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Inventing / T2 Manuf

Author
Sallem Seeker
Seeker Family
#1 - 2013-11-30 12:24:06 UTC
Hello,

With a power of two, I have now 5 month paid on my second account.
I can easily login every hour or two, but I rarely got 6 hours in front of me to farm "online".

My wish is an activity that can earn around 500m - 1b per month, that can be trained in less than 5 months and that do not need 6 hours per day connected. Is that completely impossible ?

Right now, I set up the next skill plan in order to manufacture T2 Drone (Hob and warrior).

Mechanics V (2 days, 23 hours, 7 minutes, 8 seconds)
Science V (3 days, 11 hours, 37 minutes, 44 seconds)
CPU Management IV (14 hours, 47 minutes, 1 second)
CPU Management V (3 days, 11 hours, 37 minutes, 44 seconds)
Electronics Upgrades II (55 minutes, 27 seconds)
Research I (5 minutes, 57 seconds)
Research II (27 minutes, 44 seconds)
Research III (2 hours, 36 minutes, 47 seconds)
Research IV (14 hours, 47 minutes, 1 second)
Research V (3 days, 11 hours, 37 minutes, 44 seconds)
Electronics Upgrades III (5 hours, 13 minutes, 35 seconds)
Hacking I (17 minutes, 51 seconds)
Hacking II (1 hour, 23 minutes, 10 seconds)
Gallente Encryption Methods I (29 minutes, 45 seconds)
Gallente Encryption Methods II (2 hours, 18 minutes, 37 seconds)
Gallente Encryption Methods III (13 hours, 4 minutes)
Gallente Encryption Methods IV (3 days, 1 hour, 55 minutes, 7 seconds)
Mechanical Engineering I (29 minutes, 45 seconds)
Mechanical Engineering II (2 hours, 18 minutes, 37 seconds)
Mechanical Engineering III (13 hours, 4 minutes)
Mechanical Engineering IV (3 days, 1 hour, 55 minutes, 7 seconds)
Mechanical Engineering V (17 days, 10 hours, 8 minutes, 41 seconds)
Electronic Engineering I (29 minutes, 45 seconds)
Electronic Engineering II (2 hours, 18 minutes, 37 seconds)
Electronic Engineering III (13 hours, 4 minutes)
Electronic Engineering IV (3 days, 1 hour, 55 minutes, 7 seconds)
Electronic Engineering V (17 days, 10 hours, 8 minutes, 41 seconds)
Laboratory Operation I (5 minutes, 57 seconds)
Laboratory Operation II (27 minutes, 44 seconds)
Laboratory Operation III (2 hours, 36 minutes, 47 seconds)
Laboratory Operation IV (14 hours, 47 minutes, 1 second)
Laboratory Operation V (3 days, 11 hours, 37 minutes, 44 seconds)
Advanced Laboratory Operation I (47 minutes, 37 seconds)
Advanced Laboratory Operation II (3 hours, 41 minutes, 45 seconds)
Advanced Laboratory Operation III (20 hours, 54 minutes, 25 seconds)
Advanced Laboratory Operation IV (4 days, 22 hours, 16 minutes, 10 seconds)
Scientific Networking I (17 minutes, 51 seconds)
Scientific Networking II (1 hour, 23 minutes, 10 seconds)
Scientific Networking III (7 hours, 50 minutes, 24 seconds)
Scientific Networking IV (1 day, 20 hours, 21 minutes, 4 seconds)
Production Efficiency I (19 minutes, 13 seconds)
Production Efficiency II (1 hour, 29 minutes, 33 seconds)
Production Efficiency III (8 hours, 26 minutes, 35 seconds)
Production Efficiency IV (1 day, 23 hours, 45 minutes, 46 seconds)
Production Efficiency V (11 days, 6 hours, 11 minutes, 9 seconds)
Mass Production I (12 minutes, 49 seconds)
Mass Production II (59 minutes, 43 seconds)
Mass Production III (5 hours, 37 minutes, 43 seconds)
Mass Production IV (1 day, 7 hours, 50 minutes, 30 seconds)
Mass Production V (7 days, 12 hours, 7 minutes, 26 seconds)
Advanced Mass Production I (51 minutes, 16 seconds)
Advanced Mass Production II (3 hours, 58 minutes, 49 seconds)
Advanced Mass Production III (22 hours, 30 minutes, 55 seconds)
Advanced Mass Production IV (5 days, 7 hours, 22 minutes, 1 second)
Supply Chain Management I (19 minutes, 13 seconds)
Supply Chain Management II (1 hour, 29 minutes, 33 seconds)
Supply Chain Management III (8 hours, 26 minutes, 35 seconds)
Supply Chain Management IV (1 day, 23 hours, 45 minutes, 46 seconds)
Metallurgy I (17 minutes, 51 seconds)
Metallurgy II (1 hour, 23 minutes, 10 seconds)
Metallurgy III (7 hours, 50 minutes, 24 seconds)
Metallurgy IV (1 day, 20 hours, 21 minutes, 4 seconds)
Metallurgy V (10 days, 10 hours, 53 minutes, 12 seconds)


