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[Rubicon 1.1] Sisters of EVE Battleship

First post First post First post
Author
Onictus
Federal Navy Academy
Gallente Federation
#361 - 2013-12-04 03:46:03 UTC
Uriel Paradisi Anteovnuecci wrote:

This is a drone-centered ship. Not a logistics BS. Also, the ship would become less useful than many others if used solo using your suggestions. It's an interesting idea, but it is totally unsuited for the Nestor.


replace the uselss laser and scan bonuses with proper repping bonuses it could be interesting.

We DON'T need an armor rattler

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#362 - 2013-12-04 03:48:45 UTC
Onictus wrote:
Uriel Paradisi Anteovnuecci wrote:

This is a drone-centered ship. Not a logistics BS. Also, the ship would become less useful than many others if used solo using your suggestions. It's an interesting idea, but it is totally unsuited for the Nestor.


replace the uselss laser and scan bonuses with proper repping bonuses it could be interesting.

We DON'T need an armor rattler


Well the main theme of SoE ships so far is exploration/a lot of solo work. I'd rather be able to use a ship to its full potential on my own than have to be working with others for it to work at its best.

However, if they ended up like that, dualboxing 2 of them could be interesting.
Rain6637
GoonWaffe
Goonswarm Federation
#363 - 2013-12-04 03:54:03 UTC
Mythra
La Mortis
#364 - 2013-12-04 03:54:17 UTC
Quote:
Role bonuses:
50% bonus to remote repair amount
50% bonus to large energy turret optimal range
50% increased strength for scan probes
+10 virus strength for relic and data analyzers


Some ideas for some better role bonuses, first is similar to ideas already posted:
Swap the the turret range bonus for a 50% rep range bonus, I say only 50% to give it a bit more forgiveness for fleet repairing, but not enough of a range bonus to outclass the logi cruisers. This is more of a combat medic type ship verses a dedicated support ship so its rep range should be fairly short to keep it in the front line, and it has the tank to survive there.

My next idea will either be hated or loved:
Drop the probing/analyzer bonuses for a limited bridging/jumping ability. Basically an alternate use of the Micro Jump Drive module that would allow it to bridge in a small fleet (and by small fleet I mean the mass equivalent to 10 battleships), 1 minute module activation cycle within which to bridge ships with a 10 min reuse cycle timer, and force the ship to jump to where it bridged the fleet at the end of the module activation timer or when it hits the mass limit which ever happens first and its own mass counts towards the mass limit.

Not sure how short of a jump range to give it and still keep it useful. I was thinking a 5ly range with NO benefit from the Jump Drive Calibration skill or any of the other jump drive efficiency skills. Reusing the Micro Jump Drive module just seems to me to be the fast way to implement this. Perhaps by a script? You load the script and the next time you activate it it acts as described in prior paragraph.

Required skills for this would be, Micro Jump Drive Operation V and Astrometrics V, I wanted to have it need Jump Portal Operation, but that needs Jump Drive Operation V which would be overkill since this wouldn't be a true jump portal.

The logic behind this is its supposed to be a combat aid ship so being able to bypass gate camps (by jumping) to get where it needs to be makes sense and since one ship in and of itself is not much aid letting it be able to bring a few friends with it makes sense to me.

As far as what type of cynos it would be able to bridge/jump to I am undecided.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#365 - 2013-12-04 04:00:31 UTC
Rain6637 wrote:
2? just 2?

I never said it has to be two Big smile

Super Nestor Spider Tank Fleet
Onictus
Federal Navy Academy
Gallente Federation
#366 - 2013-12-04 04:10:57 UTC
Uriel Paradisi Anteovnuecci wrote:
Onictus wrote:
Uriel Paradisi Anteovnuecci wrote:

This is a drone-centered ship. Not a logistics BS. Also, the ship would become less useful than many others if used solo using your suggestions. It's an interesting idea, but it is totally unsuited for the Nestor.


replace the uselss laser and scan bonuses with proper repping bonuses it could be interesting.

We DON'T need an armor rattler


Well the main theme of SoE ships so far is exploration/a lot of solo work. I'd rather be able to use a ship to its full potential on my own than have to be working with others for it to work at its best.

However, if they ended up like that, dualboxing 2 of them could be interesting.



So do we really need to get into why solo and battleship are a bad idea when put next to each other?
Arthur Aihaken
CODE.d
#367 - 2013-12-04 04:35:03 UTC
CCP Rise wrote:
I am very relieved to finally show you the Sisters of EVE Battleship, the Nestor.

