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Battleships???

Author
Alavaria Fera
GoonWaffe
#241 - 2013-12-07 07:37:29 UTC
baltec1 wrote:
Infinity Ziona wrote:

Pirate battleship is not equal to T1 battleship. Also its got your name on it... Heres a tip for CFC, fit one prop mod and then maybe switch to another.... makes more sense than an empty slot...


It has my name on it due to my reputation for flying Megathrons. Incidently, the thread on the forums I am assuming you picked this up from (EVE uni) was made when mjd were not showing up on killmails so it looked like lost megathrons had an empty mid.

Also a kronos is not a pirate boat.

Yeah, baltec fleet was indeed named after baltec

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#242 - 2013-12-07 07:52:58 UTC
Alavaria Fera wrote:
baltec1 wrote:
Infinity Ziona wrote:

Pirate battleship is not equal to T1 battleship. Also its got your name on it... Heres a tip for CFC, fit one prop mod and then maybe switch to another.... makes more sense than an empty slot...


It has my name on it due to my reputation for flying Megathrons. Incidently, the thread on the forums I am assuming you picked this up from (EVE uni) was made when mjd were not showing up on killmails so it looked like lost megathrons had an empty mid.

Also a kronos is not a pirate boat.

Yeah, baltec fleet was indeed named after baltec

Nooooooooo... really?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Barrogh Habalu
Imperial Shipment
Amarr Empire
#243 - 2013-12-07 12:24:38 UTC
Infinity Ziona wrote:
No. Sucks being wrong doesn't it. I'd hardly know though in this thread.

Ship attributes are things that affect the operation of the ship. Base resists, base speed, number of hardpoints...

Being disposable doesn't fit that, it affects player wallets.
Being insurable doesn't fit that, it affects player wallets.
Losing skill points on destruction doesn't fit that, it affects player skills.

They all occur and affect things out of combat, out of operational use, and after destruction and are therefore not ship attributes.

They, however, affect the game massively through choices people make and factors like affection attrition rates in a war differently. After a while, I'm afraid I can't wrtite off stuff that leads to or follows the actual combat as somthing insignificant. This being the game it is, it's often much more important.