Total time: 117 days, 23 hours, 52 minutes, 58 seconds

Does this plan can get me to my goal ? Can this plan start making me some money before the end on the training ?

Thanks all for your advice.
trevormax
Deep Core Mining Inc.
Caldari State
#2 - 2013-11-30 13:51:03 UTC
Not manufacturing but incursions can easily make that amount. A HQ site pays 31.5mil (plus 7k concord LP) and takes around 10-15 mins to do in a good fleet.

Couple hours a week (on weekend say) will easilly get you over a bil/month in liquid isk plus you will have a nice amount of concord LP.

You can sell those LP also (average isk is about 1k/lp if sold but you can make more if you use them instead of selling them).

Train up for logi (basi or scimi) which takes around 3-4 months I think.
Casta Lyron
Alpha-Helix Biononics
#3 - 2013-11-30 14:03:10 UTC
Here is a little advice for you.

In order to produce T2 consistently you probably will need a POS to run all invention jobs consistently and with bonus. However this is a different kind of investment that you should investigate before committing to it.

Invention specific skills such as mechanical and electronic engineering do not benefit much on lvl V skill compared to lvl IV. It is a lot of time to invest in skills that yield very little benefit. Instead you should train other invention skills so you could switch up your invention/production lines and bet on the items which holds the best market value (which is rarely constant)

Generally producing only one or two type of items will be very risky because of supply/demand. If a product yields a good margin on the market it will attract more people and the margin will decrease over time. Therefore you should switch between products with a good margin. It is also important to find products with a high turnover so your cashflow will be better and not bound in market orders.
SurrenderMonkey
State Protectorate
Caldari State
#4 - 2013-11-30 15:54:39 UTC  |  Edited by: SurrenderMonkey
If your goal is to earn "500m-1b" per month with minimal effort, the easiest thing to do is to ditch the second account and use the money to buy a plex to sell every month.

A plex will fetch you 600m or so right now - so instead of spending the subscription fee to do a bunch of work to earn some isk, you could just spend the sub fee and do no work to get a similar amount of isk.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Selaria Unbertable
Bellator in Capsulam
#5 - 2013-11-30 16:01:04 UTC
Production and invention are time consuming activities. I have currently 2 characters capable of building t2 modules and drones, one of them doing all the invention, a third one for t1/t2 production in training.
What I can tell you is, that even with good planning, you spend a lot of time with the orgy of clicking that is inventing. Queuing up the invention jobs every hour or so (in case of modules, drones and ammo), getting all the materials, building all the t2 components. All that adds up. And drones, especially light combat drones, take only about 3 hours for 10 runs. So within your 6 hours per day you only may manage to build 2 batches per slot, maybe 3. That is not very profitable, as the pos you will need requires fuel that has to be taken into account.
What could work, if you really want to do this, is mixing t1 with t2 or looking into t2 modules. Most of those take half a day at least for 10 runs, so keeping your production lines busy is less difficult.

There is profit, lots of profit to be honest, if you do your homework, study the market, and plan carefully. And have enough isk for the necessary investments.
Victoria Sin
Doomheim
#6 - 2013-12-01 23:24:50 UTC
SurrenderMonkey wrote:
If your goal is to earn "500m-1b" per month with minimal effort, the easiest thing to do is to ditch the second account and use the money to buy a plex to sell every month.

A plex will fetch you 600m or so right now - so instead of spending the subscription fee to do a bunch of work to earn some isk, you could just spend the sub fee and do no work to get a similar amount of isk.


There's no joy in that.
Grand Formage
The Planetary Baron Society
#7 - 2013-12-02 00:06:04 UTC
I can hear the groans already, but...

