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NPCs should "talk"

Author
Erotica 1
Krypteia Operations
#21 - 2013-11-30 09:29:36 UTC
It would be funny if the NPC's "read" local chat and responded with force. You curse at them and you get another wave.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#22 - 2013-11-30 13:56:14 UTC
Erotica 1 wrote:
It would be funny if the NPC's "read" local chat and responded with force. You curse at them and you get another wave.

Ctrl+C, Ctrl+V, F1, instant farm.
Oberine Noriepa
#23 - 2013-11-30 14:45:55 UTC
Ila Dace wrote:
Listen more closely in Angel missions. There is radio chatter in the background, complete with "Blah-di-blah!" I think you have to turn the world sounds up, but it's there.

Yeah. Most NPC enemies have this sound effect. It would be nice if it was updated to sound a little more... intelligible.

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#24 - 2013-11-30 15:08:40 UTC
Oberine Noriepa wrote:
Ila Dace wrote:
Listen more closely in Angel missions. There is radio chatter in the background, complete with "Blah-di-blah!" I think you have to turn the world sounds up, but it's there.

Yeah. Most NPC enemies have this sound effect. It would be nice if it was updated to sound a little more... intelligible.

But that would imply that NPCs are people.
Serptimis
Ministry of War
Amarr Empire
#25 - 2013-11-30 18:16:38 UTC
Abdiel Kavash wrote:
Oberine Noriepa wrote:
Ila Dace wrote:
Listen more closely in Angel missions. There is radio chatter in the background, complete with "Blah-di-blah!" I think you have to turn the world sounds up, but it's there.

Yeah. Most NPC enemies have this sound effect. It would be nice if it was updated to sound a little more... intelligible.

But that would imply that NPCs are people.

They are already a lot more intelligible than a lot of the players.
Inxentas Ultramar
Ultramar Independent Contracting
#26 - 2013-11-30 18:17:48 UTC
They already do.

Angel Cartel has the nasty habit of projecting warbled comms when I drop on grid. After 2 years I have not been able to make out more then "engage weapons" but it sounds all awefully panicky. An idea that came to mind is adding mechanics that require you to scram / web a target but not actually kill it, mimicking a ransom. What if you could do this to those random hauling NPCs in lowsec instead of blowing them up for meager resources?
Oberine Noriepa
#27 - 2013-11-30 22:50:01 UTC
Abdiel Kavash wrote:
Oberine Noriepa wrote:
Ila Dace wrote:
Listen more closely in Angel missions. There is radio chatter in the background, complete with "Blah-di-blah!" I think you have to turn the world sounds up, but it's there.

Yeah. Most NPC enemies have this sound effect. It would be nice if it was updated to sound a little more... intelligible.

But that would imply that NPCs are people.

Apart from rogue drones... aren't all of the NPCs capsuleers?

Bronto Scorpio
#28 - 2013-11-30 23:35:48 UTC
Oberine Noriepa wrote:

Apart from rogue drones... aren't all of the NPCs capsuleers?



Shocked


ib4faecesstorm
Vladimir Gurney
Federal Navy Academy
Gallente Federation
#29 - 2013-11-30 23:56:38 UTC
Oberine Noriepa wrote:
Abdiel Kavash wrote:
Oberine Noriepa wrote:
Ila Dace wrote:
Listen more closely in Angel missions. There is radio chatter in the background, complete with "Blah-di-blah!" I think you have to turn the world sounds up, but it's there.

Yeah. Most NPC enemies have this sound effect. It would be nice if it was updated to sound a little more... intelligible.

But that would imply that NPCs are people.

Apart from rogue drones... aren't all of the NPCs capsuleers?


I'm pretty sure that all the NPCs are just normal human beings.

I do wish I could communicate with the pirates before I kill them. Anything that would make them actually feel alive.

How about they can communicate with you and you receive like a live feed from their ship's bridge? I would love to see how pirates dress, what they look like, how they speak, what conditions on ships are like etc...

There's a lot of potentially interesting things that could come out of this Big smile

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