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ORE Battleship Class miner

Author
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#1 - 2013-11-30 23:53:31 UTC
Hi,
first time I'm writing on this board and after through search I didn't find anything regarding this Idea so I would like to suggest it.

I'm big fan of the ORE ships in this game, they look great and are fun to use with specialized modules and functioning.

I'll focus on mining aspect,
as a miner a lot of people think that this profession is all about shooting a rock and reading a book leaving the game working afk but there is a lot more into mining,
from skills cherry picking to the right ones for your specific mining activities through the choosing of the right mining area for you, then we got the functionality of the ship itself and of course choosing right ores to mine and refining them perfectly.

all of that and more is even before we talk about what to do with our minerals... do we sell? manufacture...

my point is mining is decent interesting profession which is very accessible able to everyone and with some research you can upgrade your experience and develop into your mining niche.

back to the topic,
right now on ore mining section of ships we got:
Frigate size - Venture = starter mining ship \ ninja mining \ gas mining
cruiser \ BC size:
* Tanky - Procurer \ Skiff
* Ore bay size - Retriever \ Mackinaw
* Yield - Covetor \ Hulk

as you can see some ships are decent for solo others for fleet actions and such but all of them got the basic function of aim > shoot > unload

My idea is to have a ship which is Battleship size class made by the ORE company for miners which will function same as T3 cruisers with subsystems.
the subsystems will allow us to cherry pick which modules \ bonuses we want for our niche mining.

The Idea here will be to create an Elite mining ship so when you reach the point that you set up inside your exhumer with T2 fit you have something interesting to aspire to.

some ideas which subsystems we can use:
ore \ gas \ ice mining systems - to choose which type of mining laser we'll use and for which purpose.
Shield strength \ ore bay size \ navigation matrix (warp core strength\velocity\au etc..)
Refining subsystem so we can refine our minerals to save cargo space and use dedicated minerals bay which will be used automatically, but still need to brainstorm about tax and such.
mining drones subsystem - for those which prefer mining with drones\ have both scout and mining drones flight (10 drones) same time with bonuses to mining drones yield instead of strip miners.
those are some simple ideas.

bottom line is to have dedicated large size class ship in ORE epic design which as an advanced miners we can customize according to our needs and have some fun mining and not to use same basic functions on same ships all the time.

thoughts?
Arthur Aihaken
CODE.d
#2 - 2013-12-01 00:05:49 UTC
Only if it comes with an anti-bot detection feature that immediately flags it as suspect. Twisted

I am currently away, traveling through time and will be returning last week.

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#3 - 2013-12-01 00:07:49 UTC
as a miner myself I'm all for anti AFK actions :) though afking itself will bring it's own punishment in short time lol
Lion Ahishatsu
State War Academy
Caldari State
#4 - 2013-12-01 00:08:53 UTC
Many many post are like this one i like the idea of a Highech Mining Ship
not more yield only a modular version of the mining ship

my opinion is miners need a long term goal besides the Orca or Rorqual
that said +1

Zvaarian the Red
Evil Leprechaun Brigade
#5 - 2013-12-01 00:10:40 UTC
The modular T3-esque aspect of the idea is not so good in my opinion. There's really no basis for such a design in terms of mining/industrial ships. Now if you want to make a hybrid combat ship/miner I could see some appeal as it would allow easier mining in Low and Null where rats can pose significant issues for solo barges and exhumers. So if you basically make it a BS/BC with roughly comparable mining rate of a Procurer (negating the use of exhumers would be bad), a tank that maxes out around 100-120k ehp, and decent drone damage/capacity (100 mbit bandwith, 250 m3 capacity, max DPS with heavy drones of ~300) you have something interesting.

Suicide gankers would hate it though. =P
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#6 - 2013-12-01 00:11:31 UTC  |  Edited by: Nalelmir Ahashion
yup modular is the key point.

Also I choose battleship as we got already frigate\cruiser\bc size mining ships and we got cruiser size T3 ship so to make some variation.

EDIT:
ninjad by Zvaarian the Red.

