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[Rubicon 1.1] Sisters of EVE Battleship

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Author
MeBiatch
GRR GOONS
#281 - 2013-12-04 00:31:57 UTC
Aeronite wrote:
I was expecting more SOE black ops BS style and less mix of useless bonuses.
By the way RRBS fleets are dead and will never come back since logistics cruisers are so much better.



dont think you get drones that much...

if you launch drones in an annom or mission they will pull aggro. with a rr range bonus you can keep the drones alive.

or if you are doing 10/10 complex you can have two of these sentry setup to tank the armor.

just because you dont see the use does not mean there is no use.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Nimrodion
Xanthium Prime
#282 - 2013-12-04 00:37:47 UTC
Ok. I don't know what lies ahead down the road in the Seagulls vision. There might be some content planned that will require a hull such as current-iteration Nestor to complete. We already have them ghost sites which can send you sky high if you make a slip, but as many already said, they can easily be run other ships, especially T3s. However, as things stand now, Nestor would have a hard time fitting into meta of New Eden.

What do you want this ship to be? It has slots of an oversized Gnosis, role bonuses befitting a frigate and dis-balanced stats that make it clumsy at best.

The only use for its low mass is when jumping into WHs, where there isn't much you can do with drones. If you wanted to give Nestor a blops-hotdrop effect in WH environment, they'd need much more than just mass bonus. Some cloak bonus to start with. Aside from that, the low mass will only allow you to get bumped more easily out of your already small RR range.

Probing and hacking bonus - scrap it!! If I wanted to safely run ghost sites in null sec I'd use a tanky, cov ops fitted and nullifed T3 - it can outdo Nestor at it's own game in every aspect. And for exploration in general, what's the use for a ship that can ~relatively~ well run the sites if you can't get it there. it's a battleship, and a slow-ass one to boot. Ofc, this could just be Fozzie trolling us with a useless bonus, like he did with Chremoas. But come on, at least give us some useful ones as well Smile

Now, looking at its class bonuses (resists, drone bonus, laser optimal), I'll take into account the few days I spent flying Stratios around high sec for a few days. To start with, the ONLY reason I even considered Stratios is because you geniuses kicked T3s out of high sec DEDs. Everywhere else there are no such restrictions. And looking at all the other, more optimal, options for low security exploration (T3s, Black Opses, Marauders), I can't see any reason whatsoever why I'd use current-iteration Nestor for this purpose. Back to my time with Stratios, I was able to fit it pretty decently to run high sec complexes. Sentries tend to do most of the work and the only thing I use the two guns I have fitted is to pull agro and kill some mid-range frigs. So the optimal range bonus is kinda wasted in my opinion.

Now, as for the RR bonus..in low security PVE situations, I can get similar results with Armageddon..at 1/8 the cost. In PVE, you'll be using sentries and won't be moving much, so RR range isn't that critical. I can't speak for PVP as I don't have much experience there. But even in that case there should be plenty of cheaper and more optimal options than Nestor.

And only 11250 MW PG on an Amarr battleship with 5 turret slots? Seriously? Yeah, in 90% situations the highs will be filled with RRs and cap transfers, but why give it another useless laser range bonus then?


All in all, this ship is all over the place [space?]. You really need to make up your minds on what role this ship is to fill in THE CURRENT New Eden. Seagulls vision is fine and all, but we don't need a battleship that will MAYBE become useful 3 years down the road - we need something that we can use NOW.

P.S. FFS don't even think about nerfing T3s just to make this ship useful - it won't end well Evil
Thaddeus Eggeras
Urkrathos Corp
#283 - 2013-12-04 00:39:07 UTC
And IF you know what you are doing with your drones, aggro or not you won't loose even one.
Mara Rinn
Cosmic Goo Convertor
#284 - 2013-12-04 00:42:44 UTC  |  Edited by: Mara Rinn
This battleship is trying to be all things to all players. It needs more focus. Why does everything have to be about DPS?

There are specialised EWAR battleships that function as larger recon cruisers: the Scorpion, Widow, Bhaalgorn for example. There are no logistics battleships.

The frigate and cruiser in the SOE range are effectively T1 covert ops ships (where the Heron, Magnate, etc are T1 exploration ships). Many (not most, just many) were hoping for a pirate-faction BLOPS.

