae
Funny Men In Funny Hats
#1495 - 2013-12-17 12:15:26 UTC
Stratios = "Back to the Ishtar"
Nestor = "Back to the rattlesnake".
Cassius Invictus
Viziam
Amarr Empire
#1496 - 2013-12-17 13:00:02 UTC
Who cares since they showed the design. I'm not flying blender aka dil*o with attachments.
Momiji Sakora
Omni Galactic
Central Omni Galactic Group
#1497 - 2013-12-17 14:02:49 UTC
CCP Rise wrote:
marVLs wrote:
So in next few hours Rise wil give us some silly arguments about not leting go scaning/data bonuses... great, rebalancing ships with adding another broken, the same and useless hull.


I don't really understand the argument for having getting rid of these. If they are gone, they wouldn't be replaced with something else. They are there because it keeps theme with the other two Sisters ships, and it will likely get used by at least some people for the occasional ghost site or finding sites or for future content that uses hacking.


If the scanning bonuses go on the Nestor it'll have lost what made this line of ships special. These bonuses are what set it appart from every other "combat" ship in EVE. It's nice to have something that can do other things to just shooting. Can't wait to get my hands on it!

THis said, I read somewhere in this thread someone's suggestion to add either a fleet bay, or maintenance hangar (super small of course, maybe enough for frigate hulls?) This would just be the icing on the cake for our corp's regular long range expeditions.
Xequecal
Ministry of War
Amarr Empire
#1498 - 2013-12-17 15:54:01 UTC
Guys, it's supposed to be a w-space useable battleship, and it's actually pretty good in that respect without being overpowered.

The problem is that because it's on SoE LP, it's just too expensive. If it were in literally any other LP store, it would be fine.
Savira Terrant
Native Freshfood
Minmatar Republic
#1499 - 2013-12-17 16:45:53 UTC
Xequecal wrote:
Guys, it's supposed to be a w-space useable battleship, and it's actually pretty good in that respect without being overpowered.

I already argued against exactly this thing. Exept for the mass, this ship is a mess for wormholes.
Xequecal wrote:
The problem is that because it's on SoE LP, it's just too expensive. If it were in literally any other LP store, it would be fine.


The LP price is the exact same as other pirate ships plus a premium for the highsec corps. Compared to the pirate factions the problem is that it does not drop anywhere. I find that not to be a bad thing, since the drop invalidate buying ships for LP in almost every case. Rather change that - but than again I do exploration myself, so don't. :P

.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1500 - 2013-12-17 18:17:22 UTC
Xequecal wrote:
Guys, it's supposed to be a w-space useable battleship, and it's actually pretty good in that respect without being overpowered.

The problem is that because it's on SoE LP, it's just too expensive. If it were in literally any other LP store, it would be fine.


the battleships used in w-space ( discounting noobs, who we like to gank ) are:
vindicator
bhaalgorn

this SoE Nestor comes under the "noobs to be ganked" category.
On that basis, I'm looking forward to it

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".