These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Lowsec and nullsec are dark and scary

First post
Author
VeloxMors
Native Freshfood
Minmatar Republic
#21 - 2011-11-06 05:35:30 UTC
Scrapyard Bob wrote:
...Before criticizing how dark things are - please make sure that your monitor is at least somewhat calibrated.


My monitor colors are just fine, and I prefer them the way they are. If I try to "correct" them so I can at least have some sort of indicator that there's actually a visible ship in the middle of my screen, then all other colors become washed out and... for lack of a better term... crappy.

Certain ships in certain space are damn near invisible on screen. I honestly couldn't tell the difference between when I was cloaked an uncloaked, aside from looking to see if the module was active.
Bhaal Chinnian
#22 - 2011-11-06 06:50:56 UTC
Shanlara wrote:
To be honest this is space, and being in space doesn't mean you have a spotlight on you constantly, space is dark and cold, so I don't see anything wrong.


THIS!

Epic immersion quality CCP Artists! Keep it up!

'A Good Plan executed today is better than a perfect plan executed next week'-- George Patton

Dalloway Jones
Republic Military School
Minmatar Republic
#23 - 2011-11-06 07:57:21 UTC
Screw immersion. I want to see my ship. What is the point of upgrading the skins and making them customizable if I can't even see them half the time.

Certainly nothing I would be willing to pay for in the NEX store CCP. Keep that in mind.
Alizandro Goderaski
Evolution
Northern Coalition.
#24 - 2011-11-06 09:06:22 UTC
Go to high sec, or quit the game.
Whichever one gets you to stop whining in the forums.
Shivus Tao
Brutor Tribe
Minmatar Republic
#25 - 2011-11-06 10:06:04 UTC
I'd actually wager it's something with your card or settings. I've been toodling around the entire west end of the map admiring the new taranis, and checking things out; nothing is as dark and low contrast as the images you've posted. Yes things shadowed from the sun are dark, but they're highly contrasted with the lights. Even those screenshots looks significantly different on my screen than my eve looks, the abaddon especially looks more grey than normal.

Siigari Kitawa
Operation Sleepless
#26 - 2011-11-06 10:48:09 UTC
CCP, if you make ship trails a reality with this patch, you won't have to worry about people not being able to see things, in my opinion.

Also you should really consider raising the ambient light of many hulls. I undocked my Vengeance in Caldari space and could not see it except for its engine. I flew to the star and it was still very difficult to see. If I have my camera looking at the area affected by the star, it should still be brightly lit up and visible.

THAT needs to be fixed. Otherwise, looks good.

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

Izu Krane
7th Interval
#27 - 2011-11-06 11:52:34 UTC  |  Edited by: Izu Krane
Shivus Tao wrote:
I'd actually wager it's something with your card or settings. I've been toodling around the entire west end of the map admiring the new taranis, and checking things out; nothing is as dark and low contrast as the images you've posted. Yes things shadowed from the sun are dark, but they're highly contrasted with the lights. Even those screenshots looks significantly different on my screen than my eve looks, the abaddon especially looks more grey than normal.



but a print screen doesn't capture the settings of the monitor. Unless they took a photo of their monitor the image file would never be able to let you see the contrast / brightness/ gamma of the image they see on their monitor. Just saying.

I wish I could get on to SiSi to see for myself but until TQ is mirrored I can't :(

[edit] I re-read your post, realised you never mentioned the screen :) apologies. But anyway it would have to be at a very specific point in the render pipeline to affect a printscreen shot I should think
Shivus Tao
Brutor Tribe
Minmatar Republic
#28 - 2011-11-06 11:59:02 UTC
Izu Krane wrote:
Shivus Tao wrote:
I'd actually wager it's something with your card or settings. I've been toodling around the entire west end of the map admiring the new taranis, and checking things out; nothing is as dark and low contrast as the images you've posted. Yes things shadowed from the sun are dark, but they're highly contrasted with the lights. Even those screenshots looks significantly different on my screen than my eve looks, the abaddon especially looks more grey than normal.



but a print screen doesn't capture the settings of the monitor. Unless they took a photo of their monitor the image file would never be able to let you see the contrast / brightness/ gamma of the image they see on their monitor. Just saying.