So here's my idea:

Amarr Battleship Bonuses:
4% armour resistances per level
5% less capacitor requirement for capacitor transfers per level

Gallente Battleship Bonuses:
20% to drone velocity per level

Black Ops Skill Bonuses:
125% cloaked velocity per level
10% bonus to range of remote repairers and capacitor transfers per level

Role Bonuses:
+15 virus strength for relic and data analysers
can fit covert cynosural field generators
can fit covert jump portal generators

Cargo Capacity: 300
Fuel Bay: 3000
Turrets/Launchers: 0

… remaining stats as per current design, noting that consistent with other SOE ships, there is no reduction in targeting delay after decloaking.

This ship will be a cheaper Etana (i.e.: black ops logistics), noting that the capacious drone bay and high drone bandwidth allow this ship to use large logistics drones, with the drone velocity bonus allowing those drones to get their repairs delivered in a timely manner. Also by removing the drone HP and damage bonus, we don't usurp other drone based ships such as the Stratios, Dominix, Gila, Rattlesnake, or Armageddon. Especially of importance is that removing the drone DPS bonus doesn't continue to push null sec warfare to "warp on grid, deploy drones, assist, go make a sandwich." The logistics bonuses from this battleship don't push logistics cruisers out of their roles either.

Increase the virus strength bonus by 5 so that there is an extra incentive to actually use this ship for hacking, rather than just brick-tanking a Stratios.

To put the cherry on the cake, just add structure repair drones to the SOE & CreoDron LP stores. Structure repair drones could repair very slowly, we don't mind since the SOE ships are designed for long term deployment to start with.

edited to reduce bonuses and shift focus to Black Ops skill.
Quinn Corvez
Perkone
Caldari State
#285 - 2013-12-04 00:43:46 UTC
GeeShizzle MacCloud wrote:
u know what.. **** it... if u want a ship in the theme of exploration to go alongside the astero and stratios then give it a jump drive and the ability to jump to covert cynos. that way it fills the ability to be a heavy ghost site runner without terrible navigation via gates.

itd be like a Blops light, introducing people that dont have a bs5 skill to black ops. No ability to bridge, just to jump. Unfortunately equipping it with a jump drive means high powered module repping goes out the window and gets large repping bonuses to logi drones

and ffs no covert ops cloak.


Okay a jump drive would be a nice addition to the ship but why do you say it wouldn't be able to use large reps?

If CCP gave the SoE BS a jump drive and then they increased the range on all large remote reps (needs increasing anyway), this ship might actually be useful. It would also make a lot of sence to give this rep ship a base maximum jump range of 10ly.
Seranova Farreach
Biomass Negative
#286 - 2013-12-04 00:53:55 UTC
it needs to stay as SOE.

Drones,

Lazors,

Scanning,

Cov ops.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Thaddeus Eggeras
Urkrathos Corp
#287 - 2013-12-04 00:54:03 UTC  |  Edited by: Thaddeus Eggeras
Quote:
This battleship is trying to be all things to all players. It needs more focus. Why does everything have to be about DPS?

There are specialised EWAR battleships that function as larger recon cruisers: the Scorpion, Widow, Bhaalgorn for example. There are no logistics battleships.

The frigate and cruiser in the SOE range are effectively T1 covert ops ships (where the Heron, Magnate, etc are T1 exploration ships). Many (not most, just many) were hoping for a pirate-faction BLOPS.

So here's my idea:

Amarr Battleship Bonuses:
4% armour resistances per level
5% less capacitor requirement for capacitor transfers per level

Gallente Battleship Bonuses:
5% remote repair amount per level
20% to drone velocity per level

Black Ops Skill Bonuses:
125% cloaked velocity per level
10% remote repairer range per level
10% capacitor transfer range per level

Role Bonuses:
+15 virus strength for relic and data analysers
can fit covert cynosural field generators
can fit covert jump portal generators
cloak reactivation delay reduced to 5 seconds

Cargo Capacity: 300
Fuel Bay: 3000
Turrets/Launchers: 0

… remaining stats as per current design, noting that consistent with other SOE ships, there is no reduction in targeting delay after decloaking.