Please make it a combat battlecruiser, revise the stats down accordingly and give it a Covert Ops cloaking device. Then it won't obsolete Black Ops when they're eventually given Covert Ops cloaking capability. Win-win.

I am currently away, traveling through time and will be returning last week.

Keith Planck
Sebiestor Tribe
Minmatar Republic
#368 - 2013-12-04 04:35:35 UTC
If you give it a rep amount bonus, the only thing it will be used for is repping your own drones in PvE.

RR battleships are common in small gangs in nullsec, but only cheap T1 hulls like the domi and geddon, no one will ever benefit from a PvP perspective from a rep amount bonus.

HOWEVER...

If you give it a rep RANGE bonus, a whole world of possibilities are opened up.

Cause let's be honest, does a bear really need a rep amount bonus to keep their sentry drones up when it's 500x easier just to recall and re-deploy.

Logistics in PvP has NEVER been about AMOUNT of RR, it's always been about range and survival.
Mara Rinn
Cosmic Goo Convertor
#369 - 2013-12-04 04:37:06 UTC
Uriel Paradisi Anteovnuecci wrote:
Also, no pirate ship gets 2 bonuses from it's faction skills.


No pirate ship gets the ability to use covert ops cloaks. No armour ship is particularly agile. No frigate has five drones.

Well, except the SOE ships which are designed for a particular style of gameplay which is best described as covert and clandestine. Thus the logical thing for a SOE battleship is to have some abilities of a black ops battleship. So either add Black Ops as a requirement for this ship, or put the bonuses into the role, or put the bonuses into the two contributing racial skills.

Take away the DPS bonuses, provide some logistics bonuses and the ability to covert jump/bridge. Tune down its slots and fittings to suit, and there you have a hybrid mixture of Etana and Sin.
Omnathious Deninard
University of Caille
Gallente Federation
#370 - 2013-12-04 04:44:26 UTC
Mara Rinn wrote:
Uriel Paradisi Anteovnuecci wrote:
Also, no pirate ship gets 2 bonuses from it's faction skills.

No frigate has five drones.

The Tristan, Ishkur, and Worm are all crying in a corner right now! You need to go say you are sorry.

If you don't follow the rules, neither will I.

Kirros Loyalar
Deep Core Mining Inc.
Caldari State
#371 - 2013-12-04 04:44:42 UTC  |  Edited by: Kirros Loyalar
NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
25% bonus to remote repair amount
25% bonus to remote repair range
25% bonus to large energy turret optimal range

50% increased strength for scan probes
+10 virus strength for relic and data analyzers
50% reduction to effects of fitting Cloaking Device

Slot layout: 6H, 5M, 7L; 4 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 100 / .08 / 65000000 / 11.97
Drones (bandwidth / bay): 125 / 500
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 700
Phoenix Jones
Small-Arms Fire
#372 - 2013-12-04 04:47:48 UTC
Should this ship get a covops cloak. No. Should it be able to jump through a black ops portal? Yes.

Should it be able to make blackops portals? No.

Yaay!!!!

Arthur Aihaken
CODE.d
#373 - 2013-12-04 04:49:13 UTC  |  Edited by: Arthur Aihaken
Phoenix Jones wrote:
Should this ship get a covops cloak.

Yes. Yes it should. With reduced stats it would be extremely interesting for WHs as a BATTLECRUISER.

I am currently away, traveling through time and will be returning last week.

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#374 - 2013-12-04 04:51:13 UTC
Kirros Loyalar wrote:
NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level
25% bonus to large energy turret optimal range

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
25% bonus to remote repair amount
25% bonus to remote repair range

50% increased strength for scan probes
+10 virus strength for relic and data analyzers
50% reduction to effects of fitting Cloaking Device

Slot layout: 6H, 5M, 7L; 4 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 100 / .08 / 65000000 / 11.97
Drones (bandwidth / bay): 125 / 500
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 700

You removed a turret and an entire slot.. also, this would end up having energy turrets with 125% bonus to optimal range- maybe you should revise this P
Kirros Loyalar
Deep Core Mining Inc.
Caldari State
#375 - 2013-12-04 04:56:14 UTC  |  Edited by: Kirros Loyalar
Uriel Paradisi Anteovnuecci wrote:
Kirros Loyalar wrote:
NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level
25% bonus to large energy turret optimal range

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
25% bonus to remote repair amount
25% bonus to remote repair range

