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T3 Nerf coming soon (tm)

Author
Radhe Amatin
Federal Navy Academy
Gallente Federation
#61 - 2013-12-02 23:02:58 UTC  |  Edited by: Radhe Amatin
Joan Greywind wrote:
Jack Miton wrote:
Joan Greywind wrote:
And yes recons are a bit better on the ewar side, but even with logi support they can get alphad off the field.

a bit? son, the difference is huge.
like i said, the tank isnt relevant when looking at specialized ewar roles.


Are you serious? tank isn't important for ewar ships? the ships that get primaried first and where most fights happen on holes and close range, you say tank is not important? That is why everyone is flying curses instead of legions and falcons instead of tengus. At this point I am not sure if you are trolling or not.

And stop with the son bullshit, doesn't make you sound smarter.

you seem to be a master at taking a small part of my threadt and taking it out of context, while not answering any of the other points that support the argument.

If you says...that ehp is important....i used to fly crapy celestis sensor damp with close to no tank during fountain war and i say they were pretty damn effective since u could've damped at 100 k range well outside dps ship targeting range and that range was a million times better defense then the ehp amount.

In null sec recons are at the top of food chain for ewar support,with loki being used somewhat in armor fleets because minmatar recons don`t really have a good armor tank(maybe they`ll fix that when they take a crack at recons) and having shield/armor fleet mixed up is a really bad idea.
In large fleets most ewar comes from webs/points and sensor damps. which recons are far superior to t3,and there's no t3 with sensor damps.
Alpha battleship fleets use recons as ewar support mainly because...well the t3 don`t have the range to support that long range fights.
As ecm boats tengu subsytem give 50% ecm strength at sub lvl 5 compared to 150% for the falcon.Hell man that's even worse then the blackbird that gets 75% ecm strength.How can u claim that the t3 is overpowered when even a 5 million t1 crusier can surpass the t3 in both range and strength?
From a ship role point of view t3s work as intended, being subpar to thier t2 counterparts.
As a final point what exactly do you want nerfed on t3s? as ewar they are way weaker then their t2 counterparts. As dps platforms they are good but hacs are better and way more mobile(cerberus better range and mobility then tengu, deimos better range and speed then proteus,theres no point comparing with the ishtar, munnin way better artillery platform then loki, vagabond better AC platform then loki, the amarr ones are a little to close this might need some rework).So from a role point of view hacs are better then t3 at their role , which is a high damage high mobility cruiser designed to counter larger ships.
So far the only "problem" if this is an actual problem is only the fact that t3s have a huge buffer tank which might mean something in small engagements but in large fights doesn't really matter when u have enough alpha on field to 1 volley most of the ships.
If you would`ve done some research you would've seen your so called overpowered 300k ehp proteuss/legion/loki/tengu getting decimated by domi fleets.
So please state your arguments about t3 being over power beyond the small niche that is wormhole pvp because my understanding of an over powered ship is that it out perform anything else in every situation not just in only 1 situation.
Joan Greywind
The Lazy Crabs
#62 - 2013-12-03 03:14:57 UTC  |  Edited by: Joan Greywind
double post
Joan Greywind
The Lazy Crabs
#63 - 2013-12-03 03:15:43 UTC  |  Edited by: Joan Greywind
Radhe Amatin wrote:


So please state your arguments about t3 being over power beyond the small niche that is wormhole pvp because my understanding of an over powered ship is that it out perform anything else in every situation not just in only 1 situation.


I already did, but I guess your reading comprehension has proved to be subpar.

Joan Greywind wrote:
The most imbalancing factor imo is the dps / tank / ewar (all of them combined) relative to mass. No one is crying that t3 are imblanced in null sec, it is only in wh that t3's are killing the meta. Just make the different subsystems add a lot of mass (add agility speed to compensate for that mass, so the speed, align time stays the same, maybe even less). You want to fly a cruiser with 180k ehp, 800 dps, 60km point and perma mwd running? Fine, but you can only bring half a dozen of them through a hole, and not 50.


And it is op in general in wh space, and not one situation, that is the essence of the problem, in wormholes it seems they are the go to ship for everything combat related except logi, even it seems some things that aren't combat related (but those don't affect the balance that much). A whole part of EVE that has its own mechanics is not considered "niche pvp" or "one situation". If a ship is only OP in null such as the domi's you mentioned, and not OP in other areas of space does not mean the ship does not need fixing.