This ship will be a cheaper Etana (i.e.: black ops logistics), noting that the capacious drone bay and high drone bandwidth allow this ship to use large logistics drones, with the drone velocity bonus allowing those drones to get their repairs delivered in a timely manner. Also by removing the drone HP and damage bonus, we don't usurp other drone based ships such as the Stratios, Dominix, Gila, Rattlesnake, or Armageddon. Especially of importance is that removing the drone DPS bonus doesn't continue to push null sec warfare to "warp on grid, deploy drones, assist, go make a sandwich." The logistics bonuses from this battleship don't push logistics cruisers out of their roles either.

Increase the virus strength bonus by 5 so that there is an extra incentive to actually use this ship for hacking, rather than just brick-tanking a Stratios.

To put the cherry on the cake, just add structure repair drones to the SOE & CreoDron LP stores. Structure repair drones could repair very slowly, we don't mind since the SOE ships are designed for long term deployment to start with.


So you want a faction ship to get 2 bonuses for each race, where NO other faction ship does? I think not. Fit covert cynos, for what? What you are asking for is just unreal OP and does more then a T2 ship and factipn pirate ship do together. That is a crazy

Quote:

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
500% multiplies the cloaked velocity (Which is less then blackops get with blackops L5)
50% bonus to large energy turret optimal range
50% increased strength for scan probes
+10 virus strength for relic and data analyzers

Note: can jump through covert cynosural fields and cynosural fields

Slot layout: 6H, 6M, 7L; 5 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97
Drones (bandwidth / bay): 125 / 500
Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 85 / 7
Sensor strength: 26 Magnetometric
Signature radius: 465
Cargo Capacity: 700

Now you can get around without your covert ops cloak to explore and what not. Just get your recon, covert ops, or SoE frigate/cruiser light a cyno and bam you have your SoE BS and even with a cloak bonus. Happy now? If not I could care less. That's the best idea I say. Because you aren't getting a covert ops cloak on a BS.


Doesn't give it an unreal amount of bonuses, but still does as it's suppose. And this will make it into the exploring ship it should be, but still allow it to do missioning and etc and even PvP a bit.

You people really love OP huh
Seranova Farreach
Biomass Negative
#288 - 2013-12-04 00:54:55 UTC
Quinn Corvez wrote:
GeeShizzle MacCloud wrote:
u know what.. **** it... if u want a ship in the theme of exploration to go alongside the astero and stratios then give it a jump drive and the ability to jump to covert cynos. that way it fills the ability to be a heavy ghost site runner without terrible navigation via gates.

itd be like a Blops light, introducing people that dont have a bs5 skill to black ops. No ability to bridge, just to jump. Unfortunately equipping it with a jump drive means high powered module repping goes out the window and gets large repping bonuses to logi drones

and ffs no covert ops cloak.


Okay a jump drive would be a nice addition to the ship but why do you say it wouldn't be able to use large reps?

If CCP gave the SoE BS a jump drive and then they increased the range on all large remote reps (needs increasing anyway), this ship might actually be useful. It would also make a lot of sence to give this rep ship a base maximum jump range of 10ly.



jump distances gonna get nerfed as well as some capship.supers get nerfed/buffed/tweeked in the near future

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

GeeShizzle MacCloud
#289 - 2013-12-04 00:55:00 UTC  |  Edited by: GeeShizzle MacCloud
Quinn Corvez wrote:
GeeShizzle MacCloud wrote:
u know what.. **** it... if u want a ship in the theme of exploration to go alongside the astero and stratios then give it a jump drive and the ability to jump to covert cynos. that way it fills the ability to be a heavy ghost site runner without terrible navigation via gates.

itd be like a Blops light, introducing people that dont have a bs5 skill to black ops. No ability to bridge, just to jump. Unfortunately equipping it with a jump drive means high powered module repping goes out the window and gets large repping bonuses to logi drones

and ffs no covert ops cloak.


Okay a jump drive would be a nice addition to the ship but why do you say it wouldn't be able to use large reps?

