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Navigate by nebulae? I guess not

Author
Large Collidable Object
morons.
#1 - 2011-11-05 10:42:55 UTC
tl;dr: keep your sextants shelved.

First off: I like the new nebulae - definitely a visual improvement over the old ones and they add some flavour to the different regions. Transitions between regions are a bit harsh at times, but yeah - there had to be some compromise between download size and eye-candy...

One thing that is a bit of a letdown however is the fact that that gate location/orientation within a system does not relate to eve's new 'geography' at all.

E.g. I loaded up a char on sisi who was located in Orvolle. Nice! I spot a cloud ring in the distance - now given actual system orientation on the map, I would head towards Osmeden if I wanted to get there, but aligning there, I see that osmeden is the exact opposite way.

Knowing the region a bit, I know that in order to get to cloud ring, I would actually fly to Oulley, which would have me face towards black rise - now I don't really know what black rise looks like or which phenomenon I would see looking towards that direction, but actually flying to cloud ring, I can confirm that the direction on the 3d starmap doesn't match with the location of phenomena at all.

Guess there's no easy workaround for this as locations of stargates would have to be redone in every system - it's also okay with the lore, as noone said a stargate leading to a certain location has to be located in the direction of where it is leading within the solar system it originates from.

Anyway - if you were hoping to spot the nebulae of Domain in the distance and hoped to get there by heading that direction, don't be disappointed...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Tippia
Sunshine and Lollipops
#2 - 2011-11-05 10:48:12 UTC
I kind of agree.

It would be nice if they could at least realign the regional gates so they point in the right direction. They don't even need to move them — just rotate them so you know into what space cloud they'll fling you.
Avila Cracko
#3 - 2011-11-05 10:49:46 UTC  |  Edited by: Avila Cracko
i agree... if you advertise something like "you will have feeling of where you are in space" then do it that way... a "little" things can kill all the immersion that great changes like this can do...


p.s.
if you are going to give us some better star map (like that one in DUST) can you make regions more apart from each other so that we have feeling of regions on map too... so that this transitions from one nebulae to next have more cartographic meaning?
and make jump-gates that jump between regions bigger (better)... just for the feeling of distance...

truth, the whole truth and nothing but the truth.

Rasz Lin
#4 - 2011-11-05 10:53:38 UTC
One competent programmer could probably do it with a script in a day (7 hours of figuring out where the data is in the database and in what format, 30 minutes of writing actual script, 5 minutes to run the script and 25 minutes to fix bugs).
Ishtanchuk Fazmarai
#5 - 2011-11-05 11:05:37 UTC
Yep, it's a minor thing, but I too felt that bit of disappointment... there is no way to "navigate" towards a certain feature just by jumping through the gate in the same direction. Straight

Also maybe it's my computer, but now planets just look like featureless plastic beach balls against the background... What?

But OTOH now regions have a disctint flavor. Now, "going back to the golden skies of Amarr home" has got a real meaning. Domain's skies are like... wow. Shocked

Log in to Sisi, undock, zoom all the way out, press Ctrlf+F9, and look around. When was the last time you noticed how BEAUTIFUL is EVE?

(And the new shadows... jumped through an Amarr gate, and saw how the spires cast their shadows on the stargate's body... I was impressed)

Roses are red / Violets are blue / I am an Alpha / And so it's you

Logan LaMort
Screaming Hayabusa
#6 - 2011-11-05 11:16:21 UTC
In the official feedback thread for the nebulae blog.

CCP t0rfifrans wrote:
Illectroculus Defined wrote:
Valeo Galaem wrote:

Something that I noticed a long time ago: all stargates and stations have the same orientation - specifically they point "south". Will stargates be realigned (along the X-Y plane at least) to point towards their destination's celestial phenomena? Otherwise it will feel very odd knowing you are traveling north towards Caldari space but always being shot towards Amarr.
.

THis is one of my concerns, it's not as if it needs any new technology.

hell I could even compute the rotation matrices from the existing data dump.

It would be cool, absolutely, their constant alignment along a principal axis is a legacy issue. If we rotate them, we could possibly screw up some people's warp to zero bookmarks, which would cause rage, as if millions of voices suddenly cried out in terror, so it would require some investigation upfront.

Also, since the cube map is a projection on a sphere, identical throughout the nebula, the gates shouldn't rotate towards the actual target gates, rather coordinates on the sky. There is some hand-waving involved, unfortunately...


So yeah, we could have it if people are willing to sacrifice a few bookmarks it seems.
Dalloway Jones
Republic Military School
Minmatar Republic
#7 - 2011-11-05 11:21:50 UTC
One thing that I noticed too is that there are sometimes "arms" of a region extending into another region so flying from Genesis Region toward Dodixie I go from Genesis > Everyshore > Genesis > Everyshore at one point. Kind of jarring that the system changed dramatically back to the Genesis backdrop even though technically I should have been getting closer to Dodixie.

Though maybe not. I didn't look at the route in the 3D map because opening the map crashed the client.

I still like the look of the new Nebulae even though someone else who was in system with me described them as looking like big monsters that had been pinned to the walls.
Daedalus Arcova
The Scope
#8 - 2011-11-05 11:27:17 UTC  |  Edited by: Daedalus Arcova
I suggested in another thread that it might just be easier for the Devs to rotate the skybox for each system through phases of 90%, so that the location and direction of stargates bears some relation (albeit a loose one) to the visual direction of the nebulae they will take you to.

That would save moving objects around, and save all the 'my bookmarks are broken!' tears.

Then again, repositioning stargates and orienting them to point in the direction of the system they take you to (including up/down as well as left/right) would be so much cooler.
Camios
Sebiestor Tribe
Minmatar Republic
#9 - 2011-11-05 11:38:38 UTC
Rotating stargates/backgrouunds could be nice for region border ones, not for the ones that link systems inside the same region.

