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Player Features and Ideas Discussion

 
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The Missile Problem

Author
Zvaarian the Red
Evil Leprechaun Brigade
#101 - 2013-12-13 19:50:22 UTC
Soldarius wrote:

This has led to a lack of missile usage in pvp because blasters simply do more damage at the extreme short ranges where delayed damage or smartbomb firewalls would be least effective.


HMs were all over the place in PVP before they were nerf-stomped into oblivion.

By the way extreme short range is exactly where delayed damage and smartbomb firewalls are least meaningful.
Cyndrogen
The Greatest Corp in the Universe
#102 - 2013-12-13 20:46:06 UTC
I think missiles should OWN clustered ships and apply area damage similar to smartbombs but the majority of damage being applied should be directed towards targeted ships. Any ship in proximity of the blast from missiles should also take some damage. This would really make missiles unique then any other weapon type as they would be a combination of targeted damage and area of effect damage.

Every day in every way I improve my skills and get better.

Marcus Walkuris
Aww yeahhh
#103 - 2013-12-13 22:19:32 UTC
Cyndrogen wrote:
I think missiles should OWN clustered ships and apply area damage similar to smartbombs but the majority of damage being applied should be directed towards targeted ships. Any ship in proximity of the blast from missiles should also take some damage. This would really make missiles unique then any other weapon type as they would be a combination of targeted damage and area of effect damage.


This is what it started out as. Well, not exactly as you described. But AoE damage.
S4nn4
24th Imperial Crusade
Amarr Empire
#104 - 2013-12-14 16:20:15 UTC  |  Edited by: S4nn4
*removed*