If CCP gave the SoE BS a jump drive and then they increased the range on all large remote reps (needs increasing anyway), this ship might actually be useful. It would also make a lot of sence to give this rep ship a base maximum jump range of 10ly.


because jump drives should be an expensive item for ships when it comes to striking balance. Blops require a lot of skill and high tech parts to create and in that reason they are balanced, they can be fitted for tank or gank but very rarely both with great results unless you start strapping faction and deadspace mods on it., jack of all master of none coming into play.

if you're adding a niche role to a ship thats t1 and isnt the size of a capital ship it makes logical sense that those systems take a large amount of space and resources. adding significant high slot repping to it is OP imho as you're crossing the boundary of what should be considered feasable in a ship of its size.

edit: and yay!! 400 likes! :P
KiithSoban
Mackies Raiders
Wild Geese.
#290 - 2013-12-04 00:57:58 UTC
Rise,

Great design. I love the low mass idea, I love how it's an expensive spider tanking boat. Rep range OR rep amount are equally as powerful in my eyes. It's fine that it can't take a covert bridge or cloak. That's balanced. BLOPS do not need a good logi boat. A -100% cpu cost to REGULAR cloaks would be fine and might quell the "Omg! it has no cloak bonus! Waaaaa!"

However, the 6 mids is what I'm a little worried about.

6 mids can be a little overpowered for an armor boat for a couple of reasons:

-Lots of drone tracking and optimal. Basically ogres are going to hit as often as hammerheads.
-Lots of cap rechargers for pve (I really don't care about this, just pointing it out)
-Tons of ECCM. This includes projected ECCM, a very strong force multiplier for any fleet. Honestly what I'm most worried about. One way to counter guardians and other logi is the double racial ECM trick. Together they have a ~42% chance of jamming the standard guardian. With projected ECCM, this isn't an option.
-Tons of close-range tackle. Important for any armor fleet.

If you want to move a mid to a low, that's ok with me. It will tank crazy but we have plenty of things that can tank crazy already.

Otherwise, I like the choice of optimal range bonus instead of tracking. I laugh at a group of these sitting still trying to use sentries while cruisers orbit.

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

Galphii
Caldari Provisions
Caldari State
#291 - 2013-12-04 00:59:38 UTC
Curious.. at Eve downunder Fozzie mentioned the bonus would be related to the theme of the next expansion. I don't see how a remote armour rep bonus is related to anything.

Do you want to make it a proper exploration ship? True exploration, unfettered by stargates, or the need for an alt to be sent ahead.

Give it a jump drive that doesn't need a cyno - you simply jump to a selected star within range and appear within 2 au of the sun.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Arrendis
TK Corp
#292 - 2013-12-04 01:02:53 UTC
Phoenix Jones wrote:
What people want is a ship that they can take into combat. A logistics ship that can "hang" in a medium to large battle, can "hold the field", can "jump a stargate without a cyno".....

Yes this ships primary role should be logistics. Aka, a spacepriest that is good enough to take out into the field because it'll be worth it to keep the gang up.


Oh my god, a logi ship that isn't a triage carrier, that can stay on the field until the last moment with a reasonable chance of survival, delivering reps until the moment it jumps itself out?

God, PLEASE, let that happen. If not now, SOON.
Onictus
Federal Navy Academy
Gallente Federation
#293 - 2013-12-04 01:06:47 UTC
Man where to start here.

Tanky drone ship with a RR bonus?.....ok but really with that slot layout? Forget an armor tank and damage, there are only 6 lows, 6 mids allows a fair bit a leeway, but what are you going to do there? Tackle? Shield tank? Drone damage, no range, no tracking, laser optimal again no damage.....without a fitter I can't really see what you can do with it. That be

Barely slots to fit a real armor tank, but if you do you are topping out at 700DPS drones + laser....the potential is there for decent application with all of the mids, assuming its not CPU choked (which I bet it is)

Remote rep bonus with no reps and a battleship scan res? Are we intended to spider tank? Because that is the only way I can see these being useful, in packs......and seriously, no one is going to be using a battleship to scan, specially after the speed beatdown battleships just took, I wouldn't bother really. I guess enough putzing around there is a potential for solo exploration and general goofiness, but not the prices these are going to push, you are looking at 1.1 bil just in LP and isk at market rates right now, not something I would experiment with.

