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[Rubicon 1.1] Sisters of EVE Battleship

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Author
Rek Seven
University of Caille
Gallente Federation
#981 - 2013-12-06 11:04:36 UTC  |  Edited by: Rek Seven
Caitlyn Tufy wrote:
To mare wrote:
get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level.


Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about.


How does one safely get to deep space to explore, without a cloak?
Jell Feed
Republic Military School
Minmatar Republic
#982 - 2013-12-06 11:05:41 UTC  |  Edited by: Jell Feed
Rek Seven wrote:
Caitlyn Tufy wrote:
To mare wrote:
get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level.


Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about.


How does one safely get to deeps space to explore without a cloak?


you jump there! and not by gates
Rek Seven
University of Caille
Gallente Federation
#983 - 2013-12-06 11:09:25 UTC  |  Edited by: Rek Seven
So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."

You guys are talking rubbish. The Nestor need some type of navigational bonus for it to do its job.
Brib Vogt
Doomheim
#984 - 2013-12-06 11:12:41 UTC  |  Edited by: Brib Vogt
Rek Seven wrote:
Caitlyn Tufy wrote:
To mare wrote:
get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level.


Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about.


How does one safely get to deep space to explore, without a cloak?


How did our orca travel 35 jumps through 0.0? Scouted!

How is Nestor Scouted? By Astero and Stratios.

Scouting is so awesome!

And since astero and Stratios can be around get rid of the scanning crap on nestor hull without any replacement!


Ninja edit: It's a MMORPG, it's cool to have some friends!
Bad Messenger
Rehabilitation Clinic
#985 - 2013-12-06 11:15:06 UTC
this seem to be made specially for certain worm hole people, how much they paid for this desing?
Jell Feed
Republic Military School
Minmatar Republic
#986 - 2013-12-06 11:19:42 UTC
Rek Seven wrote:
So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."

You guys are talking rubbish. The Nestor need some type of navigational bonus for it to do its job.



if you think the covert cloak on a battleship, even if it aligns faster, is the way to get around a gate camps you are wrong.
A jumpdrive is...
Rek Seven
University of Caille
Gallente Federation
#987 - 2013-12-06 11:24:20 UTC  |  Edited by: Rek Seven
Brib Vogt wrote:
Rek Seven wrote:
Caitlyn Tufy wrote:
To mare wrote:
get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level.


Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about.


How does one safely get to deep space to explore, without a cloak?


How did our orca travel 35 jumps through 0.0. Scouted!

How is Nestor Scouted? By Astero and Stratios.

Scouting is so awesome!

And since astero and Stratios can be around get rid of the scanning crap on nestor hull without any replacement!


So your friend is in a Stratios and says: "i'm going to go exploring in null. What to come?"

You: "sure, should i bring a cloaky ship, more that capable of doing the job or do you want to scout my new 2 billion isk ship 30 jumps through null?
Rek Seven
University of Caille
Gallente Federation
#988 - 2013-12-06 11:30:06 UTC  |  Edited by: Rek Seven
Jell Feed wrote:
Rek Seven wrote:
So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."

You guys are talking rubbish. The Nestor need some type of navigational bonus for it to do its job.



if you think the covert cloak on a battleship, even if it aligns faster, is the way to get around a gate camps you are wrong.
A jumpdrive is...


So what is the issue?

With a cloak it would be able to remain discrete while it goes about its exploratory business but could still get into danger jumping gates. With a jump drive, it bypasses all the risk of jumping a gate... that would be OP in my opinion.
Savira Terrant
Native Freshfood
Minmatar Republic
#989 - 2013-12-06 11:32:31 UTC
Caitlyn Tufy wrote:
To mare wrote:
get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level.


Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about.

Nestor builds on the exploration theme very well. It sports the same Amarr and Gallente bonuses + optimal laser range, which makes it less dependant on resupplies. It also has a Scan strenght, a very useful bonus for any wormhole ship. We could argue that the virus strength is wasted, but then it's sort of a "free bonus", plus it gives the ship something to do when Relic or Data sites are being cleaned up (remember, WHs still have Sleepers there).