I wish I could get on to SiSi to see for myself but until TQ is mirrored I can't :(



Not the settings of the monitor, the color settings of the video card itself in the nvidia control panel or whatever the ATI analogue is.

I just realized the reason it looked so low contrast to me was because I was looking at it on my old secondary monitor that I haven't used for gaming in years. But on my main the colors still appear less saturated and vibrant than they do in my eve, though the contrast is better. It might just be a matter of tweaking the color, saturation , gamma, and contrast settings on the card. Then again it all depends on the monitor whether it helps or not.
Raven Ether
Doomheim
#29 - 2011-11-06 13:31:56 UTC  |  Edited by: Raven Ether
Siigari Kitawa wrote:

Also you should really consider raising the ambient light of many hulls. I undocked my Vengeance in Caldari space and could not see it except for its engine. I flew to the star and it was still very difficult to see. If I have my camera looking at the area affected by the star, it should still be brightly lit up and visible.


That stuff really needs fixing, not being able to clearly see our ships (or avatars if you prefer) is almost gamebreaking. Imagine playing an MMORPG and your character being a dark blob.




Dark is nice and fine, but it needs to be done correctly so it doesn't screw up lighting and visibility. You have already darkened the V3 textures, and bad lighting from the dark-colored nebulae only worsens the situation.
Dalloway Jones
Republic Military School
Minmatar Republic
#30 - 2011-11-06 18:42:17 UTC
Thank you Raven and Silgari. That is all I am saying. It definitely might just be that my graphics card is no good. This definitely isn't a gaming lap top. But though things were sometimes dark in the current live version of Eve it was never this bad. Particularly with the new colors of Gallente and Caldari ships.

The change in Caldari ships is so dramatic that I suspect CCP is going to be getting many more complaints of this nature once the expansion goes live (though the hulls look so much better now I would hope it will be more people rejoicing that their once ugly ships look amazing).
Velarra
#31 - 2011-11-06 19:35:14 UTC  |  Edited by: Velarra
Dalloway Jones wrote:
http://farm7.static.flickr.com/6117/6314244817_62892cdd75_b.jpg

It is entirely possible that it is just a matter of my computer being sort of crap. So just wondering if anyone else is dealing with this. I mean realism and shadows are cool and all but just imagine if the Millennium Falcon had disappeared from view every time it flew against a dark starry background. I'd rather have science fantasy than reality as far as ship lighting is concerned.


I can see the entirety of your ship clearly, with great lighting, color rendition and remarkable rendered detail.

A couple links with information you may wish to look into:

http://en.wikipedia.org/wiki/Color_calibration

http://www.lagom.nl/lcd-test/

http://msdn.microsoft.com/en-us/windows/hardware/gg487409
PinkKnife
The Cuddlefish
Ethereal Dawn
#32 - 2011-11-06 21:58:46 UTC
I took a bunch of screenshots last night and frankly love the new darkness. Space isn't meant to be bright and shiney, and the only time you can't make out your ship is when the sun isn't directly on it. If you look at the brutix in my screen shots you can clearly see that one side is facing the sun and easily defined, while the other in shadow is darker and harder to make out...as it should be.

CCP keep it how it is, it looks amazing. Don't go and cartoon it all up just so people get to stare at themselves all day. If you want to sit around and stare at your ship go into high sec where life is bright and cheery. Null and Low should be dark and ..mysterious..

http://imgur.com/a/Z1Oms
Dalloway Jones
Republic Military School
Minmatar Republic
#33 - 2011-11-06 23:37:05 UTC
That would be just fine if it wasn't for the fact that the pictures I posted were all in high sec.
PinkKnife
The Cuddlefish
Ethereal Dawn
#34 - 2011-11-07 00:23:04 UTC
Dalloway Jones wrote:
That would be just fine if it wasn't for the fact that the pictures I posted were all in high sec.


