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[Rubicon 1.1] Sisters of EVE Battleship

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Author
Phoenix Jones
Small-Arms Fire
#601 - 2013-12-04 20:49:42 UTC
Candente wrote:
Just reiterating what's been said so far: This ship has many bonuses in to many different areas. The bonus should be tailored to a clear role this ship supposed to fulfill that no other ships currently can.

For example, remove all exploration bonus because without a cloak, there is no point.

This ship should be a mini carrier given its role in RR. Some ideas to consider:

  • Remove all turret/missile hardpoints/bonuses. No jumping ability to keep it from becoming OP.
  • At least 2x the normal rep range while sacrificing rep amount. Bonus to drone repping amount.
  • Fitting service and ship hanger (maybe half of an Orca's) for fleet and corp members.
  • Creative abilities regarding drones. ie. Module that can passively repair drones that are in drone bay, or increase number of drones can be fielded.


Along with a low mass, only then a ship like this that cost over 2 bil ISK can be considered useful in wspace pve, primarily in lower class systems where caps can't be used.


Good start but I disagree on the Hanger/Maintenance array (Everybody has an opinion though). I personally want this ship to see combat in someway, rather than be an undersized orca.

Yaay!!!!

Onictus
Federal Navy Academy
Gallente Federation
#602 - 2013-12-04 20:50:40 UTC
James Amril-Kesh wrote:

Yeah. When people say "it's all over the place" they're not saying "this ship will be alright for these things", they're saying "it's not even worth using this ship to do these things at all".



Absolutely. There isn't anything about it that makes me think I want to fly it.

PvE Tank and gank? Not in armor, not enough lows, so you are stuck at around 660 drone DPS with two DDAs and a four slot tank, workable for level 4s maybe....this thing has a smaller cap base than a Vindi and lasers, so cap is going to be a constant issue, However, with 6 mids it has the capability to do goofy stuff like run dual TC triple Omni plus prop/MJD.....dual augmenters and beams......could be workable. It SHOULD apply damage very well over a decent range

....IF there is enough CPU (which would amaze me) and IF it has the cap base to run all of that for a tolerable amount of time with either semi's or CCCs......which I also doubt....and if there is enough grid to support all of that without fitting mods, because you aren't going to have a low or rig slot to spare, and as it is you can't fit full T2 rigs because ~pirate calibration~

For PvP, what are you going to do with? Hospital Domi on steroids? you are going to need a few of them, 4/5 slot buffer suitcase and a rack of SeBos so you can actually shift targets, 4 Large reppers and a couple cap transfers and an Omni? Could be interesting, but you have also now brought the DPS down below 500, and it won't outrun a snail, so if you go in with them you are going balls deep, or not at all.

.....and FFS toss that scanning bonus, its a horrible idea on a battleship, totally, and utterly useless.
Freako X
Doom Inc
#603 - 2013-12-04 20:54:09 UTC
I know I beat this to death in the previous frig/cruiser threads.... But I'm glad there is a logistics theme to this ship.

I'd recommend getting rid of the turret bonus and add the 100% range to remote repair bonus. I am not sure if a cap bonus for remote repair is needed on a BS. maybe add a drone repair bonus in with the damage and HP?

A logistics BS ... with drones and exploration is a very neat concept, IMO of course.
Dersen Lowery
The Scope
#604 - 2013-12-04 20:55:07 UTC
Why not introduce a bonus based on some of the new shinies?

Hull bonus:
-75% bonus to anchoring time of Mobile Depots

The ship can now refit for its various roles relatively quickly, without its being a "pocket carrier."

Add rep amount of logistics drones to the Gallente Battleship hull bonus, then introduce logistics sentry drones, so that the Nestor has a choice between powerful, short-range high-slot reps plus drone DPS, or less powerful but medium-range reps at the expense of drone DPS.

For exploration... that's a bit tricky. Instead of the Cov Ops cloak, maybe a +1 to warp core strength and, for something truly novel, a variation on the MJD, available from the SoE loyalty store and fittable only to the Nestor, which has the same spool-up and cooldown as a vanilla MJD, but instead of jumping 100km ahead of where you're currently going, you can Jump To any visible object within 50km. That would sort out the problem of slow-boating around exploration sites, but it might be way OP. I'm just spitballing.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Rain6637
GoonWaffe
Goonswarm Federation
#605 - 2013-12-04 21:00:12 UTC
The Sinister
Interbellum
#606 - 2013-12-04 21:08:44 UTC
All I know is that: I Am Not Flying this thing without a Covert Cloak!

And I bet 100 million isk that over 50% of the Eve population thinks the same!

