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[Changes] What doesnt drop loot but should... Carrier SMAs, CHAs, and Secure Containers

Author
Geldorf Drakar
Hedion University
Amarr Empire
#1 - 2011-11-05 06:00:38 UTC  |  Edited by: Geldorf Drakar
POS Structures, NPCs and their structures, and player ships, they all provide rewards in some respect for the effort we take to blow them up. If they didn't we wouldn't have much interesting in shooting them. However, for a long time now, there has been several discontinuities in what drops loot, and what does not.

ArrowThose oddities of game mechanics, the ship maintenance bays and corporate hanger arrays which reside in carriers, Rorquals, super carriers, etc, they don't drop their contents when they get blown up, rewarding us for our pains and the effort which we put forth in the quest to liberate that which is inside our targets. Instead, everything inside, all the shiny goodies, the cream of the crop, all is lost, disintegrated and dispersed into the void.

Shouldn't this not happen, shouldn't the contents be displayed on killmails for everyone to see and found inside of wrecks to be looted and profited from?

I believe this needs to be fixed, tweaked so that the contents inside the CHAs and SMAs inside carriers actually drop their contents as per normal loot drops when a carrier is destroyed, and given how long carriers with their integrated CHA and SMA have been around, I'm surprised this hasn't been fixed yet. It simply isn't right that our effort to destroy such targets doesn't yield the full contents that our target may have inside of it.

AttentionCarriers and their kin should drop, as with their fitted mods, the contents of their corporate hanger arrays and their ship maintenance bays, when destroyed.


ArrowFurthermore, there is a black sheep in the family of that which does not drop loot, but should. Secure contains, small, medium, all the way to giant, they plague EVE. 0.0, lowsec, highsec, everywhere they can be found, and everywhere they are devoid of the risk of losing their contents to another play who is willing to put forth the effort to find and destroy them.

Massive structural hitpoints (Giant Secure = 500k), invulnerable to unauthorized access, unable to be scanned down, secure cans allow players to store goods in complete safety, and so long as they visit them every so often, they never despawn. They serve as ammo caches, drop points for loot from ratting, temporary storage, whatever a player can think, all whilst being nearly invulnerable, and utterly pointless to shoot.

Anchored secure containers drop no loot, nor can they be scanned down, nor opened unless you have the password, and take lots of time spent shooting with no reward to destroy. I believe this should change. The stealth bomber with his ammo cache shouldn't be able to store weeks worth of bombs in a safespot without risking anything, nor should the ratter be invulnerable to having his hard won loot liberated from his store.


  • AttentionSecure containers should drop loot when destroyed.
  • AttentionSecure containers should be able to be scanned down using probes.
  • AttentionSecure containers, maybe, should be hackable( if you're willing to spend several hours hacking that is).
Endeavour Starfleet
#2 - 2011-11-05 06:38:24 UTC
The only way I would support that is after the ideas for a modular POS construction are implemented so that newer and less trusted (or just too many) members don't have to rely on these cans to store what they need.

Also keep in mind that after this is implemented. Nobody in their right mind (and few even do today) would store anything of value in those things. So even if you care to shoot them up for the hours it takes you are not going to find the goodies you dream of.

So I doubt this would be worth the time it would take to implement.
Aqriue
Center for Advanced Studies
Gallente Federation
#3 - 2011-11-05 15:15:55 UTC
Geldorf Drakar wrote:


Anchored secure containers drop no loot, nor can they be scanned down, nor opened unless you have the password, and take lots of time spent shooting with no reward to destroy. I believe this should change. The stealth bomber with his ammo cache shouldn't be able to store weeks worth of bombs in a safespot without risking anything, nor should the ratter be invulnerable to having his hard won loot liberated from his store.


  • AttentionSecure containers should drop loot when destroyed.
  • AttentionSecure containers should be able to be scanned down using probes.
  • AttentionSecure containers, maybe, should be hackable( if you're willing to spend several hours hacking that is).

Ah yes, that exploitive mother F*@#ing! thing called a secure container. Its what, the giant secure can that someone going to use? Others are too small, so most often you will see the giant size. And its what, 3,000m3 so it ain't being transported in any ship other than an industrial or cloak ship.

So the question comes to mind Mr. Obi-Wan Kenobi, as you seem so brilliant when you came this conclusion. How is a container risk free? Since it requires a large cargo bay, a defenseless ship like an industrial has to fly into danger to place it. If the pilot manages to do that, he deserves his cache. If anyone manages to set up a can, they deserve the right to use it how ever they wish. The funny thing is, the risk is setting it up and repeat visits which means the pilot is putting his ass on the line which means you need to shoot him while he travels the area. Once the ship is destroyed, the pilot can either come back or if he gives up the can disseappers in 30 days. If you fail to kill him, its your fault and you deserve to be harassed by the other pilot.

And you want to shoot and loot it, which last I checked the GSC is as defenseless as a Hulk (it has drones, but does a standard fit hulk survive PVP? Nope.) Where is the risk for yourself? Right...you just want easy loot.

As for the rest, nope. Its fine as is now, a destroyed ship removes material out from the game and if its in the corp bays / hangars its a sure fire 100% gone instead of crappy dice rolls. That and I would prefer you don't get anything of value Lol
Tahna Rouspel
Viziam
Amarr Empire
#4 - 2011-11-05 18:41:35 UTC
There's no way to protect the containers, so they shouldn't give rewards. As Aqriue said, just intercept the player when he comes to interact with the can. It will vanish in 30 days otherwise.