If you are in null or wh space, do PI. with two accounts you can easily, with the right product, make 500m - 1b per month. For example 2 alts on one account making and selling Enriched Uranium will plex that account. there is your 500 million. the activity, while a lot of clicking (i am working on trying to get that changed, shameless plug to follow) will take your about 15 to 20 min per day every day. I personally have 5 accounts, all 3 alts of each account doing pi and my daily is about 1.5 to 2 hours. On the days that i do my relocation of materials for producing the next text level, it might take me twice that. I have been doing PI since it's inception and through the entire time, I have plexed all 5 accounts and added to my wallet for whatever I have chosen to do.

Heres the plug:

WE WANT A BETTER PI, AND WE WANT IT NOW!

Join the PI Revolution TODAY!


This is a new forum so it has a long way to go, but it is on its way!

Contact me ingame if you have any questions.
SurrenderMonkey
State Protectorate
Caldari State
#8 - 2013-12-02 00:28:58 UTC
Victoria Sin wrote:
SurrenderMonkey wrote:
If your goal is to earn "500m-1b" per month with minimal effort, the easiest thing to do is to ditch the second account and use the money to buy a plex to sell every month.

A plex will fetch you 600m or so right now - so instead of spending the subscription fee to do a bunch of work to earn some isk, you could just spend the sub fee and do no work to get a similar amount of isk.


There's no joy in that.


I don't know, if you're a good little min/maxxer you might get off on the efficiency of it. Alternatively, OP needs to just aim higher on their monthly output. They simply happen to have chosen a goal where it makes far more sense to sell PLEX than to futz about in game for hours on end.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Sallem Seeker
Seeker Family
#9 - 2013-12-02 18:13:52 UTC
I'm not a wh/null sec player. In fact I don't know anything about it.
I have currently 2 chars doing PI in high sec while thinking what I'm going to do next on long term.
I've nothing about aiming higher goal, I just wanted to be realistic in term of income and be able to be a constant frigate looser in FW :)
Batelle
Federal Navy Academy
#10 - 2013-12-02 20:13:10 UTC
Incursions will definitely make you that amount of isk given the amount of time you're suggesting.
PI is more passive and can also get you that money, but its better to be in Null or a WH. The amount of training time you've suggested should give you two trained PI characters on the account with training time to spare. You can pull this off in hisec but its harder in terms of the isk to be made and the effort required.
Invention however is not passive, IMO its more click intensive than PI and requires daily babysitting.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2013-12-02 21:24:46 UTC  |  Edited by: Tau Cabalander
Might be useful: Basic Skills [EDIT: the info on industrials is outdated; the Bestower is now the largest.]

I really recommend level 4 engineering science skills for invention, and at least level 3 is required for manufacturing most things. Level 5 is recommended for doing ships.

Also being able to pilot an Amarr Bestower or other industrial is recommended, but not required.
Victoria Sin
Doomheim
#12 - 2013-12-02 22:29:42 UTC
SurrenderMonkey wrote:


I don't know, if you're a good little min/maxxer you might get off on the efficiency of it. Alternatively, OP needs to just aim higher on their monthly output. They simply happen to have chosen a goal where it makes far more sense to sell PLEX than to futz about in game for hours on end.


I like to build stuff from the ground up, mining the raw mins myself. I can't personally do the moon goo reactions, but if I could, I would. The entire production chain. When you build stuff, knowing you've got absolutely top dollar for your investment with no middle men taking a cut, it does feel good. But if it's about raw ISK it's probably better to buy plex, yes.
Grand Formage
The Planetary Baron Society
#13 - 2014-01-16 23:10:23 UTC
Sallem Seeker wrote:
I'm not a wh/null sec player. In fact I don't know anything about it.
I have currently 2 chars doing PI in high sec while thinking what I'm going to do next on long term.
I've nothing about aiming higher goal, I just wanted to be realistic in term of income and be able to be a constant frigate looser in FW :)


While PI is good in both Null and WH space, i prefer wh as there is no political shift bs to worry about.
Batelle
Federal Navy Academy
#14 - 2014-01-17 15:03:53 UTC
Victoria Sin wrote:
SurrenderMonkey wrote:


I don't know, if you're a good little min/maxxer you might get off on the efficiency of it. Alternatively, OP needs to just aim higher on their monthly output. They simply happen to have chosen a goal where it makes far more sense to sell PLEX than to futz about in game for hours on end.


I like to build stuff from the ground up, mining the raw mins myself. I can't personally do the moon goo reactions, but if I could, I would. The entire production chain. When you build stuff, knowing you've got absolutely top dollar for your investment with no middle men taking a cut, it does feel good. But if it's about raw ISK it's probably better to buy plex, yes.