The two remaning bonuses, armor repair amount and range, give the ship a triple bonus - first, it can keep fixing its drones, meaning less dead drones, more authonomy, safer to keep even slower drones in attack and thus more dps; second, it can act as a central ship for a WH team, a sort of "combat logi"; and third, when combined with others of its kind, it makes for a hell of a spider tanking setup, particularly when taking into account its already substantial tank.

The ship makes more than worthy successor to the already impressive Navy Geddon, while adding a whole bunch of useful stuff on top of it. Honestly, now that it has the range bonus to reps, I love it.


I said I would like to see a range bonus instead of an amount bonus in my very first post. Comparing that with other ships changed my opinion though. Exactly because it is too similar to other ships which each fill their own role much better than the strange chimera Rise proposed.
Also I don't want to see yet another ship that has a dronebay full of replacable weapons being imune to ewar.

I don't live in a WH anymore, but I think long enough to know that an rr BS (with drone damage no less) is just silly. Adding to the fact that a Strateos already has more than enough tank to easily survive sleepers while hacking and that nobody in their right mind would use a bs - especially uncloaked, but not saying Nestor should get a bonus to cloaking - for any other scanning tasks than being stranded outside one's homesystem, I can't bring myself to think this thing is not completely useless for exploration. The point that it's uselss for exploration outside of WHs was already made earlier by myself and others.
WH peeps love to fly expensive ships, but even more to make money fast (to have more time shoot each other in cloaky T3 ships). And that Nestor is nowhere near the way to do it. Hell, even the mass is a joke, when I can just jump a carrier through and bring 10 T3 with it.
For me this is just another version of the Dominix with bad damage application, but slightly better RR capabilities, which only can be combined with itself if you want to make use of the rangebonus for the reppers.

.

Savira Terrant
Native Freshfood
Minmatar Republic
#990 - 2013-12-06 11:36:42 UTC
Rek Seven wrote:
Jell Feed wrote:
Rek Seven wrote:
So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."

You guys are talking rubbish. The Nestor need some type of navigational bonus for it to do its job.



if you think the covert cloak on a battleship, even if it aligns faster, is the way to get around a gate camps you are wrong.
A jumpdrive is...


So what is the issue?

With a cloak it would be able to remain discrete while it goes about its exploratory business but could still get into danger jumping gates. With a jump drive, it bypasses all the risk of jumping a gate... that would be OP in my opinion.


The thing is, we already just pack our stuff into a carrier and do just that.

.

Koban Agalder
Sebiestor Tribe
Minmatar Republic
#991 - 2013-12-06 11:37:16 UTC
Bad Messenger wrote:
this seem to be made specially for certain worm hole people, how much they paid for this desing?

Most WH people consider this ship as giant shiny pinata. In it's current state it's nothing usefull for WH... (armageddon, bhaalgorn, typhoon, scorpion are much more usefull and much cheaper than this ship).

James Arget for CSM 8! http://csm.fcftw.org 

Rek Seven
University of Caille
Gallente Federation
#992 - 2013-12-06 11:42:53 UTC  |  Edited by: Rek Seven
Savira Terrant wrote:
Rek Seven wrote:
Jell Feed wrote:
Rek Seven wrote:
So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."

You guys are talking rubbish. The Nestor need some type of navigational bonus for it to do its job.



if you think the covert cloak on a battleship, even if it aligns faster, is the way to get around a gate camps you are wrong.
A jumpdrive is...


So what is the issue?

With a cloak it would be able to remain discrete while it goes about its exploratory business but could still get into danger jumping gates. With a jump drive, it bypasses all the risk of jumping a gate... that would be OP in my opinion.


The thing is, we already just pack our stuff into a carrier and do just that.


I don't understand your point. I realize jump drives already exist if that's what you are saying. Big smile

What i was trying to say was a tanky battle ship with the ability to cyno in one someone is far more overpowered that a BS with a cloak that has to actively hunt his own prey.
Elmore Jones
New Eden Mining Organisation
The Craftsmen
#993 - 2013-12-06 12:05:01 UTC
*With apologies for the thread started and double post of this to the right place*

SOE dedicates itself to the rescue and treatment of the injured, but the player ships don't really reflect this part of the lore. Further to this the high cost of this ship will be hard to justify against the low mass for an rr bs in wh space so it does lack a specific role.

