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[Rubicon 1.1] Sisters of EVE Battleship

First post First post First post
Author
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#681 - 2013-12-05 00:36:21 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
Phoenix Jones wrote:
cloaky combat super battleship for the sole reason that its expensive..


Also, I didn't say anything about a cloak.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#682 - 2013-12-05 00:40:30 UTC
Uriel Paradisi Anteovnuecci wrote:
To repost a mix with my idea that's been proposed:

Nestor

Amarr BS bonus:
4% bonus to armor resists per level

Gallente BS bonus:
+1 active drone per level

Role Bonuses:
50% bonus to drone optimal range, tracking speed and velocity
50% bonus to large energy turret optimal range
150% bonus to Energy Transfer Array range
300% bonus to Remote Armor Repair Drone effectiveness

Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers

Drone Bandwidth//Bay:
200mbit/sec//500m3

I think this would make it worth the 2.2 bil price tag it'll have.

Less room for spares/types to have a novelty more than 5 drones ability.
Also completely tramples the jack of all trades, master of none idea regarding drone combat with the increased DPS and drone damage application bonuses from any other drone ship.

I'm not really a fan, but more than that I don't think this has any real chance of being considered for various reasons.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#683 - 2013-12-05 00:44:30 UTC
Esrevid Nekkeg wrote:
I'll gladly take the ship as is. No need to put a wrapper arround it, it will get used instantly.

Esrevid slams pile of LP on counter

My Amarrian friend you need to add some ISk, as well as some to replace the large hole you just placed into the exchange table
Phoenix Jones
Small-Arms Fire
#684 - 2013-12-05 00:46:51 UTC
I don't mean to shoot an idea down, but there has to be limits. The restriction of 5 drones to all sub-capitals exist for a reason.

It was a bit much.

Yaay!!!!

Thaddeus Eggeras
Urkrathos Corp
#685 - 2013-12-05 00:50:40 UTC
People don't seem to understand that things are done for a reason and what OP is it seems
Arrendis
TK Corp
#686 - 2013-12-05 00:51:50 UTC
James Amril-Kesh wrote:
Arrendis wrote:
Sure, we've got smaller sigs and move faster, but sentries don't care about that nearly as much as large turrets do.

Except they do. They have the same signature resolution as large turrets, and their tracking speed is also roughly equivalent.

Edit: Replaced with a better comparison that includes LR turrets as well.


But the tighter volleys (all of the firing when the drone assist fires, instead of when all the F1 monkeys keypress) means they suffer from the damage being spread over time less - which has the effect of negating the sig benefits.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#687 - 2013-12-05 00:54:11 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
Phoenix Jones wrote:
I don't mean to shoot an idea down, but there has to be limits. The restriction of 5 drones to all sub-capitals exist for a reason.

It was a bit much.

Hmm.. I see your point- how's this, then?

Nestor

Amarr BS bonus:
4% bonus to armor resists per level

Gallente BS bonus:
10% bonus to drone damage and hitpoints per level

Role Bonuses:
50% bonus to drone optimal range, tracking speed and velocity
50% bonus to large energy turret optimal range
150% bonus to Energy Transfer Array range
300% bonus to Remote Armor Repair Drone effectiveness

Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers

Drone Bandwidth//Bay:
125mbit/sec//500m3


With this, it's only barely weaker, and doesn't get 10 drones (or 8 sentries/heavies).

It would be worth 2.2 billion ISK with this, and I'm just suggesting ideas.

See my point?
Michael Harari
Genos Occidere
HYDRA RELOADED
#688 - 2013-12-05 01:00:39 UTC
Arrendis wrote:
James Amril-Kesh wrote:
Arrendis wrote:
Sure, we've got smaller sigs and move faster, but sentries don't care about that nearly as much as large turrets do.

Except they do. They have the same signature resolution as large turrets, and their tracking speed is also roughly equivalent.

Edit: Replaced with a better comparison that includes LR turrets as well.