And what do I have to prove that they are OP? Simply the numbers. Not my feelings, not my biases, not what I have personally "seen" or "flown", just the raw usage numbers. As I said before, the usage numbers prove that t3's in wormholes are OP. Now instead of trying to stop the inevitable flood maybe we should try building some rafts and boats. What I mean is instead of trying to stop the inevitable change of t3's, let us maybe give some feedback on how we would like them to change.

The real problem as mentioned in the quote above, is the relative power to mass ratio. You solve that ratio, and the imbalance should be resolved, but of course that is only my opinion.
Radhe Amatin
Federal Navy Academy
Gallente Federation
#64 - 2013-12-03 07:41:07 UTC
Joan Greywind wrote:
Radhe Amatin wrote:


So please state your arguments about t3 being over power beyond the small niche that is wormhole pvp because my understanding of an over powered ship is that it out perform anything else in every situation not just in only 1 situation.


I already did, but I guess your reading comprehension has proved to be subpar.

Joan Greywind wrote:
The most imbalancing factor imo is the dps / tank / ewar (all of them combined) relative to mass. No one is crying that t3 are imblanced in null sec, it is only in wh that t3's are killing the meta. Just make the different subsystems add a lot of mass (add agility speed to compensate for that mass, so the speed, align time stays the same, maybe even less). You want to fly a cruiser with 180k ehp, 800 dps, 60km point and perma mwd running? Fine, but you can only bring half a dozen of them through a hole, and not 50.


And it is op in general in wh space, and not one situation, that is the essence of the problem, in wormholes it seems they are the go to ship for everything combat related except logi, even it seems some things that aren't combat related (but those don't affect the balance that much). A whole part of EVE that has its own mechanics is not considered "niche pvp" or "one situation". If a ship is only OP in null such as the domi's you mentioned, and not OP in other areas of space does not mean the ship does not need fixing.

And what do I have to prove that they are OP? Simply the numbers. Not my feelings, not my biases, not what I have personally "seen" or "flown", just the raw usage numbers. As I said before, the usage numbers prove that t3's in wormholes are OP. Now instead of trying to stop the inevitable flood maybe we should try building some rafts and boats. What I mean is instead of trying to stop the inevitable change of t3's, let us maybe give some feedback on how we would like them to change.

The real problem as mentioned in the quote above, is the relative power to mass ratio. You solve that ratio, and the imbalance should be resolved, but of course that is only my opinion.


The nerf they might need is to the the buffer tank side, on some level i agree with you that close to 200k buffer tanks on a cruiser is a little to much.
As for changing the mass this one is a little tricky because if u add to much mass to them they will become useless for wh, a ship that was primarily design for that space and if they nerf it to much will render the ship useless for that.
You were talking about diversity, one of the problem of ship diversity is not that t3 are OP it is the mass restriction on wh them selves which makes using battleship fleets impossible because the high mass of the ship making moving large battleship groups near impossible.
And if some corp is using t3s as main ship in wh for daily pve/pvp activities if a fight goes down the enemy will bring something to counter that. So far the best counter to a t3 fleet is a t3 fleet or a battleship fleet but for reasons stated above bringing a bs fleet is impractical at best.
So increasing the mass on wh to allow a normal bs fleet to go freely is out of the question because that will permit people to bring something that does not belong in there what remain is to nerf t3 side.
How much nerf are we talking about , if they drop the buffer tank to be close to that of hacs no one will fly them anymore because the price tag and skill point loss will be to high for the costs of the ship.
If u say ok....u can adjust the prices for them to be cheaper...its not a bad idea but this will be a major nerf to wormhole income which is not good because then pepole living there will move to where they can make the most money.
what i`m trying to say is this matter of reballacing t3s is not as simple as just shave off the 200k ehp buffer tank or nerf the crap out of the ewar part, any nerf /buff to any ship will have much more consequences beyond the fact that people
might stop using them or not.
Jack Miton
School of Applied Knowledge
Caldari State
#65 - 2013-12-03 21:51:18 UTC  |  Edited by: Jack Miton
Joan Greywind wrote:
Jack Miton wrote:
Joan Greywind wrote:
And yes recons are a bit better on the ewar side, but even with logi support they can get alphad off the field.

a bit? son, the difference is huge.
like i said, the tank isnt relevant when looking at specialized ewar roles.