Two things come to mind to remedy the cost vs reward for using this ship in hostile space :

Actual medical bay : like titans and rorquals can use for portable cloning.

Jump portals : same range and fuel bay as black ops but cannot use covert portals/cynos.

One or both of these functions would elevate the risk/reward factor of using an expensive ship like this will be so hopefully they'll be seen in all parts of space and explode amusingly.

+++ Reality Error 404 - Reboot Cosmos +++

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#994 - 2013-12-06 12:15:32 UTC  |  Edited by: Mournful Conciousness
Caitlyn Tufy wrote:
To mare wrote:
get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level.


Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about.

Nestor builds on the exploration theme very well. It sports the same Amarr and Gallente bonuses + optimal laser range, which makes it less dependant on resupplies. It also has a Scan strenght, a very useful bonus for any wormhole ship. We could argue that the virus strength is wasted, but then it's sort of a "free bonus", plus it gives the ship something to do when Relic or Data sites are being cleaned up (remember, WHs still have Sleepers there).

The two remaning bonuses, armor repair amount and range, give the ship a triple bonus - first, it can keep fixing its drones, meaning less dead drones, more authonomy, safer to keep even slower drones in attack and thus more dps; second, it can act as a central ship for a WH team, a sort of "combat logi"; and third, when combined with others of its kind, it makes for a hell of a spider tanking setup, particularly when taking into account its already substantial tank.

The ship makes more than worthy successor to the already impressive Navy Geddon, while adding a whole bunch of useful stuff on top of it. Honestly, now that it has the range bonus to reps, I love it.


I think respectfully, you are missing what SoE ships are about.

From a WH perspective:

The Astero is a wormhole scout that can gank other scouts.

The Stratios is a gank ship that can decloak next to some poor bastard in an anomaly and say "hi, you die now", in a way that previously, only a T3 could.

The Nestor is useless, unless in a group - in which case they will shine like a heavenly beacon, luring wormhole pirates from light-years away. Christ, we'll suspend our normal free-for-all WH wars and join forces just to destroy them. They are just so shiny, they beg to be destroyed. When we do, we'll just bring a bhaalgorn and a couple of guardians. It'll all be over very quickly.

This ship will be dropped quicker than a radioactive potato when the kill mails start rolling in.

EDIT: fixed ship names

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Alvatore DiMarco
Capricious Endeavours Ltd
#995 - 2013-12-06 13:14:40 UTC
CCP's vision of what ships are "about" and things those ships happen to be good at as a result are not necessarily the same thing.

Quite often, in fact.
McBorsk
Multispace Technologies Inc
#996 - 2013-12-06 13:19:20 UTC  |  Edited by: McBorsk
Who do I have to kill for one more low slot? Us proud amarrians will not be seen in 6-slot battleships. Never.

Also, it needs more gank. It looks like a 1000 dps or so which is not enough to justify that price tag.

That or covert ops cloak.
Caitlyn Tufy
Perkone
Caldari State
#997 - 2013-12-06 13:36:32 UTC
Rek Seven wrote:
How does one safely get to deep space to explore, without a cloak?


Though a wormhole, same as a huge pile of other ships.

Mournful Conciousness wrote:
I think respectfully, you are missing what SoE ships are about.


Not quite what I ment. Every pirate ship line has a certain theme to it. Serpentis ships are the absolute ultimate in brawling technology, Blood Raider ships are the masters of cap warfare, Angels bring incredibly fast ships. This all goes with the general theme of their faction. Sisters are primarily a charity and exploration faction, therefore their theme lines up with that. Drones and lasers are chosen specifically to make them independant from ammo resupplies, whereas the virus and scan bonuses play on the exploration part. Cloak plays a secondary role in this - Astero and Stratios have it because they need it, Nestor does not.

Quote:
do you want to scout my new 2 billion isk ship 30 jumps through null?


It's not the first 2 billion isk ship I'd be running around with :p
Onictus
Federal Navy Academy
Gallente Federation
#998 - 2013-12-06 13:40:44 UTC
Mournful Conciousness wrote:
Caitlyn Tufy wrote:
To mare wrote:
get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level.


Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're about long deeps space authonomous exploration. The reason Astero and Stratios have cloaks is because their counterparts have them, but that's not what the ships are about.