This Ship will be a Hi Sec suvenir
Andrea Keuvo
Rusty Pricks
#607 - 2013-12-04 21:16:07 UTC
The more I think about it given the cost you are going to have to do something really unique for this ship not to become a bad joke.

Maybe -2 High, +2 Low, 175mb drone bandwidth with max of 10 drones deployed.

At this point it "might" be worth 2B+

The frig/cruiser work because the cov ops cloak without a racial frig/cruiser to V gives them a unique niche to justify the cost. This ship has nothing.
Vivi Udan
Caldari Provisions
Caldari State
#608 - 2013-12-04 21:20:10 UTC
jonnykefka wrote:


Counter-question: Do you intend this to be used with medium-sized ships, or mostly in RRBS gangs?

Given a range bonus, especially a range + amount bonus, we will turn this thing into the BS-sized faction UberGuardian. That sounds pretty awesome to me and would definitely have more PvP utility, but I'm not sure it's the ship you want to make.

As it is now, I think it'll be a super popular AT ship, you could make fun RRBS gangs using a couple of these or these plus domis, and if they were not ridiculously priced I could see finding some uses for one during a W-space POS siege (where we have occasionally used logi domis to supplement guardians), but as a W-space resident this isn't going to be useful to me most of the time.


Amera Khan wrote:
It definitely needs some sort of range bonus to remote reps to make the amount bonus worth while. It doesnt need to have the range of the current logi but somewhere in the middle would be good.



The current base for Remote Reps are 8,400 meters which only works for small scale PvP and PvE. I would recommend 300% bonus to range (25,200 meters) and keep some form of repair bonus (I suggest between 25%-50%).

The ships are going to be expensive and therefore rather rare. Regardless of that, if you have a logi Battleship it needs something to make it stand out (other than just being a BS), especially with the price tag associated with that thing. Ugh

My 0.02 isks worth.

PS To those saying get rid of the Remote Reps... It's called a Dominix, it was introduced to the game in 2003 Roll

The Mittani of House GoonWaffe, First of His name, King of the Goons and VFK, Master of griefing, Lord of the CFC, Warden of the West, and Protector of Deklein.

Szrapnell
Big Bad Bulls
#609 - 2013-12-04 21:22:25 UTC
So what's next? Sentry drone tracking bonus on drake with 25mb?

FFS change these bad bonuses (like others say: scanning bonus and data, relic bonus) for something useful.

That's not even fun anymore, why adding new ship that have same bonuses like other 10x cheaper ships + some totally bad bonuses for BS hull... Srly just don't add this ship if it will be like that.

It's terrible and that demeanor is unprofessional.
Zuzmaw
Imperial Academy
Amarr Empire
#610 - 2013-12-04 21:22:36 UTC
The only good to come out of this ship is the cool design.

1. RR w/o range?
2. Most people use alts for not just scanning/analyzing, but scouting, making this ship's scanning bonuses a bit impractical in dangerous parts of space.
3. The desired role of this ship will never compete with what T3's already do more efficiently for less ISK.

And finally,
No practicality as a PvP ship whatsoever. Inb4 'IT WASN'T MEANT TO BE" but my point is:

EVE has more than enough PvE ships, and this isn't even a good PvE ship to say the least.


Might as well add a salvaging bonus.


My suggestion is to drop the exploration bonuses and replace them with logi or damage bonuses. Why would anyone want to scan in a ship that's probably going to cost around a billion ISK? Then, decided whether it's a drone or laser boat. Hybrid dps roles don't work as well. (IE Old Typhoon, Naglfar). Awaiting tears.
Thaddeus Eggeras
Urkrathos Corp
#611 - 2013-12-04 21:31:50 UTC  |  Edited by: Thaddeus Eggeras
First off, I highly doubt it is going to cost 2bil ISK. Might at first, but in a month or so it will come down

Second, you aren't getting a covert cloak, so let it rest, and make your bets. This will be used in high sec, and WHs for sure, and IF it keeps it's repair bonus I bet 0.0 too. I rather see it get a cloak bonus like Black ops and be able to jump through convert cynos and regular cynos. Make it more useful, and more in line with exploring but also good for some PvP actions. But like I have stated before, I doubt CCP cares much what I think or most of us think. So either suck it up and don't get the ship or be creative and find useful acts for it.
Emma Yobibit
Garoun Investment Bank
Gallente Federation
#612 - 2013-12-04 21:32:32 UTC
Why the round shape? it has nothing special..... at all
Scorpionstrike
Federal Defense Union
Gallente Federation
#613 - 2013-12-04 21:39:56 UTC
With The art of the ship i would much prefer the ring to be about the middle of the ship where the front (nose) of the ship and the back body join. This is because it looks like there is no front side to the ship, because of the the vertical beam at the other side.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#614 - 2013-12-04 21:42:37 UTC
I love the look of the ship, but it does need stats to change.