At any rate the modular point is to save us the need for number of ships as there is ice\gas\ore mining and number of functions and ways you can mine (laser\ strip \ drones etc..)

so we make an elite T3 mining ship where you choose as a miner what you want to use for your mining experience, also you can re fit it if you find ice belt while you were mining ores earlier day as an example not needing new ship.

just a cool idea so we miners have some kinky ship to aspire to like pve'rs got their high end pirate \ marauders and explorers got the new SOE ship line etc...
Thirtythousand
#7 - 2013-12-01 00:19:48 UTC  |  Edited by: Thirtythousand
T3 modular mining rig? Could specialise in Wh and null solo minning? A proper successor to the venture? No ice minning and in sold.

Came here for a laugh but totally sold in the idea. But should be more directed for null sec and Wh minning. Kinda like a big brother to the ninja gas miner.

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Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#8 - 2013-12-01 00:24:39 UTC
Thirtythousand I never did mining outside high sec, so this is why I didn't focused ont your aspect.

good thing we got this forum so we can share ideas and will be great to see which kind of WH\Null mining feature you think would work in this kind of hull.
Seranova Farreach
Biomass Negative
#9 - 2013-12-01 01:08:33 UTC
insted of a new ship.. what about a buildable/anchorable mobile stripmining platform small/med/large

to stop it being used to completly afk the hell out of mineing maybe have it need some sort of fuel like pos related fuel with limits on the fuel bay so you need to pay some attention to it by hauling fuel to it, and hauling away the ore/ice.

final idea would be 1 to 3 new industrials.

1 for hauling the new stripmineing platform
1 for hauling the fuel.(or combine with above varient)
and new one with a hold for ice (as i dont recall there being one for ice)

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#10 - 2013-12-01 01:16:19 UTC
but while I mine I need mostly two things:
1. keep all my ores on my ship.
2. be mobile cause I travel among number of spots across number of belts across number of systems depending on lcal available ores.

the idea is a ship to do that I'm personally against anchor-able auto mining building as it will kill mining with 2 million of those sapmmed all over.
Jaz Antollare
SovNarKom.
Goonswarm Federation
#11 - 2013-12-01 01:23:47 UTC  |  Edited by: Jaz Antollare
I really like the idea of t3 mining platforms.

One idea for a subsystem, mainly for solo mining. That increases yield to a hulk under bonuses, (maybe a bit less) )but wont get any further bonuses from fleet.

In my opinion the industry sector of EVE needs more love, those ore hulls look rly outdated, there is not much to do in industry, rly.
You can transport, and mine. How about making new roles? May be like the builder, some ships that are designed to build structures in space and make repair and maintenance things. Not just anchor **** and its done, but for more complex structures you could require a builder character, to build them, or to build them much faster.
Endovior
PFU Consortium
#12 - 2013-12-01 02:49:58 UTC
The idea of 'make this a tech 3 whatever with modular subsystems' seems unnecessary. Reconfiguring with a variety of different tech 3 mining fittings is seriously overkill; all a mining-focused battleship needs to do any particular thing that you want it to do is the slot layout you'd expect from a battleship, plus an ORE-specific bonus. All the specific specialization you need you can get by filling those slots, and all the on-the-fly customization you could want you can get by refitting in space at a Yurt.

Zvaarian the Red wrote:
Now if you want to make a hybrid combat ship/miner I could see some appeal as it would allow easier mining in Low and Null where rats can pose significant issues for solo barges and exhumers. So if you basically make it a BS/BC with roughly comparable mining rate of a Procurer (negating the use of exhumers would be bad), a tank that maxes out around 100-120k ehp, and decent drone damage/capacity (100 mbit bandwith, 250 m3 capacity, max DPS with heavy drones of ~300) you have something interesting.

Suicide gankers would hate it though. =P


This is relevant to my interests, and I quite agree; a combat miner is exactly what dangerous mining conditions call for. To extend on the idea, though, you'd also want lots of high slots, enough to allow you to fit a weapon system AND some strip miners (and/or ice or gas or whatever), but some restriction that prevents you from just filling all the weapon space with extra miners and grossly outperforming the Hulk. I want to say something like 'limited turret hardpoints', along with 'missile hardpoints and a missile bonus', but strip miners don't actually work like that (note that all the barges have no turret hardpoints, despite the fact that strip miners are visually turret-like). I'd argue that they should work like that, though, since that change would make the rest easy.

