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Eve Down Under Bombshell: No Sov overhaul until at least Winter 2014

First post First post First post
Author
EI Digin
irc.zulusquad.org
#21 - 2013-11-30 23:57:24 UTC
Malcanis wrote:
Rainbow Dash wrote:
Everyone wants sov to be revamped, but no one has a good idea how.


That's a significant part of the problem. A lot of people have some clear ideas about what should and should not happen (reward activity, **** hp-based sov systems etc) but designing an actual system is harder.

And it's going to be a god damb complex system. Which means it's going to be hard as hell to debug and clear out exploits. And then there are going to be bugs and exploits anyway.

You're right in that creating a system like this is going to take a long time and will be hard.

But don't you think that since late 2011, when CCP identified that the sucking chest wound that is nullsec needed to be redesigned, that some form of meaningful progress should have been made by now, five expansions later?
Sentamon
Imperial Academy
Amarr Empire
#22 - 2013-12-01 00:37:51 UTC
No matter what they do, you'll all find a way to join one side and it'll suck. Blink

~ Professional Forum Alt  ~

James Amril-Kesh
Viziam
Amarr Empire
#23 - 2013-12-01 00:48:22 UTC
Yeah, that's why nobody's shooting anything anymore.

Oh wait.

Enjoying the rain today? ;)

Alavaria Fera
GoonWaffe
#24 - 2013-12-01 01:35:39 UTC
never sov overhaul

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

corporal hicks
Aliastra
Gallente Federation
#25 - 2013-12-01 01:37:54 UTC
Easy way to fix the Sov situation in 0.0 is to have the systems slowly start to increase in security rating as long as they are claimed by the same alliance. Remember the bad stuff that happens when security gets higher.

After all Alliances are recognised by Concord, makes no sense that recognised alliances would not be open to the same Law enforcement that empires are.

This would cause the Big alliances to either give up space they don't really use and claim for the sake of it or risk Concord turning up and policing it to protect the inhabitants, call it a Humanitarion crisis.

The end result would be smaller Alliance area's spread out with lawless space inbetween instead of this silly half the galaxy controlled by one alliance, it makes no sense, the CFC alliance or whatever its called is in theory more powerful than the empires if its going by star systems yet can't directly challenge a Empire..again makes no sense.

My 2 cents.
MeBiatch
GRR GOONS
#26 - 2013-12-01 01:51:39 UTC
James Amril-Kesh wrote:
That's ******* bullshit.


Not really

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Vaerah Vahrokha
Vahrokh Consulting
#27 - 2013-12-01 01:52:56 UTC
Rainbow Dash wrote:
Everyone wants sov to be revamped, but no one has a good idea how.


Some have ideas but they would be highly impopular with the current dominating alliances.

Null sec needs to be a lively mosaic of smaller blocs warring each other with less juggernaut fleets else it'll forever be an out of scale engagement where power projection makes distances too small, structures need zillions of hit points to withstand gargantuan fleets, servers can't keep up with the ever growing blob sizes.
MeBiatch
GRR GOONS
#28 - 2013-12-01 01:55:17 UTC
Rainbow Dash wrote:
Everyone wants sov to be revamped, but no one has a good idea how.

Not true this guy from pl has a solid idea on features and ideas... ill link it when I find it

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Lucine Delacourt
The Covenant of Blood
#29 - 2013-12-01 02:00:30 UTC
Vaerah Vahrokha wrote:
Rainbow Dash wrote:
Everyone wants sov to be revamped, but no one has a good idea how.


Some have ideas but they would be highly impopular with the current dominating alliances.

Null sec needs to be a lively mosaic of smaller blocs warring each other with less juggernaut fleets else it'll forever be an out of scale engagement where power projection makes distances too small, structures need zillions of hit points to withstand gargantuan fleets, servers can't keep up with the ever growing blob sizes.




Most agree with this sentiment. As Malcanis mentioned though, the sentiment is not a solution, it is only a vague direction in which to look for a solution.
MeBiatch
GRR GOONS
#30 - 2013-12-01 02:01:53 UTC
This has the be the most dolid idea so far... https://forums.eveonline.com/default.aspx?g=posts&t=266270&find=unread

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

James Amril-Kesh
Viziam
Amarr Empire
#31 - 2013-12-01 02:06:50 UTC
MeBiatch wrote:
James Amril-Kesh wrote:
That's ******* bullshit.