Are you serious? tank isn't important for ewar ships? the ships that get primaried first and where most fights happen on holes and close range, you say tank is not important? That is why everyone is flying curses instead of legions and falcons instead of tengus. At this point I am not sure if you are trolling or not.

you clearly don't understand what specialized means. that's ok, i'll try 1 more time.

obviously tank is relevant when looking at how generally useful a ship is.
but when looking at the specific job of ewar, jam ability for example, it has no baring.

EG: if a falcon has 12 strength jammers at 50km with 30k EHP, the chance of it jamming someone will be the same as if it somehow had 1 mil ehp.
(see how im looking at only 1 specialized aspect of the ship?)

as for why people fly T3s over the way more specialized T2s?
well, because it WHs you have very limited resources so you bring the most generally (there's that word again) useful ship since you can't afford to bring 3 ships that will each do their specialized roll better.

specifically, resilience is a lot more important in wspace since if you die you can generally not go reship very fast so staying alive under reps is more important than bringing the best possible utility ships.
that said, falcons are still extremely common in WHs (way more than jam tengus), as are bhaalgorns for neuts and I've even been seeing a significant rise in T2 damp ships being used of late.

The only even remotely valid argument that can be made is that T3s are used more than T2s for dps/tank roles.
well, sure. they also cost a butt ton more, carry the most severe penalties on death of any ship in eve and in many cases offer marginal, at best, benefits.
(legion for example is only very slightly better than a zealot and in most cases strictly worse than an absolution.)

people, yourself included aparently, seem to see T3s as these do all god mode pimp mobiles than can gang anything and tank anything all while jamming it, neuting it and webbing it AND being covops fit and nullified!
yeah, there are MANY roles a T3 can fill but in all honesty, theyre quite poor at doing more than 1 thing at a time.

There is no Bob.

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Sicks
Doom Generation
Best Intentions.
#66 - 2013-12-04 17:45:50 UTC  |  Edited by: Sicks
T3's aren't OP. They're just useful. The penalty for losing a T3 is huge. If I have 3 different protei instead of say a Deimos, an Arazu, and an Ishtar, not only will all 3 proteus hulls be less effective at their specific roles (just a bit tankier, and always way slower) but if I lose one of them, the effectiveness of all 3 goes down until I stop training whatever I was to re-train the skills I lost. Not to mention the fact that 1 Proteus costs the same as a Deimos, Arazu, and Ishtar.

A proteus is just scarier than a Deimos, Arazu, or Ishtar because people think theyre OP, and you don't know which config they're flying until you're on grid with them. A 1 million ehp proteus is still dead in the water from a medium neut if it doesn't have support. Just like anything else in the game, if you learn what the ships are capable of you can find something to deal with it. Given that it's more difficult to obtain good intel in wormholes, T3's are just less predictable. They're half-jacks of all trades, masters of slow-moving brawler fleet doctorine :P
WInter Borne
Caldari Provisions
Caldari State
#67 - 2013-12-04 18:46:28 UTC
Rroff wrote:
Don't see anything wrong with the buffer subs myself the only thing I would say is that where they give battlecruiser like levels of base HP, etc. then they should also come with appropriate penalties to sig or agility, etc. its the only aspect I think t3s are overpowered at all.

As an illustration (with L5 skills):

Drake: 6563 shield HP, 295m sig
Tengu with supplemental screening: 7219 shield HP, 157m sig

Not saying they should be exactly inline but IMO with that sub-system sig should be in the region of 220-240m on the tengu - rather than some silly knee jerk reaction of lets slash the tengu down to 3000 shield HP.

Except that is a cruiser, not a battlecruiser hull.
WInter Borne
Caldari Provisions
Caldari State
#68 - 2013-12-04 19:04:26 UTC
Joan Greywind wrote:
Radhe Amatin wrote:
And even if they nerf t3 to the brink the meta will not change because the people will start using another ship, and if that works everyone will fly that and we will end up with the same problem we have now, That people only some ships(today is t3s tommorow will be command ships , and the next day will be hacs).
Besides where did u get that everyone is flying t3 for ecm support in wormholes.I`ve seen a lot of people flying falcons/arazu/rapiers in wormholes for those roles even in null sec a recon is the first choice for ecm support.
I fly a falcon and i`ll chose a falcon for jamming every time because its so much better then a ecm tengu.