Aside from that, the ship itself probably has relatively mediocre industrial bonuses, and competes with the specialized miners more by fitting possibilities than by actual mining bonuses. For instance, it might have minimally-bonused strip miners... but the ability to fit three of them, plus more low slots than the Hulk, and thus offer competitive yields when fitted for the task. Similarly, for gas, it can be fit strong enough to brawl with sleepers without compromising its harvest capability... which would be quite enough even if it had no gas bonus at all. Finally, it should have a fairly generous ore bay, akin to the Mackinaw, allowing it to potentially operate solo. The combination leaves a ship which can carry all the fittings needed for each of its roles along with it, along with a Depot to self-refit, without being substantially worse than specialized miners, but with the great advantage of being tough enough to handle itself in combat (whether PvE or PvP).
Zvaarian the Red
Evil Leprechaun Brigade
#13 - 2013-12-01 05:42:04 UTC
Endovior wrote:
The idea of 'make this a tech 3 whatever with modular subsystems' seems unnecessary. Reconfiguring with a variety of different tech 3 mining fittings is seriously overkill; all a mining-focused battleship needs to do any particular thing that you want it to do is the slot layout you'd expect from a battleship, plus an ORE-specific bonus. All the specific specialization you need you can get by filling those slots, and all the on-the-fly customization you could want you can get by refitting in space at a Yurt.

Zvaarian the Red wrote:
Now if you want to make a hybrid combat ship/miner I could see some appeal as it would allow easier mining in Low and Null where rats can pose significant issues for solo barges and exhumers. So if you basically make it a BS/BC with roughly comparable mining rate of a Procurer (negating the use of exhumers would be bad), a tank that maxes out around 100-120k ehp, and decent drone damage/capacity (100 mbit bandwith, 250 m3 capacity, max DPS with heavy drones of ~300) you have something interesting.

Suicide gankers would hate it though. =P


This is relevant to my interests, and I quite agree; a combat miner is exactly what dangerous mining conditions call for. To extend on the idea, though, you'd also want lots of high slots, enough to allow you to fit a weapon system AND some strip miners (and/or ice or gas or whatever), but some restriction that prevents you from just filling all the weapon space with extra miners and grossly outperforming the Hulk. I want to say something like 'limited turret hardpoints', along with 'missile hardpoints and a missile bonus', but strip miners don't actually work like that (note that all the barges have no turret hardpoints, despite the fact that strip miners are visually turret-like). I'd argue that they should work like that, though, since that change would make the rest easy.

Aside from that, the ship itself probably has relatively mediocre industrial bonuses, and competes with the specialized miners more by fitting possibilities than by actual mining bonuses. For instance, it might have minimally-bonused strip miners... but the ability to fit three of them, plus more low slots than the Hulk, and thus offer competitive yields when fitted for the task. Similarly, for gas, it can be fit strong enough to brawl with sleepers without compromising its harvest capability... which would be quite enough even if it had no gas bonus at all. Finally, it should have a fairly generous ore bay, akin to the Mackinaw, allowing it to potentially operate solo. The combination leaves a ship which can carry all the fittings needed for each of its roles along with it, along with a Depot to self-refit, without being substantially worse than specialized miners, but with the great advantage of being tough enough to handle itself in combat (whether PvE or PvP).


How about something like this:

Quote:

High slots: 4
Mid Slots: 5
Low Slots: 5

2 medium turret hardpoints

Hull hit points: 5500
Shield hit points: 7500
Armor hit points: 5500

T1 resists

Drone bay: 250 m3
Drone bandwith: 100 mbit

12000 m3 ore capacity
600 m3 cargo capacity

Mining Barge skill bonus per level:
4% bonus to all shield resists
5% bonus to ore hold capacity

ORE Combat Miner skill bonus per level:
10% to drone hit points and drone mining yield
10% bonus to damage of all turrets

Role Bonus: Can fit Strip Miners and Ice Harvesters



Reaver Glitterstim
The Scope
Gallente Federation
#14 - 2013-12-01 06:04:30 UTC
I'd like to see a mining battleship without subsystems, but with a large drone bay for plenty of backup options and a couple missile hardpoints to allow to fill the high slots not used toward mining for weapons should that be what yoou want. Then it should be as durable as a battleship, should mine including with drones just as fast as a procurer without drones, should carry about as much as a procurer, but could shoot a LOT harder than a procurer and tank a good deal better too. And of course its mineral cost would be on the level of tech 1 battleships.