But the tighter volleys (all of the firing when the drone assist fires, instead of when all the F1 monkeys keypress) means they suffer from the damage being spread over time less - which has the effect of negating the sig benefits.


That is not how signature works.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#689 - 2013-12-05 01:04:18 UTC
CCP Rise wrote:
We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:

Do you feel you need added range to be able to run PVE content, or just to PVP, or both?
Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?

Not sure when it gets to sisi but there will be plenty of time before release to play with it.



Respectfully, at present this ship does nothing I cannot do for less money in other ships. If I want reps, I can take 4 guardians for one of these. If I want drone damage, a dominix, ishtar, eos, geddon is fine.

There is no way we'll be exploring anything in a battleship. We'll use frigates.

I think what we were all hoping for was something like this:

* may fit covops cloaks
* 10%/level drone damage
* 4%/level armour resistances
* 300% remote repair range.

This would then fit a niche which currently unfilled - that of covops triage with some defensive capability. For this I would pay 1Bn isk, for the current ship there is no price I would pay since the bonuses do not give me a reasonable use case.


Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Andre Coeurl
Embers Children
#690 - 2013-12-05 01:18:44 UTC
Mournful Conciousness wrote:
CCP Rise wrote:
We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:

Do you feel you need added range to be able to run PVE content, or just to PVP, or both?
Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?

Not sure when it gets to sisi but there will be plenty of time before release to play with it.



Respectfully, at present this ship does nothing I cannot do for less money in other ships. If I want reps, I can take 4 guardians for one of these. If I want drone damage, a dominix, ishtar, eos, geddon is fine.

There is no way we'll be exploring anything in a battleship. We'll use frigates.

I think what we were all hoping for was something like this:

* may fit covops cloaks
* 10%/level drone damage
* 4%/level armour resistances
* 300% remote repair range.

This would then fit a niche which currently unfilled - that of covops triage with some defensive capability. For this I would pay 1Bn isk, for the current ship there is no price I would pay since the bonuses do not give me a reasonable use case.




As we discussed, I'd even drop the drone bonus for a Medical Bay (as proposed by Bairfhionn Isu on the EVE-UNI forum), meant to provide a respawn point for podded pilots.
Maybe give it a larger cargo bay too (2000 mq? anyway large enough to store a couple day's worth of salvage and spare cap boosters/nanite/ammo/drones for the fleet) so it would be mostly a cloaky support BS, with limited offensive potential, but very useful to a fleet working deep in uncharted and/or hostile territory. That would be a huge success among explorers.
MeBiatch
GRR GOONS
#691 - 2013-12-05 01:24:38 UTC  |  Edited by: MeBiatch
Phoenix Jones wrote:
I don't mean to shoot an idea down, but there has to be limits. The restriction of 5 drones to all sub-capitals exist for a reason.

It was a bit much.



well the idea of an "escort carrier" to me would imply more then 5 active drones. though i do think 50% would be too much of a bonus.

that like having 12 regular drones.

i would just have the role bonus be to hp and tracking.

so 8 drones is only 0.5 more drone damage then a domi.

i dont think by having 3 extra drones will be the doom to the server.

i mean we have tidi fights with over 4000 drones ffs.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

rsantos
The Scope
Gallente Federation
#692 - 2013-12-05 01:25:11 UTC
make it a blops with rep range so it can bridge and rep those stratios and asteros around!
its OP and expensive... like a pirate battleship should be!
Rain6637
GoonWaffe
Goonswarm Federation
#693 - 2013-12-05 01:32:58 UTC
give it bastion, would be appropriate for sites... there's your specialization in explo
MeBiatch
GRR GOONS
#694 - 2013-12-05 01:33:20 UTC  |  Edited by: MeBiatch
rsantos wrote:
make it a blops with rep range so it can bridge and rep those stratios and asteros around!
its OP and expensive... like a pirate battleship should be!


meh if you want to get a jump ship get a blops they are much cheaper then the nestor. like half the price.

i kind of see the ship like this.