50% increased strength for scan probes
+10 virus strength for relic and data analyzers
50% reduction to effects of fitting Cloaking Device

Slot layout: 6H, 5M, 7L; 4 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 100 / .08 / 65000000 / 11.97
Drones (bandwidth / bay): 125 / 500
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 700

You removed a turret and an entire slot.. also, this would end up having energy turrets with 125% bonus to optimal range- maybe you should revise this P



I could but why. I didn't say 25% per level, just a 25% bonus to the turrets. I removed one because of the Drones, and also to allow for fitting a Cloaking Device (not a Covert ops, with a 50% reduction to the penalties). To me this balances it out a little more to be in line with the type of Ship the SoE would build. Can defend itself, but would not be overpowered. I did drop a slot, but mostly just rearranged them. put 7 low, 5 mid, and 6 high. It's an armor tanker, let it armor tank. 5 slots should be enough for analyzers and scanners. Could do something different with the bonuses, but since the other two can fit CovOps cloaks, this one should be able to fit at least an improved cloak with some relief to the drawbacks.
Sith1s Spectre
Imperial Academy
Amarr Empire
#376 - 2013-12-04 05:09:24 UTC
Can't say I've ever thought to myself I wanted an armor rattlesnake

Resident forum troll and fashion consultant

NaK'Lin
Seamen Force
#377 - 2013-12-04 05:09:43 UTC
Rain6637 wrote:
2? just 2?

*runs and renews isBoxer while changing skillqueues on all toons.... not

You're still better off with multiboxing rattlers.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#378 - 2013-12-04 05:13:24 UTC
Kirros Loyalar wrote:
Uriel Paradisi Anteovnuecci wrote:
Kirros Loyalar wrote:
NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level
25% bonus to large energy turret optimal range

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
25% bonus to remote repair amount
25% bonus to remote repair range

50% increased strength for scan probes
+10 virus strength for relic and data analyzers
50% reduction to effects of fitting Cloaking Device

Slot layout: 6H, 5M, 7L; 4 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 100 / .08 / 65000000 / 11.97
Drones (bandwidth / bay): 125 / 500
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 700

You removed a turret and an entire slot.. also, this would end up having energy turrets with 125% bonus to optimal range- maybe you should revise this P



I could but why. I didn't say 25% per level, just a 25% bonus to the turrets. I removed one because of the Drones, and also to allow for fitting a Cloaking Device (not a Covert ops, with a 50% reduction to the penalties). To me this balances it out a little more to be in line with the type of Ship the SoE would build. Can defend itself, but would not be overpowered. I did drop a slot, but mostly just rearranged them. put 7 low, 5 mid, and 6 high. It's an armor tanker, let it armor tank. 5 slots should be enough for analyzers and scanners. Could do something different with the bonuses, but since the other two can fit CovOps cloaks, this one should be able to fit at least an improved cloak with some relief to the drawbacks.

I see what you're saying- but if it's a fixed bonus, it'd just be a role bonus. Also, the original gave a 50% boost to optimal, so why cut that in half if you've already removed an entire turret?
MeBiatch
GRR GOONS
#379 - 2013-12-04 05:20:21 UTC
Quote:
NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
25% bonus to drone speed and tracking
250% bonus to Remote Repair optimal range
50% increased strength for scan probes
+10 virus strength for relic and data analyzers

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Kirros Loyalar
Deep Core Mining Inc.
Caldari State
#380 - 2013-12-04 05:22:44 UTC  |  Edited by: Kirros Loyalar
Uriel Paradisi Anteovnuecci wrote:

I see what you're saying- but if it's a fixed bonus, it'd just be a role bonus. Also, the original gave a 50% boost to optimal, so why cut that in half if you've already removed an entire turret?


SoE is about Exploration/"Red Cross" types of work. Why throw another PVP ship into the mix. I would rather is be more of a PVE ship for the exploration aspect. We have enough hulls that can duke it out with each other. I think this one, as well as the Cruiser and Frigate should be more focused on the exploration aspect.

I edited my original post to make it a bit clearer. I still think 4 large turrets and 5 drones would be enough to allow it to defend itself in a fight.

We could redo the bonuses like this:

Quote:
NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level
5% bonus to Large energy turret optimal range per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level
5% bonus to remote repair amount per level

Role bonuses:
50% bonus to remote repair range
50% increased strength for scan probes
50% reduction to effects of fitting Cloaking Device
+10 virus strength for relic and data analyzers