Still not good enough to mine solo, but a fleet of these mining in dangerous territory don't need as much actual combat ship support, as they can take to the fight rather than having to be defended like sheep.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Endovior
PFU Consortium
#15 - 2013-12-01 06:43:06 UTC
Zvaarian the Red wrote:
How about something like this:


That's not a battleship. 2 medium turrets is not enough. Since the hislots are going to be split between miners and guns, 8 hislots would be appropriate.

My vision of this would be the combat miner as a proper battleship, which could be fit entirely as a combat ship, and used to unironically get in fights; as a combat ship, it'd bring to the table a bunch of versatility, on account of having a relatively generous fitting profile (compensated for by a relatively poor bonus profile, since the bonuses are split between combat and noncombat bonuses). It'd have utility highs to spare, cargo space to haul deployables, and could generally act as a workhorse for a roaming battlefleet without being too much of a liability.

When not in combat, it would also be more than able to mine, either by making a few tradeoffs in terms of fitting to be a 'combat miner' (fitting bonused weapons and a solid tank in addition to miners), or just by refitting between combat and noncombat modes (where the 'noncombat miner' here is mostly differentiated by mining upgrades in the lows instead of dps/tank bonuses).
Zvaarian the Red
Evil Leprechaun Brigade
#16 - 2013-12-01 08:46:27 UTC  |  Edited by: Zvaarian the Red
Endovior wrote:
Zvaarian the Red wrote:
How about something like this:


That's not a battleship.


It isn't supposed to be. You seem to want a ship capable of fighting like a standard battleship and mining like a barge. That's just flat out a bad idea.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#17 - 2013-12-01 10:17:56 UTC
"Battleship" is misleading.
"battleship" was mentioned in order to propose hull larger then mining barrage\exhumer one so it can fit all systeams \ bays and such for such vessel.

right now we got specialized mining ships and they got options... hell I killed someone in retriever weird stuff happens. But as miner I care not for combat... I sit there harvesting ores for cash if I see dedicated combat ship piloted by a player I'm going to run I will not fight and risk my operation for the chance to get bit lazy to warp out.

Also Ore bonus... you propose ship with bonus to Ore\ice\gas Harvesting in same time? it's meh.... same like old ships. I was hpoing for some "spice" in it like let's say refining on the ship or having modules which makes drone mining epic so I can use high slot for tractor \ salvager for the drops rats leaves there, maybe choose which kind of defense system I want, Like shield tank or maybe AOE Bubble like jammer\ecm like that works for 5 seconds so you can warp out quickly before anyone can shoot you etc...

Some Idea I thought about was using instead of MLU a subsytem which bonuses a fleet action mining, when you use it you can't use MLU but it increases the orca\rorq bonus by X % instead and for each extra module like that which is active in the fleet you get X% additional bonus, this is in order to encourage fleet and co-op playing while allowing different kinds of fits.

Another thing that might be interesting is maybe make some "pvp" aspect more into mining by adding shuttle transports,
shuttles will be automated drone like being which you can use to transport ores\minerlas etc from your bay back to the station which you set as "home". they will take the ores and come back to you. Downside? people can shoot e'm and take your ores like those new mobile tractor units so you need to decide when it's safe and when it's not.


bottom line, specialized mining ship in very large hull that is still flyable inside high sec that we can customize according to how and what we mine in order to spice up mining. Just think about it how many times you take your pimped exhumer and you think "damn i need extra X cpu or X PG" , "I wish I could use X instead of Y" etc....
Anomaly One
Doomheim
#18 - 2013-12-01 11:10:34 UTC
Very interesting idea and can be built on much more, after t2 mining ships there's nothing much to aspire for as a miner except max yield, who knows if they include the right subsystems this might even work for ninja mining, a strategic miner!

make it need max/high skills and +1

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#19 - 2013-12-01 11:25:40 UTC
At same time will be cool to have the mining drones re skinned in ORE model with the tiny logo and give them shape of little ventures :)
Lion Ahishatsu
State War Academy
Caldari State
#20 - 2013-12-01 12:01:04 UTC
why not t3 in history its not so uncommon that combat technologie finds its uses in
industrie and homes z.b.

after Years of invention Ore can now modify the t3 Subsystems in a way that allows
uses in Mining Operations

Drone Subsystem Can Start +1 Mining Drone and 5% Drone Yield per Ore Subsystem Level
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