Please tell me this is sarcasm.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Nate Guralman
Pator Tech School
Minmatar Republic
#15 - 2014-01-17 16:05:04 UTC
Victoria Sin wrote:
When you build stuff, knowing you've got absolutely top dollar for your investment with no middle men taking a cut, it does feel good.


This is incorrect. In many cases, middle men can obtain or transform resources much more efficiently than you can. If that's the case, you're better off using them than doing things yourself.

Here's an example. If you needed a toaster in RL, would you go out and mine all the resources you need, smelt them, transform them, then build your toaster yourself? No, you'd work at your job for an hour or two, go out to the nearest store, pay $20, and get your toaster. If you're a hobbyist toaster-builder, you could buy parts and assemble the toaster yourself, but it's likely still less efficient than buying pre-built toasters. The further you go down the production chain, the more skills you need and the more investments you need.

It's the exact same thing in EVE. Unless you know for sure that you can mine the value of the resource you need faster than you can generate the same value doing some other activity, then you're better off doing that other activity. And I can tell you right now, with two accounts, it can't be done. There are miners out there with 3, 4, 5 or more accounts, with months of training and billions of ISK invested in their mining operations. Unless you're willing to invest as much as they have, you will not be able to compete.

That said, if you enjoy mining, then by all means, go ahead and mine. But do NOT make the mistake of thinking that mining your own ore is the most ISK-effiicient way of feeding your factories for production.






Haffsol
#16 - 2014-01-17 16:24:53 UTC  |  Edited by: Haffsol
Sallem Seeker wrote:
Mechanical Engineering V (17 days, 10 hours, 8 minutes, 41 seconds)
Electronic Engineering V (17 days, 10 hours, 8 minutes, 41 seconds)

you have 35 days of wasted training there. There you go, first plex earned
Octonetwork
Caldari Provisions
Caldari State
#17 - 2014-01-20 15:51:16 UTC
1/ Team up with people
2/ Split task
3/ ???
4/ Profit together

This is a MMO not a solo game damnit Pirate
Haffsol
#18 - 2014-01-20 16:55:25 UTC
sure, than one day someone forgets to make his homework and all the production chain gets borked.

It's not that no one ever tried it already but you know, each to his own
Gruff McAdams
Midwest Miners LLC
#19 - 2014-01-20 17:32:35 UTC
With 3 characters doing PI in NPC null I can make 900m-1b a month. Getting the products out is the only tricky part. You can train up a basic PI alt in about 2 weeks, CCU and IC IV plus some basic fitting skills and gallente industrial III or IV. all the planets I operate on have tax rates at or less than 2.5% to neutrals.
Gallali Egidall
Sebiestor Tribe
Minmatar Republic
#20 - 2014-01-20 18:29:36 UTC
Victoria Sin wrote:
SurrenderMonkey wrote:


I don't know, if you're a good little min/maxxer you might get off on the efficiency of it. Alternatively, OP needs to just aim higher on their monthly output. They simply happen to have chosen a goal where it makes far more sense to sell PLEX than to futz about in game for hours on end.


I like to build stuff from the ground up, mining the raw mins myself. I can't personally do the moon goo reactions, but if I could, I would. The entire production chain. When you build stuff, knowing you've got absolutely top dollar for your investment with no middle men taking a cut, it does feel good. But if it's about raw ISK it's probably better to buy plex, yes.


Learning to make every tier of materials is actually a very useful part of understanding the manufacturing chain and the value of different stages. The "warm and fuzzies" you get from looking at a completed item and knowing you were responsible for every step of making it after buying the blueprint is also not to be overlooked.

For the longer term however, it's cheaper to allow people to specialize and combine the materials both you and they produce.

If you enjoy mining, continue to mine. If you don't like to leave high sec, buy the Xydrine, Megacite, and Morphite you need. If you prefer Faction War to mining, buy your ores with isk and enjoy the discounted datacores you can get from the LP stores. If you like PI, produce the P-products you can and only buy the ones where you run short. If you don't, buy all your P-products from your profits from whatever you *do* enjoy.

Run missions. Mine. Explore. Fly Incursions or FW. Do whatever you enjoy to earn your seed money to run each manufacturing job. Combine the materials and sell the results. Profit :D.

It's really hard (impossible?) to produce every product stage of manufacturing on your own at maximum efficiency (and thus lowest cost). Instead, do the stages you LIKE (and skill for efficiency in them) and pay other people to do the crap jobs you don't like. Odds are, there's other people that enjoy your crap and have specialized their skills for it.

It will help keep you from burning out and you'll enjoy the game longer.



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