Not really

Yes really.

Enjoying the rain today? ;)

Rekon X
Doomheim
#32 - 2013-12-01 02:30:45 UTC
If it's taxing to release 2 new ships and change a few specs on others, what do you expect.

And they call it an expansion.

Definition of goon - a stupid person Those who can do, those who can't spew

Sentamon
Imperial Academy
Amarr Empire
#33 - 2013-12-01 02:32:34 UTC
How about the last 2 sides join up and hang out in one system with competitions to see how many times a day they can crash it.

Its the natural last step of what's been happening.

~ Professional Forum Alt  ~

Pinky Hops
Caldari Provisions
Caldari State
#34 - 2013-12-01 02:34:46 UTC
Reiisha wrote:
Instead of complaining about it, why not offer solutions that could actually work? CCP is just a stumped about it as you guys and are looking for a proper way to do it.


I somehow doubt this. I would guess there is another reason.

If they were stumped, there would be an open call for feedback with a list of their current thoughts.

They have done similar in the past.

Unless of course, they don't have any thoughts. Possible, I suppose.
Rekon X
Doomheim
#35 - 2013-12-01 02:37:29 UTC
Alavaria Fera wrote:
never sov overhaul


Yea, don't attack us, we'll give you isk.

Definition of goon - a stupid person Those who can do, those who can't spew

Kara Trix
Deep Core Mining Inc.
Caldari State
#36 - 2013-12-01 02:39:56 UTC
corporal hicks wrote:
Easy way to fix the Sov situation in 0.0 is to have the systems slowly start to increase in security rating as long as they are claimed by the same alliance. .


That idea seems reasonable for all of EVE.

What is a Security Rating anyway, if it doesn't represent the CURRENT state of the system.

If you have a system, say like JITA with loads of battles, why not have it change security status over time. By now JITA would certainly be a LowSec system due to Concord sort of losing their grip trying to control the law.


If NullSec Alliances don't fight (system is calm for a certain period of time), then their systems sec status goes up a .1 along with resources changing, NPC values changing, etc..
If it changes enough, one of the Factions move in to police and it becomes a HS or LS area until changed.

That would at least keep the game dynamic and far less boring.... Yes, this game is both very interesting at times, but incredibly the same most of the time... that's why the forums are so busy, they are more exciting then the game.
Herzog Wolfhammer
Sigma Special Tactics Group
#37 - 2013-12-01 02:58:36 UTC  |  Edited by: ISD Ezwal
James Amril-Kesh wrote:
Herzog Wolfhammer wrote:
Who cares about SOV?

Just trespass. CCP is providing a new tool for that, and has already provided a frigate and cruiser to that end.


Don't like it? Stop camping the gate and try warping around a bit.

Have you even been to null?




Yes.

*Snip* Please refrain from personal attacks. ISD Ezwal

Hint: the gates and wormholes work even if you are not in an alliance.

Bring back DEEEEP Space!

Lunaleil Fournier
Viziam
Amarr Empire
#38 - 2013-12-01 02:59:31 UTC  |  Edited by: Lunaleil Fournier
Surely there's things they can do to to lessen the pain on sov players while waiting for someone to design a more perfect system.

Local intel? Getting rid of double reinforcement on structures? Tweaks like that should be looked at for the very short term instead of making players wait yet another year (or 3).
Kaarous Aldurald
Black Hydra Consortium.
#39 - 2013-12-01 06:43:03 UTC
So, Dinsdale, how do you reconcile that assertion you just made with the fact that the people most loudly pushing for a change in sov are the Goons themselves?

Or do you just ignore that minor inconvenience?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Laserak
The Scope
Gallente Federation
#40 - 2013-12-01 07:01:24 UTC
Kaarous Aldurald wrote:
So, Dinsdale, how do you reconcile that assertion you just made with the fact that the people most loudly pushing for a change in sov are the Goons themselves?

Or do you just ignore that minor inconvenience?


Fix sov dammit, the current system is pretty terrible. Hitpoint based objectives and timezone issues are my personal pet peeves.