Nestor builds on the exploration theme very well. It sports the same Amarr and Gallente bonuses + optimal laser range, which makes it less dependant on resupplies. It also has a Scan strenght, a very useful bonus for any wormhole ship. We could argue that the virus strength is wasted, but then it's sort of a "free bonus", plus it gives the ship something to do when Relic or Data sites are being cleaned up (remember, WHs still have Sleepers there).

The two remaning bonuses, armor repair amount and range, give the ship a triple bonus - first, it can keep fixing its drones, meaning less dead drones, more authonomy, safer to keep even slower drones in attack and thus more dps; second, it can act as a central ship for a WH team, a sort of "combat logi"; and third, when combined with others of its kind, it makes for a hell of a spider tanking setup, particularly when taking into account its already substantial tank.

The ship makes more than worthy successor to the already impressive Navy Geddon, while adding a whole bunch of useful stuff on top of it. Honestly, now that it has the range bonus to reps, I love it.


I think respectfully, you are missing what SoE ships are about.

From a WH perspective:

The Astero is a wormhole scout that can gank other scouts.

The Stratios is a gank ship that can decloak next to some poor bastard in an anomaly and say "hi, you die now", in a way that previously, only a T3 could.

The Nestor is useless, unless in a group - in which case they will shine like a heavenly beacon, luring wormhole pirates from light-years away. Christ, we'll suspend our normal free-for-all WH wars and join forces just to destroy them. They are just so shiny, they beg to be destroyed. When we do, we'll just bring a bhaalgorn and a couple of guardians. It'll all be over very quickly.

This ship will be dropped quicker than a radioactive potato when the kill mails start rolling in.

EDIT: fixed ship names



Thank you, exactly my take.
Savira Terrant
Native Freshfood
Minmatar Republic
#999 - 2013-12-06 14:06:49 UTC
Rek Seven wrote:
Savira Terrant wrote:
Rek Seven wrote:
Jell Feed wrote:
Rek Seven wrote:
So you're looking at you exploration ship thinking "which ship should i take to null/low sec to run those juicy exploration sites? ... I know, the big slow one that has zero chance of getting past a gate camp."

You guys are talking rubbish. The Nestor need some type of navigational bonus for it to do its job.



if you think the covert cloak on a battleship, even if it aligns faster, is the way to get around a gate camps you are wrong.
A jumpdrive is...


So what is the issue?

With a cloak it would be able to remain discrete while it goes about its exploratory business but could still get into danger jumping gates. With a jump drive, it bypasses all the risk of jumping a gate... that would be OP in my opinion.


The thing is, we already just pack our stuff into a carrier and do just that.


Do don't understand your point. I realize jump drives already exist if that's what you are saying. Big smile

What i was trying to say was a tanky battle ship with the ability to cyno in one someone is far more overpowered that a BS with a cloak that has to actively hunt his own prey.


Well, that depends on what else happens to the Nestor. If it stays like it is and gets a jumpdrive it sure is quite overpowered.
Considering my own proposal, i do not think so.

.

Rek Seven
University of Caille
Gallente Federation
#1000 - 2013-12-06 14:10:50 UTC
Caitlyn Tufy wrote:

Not quite what I ment. Every pirate ship line has a certain theme to it. Serpentis ships are the absolute ultimate in brawling technology, Blood Raider ships are the masters of cap warfare, Angels bring incredibly fast ships. This all goes with the general theme of their faction. Sisters are primarily a charity and exploration faction, therefore their theme lines up with that. Drones and lasers are chosen specifically to make them independant from ammo resupplies, whereas the virus and scan bonuses play on the exploration part. Cloak plays a secondary role in this - Astero and Stratios have it because they need it, Nestor does not.


Sorry but that makes no sense. The best exploration ships are able to fit a cloak. The cloak is reacquired to let the ships travel in relative safety until you find what you are looking for. So if anything the cloak is the primary role of an exploration ship.

The only exploration ships without a cloak are the T1 scan ships which are far less susceptible to gate camps.

CCP need to decide if this is a support ship or an exploration ship. To fill either of these roles, the ship would either need a cloak related bonus (just an increased cloak velocity isn't enough) or a jump drive.