you have an Astero alt setup for scanning. he finds a wh and scouts out an empty deep null sec system or a empty wh class 2 or three

you and your friend in a nestor then go threw the wh and end up at your destination with the Astero scouting. as soon as you get to your location.

your other friends jump cloan to the ships and they activate the stratioses in the sma.

you then run the 10/10 or wh sleepers and after you are done. you rather rinse repeat.

thats what i mean by escort carrier.

edit: i heard clone vat bays dont work in wh. so they would have to follow in Astero then switch for the stratios

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Feffri
Dead's Prostitutes
The Initiative.
#695 - 2013-12-05 01:36:51 UTC
You forgot the covert ops cloak... if there is no covert ops cloak then lame.. nice design though.
MeBiatch
GRR GOONS
#696 - 2013-12-05 01:40:14 UTC  |  Edited by: MeBiatch
hell i dont even care if ccp make the nestor a escort carrier...

i just want them to be introduced anyways. maybe something the size of a freighter but works like a carrier but has no jump ability.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#697 - 2013-12-05 01:41:14 UTC
CCP Rise wrote:
We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:

Do you feel you need added range to be able to run PVE content, or just to PVP, or both?
Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?

Not sure when it gets to sisi but there will be plenty of time before release to play with it.

That's more than the RLML thread ever got...
Ranamar
Nobody in Local
Deepwater Hooligans
#698 - 2013-12-05 01:42:41 UTC
Michael Harari wrote:
Arrendis wrote:
James Amril-Kesh wrote:
Arrendis wrote:
Sure, we've got smaller sigs and move faster, but sentries don't care about that nearly as much as large turrets do.

Except they do. They have the same signature resolution as large turrets, and their tracking speed is also roughly equivalent.

Edit: Replaced with a better comparison that includes LR turrets as well.


But the tighter volleys (all of the firing when the drone assist fires, instead of when all the F1 monkeys keypress) means they suffer from the damage being spread over time less - which has the effect of negating the sig benefits.


That is not how signature works.


No, but smearing the damage across 2-5 seconds as people react in different amounts of time to the primary call and possibly lock things up slowly (or, worse from the enemy FC's perspective, switch off the current primary to the next one early) means that, combined with some lucky tracking failures, you might actually be able to land reps in 4.3s ... reps that will have the same staggered effect and somewhat compensate for the fact that your alpha has been smeared out across a rep cycle. Assisted sentries, by contrast, will fire at all the same time and (with their 4s cycle time) even get a second volley in before any reps can land, if they weren't precycling.

To be fair, the reflex component here is somewhat diminished in tidi fights by the significantly longer amount of time you have to react within one server tick.
Seranova Farreach
Biomass Negative
#699 - 2013-12-05 01:45:26 UTC
Herpp Derpp wrote:
For the 666th post, I suggest adding a missle bonus to the ship. That is all.


a 666% dmg increase to missles but 666% nerf to ROF? makeing RHMLs useful?

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

rsantos
The Scope
Gallente Federation
#700 - 2013-12-05 01:51:52 UTC
MeBiatch wrote:
rsantos wrote:
make it a blops with rep range so it can bridge and rep those stratios and asteros around!
its OP and expensive... like a pirate battleship should be!


meh if you want to get a jump ship get a blops they are much cheaper then the nestor. like half the price.

i kind of see the ship like this.

you have an Astero alt setup for scanning. he finds a wh and scouts out an empty deep null sec system or a empty wh class 2 or three

you and your friend in a nestor then go threw the wh and end up at your destination with the Astero scouting. as soon as you get to your location.

your other friends jump cloan to the ships and they activate the stratioses in the sma.

you then run the 10/10 or wh sleepers and after you are done. you rather rinse repeat.

thats what i mean by escort carrier.

edit: i heard clone vat bays dont work in wh. so they would have to follow in Astero then switch for the stratios


you underestimate the usefulness of a bridge and jumpdrive in null sec exploration... hint... its doesn't need to jump gates!
would sell like hot cakes!