Transition between regions at time does not make much sense, but the reason is not related to the granularity, but to the really random shape of the regions.

For that reason, basing the choice of the backdrop on the region is not, in my opinion.

Take Aridia for example: its southern systems should have a backdrop far more similar to Delve or Khanid, just because its southern systems are basically between Delve and Khanid. The central system of Aridia are in a different position and their backdrop should look different.

DarkAegix
Center for Advanced Studies
Gallente Federation
#10 - 2011-11-05 11:44:11 UTC
Who has WTZ bookmarks to gates anyway?
I don't see a purpose for them... P
Hauling Hal
The Scope
Gallente Federation
#11 - 2011-11-05 12:30:58 UTC  |  Edited by: Hauling Hal
Gates don't have to align to a location. A motorway junction sometimes makes you drive the opposite way to the motorway before you get to the motorway itself. You see that the sign post to London is on the East side of the road, but London is on the West, are you going to complain to your governement that this makes driving unrealistic? Didn't think so.

tl/dr Stop being pedantic
Large Collidable Object
morons.
#12 - 2011-11-05 12:39:31 UTC
Hauling Hal wrote:
Gates don't have to align to a location. A motorway junction sometimes makes you drive the opposite way to the motorway before you get to the motorway itself. You see that the sign post to London is on the East side of the road, but London is on the West, are you going to complain to your governement that this makes driving unrealistic? Didn't think so.

tl/dr Stop being pedantic


Actually, if you had read the entire post, I said just that in my original post.

Still - heading towards a a certain distant location by spotting the nebula in the distance and flying there would have been nice.

It's a minor issue - merely posted it so people who don't log on to sisi are warned to not get their expectations up regarding the issue, since a lot of them seemed to expect just that along with a skybox for each solar system...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Rakshasa Taisab
Sane Industries Inc.
#13 - 2011-11-05 12:55:59 UTC
They should just do the right thing and add the promised per-constellation skyboxes, even if they are an optional / on-demand download.

Nyan

Amsterdam Conversations
Doomheim
#14 - 2011-11-05 12:59:35 UTC
Why does it matter for a stargate to be 20 AU in the right direction, when the other system is lightyears away?
Morganta
The Greater Goon
#15 - 2011-11-05 13:08:43 UTC  |  Edited by: Morganta
Amsterdam Conversations wrote:
Why does it matter for a stargate to be 20 AU in the right direction, when the other system is lightyears away?


there's a point here


its sort of like planning a trip to the moon and debating the merits of leaving your house via the front door or the back door.
Large Collidable Object
morons.
#16 - 2011-11-05 13:23:35 UTC
Morganta wrote:
Amsterdam Conversations wrote:
Why does it matter for a stargate to be 20 AU in the right direction, when the other system is lightyears away?


there's a point here


its sort of like planning a trip to the moon and debating the merits of leaving your house via the front door or the back door.



Large Collidable Object wrote:

...It's also okay with the lore, as noone said a stargate leading to a certain location has to be located in the direction of where it is leading within the solar system it originates from.



I'm aware of that - still, with all the chatter about ~awareness of ones position is space~, being able to navigate by sight would have been nice. Personally, I didn't expect it to be that way, but reading the forums regulary, a lot of people seemed to do...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Hauling Hal
The Scope
Gallente Federation
#17 - 2011-11-10 09:05:07 UTC  |  Edited by: Hauling Hal
Large Collidable Object wrote:


I'm aware of that - still, with all the chatter about ~awareness of ones position is space~, being able to navigate by sight would have been nice. Personally, I didn't expect it to be that way, but reading the forums regulary, a lot of people seemed to do...



Then they are wrong, as you navigate to the stargate, not to the destination.

A better analogy is travelling to another country. You head towards the airport not to the country itself.
Ciar Meara
PIE Inc.
Khimi Harar
#18 - 2011-11-10 09:10:22 UTC
Hauling Hal wrote:
Gates don't have to align to a location. A motorway junction sometimes makes you drive the opposite way to the motorway before you get to the motorway itself. You see that the sign post to London is on the East side of the road, but London is on the West, are you going to complain to your governement that this makes driving unrealistic? Didn't think so.

tl/dr Stop being pedantic


I agree, CCP allrady stated that the gates will be oriented towards the right regions. Their placement in a certain system is not an issue since they might be placed their for technological, convenience or plain carelessness when they where build.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Vachir Khan
Rugged Ruff and Ready
#19 - 2011-11-10 09:13:51 UTC
What?

I would have hoped/expected that it would all line up decently (can't make it fully happen without repositioning gates), the whole concept of backdrops that make sense is futile if you can't actually use it. At least tell me that cyno jumps (where you can see the jumping ship move in a direction) is using the "right" vector?

If they omitted both parts then the whole awesome lvl of the new nebulas dropped but a whole lot.
Hauling Hal
The Scope
Gallente Federation
#20 - 2011-11-10 09:46:38 UTC  |  Edited by: Hauling Hal
Vachir Khan wrote:
What?

I would have hoped/expected that it would all line up decently (can't make it fully happen without repositioning gates), the whole concept of backdrops that make sense is futile if you can't actually use it. At least tell me that cyno jumps (where you can see the jumping ship move in a direction) is using the "right" vector?

If they omitted both parts then the whole awesome lvl of the new nebulas dropped but a whole lot.


So when you leave your house to go somewhere, you climb out of the window aligned to your destination and don't go out of the front door?

This problem is the classic example of why players shouldn't always get what they ask for. Sometimes their view of what they think is reality is in fact totally wrong.

P.S. Who said space wasn't curved?
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