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Player Features and Ideas Discussion

 
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Making combat probes work again

Author
Quontor Zarrkos
Island Monkeys
#1 - 2013-12-03 14:21:14 UTC
So lately I've been in a lot of situations on both sides of the 'logoffski' mechanic. (recently used it against fatal ascension bringing an armor battleship fleet with guardians and dictor/ceptors for me in a battlecruiser :P)
It happens a lot, you blob the enemy fleet/person and they warp between safes, waiting for their timers to run out so they can log off. Now, this is not a broken tactic and can be used in a variety of situations to save your ship. The problem I have with it is that the viable counter to it - a covops/probe ship with combat probes and competent pilot - doesn't work anymore.

If my memory is correct, the mechanics used to work that if you logged off without any active timers, you had a 60 second delay during which your ship will remain in space. If you get aggressed during this delay your ship will get the 15 minute timer back until aggression drops (in 99% of cases this meant you were dead).

Right now, what you can do, is keep warping between saves (and making new ones while deleting the old ones to avoid getting caught) until your timers are gone. Then you drop fleet, disengage all active modules, align to your next safe spot and engage the safe logoff function. While the timer is running down you can keep checking dscan on a short range for incoming ships. If you see something pop up on your scanner, you disengage safe logoff and warp to the next safespot. (though it rarely happens that the prober catches you and warps his friends in that 30 second window). This makes any ship without glacial align times basically immune to combat probes if the pilot knows what he's doing.

Proposed fixes:
- Force people in safe logoff to be stationary, so they can't align to another safespot to try again if they get caught
- Lock dscan while safe logoff is active so they can't see ships dropping from warp
- Increase minimum duration to 60 seconds (I don't know if this is necessary with warp changes, they helped a lot already)

This makes sure that if you commit a ship without a cloak and get trapped the aggressors have a chance to kill you if they have probes in system within 15 minutes.

I might have missed some important reason why safe logoff is perfectly fine, but I think titans that die to solo explorers with combat probes and a batphone are fun and it should also apply to subcaps!
Emma Yobibit
Garoun Investment Bank
Gallente Federation
#2 - 2013-12-03 18:19:45 UTC
Yep its called safe log off for a reason. Log off safely has long has you can be safe for 30 seconds. Even supers can do it.