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Post Rubicon Invention rates

Author
Soldarius
Dreddit
Test Alliance Please Ignore
#21 - 2013-12-11 21:21:24 UTC
Jdestars wrote:
Lady Storm wrote:
Im just wondering if anyone else is experiencing extremely low invention rates post Rubicon? Perhaps I'm just in a slump of success right now, but im averaging about 10% less success rates over 100 inventions than what I should be getting.

Anyone else experiencing that?


Normal behavior due to the system of the inventions, the success rate and given for 1 try, you can determine the rate to the infinity but the number of drawings is finished it is thus the law of distribution of the series which applies there is an exchange so that you have infini* (1 - rate of success) before having a single successful try

but your wallet are finished limite ( http://en.wikipedia.org/wiki/St._Petersburg_paradox )

check binomial law / bernouilly law , upgrade your Math Clone too ;)

and you know what ? all module with chance factor have same rule like ( hack /archeo/ salvage / ECM / ...... )


Translation? Someone?

http://youtu.be/YVkUvmDQ3HY

SurrenderMonkey
State Protectorate
Caldari State
#22 - 2013-12-11 21:42:34 UTC
Soldarius wrote:
Jdestars wrote:
Lady Storm wrote:
Im just wondering if anyone else is experiencing extremely low invention rates post Rubicon? Perhaps I'm just in a slump of success right now, but im averaging about 10% less success rates over 100 inventions than what I should be getting.

Anyone else experiencing that?


Normal behavior due to the system of the inventions, the success rate and given for 1 try, you can determine the rate to the infinity but the number of drawings is finished it is thus the law of distribution of the series which applies there is an exchange so that you have infini* (1 - rate of success) before having a single successful try

but your wallet are finished limite ( http://en.wikipedia.org/wiki/St._Petersburg_paradox )

check binomial law / bernouilly law , upgrade your Math Clone too ;)

and you know what ? all module with chance factor have same rule like ( hack /archeo/ salvage / ECM / ...... )


Translation? Someone?


Random is random.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

GreasyCarl Semah
A Game as Old as Empire
#23 - 2013-12-13 23:56:37 UTC
I'd like to interrupt the lesson in statistics to point out there have been problems in the past with decryptors not functioning correctly.

Please resume shouting this person down with nonsense about sample sizes.
SurrenderMonkey
State Protectorate
Caldari State
#24 - 2013-12-14 04:59:36 UTC  |  Edited by: SurrenderMonkey
GreasyCarl Semah wrote:
I'd like to interrupt the lesson in statistics to point out there have been problems in the past with decryptors not functioning correctly.

Please resume shouting this person down with nonsense about sample sizes.



Offhand, I can't think of any decryptor issues of a probabilistic nature. The only noteworthy decryptor problem in recent memory was the entirely consistent and completely deterministic run count rounding error.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

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