It is not what you choose, it is what everyone chooses. Why is it in null, the land of blobs, that the meta is much more vibrant than the one we have in wormholes. Every alliance has many different doctrines and you see all kinds of ships through different ships classes. In wormholes where the elite PVP is supposed to be, t3's trump everything, and the main argument that most dissenters use is if you change t3's, then the wh community will just use another ship as their trump card ie command ships. I concur that changing t3's won't improve much, but we have to start making changes now, one at a time till we get where is needed. If you all are right (I repeat this point) then the worst that can happen is we all start using command ships, which is not very much different than it is now.

Let's stop holding back and try to make what wormhole pvp is supposed to be, hopefully not the odd 20-30 man t3 gang with guardian support and the occasional dread and archon fighting each other.

Wormhole pvp is stale because the first part of any engagement typically involves passing through a meat grinder in the shape of a 5km radius sphere.

Increase the range at which ships spawn from a wormhole (similar to regional gates for example) and slightly increase the mass on most wormholes to allow more than a couple battleships through, and you'll see more "vibrant" fleet metas similar to what you see in null.
Sicks
Doom Generation
Best Intentions.
#69 - 2013-12-04 19:30:22 UTC  |  Edited by: Sicks
WInter Borne wrote:

Wormhole pvp is stale because the first part of any engagement typically involves passing through a meat grinder in the shape of a 5km radius sphere.

Increase the range at which ships spawn from a wormhole (similar to regional gates for example) and slightly increase the mass on most wormholes to allow more than a couple battleships through, and you'll see more "vibrant" fleet metas similar to what you see in null.


The meat grinder is certainly the primary factor in WHY wormhole fleets are the way they are.

But increasing spawn radius would certainly make crushing wormholes more interesting :D You wouldn't be able to 1 punch a hole with a dread and orca without some serious slowboating. Unless they increase jump range too.

EDIT: Actually, it's really the mass limitation combined with the meat grinder. T3's are both tanky, and small.
Rroff
Antagonistic Tendencies
#70 - 2013-12-04 19:30:40 UTC
M1k3y Koontz wrote:
Rroff wrote:
M1k3y Koontz wrote:
Rroff wrote:
? You can easily get 150K EHP out of a loki.


Right, and it does 200 DPS... that or it's fit with about 3b of modules, far above what most people deem acceptable and are willing to fly.


Its not a fit I'd use as its better to use the loki for what its made for and leave damage to things like prots but its completely possible to get 150K (well 149.1K) EHP and a little over 700dps out of a 1bn ISK loki.


EDIT: Even my normal fit has over 500dps and 200K EHP and isn't that pimp - I think the last one I lost came to about 860m all in (including implants).


Link fit or it never happened Smile


I lost one just for your benefit http://eve-kill.net/?a=kill_detail&kll_id=20762914 (working double shift and then jumping straight into a fight the moment you get home doesn't mix :|).
WInter Borne
Caldari Provisions
Caldari State
#71 - 2013-12-06 05:02:51 UTC
Sicks wrote:
WInter Borne wrote:

Wormhole pvp is stale because the first part of any engagement typically involves passing through a meat grinder in the shape of a 5km radius sphere.

Increase the range at which ships spawn from a wormhole (similar to regional gates for example) and slightly increase the mass on most wormholes to allow more than a couple battleships through, and you'll see more "vibrant" fleet metas similar to what you see in null.


The meat grinder is certainly the primary factor in WHY wormhole fleets are the way they are.

But increasing spawn radius would certainly make crushing wormholes more interesting :D You wouldn't be able to 1 punch a hole with a dread and orca without some serious slowboating. Unless they increase jump range too.

EDIT: Actually, it's really the mass limitation combined with the meat grinder. T3's are both tanky, and small.

I'd consider that a benefit, since it makes crashing holes that much riskier, i.e. more potential content.

If they adjusted the mass on the wormholes to allow say 20 battleships to jump there and back without stranding everyone else things might be a bit different. The protocol for rolling a hole would vary a little bit, but its nothing a decent group of wormholers couldnt figure out pretty quick.