Would rather it have been a pirate BLOPs that would have fit with the rest of the line SO much better.
Aurora Fatalis
The Scope
Gallente Federation
#294 - 2013-12-04 01:07:53 UTC
Now I wish the Stratios was retroactively rebalanced to a support vessel as well - I can't seem to fit the turrets in any sensible fashion anyway.

If Chribba told you not to trust him, would you?

War StalkeR
Caldari Provisions
Caldari State
#295 - 2013-12-04 01:08:08 UTC
And I really hoped that SOE Battleship will have Covert Ops Cloak. Without covert cloak SOE Battleship is nothing special. And completely useless for deep space explorations, unlike his frigate and cruiser counterparts. CCP, please either make it cover cloaking or just throw it out of the window and forget about it.
Yaaar's Revenge
Lightning Squad
Snuffed Out
#296 - 2013-12-04 01:10:18 UTC
It feels like people are trying to make this a ship that can do everything. I agree with the previous comment though:

Keep it using lasers, drones and focused on exploration and covert ops. Give it a cloaking bonus or the ability to jump to covert cynos which can be lit by a vessel WITH cloaking bonus. But don't let it light a jump portal - that's a silly idea.

TL:DR

- Lasers
- Drones
- Covert Cyno Jumpdrive OR Cloak Bonus (Not both)
- Exploration Bonus (Coherence etc....)

That to me would be a very snazzy SoE BS that I would love to take into null with a couple of Stratios' flying alongside it.

Follow me on Twitter @Yaaars_Revenge

Musashibou Benkei
State War Academy
Caldari State
#297 - 2013-12-04 01:14:18 UTC
I wonder if this is a bad place to suggest that the Nestor be turned into a battleship version of a triage carrier? :P

We now have ewar immune marauders so why not have a subcap ship that can go through gates into missions/plexes and go into its own triage mode to run harder sites with ewar immunity as well?

Just throwing some ideas out there.
Andrea Keuvo
Rusty Pricks
#298 - 2013-12-04 01:15:04 UTC
MeBiatch wrote:
Andrea Keuvo wrote:



This ship is useless for "exploration" without a covert ops cloak. Scrap the useless bonuses and give it cov ops cloak. Even with that traveling in null with it will be very sketchy and if you jump into a bubbled gatecamp you will be in trouble. But without it the ship has no real use that i can see.


how so?

if you are in a wh then go to a pos or ss and cloak up.

if you want to bring one down to 0.0 then use a carrier.

seems this guy has not heard of the mwd cloak trick.




Ok you brought it down to null in a carrier, now you have to fly between systems to find/run sites. With how slow BS align and go into warp there is no way cloak + mwd is going to save you if there are interceptors at a camp waiting to decloak you
Onictus
Federal Navy Academy
Gallente Federation
#299 - 2013-12-04 01:20:06 UTC
Musashibou Benkei wrote:
I wonder if this is a bad place to suggest that the Nestor be turned into a battleship version of a triage carrier? :P

We now have ewar immune marauders so why not have a subcap ship that can go through gates into missions/plexes and go into its own triage mode to run harder sites with ewar immunity as well?

Just throwing some ideas out there.



I'd say toss the laser bonus (note this thing has less cap than a Vindi...and lasers) and the scanning bonus, leave the slot layout and give it a range and SCAN RES bonus. Presto, the hospital domi from hell, and worthy of the Pirate battleship title, this .......this thing is whishy washy, I'm not terribly impressed.

Looking at the ship bonuses, and layout there is nothing actually good that I can think of with it.

For Example
Mach, speed, gank
VIndi web, gank (tank arguably)
Rattler GOD tank, applied DPS through the roof in may builds
Blag, nuets from hell tank to go with

..........scanning battleship with an armor tank bonus and not enough low slots.....and scanning? What are you going to do, shoot your gang a TWO UA to victory? they won't be there when you land.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#300 - 2013-12-04 01:20:43 UTC
Explorer Eriker wrote:
As others have stated, who would risk a billion ISK ship in a wormhole without a covert ops cloak?

Back to the drawing board CCP Rise.

Cause there are no BS's to be found in WH's now..

It's not getting a CovOps Cloak.. Ever.
Covops BS would be Broken.. We don't need gangs of CovOps BS's roaming around low and null.