I've said something along these lines previously, but it is a vary mixed-up ship with a wide variety of bonuses.

But I've seen a suggestion I like, so I made up something:

Nestor

Amarr Battleship Bonus:
4% bonus to armor resists per level

Gallente Battleship Bonus:
+1 active drone per level

Role Bonuses:
50% bonus to drone optimal range, tracking and velocity
50% bonus to large energy turret optimal range
50% bonus to scan strength of probes
+15 virus strength to data and relic analyzers

Slot Layout: 6H, 6M, 7L; 4 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97
Drones (bandwidth / bay): 200 / 500
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 95 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 700

The Spod
Center for Advanced Studies
Gallente Federation
#615 - 2013-12-04 21:43:05 UTC  |  Edited by: The Spod
The only thing I have against this design is that this won't bring anything to the table for nullsec exploration over a Dominix + covops.

This could be fine tuned to remove that covops from the equation, and put it in the Dominix so to speak. To make this viable to explore nullsec as a lone wolf.

The only thing this needs is a way to bypass gate camps. Trade that random RR bonus (without any capacitor transfer or usage bonus backing it up) to a sensible elusion bonus.

One such sensible elusion bonus: instant MJD jump upon activation. This would allow a MJD-warp to evade interception on most gate camps. Gate decloak - MJD - align and warp, with 3 inertia stabs and 3 warp stabs. Counterable, but reliable enough to evade most gate parties.

So,

EASY FIX:
SWITCH RR BONUS TO INSTANT MJD JUMP, ALLOWS GATE CAMP EVASION FOR SOLO EXPLORATION IN REASONABLE WAY.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#616 - 2013-12-04 21:44:24 UTC
And I absolutely love the design- https://www.dropbox.com/s/wza1xux7ql2m3jp/SOE_Nestor_Battleship_FinalConcept_lrg.png

I don't want them to change it at all, no matter what. Change the stats all you'd like, but use this design.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#617 - 2013-12-04 21:45:31 UTC
The Spod wrote:


One such sensible elusion bonus: instant MJD jump upon activation. This would allow a MJD-warp to evade interception on most gate camps. Gate decloak - MJD - align and warp, with 3 inertia stabs and 3 warp stabs. Counterable, but reliable enough to evade most gate parties.

I like that idea a lot, actually- instant MJD, but no cloak.... hmmm.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#618 - 2013-12-04 21:53:06 UTC  |  Edited by: Nyancat Audeles
> Remove the virus/scan strength bonus. Anyone who uses these for exploration is an idiot.
> Replace with 200% range bonus on reps.

Then we can party! Cool

Until then, this ship is a joke.

Also, on design - props to the artists, it looks like it was really difficult to create and took a lot of effort. I'm not exactly fond of the design (random fins in back should be shorter, wider, and horizontal; oval instead of circle in front), but I appreciate the effort put into it.
Bel Tika
Sebiestor Tribe
Minmatar Republic
#619 - 2013-12-04 21:55:28 UTC
Are wee going to see more new designs in the future or are these just filling a hole or something? sorry im a newb lol
BeanBagKing
The Order of Atlas
#620 - 2013-12-04 21:55:34 UTC  |  Edited by: BeanBagKing
Let me try putting this another way...

Quote:

Ship Class | Avg Price | 2,200,000,000
Dread | 2,360,500,000 | 0.93
Carrier | 1,177,500,000 | 1.87
Freighter | 1,244,500,000 | 1.77
Rorqual | 2,347,000,000 | 0.94
Pirate BS | 711,750,000 | 3.09
Navy BS | 350,500,000 | 6.28
Marauder | 1,127,250,000 | 1.95
Black Ops | 757,500,000 | 2.9



These are averages of a couple ship classes. The number on the far right is the guesstimated cost of the SoE battleship divided by the average cost of that hull class. So a ratio of 3 would mean that the SOE was 3 times as expensive as that ship class. So we can see a few things here.

Edit: I'll also point out it would be more expensive than everything except titans, super carriers, and jump freighters.

We have a new Pirate BS that costs..
- Nearly as much as a dread
- Almost twice as expensive as a carrier
- 3 times as expensive as the rest of the pirate battleships
- Twice as expensive as the most expensive T2 BS hull (Marauder)
- 3 times as expensive as Black Ops ships

I'm hoping this illustrates why the players are complaining about the bonuses and noting the disconnect between price and performance. I don't think anyone expects this to be twice as good as a carrier, or three times as good as the other faction BS's. I can't help but feel there's a discrepancy here though.