Check the ones I had in high sec, they are pretty damn bright...I'd suggest its something unique to your setup then.
Dalloway Jones
Republic Military School
Minmatar Republic
#35 - 2011-11-07 02:18:31 UTC
Your high sec pictures seem to all be Amarr ships which have not been changed and which I can see perfectly fine. I am talking about Caldari ships. And there is a difference between different high sec systems depending on how close they are to the nebulae. Verge Vendor for example is the center of the Gallente nebula so it is quite bright. No problem seeing ships. Lonetrek is the center of the Caldari nebula and not only is it bright I would say it is maybe a bit too bright. Again not a problem.

The system I took my screen shots in was I believe in Sinq Laison which is a darker region. Genesis is another dark region where I am generally based.
Zirse
Risktech Analytics
#36 - 2011-11-07 05:22:31 UTC
CCP I love the new darkness in space.

Keep up the good work.
Caldain Morrow
Native Freshfood
Minmatar Republic
#37 - 2011-11-07 05:29:07 UTC
Crazy thought: put a spot light effect on the camera drone that can be toggled. Means you can see your ship and so can everyone else. Personally, I like the dark and scary. Adds character. Go null sec with tthe lights out; happy halloween
Knoppaz
distress signals
#38 - 2011-11-07 07:43:00 UTC
Velarra wrote:
Dalloway Jones wrote:
http://farm7.static.flickr.com/6117/6314244817_62892cdd75_b.jpg

It is entirely possible that it is just a matter of my computer being sort of crap. So just wondering if anyone else is dealing with this. I mean realism and shadows are cool and all but just imagine if the Millennium Falcon had disappeared from view every time it flew against a dark starry background. I'd rather have science fantasy than reality as far as ship lighting is concerned.


I can see the entirety of your ship clearly, with great lighting, color rendition and remarkable rendered detail.

A couple links with information you may wish to look into:

http://en.wikipedia.org/wiki/Color_calibration

http://www.lagom.nl/lcd-test/

http://msdn.microsoft.com/en-us/windows/hardware/gg487409



^ this

As I said earlier, on the side facing the sun everything should be visible, but on the opposite side it should be black.

It seems some people take Star Trek or Star Wars as reference where everything is well lit..
Personally I prefer a more realistic approach.

Knoppaz / distressSIGNALS http://distresssignals.tumblr.com

a capsuleer's way to insanity

C DeLeon
Ministry of War
Amarr Empire
#39 - 2011-11-07 07:54:41 UTC  |  Edited by: C DeLeon
Caldain Morrow wrote:
Crazy thought: put a spot light effect on the camera drone that can be toggled. Means you can see your ship and so can everyone else. Personally, I like the dark and scary. Adds character. Go null sec with tthe lights out; happy halloween


This would be able to satisfy everybody but i dont think moving lightning sources could be easy to implement at this point. Maybe some day when the ships will finally reflect objects and effects as well.
non judgement
Without Fear
Flying Burning Ships Alliance
#40 - 2011-11-07 08:27:54 UTC
Izu Krane wrote:
Shivus Tao wrote:
I'd actually wager it's something with your card or settings. I've been toodling around the entire west end of the map admiring the new taranis, and checking things out; nothing is as dark and low contrast as the images you've posted. Yes things shadowed from the sun are dark, but they're highly contrasted with the lights. Even those screenshots looks significantly different on my screen than my eve looks, the abaddon especially looks more grey than normal.



but a print screen doesn't capture the settings of the monitor. Unless they took a photo of their monitor the image file would never be able to let you see the contrast / brightness/ gamma of the image they see on their monitor. Just saying.

I wish I could get on to SiSi to see for myself but until TQ is mirrored I can't :(

[edit] I re-read your post, realised you never mentioned the screen :) apologies. But anyway it would have to be at a very specific point in the render pipeline to affect a printscreen shot I should think

I thought there was a mirror done recently.
Previous page123Next page